Extreme lag when moving your mouse while clipped inside objects #6
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For some reason moving your mouse while inside an object can hurt the fps a lot (~halved if inside 1 object, ~5% of the original speed when inside 3 objects)
The startzone does count as an object where this behaviour can be seen
I've attached the map used and a demonstration video
("You cannot upload files of this type." - uploaded the snfm with .txt so I could actually send it)
This was on debug build? Moving the mouse causes a game tick, so the higher your polling rate the more lag you will get lol
it was indeed on a debug build, this doesnt happen on a release build and I'm pretty sure my mouse polling rate is 1k
Everything (mouse, ticks) has room for optimization, but this is bypassed by building in release rather than debug.