use crate::model::{ModelData,ModelInstance}; use crate::primitives; fn class_is_a(class: &str, superclass: &str) -> bool { if class==superclass { return true } let class_descriptor=rbx_reflection_database::get().classes.get(class); if let Some(descriptor) = &class_descriptor { if let Some(class_super) = &descriptor.superclass { return class_is_a(&class_super, superclass) } } return false } fn recursive_collect_superclass(objects: &mut std::vec::Vec,dom: &rbx_dom_weak::WeakDom, instance: &rbx_dom_weak::Instance, superclass: &str){ for &referent in instance.children() { if let Some(c) = dom.get_by_ref(referent) { if class_is_a(c.class.as_str(), superclass) { objects.push(c.referent());//copy ref } recursive_collect_superclass(objects,dom,c,superclass); } } } fn get_texture_refs(dom:&rbx_dom_weak::WeakDom) -> Vec{ let mut objects = std::vec::Vec::new(); recursive_collect_superclass(&mut objects, dom, dom.root(),"Decal"); //get ids //clear vec //next class objects } struct RobloxAssetId(u64); struct RobloxAssetIdParseErr; impl std::str::FromStr for RobloxAssetId { type Err=RobloxAssetIdParseErr; fn from_str(s: &str) -> Result{ let regman=regex::Regex::new(r"(\d+)$").unwrap(); if let Some(captures) = regman.captures(s) { if captures.len()==2{//captures[0] is all captures concatenated, and then each individual capture if let Ok(id) = captures[0].parse::() { return Ok(Self(id)); } } } Err(RobloxAssetIdParseErr) } } pub fn generate_modeldatas_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Vec,Vec,glam::Vec3), Box>{ //ModelData includes texture dds let mut spawn_point=glam::Vec3::ZERO; //TODO: generate unit Block, Wedge, etc. after based on part shape lists let mut modeldatas=crate::model::generate_modeldatas(primitives::the_unit_cube_lol(),ModelData::COLOR_FLOATS_WHITE); let unit_cube_modeldata=modeldatas[0].clone(); let mut texture_id_from_asset_id=std::collections::HashMap::::new(); let mut asset_id_from_texture_id=Vec::new(); let mut object_refs = std::vec::Vec::new(); let mut temp_objects = std::vec::Vec::new(); recursive_collect_superclass(&mut object_refs, &dom, dom.root(),"BasePart"); for object_ref in object_refs { if let Some(object)=dom.get_by_ref(object_ref){ if let ( Some(rbx_dom_weak::types::Variant::CFrame(cf)), Some(rbx_dom_weak::types::Variant::Vector3(size)), Some(rbx_dom_weak::types::Variant::Float32(transparency)), Some(rbx_dom_weak::types::Variant::Color3uint8(color3)), Some(rbx_dom_weak::types::Variant::Enum(shape)), ) = ( object.properties.get("CFrame"), object.properties.get("Size"), object.properties.get("Transparency"), object.properties.get("Color"), object.properties.get("Shape"),//this will also skip unions ) { let model_instance=ModelInstance { transform:glam::Mat4::from_translation( glam::Vec3::new(cf.position.x,cf.position.y,cf.position.z) ) * glam::Mat4::from_mat3( glam::Mat3::from_cols( glam::Vec3::new(cf.orientation.x.x,cf.orientation.y.x,cf.orientation.z.x), glam::Vec3::new(cf.orientation.x.y,cf.orientation.y.y,cf.orientation.z.y), glam::Vec3::new(cf.orientation.x.z,cf.orientation.y.z,cf.orientation.z.z), ), ) * glam::Mat4::from_scale( glam::Vec3::new(size.x,size.y,size.z)/2.0 ), color: glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency), }; if object.name=="MapStart"{ spawn_point=glam::Vec4Swizzles::xyz(model_instance.transform*glam::Vec3::Y.extend(1.0))+glam::vec3(0.0,2.5,0.0); println!("Found MapStart{:?}",spawn_point); } if *transparency==1.0||shape.to_u32()!=1 { continue; } temp_objects.clear(); recursive_collect_superclass(&mut temp_objects, &dom, object,"Decal"); let mut i_can_only_load_one_texture_per_model=None; for &decal_ref in &temp_objects{ if let Some(decal)=dom.get_by_ref(decal_ref){ if let Some(rbx_dom_weak::types::Variant::Content(content)) = decal.properties.get("Texture") { if let Ok(asset_id)=content.clone().into_string().parse::(){ if let Some(&texture_id)=texture_id_from_asset_id.get(&asset_id.0){ i_can_only_load_one_texture_per_model=Some(texture_id); }else{ let texture_id=asset_id_from_texture_id.len(); texture_id_from_asset_id.insert(asset_id.0,texture_id as u32); asset_id_from_texture_id.push(asset_id.0); //make new model let mut unit_cube_texture=unit_cube_modeldata.clone(); unit_cube_texture.texture=Some(texture_id as u32); modeldatas.push(unit_cube_texture); } } } } } match i_can_only_load_one_texture_per_model{ //push to existing texture model Some(texture_id)=>modeldatas[(texture_id+1) as usize].instances.push(model_instance), //push instance to big unit cube in the sky None=>modeldatas[0].instances.push(model_instance), } } } } Ok((modeldatas,asset_id_from_texture_id.iter().map(|t|t.to_string()).collect(),spawn_point)) }