Extreme lag when moving your mouse while clipped inside objects #6

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opened 2024-09-25 21:00:41 +00:00 by aidan9382 · 3 comments
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For some reason moving your mouse while inside an object can hurt the fps a lot (~halved if inside 1 object, ~5% of the original speed when inside 3 objects)
The startzone does count as an object where this behaviour can be seen
I've attached the map used and a demonstration video
("You cannot upload files of this type." - uploaded the snfm with .txt so I could actually send it)

For some reason moving your mouse while inside an object can hurt the fps *a lot* (~halved if inside 1 object, ~5% of the original speed when inside 3 objects) The startzone does count as an object where this behaviour can be seen I've attached the map used and a demonstration video ("You cannot upload files of this type." - uploaded the snfm with .txt so I could actually send it)
Owner

This was on debug build? Moving the mouse causes a game tick, so the higher your polling rate the more lag you will get lol

This was on debug build? Moving the mouse causes a game tick, so the higher your polling rate the more lag you will get lol
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Member

it was indeed on a debug build, this doesnt happen on a release build and I'm pretty sure my mouse polling rate is 1k

it was indeed on a debug build, this doesnt happen on a release build and I'm pretty sure my mouse polling rate is 1k
Owner

Everything (mouse, ticks) has room for optimization, but this is bypassed by building in release rather than debug.

Everything (mouse, ticks) has room for optimization, but this is bypassed by building in release rather than debug.
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Reference: StrafesNET/strafe-client#6
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