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51 Commits

Author SHA1 Message Date
d494adf42e implement texture_loader 2024-02-13 02:14:27 -08:00
7f29e244ed update strafesnet deps 2024-02-12 22:20:45 -08:00
aec07ef0a0 add todo to fix submeshes 2024-02-12 20:15:54 -08:00
769f325cc8 remove complete todo 2024-02-12 20:15:18 -08:00
7ade6129c7 code style 2024-02-12 20:15:18 -08:00
4a7cd0a146 fix graphics 2024-02-12 20:14:58 -08:00
6c3e0ba84c fix spawning 2024-02-12 20:14:58 -08:00
4e35feb5c2 update common 2024-02-09 00:19:20 -08:00
5401a7d69d remove snf for now 2024-02-09 00:17:11 -08:00
099e9348df add rbx_loader 2024-02-08 23:19:40 -08:00
a774c68f30 update deps 2024-02-08 23:18:50 -08:00
3335e93b70 random garbage 2024-02-08 23:00:36 -08:00
d19f5cb3ef fix physics 2024-02-08 23:00:25 -08:00
46965441b0 fixup some warnings 2024-02-08 21:26:53 -08:00
1540710942 compiles!!! 2024-02-08 20:16:59 -08:00
fcc52a1215 fix all type errors 2024-02-08 19:27:59 -08:00
7403ec8bed work happening 2024-02-08 19:10:59 -08:00
64baa64dd3 complete graphics refactor 2024-02-08 16:43:41 -08:00
eee3272293 damned deref 2024-02-08 16:43:30 -08:00
d3531a9aca implement physics::generate_models 2024-02-07 22:29:39 -08:00
4a84d3a419 compiler error fallout 2024-02-07 22:29:26 -08:00
720b65d71e PhysicsModels Ids must be bijective 2024-02-07 22:29:00 -08:00
418e3b756e notes 2024-02-07 21:54:14 -08:00
f412874317 physics mesh builder rewrite 2024-02-07 21:45:53 -08:00
96085a3076 graphics rewrite (one error left) 2024-02-07 19:47:51 -08:00
2049e2dd2c get_instances_buffer_data: surely this is the same 2024-02-07 16:22:11 -08:00
1444718d88 update id 2024-02-07 04:14:16 -08:00
915b05784e fix worker tests 2024-02-07 03:05:21 -08:00
fa3972edfd delay overflow by 2x 2024-02-07 02:39:20 -08:00
4fb2451261 remove angle limit from StyleModifiers 2024-02-07 02:38:23 -08:00
9ccab08c3e move jump count 2024-02-07 02:37:51 -08:00
9ae4c5b0db cook PhysicsMeshTransform 2024-02-06 23:09:26 -08:00
96e163643b fixups 2024-02-06 22:55:27 -08:00
50eeeb003a megatype-ify 2024-02-06 22:55:27 -08:00
5b38b2ca33 use id 2024-02-06 22:55:27 -08:00
9eb8397e6a add id dep 2024-02-06 20:28:59 -08:00
f883d5ee91 heyyy 2024-02-06 19:04:23 -08:00
0c4dab76a6 the idea 2024-02-06 17:30:02 -08:00
a8af471029 neither, see notes 2024-02-05 21:28:01 -08:00
07c11f523a wrong??? 2024-02-05 20:28:22 -08:00
a2d40e939b change the everything 2024-02-05 20:27:54 -08:00
0c7b8c8a59 graphics map function thing and don't consume map 2024-02-05 20:27:06 -08:00
d52701e94c the work 2024-02-05 19:49:36 -08:00
0f0da179a2 poly iter 2024-02-05 15:25:44 -08:00
56bf453337 wip 2024-02-04 22:41:27 -08:00
8687c65e80 wip 2024-02-04 21:00:05 -08:00
9f2c3cd242 wip 2024-02-04 21:00:05 -08:00
35a0d0d655 delete unused code 2024-02-04 21:00:05 -08:00
6c1ce904ec snf usage prototype 2024-02-04 21:00:05 -08:00
89868c6a12 move loaders to libs 2024-01-30 18:30:56 -08:00
43181c4c3f wip 2024-01-29 22:40:59 -08:00
24 changed files with 1804 additions and 3368 deletions

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@ -1,2 +0,0 @@
[registries.strafesnet]
index = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"

1
.gitignore vendored
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@ -1 +1,2 @@
/target /target
/textures

1699
Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@ -1,36 +1,25 @@
[package] [package]
name = "strafe-client" name = "strafe-client"
version = "0.10.5" version = "0.9.0"
edition = "2021" edition = "2021"
repository = "https://git.itzana.me/StrafesNET/strafe-client"
license = "Custom"
description = "StrafesNET game client for bhop and surf."
authors = ["Rhys Lloyd <krakow20@gmail.com>"]
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[features]
default = ["snf"]
snf = ["dep:strafesnet_snf"]
source = ["dep:strafesnet_deferred_loader", "dep:strafesnet_bsp_loader"]
roblox = ["dep:strafesnet_deferred_loader", "dep:strafesnet_rbx_loader"]
[dependencies] [dependencies]
bytemuck = { version = "1.13.1", features = ["derive"] } bytemuck = { version = "1.13.1", features = ["derive"] }
configparser = "3.0.2" configparser = "3.0.2"
ddsfile = "0.5.1" ddsfile = "0.5.1"
glam = "0.29.0" glam = "0.25.0"
id = { version = "0.1.0", registry = "strafesnet" } id = { git = "https://git.itzana.me/Quaternions/id", rev = "1f710976cc786c8853dab73d6e1cee53158deeb0" }
parking_lot = "0.12.1" parking_lot = "0.12.1"
pollster = "0.3.0" pollster = "0.3.0"
strafesnet_bsp_loader = { version = "0.2.1", registry = "strafesnet", optional = true } strafesnet_rbx_loader = { git = "https://git.itzana.me/StrafesNET/rbx_loader", rev = "05e609521a31d14ca2c9def7a778d792022571dc" }
strafesnet_common = { version = "0.5.2", registry = "strafesnet" } strafesnet_common = { git = "https://git.itzana.me/StrafesNET/common", rev = "fccb13bc6080ea6db94ef9175affd4aef1d9249d" }
strafesnet_deferred_loader = { version = "0.4.0", features = ["legacy"], registry = "strafesnet", optional = true } strafesnet_texture_loader = { git = "https://git.itzana.me/StrafesNET/texture_loader", rev = "94e951ce06fb30873964ec29f30fcf9c8247a9a5", features = ["legacy"] }
strafesnet_rbx_loader = { version = "0.5.1", registry = "strafesnet", optional = true } wgpu = "0.19.0"
strafesnet_snf = { version = "0.2.0", registry = "strafesnet", optional = true } winit = "0.29.2"
wgpu = "22.1.0"
winit = "0.30.5"
[profile.release] #[profile.release]
#lto = true #lto = true
strip = true #strip = true
codegen-units = 1 #codegen-units = 1

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@ -1,33 +1,32 @@
use crate::physics::Body; use crate::physics::Body;
use crate::model_physics::{GigaTime,FEV,MeshQuery,DirectedEdge,MinkowskiMesh,MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert}; use crate::model_physics::{FEV,MeshQuery,DirectedEdge};
use strafesnet_common::integer::{Time,Fixed,Ratio}; use strafesnet_common::integer::{Time,Planar64};
use strafesnet_common::zeroes::zeroes2;
#[derive(Debug)]
enum Transition<F,E:DirectedEdge,V>{ enum Transition<F,E:DirectedEdge,V>{
Miss, Miss,
Next(FEV<F,E,V>,GigaTime), Next(FEV<F,E,V>,Time),
Hit(F,GigaTime), Hit(F,Time),
} }
type MinkowskiFEV=FEV<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>; fn next_transition<F:Copy,E:Copy+DirectedEdge,V:Copy>(fev:&FEV<F,E,V>,time:Time,mesh:&impl MeshQuery<F,E,V>,body:&Body,time_limit:Time)->Transition<F,E,V>{
type MinkowskiTransition=Transition<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>;
fn next_transition(fev:&MinkowskiFEV,body_time:GigaTime,mesh:&MinkowskiMesh,body:&Body,mut best_time:GigaTime)->MinkowskiTransition{
//conflicting derivative means it crosses in the wrong direction. //conflicting derivative means it crosses in the wrong direction.
//if the transition time is equal to an already tested transition, do not replace the current best. //if the transition time is equal to an already tested transition, do not replace the current best.
let mut best_transition=MinkowskiTransition::Miss; let mut best_time=time_limit;
let mut best_transtition=Transition::Miss;
match fev{ match fev{
&MinkowskiFEV::Face(face_id)=>{ &FEV::<F,E,V>::Face(face_id)=>{
//test own face collision time, ignoring roots with zero or conflicting derivative //test own face collision time, ignoring roots with zero or conflicting derivative
//n=face.normal d=face.dot //n=face.normal d=face.dot
//n.a t^2+n.v t+n.p-d==0 //n.a t^2+n.v t+n.p-d==0
let (n,d)=mesh.face_nd(face_id); let (n,d)=mesh.face_nd(face_id);
//TODO: use higher precision d value? //TODO: use higher precision d value?
//use the mesh transform translation instead of baking it into the d value. //use the mesh transform translation instead of baking it into the d value.
for dt in Fixed::<4,128>::zeroes2((n.dot(body.position)-d)*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){ for t in zeroes2((n.dot(body.position)-d)*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
if body_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){ let t=body.time+Time::from(t);
best_time=dt; if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{
best_transition=MinkowskiTransition::Hit(face_id,dt); best_time=t;
best_transtition=Transition::Hit(face_id,t);
break; break;
} }
} }
@ -37,18 +36,18 @@ type MinkowskiTransition=Transition<MinkowskiFace,MinkowskiDirectedEdge,Minkowsk
let n=n.cross(edge_n); let n=n.cross(edge_n);
let verts=mesh.edge_verts(directed_edge_id.as_undirected()); let verts=mesh.edge_verts(directed_edge_id.as_undirected());
//WARNING: d is moved out of the *2 block because of adding two vertices! //WARNING: d is moved out of the *2 block because of adding two vertices!
//WARNING: precision is swept under the rug! for t in zeroes2(n.dot(body.position*2-(mesh.vert(verts[0])+mesh.vert(verts[1]))),n.dot(body.velocity)*2,n.dot(body.acceleration)){
for dt in Fixed::<4,128>::zeroes2(n.dot(body.position*2-(mesh.vert(verts[0])+mesh.vert(verts[1]))).fix_4(),n.dot(body.velocity).fix_4()*2,n.dot(body.acceleration).fix_4()){ let t=body.time+Time::from(t);
if body_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){ if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{
best_time=dt; best_time=t;
best_transition=MinkowskiTransition::Next(MinkowskiFEV::Edge(directed_edge_id.as_undirected()),dt); best_transtition=Transition::Next(FEV::<F,E,V>::Edge(directed_edge_id.as_undirected()),t);
break; break;
} }
} }
} }
//if none: //if none:
}, },
&MinkowskiFEV::Edge(edge_id)=>{ &FEV::<F,E,V>::Edge(edge_id)=>{
//test each face collision time, ignoring roots with zero or conflicting derivative //test each face collision time, ignoring roots with zero or conflicting derivative
let edge_n=mesh.edge_n(edge_id); let edge_n=mesh.edge_n(edge_id);
let edge_verts=mesh.edge_verts(edge_id); let edge_verts=mesh.edge_verts(edge_id);
@ -58,10 +57,11 @@ type MinkowskiTransition=Transition<MinkowskiFace,MinkowskiDirectedEdge,Minkowsk
//edge_n gets parity from the order of edge_faces //edge_n gets parity from the order of edge_faces
let n=face_n.cross(edge_n)*((i as i64)*2-1); let n=face_n.cross(edge_n)*((i as i64)*2-1);
//WARNING yada yada d *2 //WARNING yada yada d *2
for dt in Fixed::<4,128>::zeroes2(n.dot(delta_pos).fix_4(),n.dot(body.velocity).fix_4()*2,n.dot(body.acceleration).fix_4()){ for t in zeroes2(n.dot(delta_pos),n.dot(body.velocity)*2,n.dot(body.acceleration)){
if body_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){ let t=body.time+Time::from(t);
best_time=dt; if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{
best_transition=MinkowskiTransition::Next(MinkowskiFEV::Face(edge_face_id),dt); best_time=t;
best_transtition=Transition::Next(FEV::<F,E,V>::Face(edge_face_id),t);
break; break;
} }
} }
@ -70,27 +70,27 @@ type MinkowskiTransition=Transition<MinkowskiFace,MinkowskiDirectedEdge,Minkowsk
for (i,&vert_id) in edge_verts.iter().enumerate(){ for (i,&vert_id) in edge_verts.iter().enumerate(){
//vertex normal gets parity from vert index //vertex normal gets parity from vert index
let n=edge_n*(1-2*(i as i64)); let n=edge_n*(1-2*(i as i64));
for dt in Fixed::<2,64>::zeroes2((n.dot(body.position-mesh.vert(vert_id)))*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){ for t in zeroes2((n.dot(body.position-mesh.vert(vert_id)))*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
if body_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){ let t=body.time+Time::from(t);
let dt=Ratio::new(dt.num.fix_4(),dt.den.fix_4()); if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{
best_time=dt; best_time=t;
best_transition=MinkowskiTransition::Next(MinkowskiFEV::Vert(vert_id),dt); best_transtition=Transition::Next(FEV::<F,E,V>::Vert(vert_id),t);
break; break;
} }
} }
} }
//if none: //if none:
}, },
&MinkowskiFEV::Vert(vert_id)=>{ &FEV::<F,E,V>::Vert(vert_id)=>{
//test each edge collision time, ignoring roots with zero or conflicting derivative //test each edge collision time, ignoring roots with zero or conflicting derivative
for &directed_edge_id in mesh.vert_edges(vert_id).iter(){ for &directed_edge_id in mesh.vert_edges(vert_id).iter(){
//edge is directed away from vertex, but we want the dot product to turn out negative //edge is directed away from vertex, but we want the dot product to turn out negative
let n=-mesh.directed_edge_n(directed_edge_id); let n=-mesh.directed_edge_n(directed_edge_id);
for dt in Fixed::<2,64>::zeroes2((n.dot(body.position-mesh.vert(vert_id)))*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){ for t in zeroes2((n.dot(body.position-mesh.vert(vert_id)))*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
if body_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){ let t=body.time+Time::from(t);
let dt=Ratio::new(dt.num.fix_4(),dt.den.fix_4()); if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{
best_time=dt; best_time=t;
best_transition=MinkowskiTransition::Next(MinkowskiFEV::Edge(directed_edge_id.as_undirected()),dt); best_transtition=Transition::Next(FEV::<F,E,V>::Edge(directed_edge_id.as_undirected()),t);
break; break;
} }
} }
@ -98,30 +98,22 @@ type MinkowskiTransition=Transition<MinkowskiFace,MinkowskiDirectedEdge,Minkowsk
//if none: //if none:
}, },
} }
best_transition best_transtition
} }
pub enum CrawlResult<F,E:DirectedEdge,V>{ pub enum CrawlResult<F,E:DirectedEdge,V>{
Miss(FEV<F,E,V>), Miss(FEV<F,E,V>),
Hit(F,GigaTime), Hit(F,Time),
} }
type MinkowskiCrawlResult=CrawlResult<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>; pub fn crawl_fev<F:Copy,E:Copy+DirectedEdge,V:Copy>(mut fev:FEV<F,E,V>,mesh:&impl MeshQuery<F,E,V>,relative_body:&Body,start_time:Time,time_limit:Time)->CrawlResult<F,E,V>{
pub fn crawl_fev(mut fev:MinkowskiFEV,mesh:&MinkowskiMesh,relative_body:&Body,start_time:Time,time_limit:Time)->MinkowskiCrawlResult{ let mut time=start_time;
let mut body_time={
let r=(start_time-relative_body.time).to_ratio();
Ratio::new(r.num.fix_4(),r.den.fix_4())
};
let time_limit={
let r=(time_limit-relative_body.time).to_ratio();
Ratio::new(r.num.fix_4(),r.den.fix_4())
};
for _ in 0..20{ for _ in 0..20{
match next_transition(&fev,body_time,mesh,relative_body,time_limit){ match next_transition(&fev,time,mesh,relative_body,time_limit){
Transition::Miss=>return CrawlResult::Miss(fev), Transition::Miss=>return CrawlResult::Miss(fev),
Transition::Next(next_fev,next_time)=>(fev,body_time)=(next_fev,next_time), Transition::Next(next_fev,next_time)=>(fev,time)=(next_fev,next_time),
Transition::Hit(face,time)=>return CrawlResult::Hit(face,time), Transition::Hit(face,time)=>return CrawlResult::Hit(face,time),
} }
} }
//TODO: fix all bugs //TODO: fix all bugs
//println!("Too many iterations! Using default behaviour instead of crashing..."); println!("Too many iterations! Using default behaviour instead of crashing...");
CrawlResult::Miss(fev) CrawlResult::Miss(fev)
} }

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@ -1,144 +0,0 @@
use std::io::Read;
#[derive(Debug)]
pub enum ReadError{
#[cfg(feature="roblox")]
Roblox(strafesnet_rbx_loader::ReadError),
#[cfg(feature="source")]
Source(strafesnet_bsp_loader::ReadError),
#[cfg(feature="snf")]
StrafesNET(strafesnet_snf::Error),
#[cfg(feature="snf")]
StrafesNETMap(strafesnet_snf::map::Error),
Io(std::io::Error),
UnknownFileFormat,
}
impl std::fmt::Display for ReadError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for ReadError{}
pub enum DataStructure{
#[cfg(feature="roblox")]
Roblox(strafesnet_rbx_loader::Model),
#[cfg(feature="source")]
Source(strafesnet_bsp_loader::Bsp),
#[cfg(feature="snf")]
StrafesNET(strafesnet_common::map::CompleteMap),
}
pub fn read<R:Read+std::io::Seek>(input:R)->Result<DataStructure,ReadError>{
let mut buf=std::io::BufReader::new(input);
let peek=std::io::BufRead::fill_buf(&mut buf).map_err(ReadError::Io)?;
match &peek[0..4]{
#[cfg(feature="roblox")]
b"<rob"=>Ok(DataStructure::Roblox(strafesnet_rbx_loader::read(buf).map_err(ReadError::Roblox)?)),
#[cfg(feature="source")]
b"VBSP"=>Ok(DataStructure::Source(strafesnet_bsp_loader::read(buf).map_err(ReadError::Source)?)),
#[cfg(feature="snf")]
b"SNFM"=>Ok(DataStructure::StrafesNET(
strafesnet_snf::read_map(buf).map_err(ReadError::StrafesNET)?
.into_complete_map().map_err(ReadError::StrafesNETMap)?
)),
_=>Err(ReadError::UnknownFileFormat),
}
}
#[derive(Debug)]
pub enum LoadError{
ReadError(ReadError),
File(std::io::Error),
Io(std::io::Error),
}
impl std::fmt::Display for LoadError{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for LoadError{}
pub fn load<P:AsRef<std::path::Path>>(path:P)->Result<strafesnet_common::map::CompleteMap,LoadError>{
//blocking because it's simpler...
let file=std::fs::File::open(path).map_err(LoadError::File)?;
match read(file).map_err(LoadError::ReadError)?{
#[cfg(feature="snf")]
DataStructure::StrafesNET(map)=>Ok(map),
#[cfg(feature="roblox")]
DataStructure::Roblox(model)=>{
let mut place=model.into_place();
place.run_scripts();
let mut loader=strafesnet_deferred_loader::roblox_legacy();
let (texture_loader,mesh_loader)=loader.get_inner_mut();
let map_step1=strafesnet_rbx_loader::convert(
&place,
|name|texture_loader.acquire_render_config_id(name),
|name|mesh_loader.acquire_mesh_id(name),
);
let meshpart_meshes=mesh_loader.load_meshes().map_err(LoadError::Io)?;
let map_step2=map_step1.add_meshpart_meshes_and_calculate_attributes(
meshpart_meshes.into_iter().map(|(mesh_id,loader_model)|
(mesh_id,strafesnet_rbx_loader::data::RobloxMeshBytes::new(loader_model.get()))
)
);
let (textures,render_configs)=loader.into_render_configs().map_err(LoadError::Io)?.consume();
let map=map_step2.add_render_configs_and_textures(
render_configs.into_iter(),
textures.into_iter().map(|(texture_id,texture)|
(texture_id,match texture{
strafesnet_deferred_loader::texture::Texture::ImageDDS(data)=>data,
})
)
);
Ok(map)
},
#[cfg(feature="source")]
DataStructure::Source(bsp)=>{
let mut loader=strafesnet_deferred_loader::source_legacy();
let (texture_loader,mesh_loader)=loader.get_inner_mut();
let map_step1=strafesnet_bsp_loader::convert(
&bsp,
|name|texture_loader.acquire_render_config_id(name),
|name|mesh_loader.acquire_mesh_id(name),
);
let prop_meshes=mesh_loader.load_meshes(bsp.as_ref());
let map_step2=map_step1.add_prop_meshes(
//the type conflagulator 9000
prop_meshes.into_iter().map(|(mesh_id,loader_model)|
(mesh_id,strafesnet_bsp_loader::data::ModelData{
mdl:strafesnet_bsp_loader::data::MdlData::new(loader_model.mdl.get()),
vtx:strafesnet_bsp_loader::data::VtxData::new(loader_model.vtx.get()),
vvd:strafesnet_bsp_loader::data::VvdData::new(loader_model.vvd.get()),
})
),
|name|texture_loader.acquire_render_config_id(name),
);
let (textures,render_configs)=loader.into_render_configs().map_err(LoadError::Io)?.consume();
let map=map_step2.add_render_configs_and_textures(
render_configs.into_iter(),
textures.into_iter().map(|(texture_id,texture)|
(texture_id,match texture{
strafesnet_deferred_loader::texture::Texture::ImageDDS(data)=>data,
})
),
);
Ok(map)
},
}
}

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@ -6,6 +6,12 @@ use strafesnet_common::model::{self, ColorId, NormalId, PolygonIter, PositionId,
use wgpu::{util::DeviceExt,AstcBlock,AstcChannel}; use wgpu::{util::DeviceExt,AstcBlock,AstcChannel};
use crate::model_graphics::{self,IndexedGraphicsMeshOwnedRenderConfig,IndexedGraphicsMeshOwnedRenderConfigId,GraphicsMeshOwnedRenderConfig,GraphicsModelColor4,GraphicsModelOwned,GraphicsVertex}; use crate::model_graphics::{self,IndexedGraphicsMeshOwnedRenderConfig,IndexedGraphicsMeshOwnedRenderConfigId,GraphicsMeshOwnedRenderConfig,GraphicsModelColor4,GraphicsModelOwned,GraphicsVertex};
#[derive(Clone)]
pub struct GraphicsModelUpdate{
transform:Option<glam::Mat4>,
color:Option<glam::Vec4>,
}
struct Indices{ struct Indices{
count:u32, count:u32,
buf:wgpu::Buffer, buf:wgpu::Buffer,
@ -26,6 +32,7 @@ impl Indices{
} }
struct GraphicsModel{ struct GraphicsModel{
indices:Indices, indices:Indices,
model_buf:wgpu::Buffer,
vertex_buf:wgpu::Buffer, vertex_buf:wgpu::Buffer,
bind_group:wgpu::BindGroup, bind_group:wgpu::BindGroup,
instance_count:u32, instance_count:u32,
@ -58,24 +65,24 @@ struct GraphicsCamera{
#[inline] #[inline]
fn perspective_rh(fov_x_slope:f32,fov_y_slope:f32,z_near:f32,z_far:f32)->glam::Mat4{ fn perspective_rh(fov_x_slope:f32,fov_y_slope:f32,z_near:f32,z_far:f32)->glam::Mat4{
//glam_assert!(z_near > 0.0 && z_far > 0.0); //glam_assert!(z_near > 0.0 && z_far > 0.0);
let r=z_far/(z_near-z_far); let r=z_far / (z_near-z_far);
glam::Mat4::from_cols( glam::Mat4::from_cols(
glam::Vec4::new(1.0/fov_x_slope,0.0,0.0,0.0), glam::Vec4::new(1.0/fov_x_slope,0.0,0.0,0.0),
glam::Vec4::new(0.0,1.0/fov_y_slope,0.0,0.0), glam::Vec4::new(0.0,1.0/fov_y_slope,0.0,0.0),
glam::Vec4::new(0.0,0.0,r,-1.0), glam::Vec4::new(0.0,0.0,r,-1.0),
glam::Vec4::new(0.0,0.0,r*z_near,0.0), glam::Vec4::new(0.0,0.0,r * z_near,0.0),
) )
} }
impl GraphicsCamera{ impl GraphicsCamera{
pub fn proj(&self)->glam::Mat4{ pub fn proj(&self)->glam::Mat4{
perspective_rh(self.fov.x,self.fov.y,0.4,4000.0) perspective_rh(self.fov.x,self.fov.y,0.5,2000.0)
} }
pub fn world(&self,pos:glam::Vec3,angles:glam::Vec2)->glam::Mat4{ pub fn world(&self,pos:glam::Vec3,angles:glam::Vec2)->glam::Mat4{
//f32 good enough for view matrix //f32 good enough for view matrix
glam::Mat4::from_translation(pos)*glam::Mat4::from_euler(glam::EulerRot::YXZ,angles.x,angles.y,0f32) glam::Mat4::from_translation(pos) * glam::Mat4::from_euler(glam::EulerRot::YXZ,angles.x,angles.y,0f32)
} }
pub fn to_uniform_data(&self,pos:glam::Vec3,angles:glam::Vec2)->[f32;16*4]{ pub fn to_uniform_data(&self,(pos,angles):(glam::Vec3,glam::Vec2))->[f32; 16 * 4]{
let proj=self.proj(); let proj=self.proj();
let proj_inv=proj.inverse(); let proj_inv=proj.inverse();
let view_inv=self.world(pos,angles); let view_inv=self.world(pos,angles);
@ -98,12 +105,6 @@ impl std::default::Default for GraphicsCamera{
} }
} }
pub struct FrameState{
pub body:crate::physics::Body,
pub camera:crate::physics::PhysicsCamera,
pub time:integer::Time,
}
pub struct GraphicsState{ pub struct GraphicsState{
pipelines:GraphicsPipelines, pipelines:GraphicsPipelines,
bind_groups:GraphicsBindGroups, bind_groups:GraphicsBindGroups,
@ -146,17 +147,10 @@ impl GraphicsState{
pub fn load_user_settings(&mut self,user_settings:&crate::settings::UserSettings){ pub fn load_user_settings(&mut self,user_settings:&crate::settings::UserSettings){
self.camera.fov=user_settings.calculate_fov(1.0,&self.camera.screen_size).as_vec2(); self.camera.fov=user_settings.calculate_fov(1.0,&self.camera.screen_size).as_vec2();
} }
pub fn generate_models(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,map:&map::CompleteMap){ pub fn generate_models(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,map:&map::CompleteMap,textures:strafesnet_texture_loader::texture_loader::Textures){
//generate texture view per texture //generate texture view per texture
let texture_views:HashMap<strafesnet_common::model::TextureId,wgpu::TextureView>=map.textures.iter().enumerate().filter_map(|(texture_id,texture_data)|{ let texture_views:Vec<wgpu::TextureView>=textures.into_iter().map(|(texture_id,texture_data)|{
let texture_id=model::TextureId::new(texture_id as u32); let image=ddsfile::Dds::read(std::io::Cursor::new(texture_data)).unwrap();
let image=match ddsfile::Dds::read(std::io::Cursor::new(texture_data)){
Ok(image)=>image,
Err(e)=>{
println!("Error loading texture: {e}");
return None;
},
};
let (mut width,mut height)=(image.get_width(),image.get_height()); let (mut width,mut height)=(image.get_width(),image.get_height());
@ -168,10 +162,7 @@ impl GraphicsState{
height=height/4*4; height=height/4*4;
wgpu::TextureFormat::Bc7RgbaUnormSrgb wgpu::TextureFormat::Bc7RgbaUnormSrgb
}, },
other=>{ other=>panic!("unsupported format{:?}",other),
println!("unsupported texture format{:?}",other);
return None;
},
}; };
let size=wgpu::Extent3d{ let size=wgpu::Extent3d{
@ -201,11 +192,11 @@ impl GraphicsState{
wgpu::util::TextureDataOrder::LayerMajor, wgpu::util::TextureDataOrder::LayerMajor,
&image.data, &image.data,
); );
Some((texture_id,texture.create_view(&wgpu::TextureViewDescriptor{ texture.create_view(&wgpu::TextureViewDescriptor{
label:Some(format!("Texture{} View",texture_id.get()).as_str()), label:Some(format!("Texture{} View",texture_id.get()).as_str()),
dimension:Some(wgpu::TextureViewDimension::D2), dimension:Some(wgpu::TextureViewDimension::D2),
..wgpu::TextureViewDescriptor::default() ..wgpu::TextureViewDescriptor::default()
}))) })
}).collect(); }).collect();
let num_textures=texture_views.len(); let num_textures=texture_views.len();
@ -219,12 +210,18 @@ impl GraphicsState{
//wow //wow
let instance=GraphicsModelOwned{ let instance=GraphicsModelOwned{
transform:model.transform.into(), transform:model.transform.into(),
normal_transform:glam::Mat3::from_cols_array_2d(&model.transform.matrix3.to_array().map(|row|row.map(Into::into))).inverse().transpose(), normal_transform:Into::<glam::Mat3>::into(model.transform.matrix3).inverse().transpose(),
color:GraphicsModelColor4::new(model.color), color:GraphicsModelColor4::new(model.color),
}; };
//get or create owned mesh map //get or create owned mesh map
let owned_mesh_map=owned_mesh_id_from_mesh_id_render_config_id if let Some(owned_mesh_map)=owned_mesh_id_from_mesh_id_render_config_id.get(&model.mesh){
.entry(model.mesh).or_insert_with(||{ //the mesh has already been split into a set of unique renderconfig meshes
//simply add one instance to each of them
for owned_mesh_id in owned_mesh_map.values(){
let owned_mesh=unique_render_config_models.get_mut(owned_mesh_id.get() as usize).unwrap();
owned_mesh.instances.push(instance.clone());
}
}else{
let mut owned_mesh_map=HashMap::new(); let mut owned_mesh_map=HashMap::new();
//add mesh if renderid never before seen for this model //add mesh if renderid never before seen for this model
//add instance //add instance
@ -232,23 +229,29 @@ impl GraphicsState{
//check each group, if it's using a new render config then make a new clone of the model //check each group, if it's using a new render config then make a new clone of the model
if let Some(mesh)=map.meshes.get(model.mesh.get() as usize){ if let Some(mesh)=map.meshes.get(model.mesh.get() as usize){
for graphics_group in mesh.graphics_groups.iter(){ for graphics_group in mesh.graphics_groups.iter(){
let render_config=&map.render_configs[graphics_group.render.get() as usize];
if model.color.w==0.0&&render_config.texture.is_none(){
continue;
}
//get or create owned mesh //get or create owned mesh
let owned_mesh_id=owned_mesh_map let owned_mesh_id=if let Some(&owned_mesh_id)=owned_mesh_map.get(&graphics_group.render){
.entry(graphics_group.render).or_insert_with(||{ owned_mesh_id
}else{
//create //create
let owned_mesh_id=IndexedGraphicsMeshOwnedRenderConfigId::new(unique_render_config_models.len() as u32); let owned_mesh_id=IndexedGraphicsMeshOwnedRenderConfigId::new(unique_render_config_models.len() as u32);
owned_mesh_map.insert(graphics_group.render,owned_mesh_id);
unique_render_config_models.push(IndexedGraphicsMeshOwnedRenderConfig{ unique_render_config_models.push(IndexedGraphicsMeshOwnedRenderConfig{
unique_pos:mesh.unique_pos.iter().map(|v|v.to_array().map(Into::into)).collect(), unique_pos:mesh.unique_pos.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(),
unique_tex:mesh.unique_tex.iter().map(|v|*v.as_ref()).collect(), unique_tex:mesh.unique_tex.iter().map(|v|*v.as_ref()).collect(),
unique_normal:mesh.unique_normal.iter().map(|v|v.to_array().map(Into::into)).collect(), unique_normal:mesh.unique_normal.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(),
unique_color:mesh.unique_color.iter().map(|v|*v.as_ref()).collect(), unique_color:mesh.unique_color.iter().map(|v|*v.as_ref()).collect(),
unique_vertices:mesh.unique_vertices.clone(), unique_vertices:mesh.unique_vertices.clone(),
render_config:graphics_group.render, render_config:graphics_group.render,
polys:model::PolygonGroup::PolygonList(model::PolygonList::new(Vec::new())), polys:model::PolygonGroup::PolygonList(model::PolygonList::new(Vec::new())),
instances:Vec::new(), instances:vec![instance.clone()],
}); });
owned_mesh_id owned_mesh_id
}); };
let owned_mesh=unique_render_config_models.get_mut(owned_mesh_id.get() as usize).unwrap(); let owned_mesh=unique_render_config_models.get_mut(owned_mesh_id.get() as usize).unwrap();
match &mut owned_mesh.polys{ match &mut owned_mesh.polys{
model::PolygonGroup::PolygonList(polygon_list)=>polygon_list.extend( model::PolygonGroup::PolygonList(polygon_list)=>polygon_list.extend(
@ -262,16 +265,8 @@ impl GraphicsState{
} }
} }
} }
owned_mesh_map owned_mesh_id_from_mesh_id_render_config_id.insert(model.mesh,owned_mesh_map);
}); };
for owned_mesh_id in owned_mesh_map.values(){
let owned_mesh=unique_render_config_models.get_mut(owned_mesh_id.get() as usize).unwrap();
let render_config=&map.render_configs[owned_mesh.render_config.get() as usize];
if model.color.w==0.0&&render_config.texture.is_none(){
continue;
}
owned_mesh.instances.push(instance.clone());
}
} }
//check every model to see if it's using the same (texture,color) but has few instances,if it is combine it into one model //check every model to see if it's using the same (texture,color) but has few instances,if it is combine it into one model
//1. collect unique instances of texture and color,note model id //1. collect unique instances of texture and color,note model id
@ -290,14 +285,24 @@ impl GraphicsState{
continue; continue;
} }
//populate hashmap //populate hashmap
let unique_color=unique_texture_color let unique_color=if let Some(unique_color)=unique_texture_color.get_mut(&model.render_config){
.entry(model.render_config) unique_color
.or_insert_with(||HashMap::new()); }else{
//make new hashmap
let unique_color=HashMap::new();
unique_texture_color.insert(model.render_config,unique_color);
unique_texture_color.get_mut(&model.render_config).unwrap()
};
//separate instances by color //separate instances by color
for (instance_id,instance) in model.instances.iter().enumerate(){ for (instance_id,instance) in model.instances.iter().enumerate(){
let model_instance_list=unique_color let model_instance_list=if let Some(model_instance_list)=unique_color.get_mut(&instance.color){
.entry(instance.color) model_instance_list
.or_insert_with(||Vec::new()); }else{
//make new hashmap
let model_instance_list=Vec::new();
unique_color.insert(instance.color.clone(),model_instance_list);
unique_color.get_mut(&instance.color).unwrap()
};
//add model instance to list //add model instance to list
model_instance_list.push((model_id,instance_id)); model_instance_list.push((model_id,instance_id));
} }
@ -333,34 +338,46 @@ impl GraphicsState{
let map_pos_id:Vec<PositionId>=model.unique_pos.iter().map(|untransformed_pos|{ let map_pos_id:Vec<PositionId>=model.unique_pos.iter().map(|untransformed_pos|{
let pos=instance.transform.transform_point3(glam::Vec3::from_array(untransformed_pos.clone())).to_array(); let pos=instance.transform.transform_point3(glam::Vec3::from_array(untransformed_pos.clone())).to_array();
let h=bytemuck::cast::<[f32;3],[u32;3]>(pos); let h=bytemuck::cast::<[f32;3],[u32;3]>(pos);
PositionId::new(*pos_id_from.entry(h).or_insert_with(||{ PositionId::new((if let Some(&pos_id)=pos_id_from.get(&h){
pos_id
}else{
let pos_id=unique_pos.len(); let pos_id=unique_pos.len();
unique_pos.push(pos); unique_pos.push(pos);
pos_id_from.insert(h,pos_id);
pos_id pos_id
}) as u32) }) as u32)
}).collect(); }).collect();
let map_tex_id:Vec<TextureCoordinateId>=model.unique_tex.iter().map(|&tex|{ let map_tex_id:Vec<TextureCoordinateId>=model.unique_tex.iter().map(|&tex|{
let h=bytemuck::cast::<[f32;2],[u32;2]>(tex); let h=bytemuck::cast::<[f32;2],[u32;2]>(tex);
TextureCoordinateId::new(*tex_id_from.entry(h).or_insert_with(||{ TextureCoordinateId::new((if let Some(&tex_id)=tex_id_from.get(&h){
tex_id
}else{
let tex_id=unique_tex.len(); let tex_id=unique_tex.len();
unique_tex.push(tex); unique_tex.push(tex);
tex_id_from.insert(h,tex_id);
tex_id tex_id
}) as u32) }) as u32)
}).collect(); }).collect();
let map_normal_id:Vec<NormalId>=model.unique_normal.iter().map(|untransformed_normal|{ let map_normal_id:Vec<NormalId>=model.unique_normal.iter().map(|untransformed_normal|{
let normal=(instance.normal_transform*glam::Vec3::from_array(untransformed_normal.clone())).to_array(); let normal=(instance.normal_transform*glam::Vec3::from_array(untransformed_normal.clone())).to_array();
let h=bytemuck::cast::<[f32;3],[u32;3]>(normal); let h=bytemuck::cast::<[f32;3],[u32;3]>(normal);
NormalId::new(*normal_id_from.entry(h).or_insert_with(||{ NormalId::new((if let Some(&normal_id)=normal_id_from.get(&h){
normal_id
}else{
let normal_id=unique_normal.len(); let normal_id=unique_normal.len();
unique_normal.push(normal); unique_normal.push(normal);
normal_id_from.insert(h,normal_id);
normal_id normal_id
}) as u32) }) as u32)
}).collect(); }).collect();
let map_color_id:Vec<ColorId>=model.unique_color.iter().map(|&color|{ let map_color_id:Vec<ColorId>=model.unique_color.iter().map(|&color|{
let h=bytemuck::cast::<[f32;4],[u32;4]>(color); let h=bytemuck::cast::<[f32;4],[u32;4]>(color);
ColorId::new(*color_id_from.entry(h).or_insert_with(||{ ColorId::new((if let Some(&color_id)=color_id_from.get(&h){
color_id
}else{
let color_id=unique_color.len(); let color_id=unique_color.len();
unique_color.push(color); unique_color.push(color);
color_id_from.insert(h,color_id);
color_id color_id
}) as u32) }) as u32)
}).collect(); }).collect();
@ -373,9 +390,12 @@ impl GraphicsState{
normal:map_normal_id[unmapped_vertex.normal.get() as usize], normal:map_normal_id[unmapped_vertex.normal.get() as usize],
color:map_color_id[unmapped_vertex.color.get() as usize], color:map_color_id[unmapped_vertex.color.get() as usize],
}; };
VertexId::new(*vertex_id_from.entry(vertex.clone()).or_insert_with(||{ VertexId::new((if let Some(&vertex_id)=vertex_id_from.get(&vertex){
vertex_id
}else{
let vertex_id=unique_vertices.len(); let vertex_id=unique_vertices.len();
unique_vertices.push(vertex); unique_vertices.push(vertex.clone());
vertex_id_from.insert(vertex,vertex_id);
vertex_id vertex_id
}) as u32) }) as u32)
}).collect(); }).collect();
@ -418,8 +438,12 @@ impl GraphicsState{
//this mut be combined in a more complex way if the models use different render patterns per group //this mut be combined in a more complex way if the models use different render patterns per group
let mut indices=Vec::new(); let mut indices=Vec::new();
for poly in model.polys.polys(){ for poly in model.polys.polys(){
let mut poly_vertices=poly.iter() for end_index in 2..poly.len(){
.map(|&vertex_index|*index_from_vertex.entry(vertex_index).or_insert_with(||{ for index in [0,end_index-1,end_index]{
let vertex_index=poly[index];
if let Some(&i)=index_from_vertex.get(&vertex_index){
indices.push(i);
}else{
let i=vertices.len(); let i=vertices.len();
let vertex=&model.unique_vertices[vertex_index.get() as usize]; let vertex=&model.unique_vertices[vertex_index.get() as usize];
vertices.push(GraphicsVertex{ vertices.push(GraphicsVertex{
@ -428,16 +452,11 @@ impl GraphicsState{
normal:model.unique_normal[vertex.normal.get() as usize], normal:model.unique_normal[vertex.normal.get() as usize],
color:model.unique_color[vertex.color.get() as usize], color:model.unique_color[vertex.color.get() as usize],
}); });
i index_from_vertex.insert(vertex_index,i);
})); indices.push(i);
}
let a=poly_vertices.next().unwrap(); }
let mut b=poly_vertices.next().unwrap(); }
poly_vertices.for_each(|c|{
indices.extend([a,b,c]);
b=c;
});
} }
GraphicsMeshOwnedRenderConfig{ GraphicsMeshOwnedRenderConfig{
instances:model.instances, instances:model.instances,
@ -462,18 +481,17 @@ impl GraphicsState{
instance_count+=model.instances.len(); instance_count+=model.instances.len();
for instances_chunk in model.instances.rchunks(chunk_size){ for instances_chunk in model.instances.rchunks(chunk_size){
model_count+=1; model_count+=1;
let mut model_uniforms=get_instances_buffer_data(instances_chunk); let model_uniforms=get_instances_buffer_data(instances_chunk);
//TEMP: fill with zeroes to pass validation
model_uniforms.resize(MODEL_BUFFER_SIZE*512,0.0f32);
let model_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{ let model_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
label:Some(format!("Model{} Buf",model_count).as_str()), label:Some(format!("Model{} Buf",model_count).as_str()),
contents:bytemuck::cast_slice(&model_uniforms), contents:bytemuck::cast_slice(&model_uniforms),
usage:wgpu::BufferUsages::UNIFORM|wgpu::BufferUsages::COPY_DST, usage:wgpu::BufferUsages::UNIFORM|wgpu::BufferUsages::COPY_DST,
}); });
let render_config=&map.render_configs[model.render_config.get() as usize]; let render_config=&map.render_configs[model.render_config.get() as usize];
let texture_view=render_config.texture.and_then(|texture_id| let texture_view=match render_config.texture{
texture_views.get(&texture_id) Some(texture_id)=>&texture_views[texture_id.get() as usize],
).unwrap_or(&self.temp_squid_texture_view); None=>&self.temp_squid_texture_view,
};
let bind_group=device.create_bind_group(&wgpu::BindGroupDescriptor{ let bind_group=device.create_bind_group(&wgpu::BindGroupDescriptor{
layout:&self.bind_group_layouts.model, layout:&self.bind_group_layouts.model,
entries:&[ entries:&[
@ -506,6 +524,7 @@ impl GraphicsState{
model_graphics::Indices::U16(indices)=>Indices::new(device,indices,wgpu::IndexFormat::Uint16), model_graphics::Indices::U16(indices)=>Indices::new(device,indices,wgpu::IndexFormat::Uint16),
}, },
bind_group, bind_group,
model_buf,
}); });
} }
} }
@ -754,13 +773,11 @@ impl GraphicsState{
module:&shader, module:&shader,
entry_point:"vs_sky", entry_point:"vs_sky",
buffers:&[], buffers:&[],
compilation_options:wgpu::PipelineCompilationOptions::default(),
}, },
fragment:Some(wgpu::FragmentState{ fragment:Some(wgpu::FragmentState{
module:&shader, module:&shader,
entry_point:"fs_sky", entry_point:"fs_sky",
targets:&[Some(config.view_formats[0].into())], targets:&[Some(config.view_formats[0].into())],
compilation_options:wgpu::PipelineCompilationOptions::default(),
}), }),
primitive:wgpu::PrimitiveState{ primitive:wgpu::PrimitiveState{
front_face:wgpu::FrontFace::Cw, front_face:wgpu::FrontFace::Cw,
@ -775,7 +792,6 @@ impl GraphicsState{
}), }),
multisample:wgpu::MultisampleState::default(), multisample:wgpu::MultisampleState::default(),
multiview:None, multiview:None,
cache:None,
}); });
let model_pipeline=device.create_render_pipeline(&wgpu::RenderPipelineDescriptor{ let model_pipeline=device.create_render_pipeline(&wgpu::RenderPipelineDescriptor{
label:Some("Model Pipeline"), label:Some("Model Pipeline"),
@ -788,13 +804,11 @@ impl GraphicsState{
step_mode:wgpu::VertexStepMode::Vertex, step_mode:wgpu::VertexStepMode::Vertex,
attributes:&wgpu::vertex_attr_array![0=>Float32x3,1=>Float32x2,2=>Float32x3,3=>Float32x4], attributes:&wgpu::vertex_attr_array![0=>Float32x3,1=>Float32x2,2=>Float32x3,3=>Float32x4],
}], }],
compilation_options:wgpu::PipelineCompilationOptions::default(),
}, },
fragment:Some(wgpu::FragmentState{ fragment:Some(wgpu::FragmentState{
module:&shader, module:&shader,
entry_point:"fs_entity_texture", entry_point:"fs_entity_texture",
targets:&[Some(config.view_formats[0].into())], targets:&[Some(config.view_formats[0].into())],
compilation_options:wgpu::PipelineCompilationOptions::default(),
}), }),
primitive:wgpu::PrimitiveState{ primitive:wgpu::PrimitiveState{
front_face:wgpu::FrontFace::Cw, front_face:wgpu::FrontFace::Cw,
@ -810,11 +824,10 @@ impl GraphicsState{
}), }),
multisample:wgpu::MultisampleState::default(), multisample:wgpu::MultisampleState::default(),
multiview:None, multiview:None,
cache:None,
}); });
let camera=GraphicsCamera::default(); let camera=GraphicsCamera::default();
let camera_uniforms=camera.to_uniform_data(glam::Vec3::ZERO,glam::Vec2::ZERO); let camera_uniforms=camera.to_uniform_data(crate::physics::PhysicsOutputState::default().extrapolate(glam::IVec2::ZERO,integer::Time::ZERO));
let camera_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{ let camera_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
label:Some("Camera"), label:Some("Camera"),
contents:bytemuck::cast_slice(&camera_uniforms), contents:bytemuck::cast_slice(&camera_uniforms),
@ -882,17 +895,16 @@ impl GraphicsState{
view:&wgpu::TextureView, view:&wgpu::TextureView,
device:&wgpu::Device, device:&wgpu::Device,
queue:&wgpu::Queue, queue:&wgpu::Queue,
frame_state:FrameState, physics_output:crate::physics::PhysicsOutputState,
predicted_time:integer::Time,
mouse_pos:glam::IVec2,
){ ){
//TODO:use scheduled frame times to create beautiful smoothing simulation physics extrapolation assuming no input //TODO:use scheduled frame times to create beautiful smoothing simulation physics extrapolation assuming no input
let mut encoder=device.create_command_encoder(&wgpu::CommandEncoderDescriptor{label:None}); let mut encoder=device.create_command_encoder(&wgpu::CommandEncoderDescriptor{label:None});
// update rotation // update rotation
let camera_uniforms=self.camera.to_uniform_data( let camera_uniforms=self.camera.to_uniform_data(physics_output.extrapolate(mouse_pos,predicted_time));
frame_state.body.extrapolated_position(frame_state.time).map(Into::<f32>::into).to_array().into(),
frame_state.camera.simulate_move_angles(glam::IVec2::ZERO)
);
self.staging_belt self.staging_belt
.write_buffer( .write_buffer(
&mut encoder, &mut encoder,

View File

@ -1,8 +1,11 @@
use strafesnet_common::integer;
pub enum Instruction{ pub enum Instruction{
Render(crate::graphics::FrameState), Render(crate::physics::PhysicsOutputState,integer::Time,glam::IVec2),
//UpdateModel(crate::graphics::GraphicsModelUpdate), //UpdateModel(crate::graphics::GraphicsModelUpdate),
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings), Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
ChangeMap(strafesnet_common::map::CompleteMap), GenerateModels(strafesnet_common::map::CompleteMap,strafesnet_texture_loader::texture_loader::Textures),
ClearModels,
} }
//Ideally the graphics thread worker description is: //Ideally the graphics thread worker description is:
@ -20,27 +23,31 @@ pub fn new<'a>(
surface:wgpu::Surface<'a>, surface:wgpu::Surface<'a>,
device:wgpu::Device, device:wgpu::Device,
queue:wgpu::Queue, queue:wgpu::Queue,
)->crate::compat_worker::INWorker<'a,Instruction>{ )->crate::compat_worker::INWorker<'a,Instruction>{
let mut resize=None; let mut resize=None;
crate::compat_worker::INWorker::new(move |ins:Instruction|{ crate::compat_worker::INWorker::new(move |ins:Instruction|{
match ins{ match ins{
Instruction::ChangeMap(map)=>{ Instruction::GenerateModels(map,textures)=>{
graphics.generate_models(&device,&queue,&map,textures);
},
Instruction::ClearModels=>{
graphics.clear(); graphics.clear();
graphics.generate_models(&device,&queue,&map);
}, },
Instruction::Resize(size,user_settings)=>{ Instruction::Resize(size,user_settings)=>{
resize=Some((size,user_settings)); resize=Some((size,user_settings));
} }
Instruction::Render(frame_state)=>{ Instruction::Render(physics_output,predicted_time,mouse_pos)=>{
if let Some((size,user_settings))=resize.take(){ if let Some((size,user_settings))=&resize{
println!("Resizing to {:?}",size); println!("Resizing to {:?}",size);
let t0=std::time::Instant::now(); let t0=std::time::Instant::now();
config.width=size.width.max(1); config.width=size.width.max(1);
config.height=size.height.max(1); config.height=size.height.max(1);
surface.configure(&device,&config); surface.configure(&device,&config);
graphics.resize(&device,&config,&user_settings); graphics.resize(&device,&config,user_settings);
println!("Resize took {:?}",t0.elapsed()); println!("Resize took {:?}",t0.elapsed());
} }
//clear every time w/e
resize=None;
//this has to go deeper somehow //this has to go deeper somehow
let frame=match surface.get_current_texture(){ let frame=match surface.get_current_texture(){
Ok(frame)=>frame, Ok(frame)=>frame,
@ -56,7 +63,7 @@ pub fn new<'a>(
..wgpu::TextureViewDescriptor::default() ..wgpu::TextureViewDescriptor::default()
}); });
graphics.render(&view,&device,&queue,frame_state); graphics.render(&view,&device,&queue,physics_output,predicted_time,mouse_pos);
frame.present(); frame.present();
} }

View File

@ -1,4 +1,3 @@
mod file;
mod setup; mod setup;
mod window; mod window;
mod worker; mod worker;

View File

@ -1,15 +1,15 @@
use std::borrow::{Borrow,Cow}; use std::borrow::{Borrow,Cow};
use std::collections::{HashSet,HashMap}; use std::collections::{HashSet,HashMap};
use strafesnet_common::integer::vec3::Vector3;
use strafesnet_common::model::{self,MeshId,PolygonIter}; use strafesnet_common::model::{self,MeshId,PolygonIter};
use strafesnet_common::integer::{self,vec3,Fixed,Planar64,Planar64Vec3,Ratio}; use strafesnet_common::zeroes;
use strafesnet_common::integer::{self,Planar64,Planar64Vec3};
pub trait UndirectedEdge{ pub trait UndirectedEdge{
type DirectedEdge:Copy+DirectedEdge; type DirectedEdge:Copy+DirectedEdge;
fn as_directed(&self,parity:bool)->Self::DirectedEdge; fn as_directed(&self,parity:bool)->Self::DirectedEdge;
} }
pub trait DirectedEdge{ pub trait DirectedEdge{
type UndirectedEdge:Copy+std::fmt::Debug+UndirectedEdge; type UndirectedEdge:Copy+UndirectedEdge;
fn as_undirected(&self)->Self::UndirectedEdge; fn as_undirected(&self)->Self::UndirectedEdge;
fn parity(&self)->bool; fn parity(&self)->bool;
//this is stupid but may work fine //this is stupid but may work fine
@ -50,7 +50,6 @@ impl DirectedEdge for SubmeshDirectedEdgeId{
} }
//Vertex <-> Edge <-> Face -> Collide //Vertex <-> Edge <-> Face -> Collide
#[derive(Debug)]
pub enum FEV<F,E:DirectedEdge,V>{ pub enum FEV<F,E:DirectedEdge,V>{
Face(F), Face(F),
Edge(E::UndirectedEdge), Edge(E::UndirectedEdge),
@ -65,9 +64,6 @@ struct Face{
} }
struct Vert(Planar64Vec3); struct Vert(Planar64Vec3);
pub trait MeshQuery<FACE:Clone,EDGE:Clone+DirectedEdge,VERT:Clone>{ pub trait MeshQuery<FACE:Clone,EDGE:Clone+DirectedEdge,VERT:Clone>{
// Vertex must be Planar64Vec3 because it represents an actual position
type Normal;
type Offset;
fn edge_n(&self,edge_id:EDGE::UndirectedEdge)->Planar64Vec3{ fn edge_n(&self,edge_id:EDGE::UndirectedEdge)->Planar64Vec3{
let verts=self.edge_verts(edge_id); let verts=self.edge_verts(edge_id);
self.vert(verts[1].clone())-self.vert(verts[0].clone()) self.vert(verts[1].clone())-self.vert(verts[0].clone())
@ -77,7 +73,7 @@ pub trait MeshQuery<FACE:Clone,EDGE:Clone+DirectedEdge,VERT:Clone>{
(self.vert(verts[1].clone())-self.vert(verts[0].clone()))*((directed_edge_id.parity() as i64)*2-1) (self.vert(verts[1].clone())-self.vert(verts[0].clone()))*((directed_edge_id.parity() as i64)*2-1)
} }
fn vert(&self,vert_id:VERT)->Planar64Vec3; fn vert(&self,vert_id:VERT)->Planar64Vec3;
fn face_nd(&self,face_id:FACE)->(Self::Normal,Self::Offset); fn face_nd(&self,face_id:FACE)->(Planar64Vec3,Planar64);
fn face_edges(&self,face_id:FACE)->Cow<Vec<EDGE>>; fn face_edges(&self,face_id:FACE)->Cow<Vec<EDGE>>;
fn edge_faces(&self,edge_id:EDGE::UndirectedEdge)->Cow<[FACE;2]>; fn edge_faces(&self,edge_id:EDGE::UndirectedEdge)->Cow<[FACE;2]>;
fn edge_verts(&self,edge_id:EDGE::UndirectedEdge)->Cow<[VERT;2]>; fn edge_verts(&self,edge_id:EDGE::UndirectedEdge)->Cow<[VERT;2]>;
@ -141,22 +137,22 @@ impl PhysicsMesh{
//go go gadget debug print mesh //go go gadget debug print mesh
let data=PhysicsMeshData{ let data=PhysicsMeshData{
faces:vec![ faces:vec![
Face{normal:vec3::raw_xyz( 4294967296, 0, 0),dot:Planar64::raw(4294967296)}, Face{normal:Planar64Vec3::raw( 4294967296, 0, 0),dot:Planar64::raw(4294967296)},
Face{normal:vec3::raw_xyz( 0, 4294967296, 0),dot:Planar64::raw(4294967296)}, Face{normal:Planar64Vec3::raw( 0, 4294967296, 0),dot:Planar64::raw(4294967296)},
Face{normal:vec3::raw_xyz( 0, 0, 4294967296),dot:Planar64::raw(4294967296)}, Face{normal:Planar64Vec3::raw( 0, 0, 4294967296),dot:Planar64::raw(4294967296)},
Face{normal:vec3::raw_xyz(-4294967296, 0, 0),dot:Planar64::raw(4294967296)}, Face{normal:Planar64Vec3::raw(-4294967296, 0, 0),dot:Planar64::raw(4294967296)},
Face{normal:vec3::raw_xyz( 0,-4294967296, 0),dot:Planar64::raw(4294967296)}, Face{normal:Planar64Vec3::raw( 0,-4294967296, 0),dot:Planar64::raw(4294967296)},
Face{normal:vec3::raw_xyz( 0, 0,-4294967296),dot:Planar64::raw(4294967296)} Face{normal:Planar64Vec3::raw( 0, 0,-4294967296),dot:Planar64::raw(4294967296)}
], ],
verts:vec![ verts:vec![
Vert(vec3::raw_xyz( 4294967296,-4294967296,-4294967296)), Vert(Planar64Vec3::raw( 4294967296,-4294967296,-4294967296)),
Vert(vec3::raw_xyz( 4294967296, 4294967296,-4294967296)), Vert(Planar64Vec3::raw( 4294967296, 4294967296,-4294967296)),
Vert(vec3::raw_xyz( 4294967296, 4294967296, 4294967296)), Vert(Planar64Vec3::raw( 4294967296, 4294967296, 4294967296)),
Vert(vec3::raw_xyz( 4294967296,-4294967296, 4294967296)), Vert(Planar64Vec3::raw( 4294967296,-4294967296, 4294967296)),
Vert(vec3::raw_xyz(-4294967296, 4294967296,-4294967296)), Vert(Planar64Vec3::raw(-4294967296, 4294967296,-4294967296)),
Vert(vec3::raw_xyz(-4294967296, 4294967296, 4294967296)), Vert(Planar64Vec3::raw(-4294967296, 4294967296, 4294967296)),
Vert(vec3::raw_xyz(-4294967296,-4294967296, 4294967296)), Vert(Planar64Vec3::raw(-4294967296,-4294967296, 4294967296)),
Vert(vec3::raw_xyz(-4294967296,-4294967296,-4294967296)) Vert(Planar64Vec3::raw(-4294967296,-4294967296,-4294967296))
] ]
}; };
let mesh_topology=PhysicsMeshTopology{ let mesh_topology=PhysicsMeshTopology{
@ -284,25 +280,9 @@ impl EdgePool{
(&mut unsafe{self.edge_guys.get_unchecked_mut(edge_id.get() as usize)}.1,edge_id) (&mut unsafe{self.edge_guys.get_unchecked_mut(edge_id.get() as usize)}.1,edge_id)
} }
} }
impl From<&model::Mesh> for PhysicsMesh{
#[derive(Debug)] fn from(mesh:&model::Mesh)->Self{
pub enum PhysicsMeshError{ assert!(mesh.unique_pos.len()!=0,"Mesh cannot have 0 vertices");
ZeroVertices,
NoPhysicsGroups,
}
impl std::fmt::Display for PhysicsMeshError{
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f,"{self:?}")
}
}
impl std::error::Error for PhysicsMeshError{}
impl TryFrom<&model::Mesh> for PhysicsMesh{
type Error=PhysicsMeshError;
fn try_from(mesh:&model::Mesh)->Result<Self,PhysicsMeshError>{
if mesh.unique_pos.len()==0{
return Err(PhysicsMeshError::ZeroVertices);
}
let verts=mesh.unique_pos.iter().copied().map(Vert).collect(); let verts=mesh.unique_pos.iter().copied().map(Vert).collect();
//TODO: fix submeshes //TODO: fix submeshes
//flat map mesh.physics_groups[$1].groups.polys()[$2] as face_id //flat map mesh.physics_groups[$1].groups.polys()[$2] as face_id
@ -334,7 +314,7 @@ impl TryFrom<&model::Mesh> for PhysicsMesh{
for poly_vertices in polygon_group.polys(){ for poly_vertices in polygon_group.polys(){
let submesh_face_id=SubmeshFaceId::new(submesh_faces.len() as u32); let submesh_face_id=SubmeshFaceId::new(submesh_faces.len() as u32);
//one face per poly //one face per poly
let mut normal=Vector3::new([Fixed::ZERO,Fixed::ZERO,Fixed::ZERO]); let mut normal=Planar64Vec3::ZERO;
let len=poly_vertices.len(); let len=poly_vertices.len();
let face_edges=poly_vertices.into_iter().enumerate().map(|(i,vert_id)|{ let face_edges=poly_vertices.into_iter().enumerate().map(|(i,vert_id)|{
let vert0_id=MeshVertId::new(mesh.unique_vertices[vert_id.get() as usize].pos.get() as u32); let vert0_id=MeshVertId::new(mesh.unique_vertices[vert_id.get() as usize].pos.get() as u32);
@ -345,11 +325,11 @@ impl TryFrom<&model::Mesh> for PhysicsMesh{
//https://www.khronos.org/opengl/wiki/Calculating_a_Surface_Normal (Newell's Method) //https://www.khronos.org/opengl/wiki/Calculating_a_Surface_Normal (Newell's Method)
let v0=mesh.unique_pos[vert0_id.get() as usize]; let v0=mesh.unique_pos[vert0_id.get() as usize];
let v1=mesh.unique_pos[vert1_id.get() as usize]; let v1=mesh.unique_pos[vert1_id.get() as usize];
normal+=Vector3::new([ normal+=Planar64Vec3::new(
(v0.y-v1.y)*(v0.z+v1.z), (v0.y()-v1.y())*(v0.z()+v1.z()),
(v0.z-v1.z)*(v0.x+v1.x), (v0.z()-v1.z())*(v0.x()+v1.x()),
(v0.x-v1.x)*(v0.y+v1.y), (v0.x()-v1.x())*(v0.y()+v1.y()),
]); );
//get/create edge and push face into it //get/create edge and push face into it
let (edge_ref_verts,is_sorted)=EdgeRefVerts::new(submesh_vert0_id,submesh_vert1_id); let (edge_ref_verts,is_sorted)=EdgeRefVerts::new(submesh_vert0_id,submesh_vert1_id);
let (edge_ref_faces,edge_id)=edge_pool.push(edge_ref_verts); let (edge_ref_faces,edge_id)=edge_pool.push(edge_ref_verts);
@ -366,16 +346,14 @@ impl TryFrom<&model::Mesh> for PhysicsMesh{
//return directed_edge_id //return directed_edge_id
edge_id.as_directed(is_sorted) edge_id.as_directed(is_sorted)
}).collect(); }).collect();
let mut dot=Fixed::ZERO; //choose precision loss randomly idk
// find the average dot normal=normal/len as i64;
let mut dot=Planar64::ZERO;
for &v in poly_vertices{ for &v in poly_vertices{
dot+=normal.dot(mesh.unique_pos[mesh.unique_vertices[v.get() as usize].pos.get() as usize]); dot+=normal.dot(mesh.unique_pos[mesh.unique_vertices[v.get() as usize].pos.get() as usize]);
} }
//assume face hash is stable, and there are no flush faces... //assume face hash is stable, and there are no flush faces...
let face=Face{ let face=Face{normal,dot:dot/len as i64};
normal:(normal/len as i64).divide().fix_1(),
dot:(dot/(len*len) as i64).fix_1(),
};
let face_id=match face_id_from_face.get(&face){ let face_id=match face_id_from_face.get(&face){
Some(&face_id)=>face_id, Some(&face_id)=>face_id,
None=>{ None=>{
@ -406,14 +384,14 @@ impl TryFrom<&model::Mesh> for PhysicsMesh{
).collect(), ).collect(),
} }
}).collect(); }).collect();
Ok(Self{ Self{
data:PhysicsMeshData{ data:PhysicsMeshData{
faces, faces,
verts, verts,
}, },
complete_mesh:mesh_topologies.pop().ok_or(PhysicsMeshError::NoPhysicsGroups)?, complete_mesh:mesh_topologies.pop().unwrap(),
submeshes:mesh_topologies, submeshes:mesh_topologies,
}) }
} }
} }
@ -422,8 +400,6 @@ pub struct PhysicsMeshView<'a>{
topology:&'a PhysicsMeshTopology, topology:&'a PhysicsMeshTopology,
} }
impl MeshQuery<SubmeshFaceId,SubmeshDirectedEdgeId,SubmeshVertId> for PhysicsMeshView<'_>{ impl MeshQuery<SubmeshFaceId,SubmeshDirectedEdgeId,SubmeshVertId> for PhysicsMeshView<'_>{
type Normal=Planar64Vec3;
type Offset=Planar64;
fn face_nd(&self,face_id:SubmeshFaceId)->(Planar64Vec3,Planar64){ fn face_nd(&self,face_id:SubmeshFaceId)->(Planar64Vec3,Planar64){
let face_idx=self.topology.faces[face_id.get() as usize].get() as usize; let face_idx=self.topology.faces[face_id.get() as usize].get() as usize;
(self.data.faces[face_idx].normal,self.data.faces[face_idx].dot) (self.data.faces[face_idx].normal,self.data.faces[face_idx].dot)
@ -452,14 +428,14 @@ impl MeshQuery<SubmeshFaceId,SubmeshDirectedEdgeId,SubmeshVertId> for PhysicsMes
pub struct PhysicsMeshTransform{ pub struct PhysicsMeshTransform{
pub vertex:integer::Planar64Affine3, pub vertex:integer::Planar64Affine3,
pub normal:integer::mat3::Matrix3<Fixed<2,64>>, pub normal:integer::Planar64Mat3,
pub det:Fixed<3,96>, pub det:Planar64,
} }
impl PhysicsMeshTransform{ impl PhysicsMeshTransform{
pub fn new(transform:integer::Planar64Affine3)->Self{ pub const fn new(transform:integer::Planar64Affine3)->Self{
Self{ Self{
normal:transform.matrix3.adjugate().transpose(), normal:transform.matrix3.inverse_times_det().transpose(),
det:transform.matrix3.det(), det:transform.matrix3.determinant(),
vertex:transform, vertex:transform,
} }
} }
@ -470,7 +446,7 @@ pub struct TransformedMesh<'a>{
transform:&'a PhysicsMeshTransform, transform:&'a PhysicsMeshTransform,
} }
impl TransformedMesh<'_>{ impl TransformedMesh<'_>{
pub const fn new<'a>( pub fn new<'a>(
view:PhysicsMeshView<'a>, view:PhysicsMeshView<'a>,
transform:&'a PhysicsMeshTransform, transform:&'a PhysicsMeshTransform,
)->TransformedMesh<'a>{ )->TransformedMesh<'a>{
@ -479,33 +455,33 @@ impl TransformedMesh<'_>{
transform, transform,
} }
} }
pub fn verts<'a>(&'a self)->impl Iterator<Item=vec3::Vector3<Fixed<2,64>>>+'a{ pub fn verts<'a>(&'a self)->impl Iterator<Item=Planar64Vec3>+'a{
self.view.data.verts.iter().map(|&Vert(pos)|self.transform.vertex.transform_point3(pos)) self.view.data.verts.iter().map(|&Vert(pos)|self.transform.vertex.transform_point3(pos))
} }
fn farthest_vert(&self,dir:Planar64Vec3)->SubmeshVertId{ fn farthest_vert(&self,dir:Planar64Vec3)->SubmeshVertId{
let mut best_dot=Planar64::MIN;
let mut best_vert=SubmeshVertId(0);
//this happens to be well-defined. there are no virtual virtices //this happens to be well-defined. there are no virtual virtices
SubmeshVertId::new( for (i,vert_id) in self.view.topology.verts.iter().enumerate(){
self.view.topology.verts.iter() let p=self.transform.vertex.transform_point3(self.view.data.verts[vert_id.get() as usize].0);
.enumerate() let d=dir.dot(p);
.max_by_key(|(_,&vert_id)| if best_dot<d{
dir.dot(self.transform.vertex.transform_point3(self.view.data.verts[vert_id.get() as usize].0)) best_dot=d;
) best_vert=SubmeshVertId::new(i as u32);
//assume there is more than zero vertices. }
.unwrap().0 as u32 }
) best_vert
} }
} }
impl MeshQuery<SubmeshFaceId,SubmeshDirectedEdgeId,SubmeshVertId> for TransformedMesh<'_>{ impl MeshQuery<SubmeshFaceId,SubmeshDirectedEdgeId,SubmeshVertId> for TransformedMesh<'_>{
type Normal=Vector3<Fixed<3,96>>; fn face_nd(&self,face_id:SubmeshFaceId)->(Planar64Vec3,Planar64){
type Offset=Fixed<4,128>;
fn face_nd(&self,face_id:SubmeshFaceId)->(Self::Normal,Self::Offset){
let (n,d)=self.view.face_nd(face_id); let (n,d)=self.view.face_nd(face_id);
let transformed_n=self.transform.normal*n; let transformed_n=self.transform.normal*n;
let transformed_d=d*self.transform.det+transformed_n.dot(self.transform.vertex.translation); let transformed_d=d+transformed_n.dot(self.transform.vertex.translation)/self.transform.det;
(transformed_n,transformed_d) (transformed_n/self.transform.det,transformed_d)
} }
fn vert(&self,vert_id:SubmeshVertId)->Planar64Vec3{ fn vert(&self,vert_id:SubmeshVertId)->Planar64Vec3{
self.transform.vertex.transform_point3(self.view.vert(vert_id)).fix_1() self.transform.vertex.transform_point3(self.view.vert(vert_id))
} }
#[inline] #[inline]
fn face_edges(&self,face_id:SubmeshFaceId)->Cow<Vec<SubmeshDirectedEdgeId>>{ fn face_edges(&self,face_id:SubmeshFaceId)->Cow<Vec<SubmeshDirectedEdgeId>>{
@ -533,11 +509,11 @@ impl MeshQuery<SubmeshFaceId,SubmeshDirectedEdgeId,SubmeshVertId> for Transforme
//(face,vertex) //(face,vertex)
//(edge,edge) //(edge,edge)
//(vertex,face) //(vertex,face)
#[derive(Clone,Copy,Debug)] #[derive(Clone,Copy)]
pub enum MinkowskiVert{ pub enum MinkowskiVert{
VertVert(SubmeshVertId,SubmeshVertId), VertVert(SubmeshVertId,SubmeshVertId),
} }
#[derive(Clone,Copy,Debug)] #[derive(Clone,Copy)]
pub enum MinkowskiEdge{ pub enum MinkowskiEdge{
VertEdge(SubmeshVertId,SubmeshEdgeId), VertEdge(SubmeshVertId,SubmeshEdgeId),
EdgeVert(SubmeshEdgeId,SubmeshVertId), EdgeVert(SubmeshEdgeId,SubmeshVertId),
@ -552,7 +528,7 @@ impl UndirectedEdge for MinkowskiEdge{
} }
} }
} }
#[derive(Clone,Copy,Debug)] #[derive(Clone,Copy)]
pub enum MinkowskiDirectedEdge{ pub enum MinkowskiDirectedEdge{
VertEdge(SubmeshVertId,SubmeshDirectedEdgeId), VertEdge(SubmeshVertId,SubmeshDirectedEdgeId),
EdgeVert(SubmeshDirectedEdgeId,SubmeshVertId), EdgeVert(SubmeshDirectedEdgeId,SubmeshVertId),
@ -573,7 +549,7 @@ impl DirectedEdge for MinkowskiDirectedEdge{
} }
} }
} }
#[derive(Clone,Copy,Debug,Hash,Eq,PartialEq)] #[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
pub enum MinkowskiFace{ pub enum MinkowskiFace{
VertFace(SubmeshVertId,SubmeshFaceId), VertFace(SubmeshVertId,SubmeshFaceId),
EdgeEdge(SubmeshEdgeId,SubmeshEdgeId,bool), EdgeEdge(SubmeshEdgeId,SubmeshEdgeId,bool),
@ -589,7 +565,6 @@ pub struct MinkowskiMesh<'a>{
} }
//infinity fev algorithm state transition //infinity fev algorithm state transition
#[derive(Debug)]
enum Transition{ enum Transition{
Done,//found closest vert, no edges are better Done,//found closest vert, no edges are better
Vert(MinkowskiVert),//transition to vert Vert(MinkowskiVert),//transition to vert
@ -599,8 +574,6 @@ enum EV{
Edge(MinkowskiEdge), Edge(MinkowskiEdge),
} }
pub type GigaTime=Ratio<Fixed<4,128>,Fixed<4,128>>;
impl MinkowskiMesh<'_>{ impl MinkowskiMesh<'_>{
pub fn minkowski_sum<'a>(mesh0:TransformedMesh<'a>,mesh1:TransformedMesh<'a>)->MinkowskiMesh<'a>{ pub fn minkowski_sum<'a>(mesh0:TransformedMesh<'a>,mesh1:TransformedMesh<'a>)->MinkowskiMesh<'a>{
MinkowskiMesh{ MinkowskiMesh{
@ -611,7 +584,7 @@ impl MinkowskiMesh<'_>{
fn farthest_vert(&self,dir:Planar64Vec3)->MinkowskiVert{ fn farthest_vert(&self,dir:Planar64Vec3)->MinkowskiVert{
MinkowskiVert::VertVert(self.mesh0.farthest_vert(dir),self.mesh1.farthest_vert(-dir)) MinkowskiVert::VertVert(self.mesh0.farthest_vert(dir),self.mesh1.farthest_vert(-dir))
} }
fn next_transition_vert(&self,vert_id:MinkowskiVert,best_distance_squared:&mut Fixed<2,64>,infinity_dir:Planar64Vec3,point:Planar64Vec3)->Transition{ fn next_transition_vert(&self,vert_id:MinkowskiVert,best_distance_squared:&mut Planar64,infinity_dir:Planar64Vec3,point:Planar64Vec3)->Transition{
let mut best_transition=Transition::Done; let mut best_transition=Transition::Done;
for &directed_edge_id in self.vert_edges(vert_id).iter(){ for &directed_edge_id in self.vert_edges(vert_id).iter(){
let edge_n=self.directed_edge_n(directed_edge_id); let edge_n=self.directed_edge_n(directed_edge_id);
@ -621,7 +594,7 @@ impl MinkowskiMesh<'_>{
let test_vert_id=edge_verts[directed_edge_id.parity() as usize]; let test_vert_id=edge_verts[directed_edge_id.parity() as usize];
//test if it's closer //test if it's closer
let diff=point-self.vert(test_vert_id); let diff=point-self.vert(test_vert_id);
if edge_n.dot(infinity_dir).is_zero(){ if zeroes::zeroes1(edge_n.dot(diff),edge_n.dot(infinity_dir)).len()==0{
let distance_squared=diff.dot(diff); let distance_squared=diff.dot(diff);
if distance_squared<*best_distance_squared{ if distance_squared<*best_distance_squared{
best_transition=Transition::Vert(test_vert_id); best_transition=Transition::Vert(test_vert_id);
@ -631,21 +604,21 @@ impl MinkowskiMesh<'_>{
} }
best_transition best_transition
} }
fn final_ev(&self,vert_id:MinkowskiVert,best_distance_squared:&mut Fixed<2,64>,infinity_dir:Planar64Vec3,point:Planar64Vec3)->EV{ fn final_ev(&self,vert_id:MinkowskiVert,best_distance_squared:&mut Planar64,infinity_dir:Planar64Vec3,point:Planar64Vec3)->EV{
let mut best_transition=EV::Vert(vert_id); let mut best_transition=EV::Vert(vert_id);
let diff=point-self.vert(vert_id); let diff=point-self.vert(vert_id);
for &directed_edge_id in self.vert_edges(vert_id).iter(){ for &directed_edge_id in self.vert_edges(vert_id).iter(){
let edge_n=self.directed_edge_n(directed_edge_id); let edge_n=self.directed_edge_n(directed_edge_id);
//is boundary uncrossable by a crawl from infinity //is boundary uncrossable by a crawl from infinity
//check if time of collision is outside Time::MIN..Time::MAX //check if time of collision is outside Time::MIN..Time::MAX
if edge_n.dot(infinity_dir).is_zero(){
let d=edge_n.dot(diff); let d=edge_n.dot(diff);
if zeroes::zeroes1(d,edge_n.dot(infinity_dir)).len()==0{
//test the edge //test the edge
let edge_nn=edge_n.dot(edge_n); let edge_nn=edge_n.dot(edge_n);
if !d.is_negative()&&d<=edge_nn{ if Planar64::ZERO<=d&&d<=edge_nn{
let distance_squared={ let distance_squared={
let c=diff.cross(edge_n); let c=diff.cross(edge_n);
(c.dot(c)/edge_nn).divide().fix_2() c.dot(c)/edge_nn
}; };
if distance_squared<=*best_distance_squared{ if distance_squared<=*best_distance_squared{
best_transition=EV::Edge(directed_edge_id.as_undirected()); best_transition=EV::Edge(directed_edge_id.as_undirected());
@ -691,7 +664,7 @@ impl MinkowskiMesh<'_>{
let boundary_d=boundary_n.dot(delta_pos); let boundary_d=boundary_n.dot(delta_pos);
//check if time of collision is outside Time::MIN..Time::MAX //check if time of collision is outside Time::MIN..Time::MAX
//infinity_dir can always be treated as a velocity //infinity_dir can always be treated as a velocity
if !boundary_d.is_positive()&&boundary_n.dot(infinity_dir).is_zero(){ if (boundary_d)<=Planar64::ZERO&&zeroes::zeroes1(boundary_d,boundary_n.dot(infinity_dir)*2).len()==0{
//both faces cannot pass this condition, return early if one does. //both faces cannot pass this condition, return early if one does.
return FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>::Face(face_id); return FEV::<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>::Face(face_id);
} }
@ -705,16 +678,15 @@ impl MinkowskiMesh<'_>{
let infinity_fev=self.infinity_fev(-dir,infinity_body.position); let infinity_fev=self.infinity_fev(-dir,infinity_body.position);
//a line is simpler to solve than a parabola //a line is simpler to solve than a parabola
infinity_body.velocity=dir; infinity_body.velocity=dir;
infinity_body.acceleration=vec3::ZERO; infinity_body.acceleration=Planar64Vec3::ZERO;
//crawl in from negative infinity along a tangent line to get the closest fev //crawl in from negative infinity along a tangent line to get the closest fev
// TODO: change crawl_fev args to delta time? Optional values? match crate::face_crawler::crawl_fev(infinity_fev,self,&infinity_body,integer::Time::MIN,infinity_body.time){
match crate::face_crawler::crawl_fev(infinity_fev,self,&infinity_body,integer::Time::MIN/4,infinity_body.time){
crate::face_crawler::CrawlResult::Miss(fev)=>Some(fev), crate::face_crawler::CrawlResult::Miss(fev)=>Some(fev),
crate::face_crawler::CrawlResult::Hit(_,_)=>None, crate::face_crawler::CrawlResult::Hit(_,_)=>None,
} }
}) })
} }
pub fn predict_collision_in(&self,relative_body:&crate::physics::Body,time_limit:integer::Time)->Option<(MinkowskiFace,GigaTime)>{ pub fn predict_collision_in(&self,relative_body:&crate::physics::Body,time_limit:integer::Time)->Option<(MinkowskiFace,integer::Time)>{
self.closest_fev_not_inside(relative_body.clone()).map_or(None,|fev|{ self.closest_fev_not_inside(relative_body.clone()).map_or(None,|fev|{
//continue forwards along the body parabola //continue forwards along the body parabola
match crate::face_crawler::crawl_fev(fev,self,relative_body,relative_body.time,time_limit){ match crate::face_crawler::crawl_fev(fev,self,relative_body,relative_body.time,time_limit){
@ -723,7 +695,7 @@ impl MinkowskiMesh<'_>{
} }
}) })
} }
pub fn predict_collision_out(&self,relative_body:&crate::physics::Body,time_limit:integer::Time)->Option<(MinkowskiFace,GigaTime)>{ pub fn predict_collision_out(&self,relative_body:&crate::physics::Body,time_limit:integer::Time)->Option<(MinkowskiFace,integer::Time)>{
//create an extrapolated body at time_limit //create an extrapolated body at time_limit
let infinity_body=crate::physics::Body::new( let infinity_body=crate::physics::Body::new(
relative_body.extrapolated_position(time_limit), relative_body.extrapolated_position(time_limit),
@ -739,13 +711,10 @@ impl MinkowskiMesh<'_>{
} }
}) })
} }
pub fn predict_collision_face_out(&self,relative_body:&crate::physics::Body,time_limit:integer::Time,contact_face_id:MinkowskiFace)->Option<(MinkowskiEdge,GigaTime)>{ pub fn predict_collision_face_out(&self,relative_body:&crate::physics::Body,time_limit:integer::Time,contact_face_id:MinkowskiFace)->Option<(MinkowskiEdge,integer::Time)>{
//no algorithm needed, there is only one state and two cases (Edge,None) //no algorithm needed, there is only one state and two cases (Edge,None)
//determine when it passes an edge ("sliding off" case) //determine when it passes an edge ("sliding off" case)
let mut best_time={ let mut best_time=time_limit;
let r=(time_limit-relative_body.time).to_ratio();
Ratio::new(r.num.fix_4(),r.den.fix_4())
};
let mut best_edge=None; let mut best_edge=None;
let face_n=self.face_nd(contact_face_id).0; let face_n=self.face_nd(contact_face_id).0;
for &directed_edge_id in self.face_edges(contact_face_id).iter(){ for &directed_edge_id in self.face_edges(contact_face_id).iter(){
@ -755,10 +724,10 @@ impl MinkowskiMesh<'_>{
let verts=self.edge_verts(directed_edge_id.as_undirected()); let verts=self.edge_verts(directed_edge_id.as_undirected());
let d=n.dot(self.vert(verts[0])+self.vert(verts[1])); let d=n.dot(self.vert(verts[0])+self.vert(verts[1]));
//WARNING! d outside of *2 //WARNING! d outside of *2
//WARNING: truncated precision for t in zeroes::zeroes2((n.dot(relative_body.position))*2-d,n.dot(relative_body.velocity)*2,n.dot(relative_body.acceleration)){
for dt in Fixed::<4,128>::zeroes2(((n.dot(relative_body.position))*2-d).fix_4(),n.dot(relative_body.velocity).fix_4()*2,n.dot(relative_body.acceleration).fix_4()){ let t=relative_body.time+integer::Time::from(t);
if Ratio::new(Planar64::ZERO,Planar64::EPSILON).le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(relative_body.extrapolated_velocity_ratio_dt(dt)).is_negative(){ if relative_body.time<t&&t<best_time&&n.dot(relative_body.extrapolated_velocity(t))<Planar64::ZERO{
best_time=dt; best_time=t;
best_edge=Some(directed_edge_id); best_edge=Some(directed_edge_id);
break; break;
} }
@ -766,28 +735,9 @@ impl MinkowskiMesh<'_>{
} }
best_edge.map(|e|(e.as_undirected(),best_time)) best_edge.map(|e|(e.as_undirected(),best_time))
} }
fn infinity_in(&self,infinity_body:crate::physics::Body)->Option<(MinkowskiFace,GigaTime)>{
let infinity_fev=self.infinity_fev(-infinity_body.velocity,infinity_body.position);
match crate::face_crawler::crawl_fev(infinity_fev,self,&infinity_body,integer::Time::MIN/4,infinity_body.time){
crate::face_crawler::CrawlResult::Miss(_)=>None,
crate::face_crawler::CrawlResult::Hit(face,time)=>Some((face,time)),
}
}
pub fn is_point_in_mesh(&self,point:Planar64Vec3)->bool{
let infinity_body=crate::physics::Body::new(point,vec3::Y,vec3::ZERO,integer::Time::ZERO);
//movement must escape the mesh forwards and backwards in time,
//otherwise the point is not inside the mesh
self.infinity_in(infinity_body)
.is_some_and(|_|
self.infinity_in(-infinity_body)
.is_some()
)
}
} }
impl MeshQuery<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert> for MinkowskiMesh<'_>{ impl MeshQuery<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert> for MinkowskiMesh<'_>{
type Normal=Vector3<Fixed<3,96>>; fn face_nd(&self,face_id:MinkowskiFace)->(Planar64Vec3,Planar64){
type Offset=Fixed<4,128>;
fn face_nd(&self,face_id:MinkowskiFace)->(Self::Normal,Self::Offset){
match face_id{ match face_id{
MinkowskiFace::VertFace(v0,f1)=>{ MinkowskiFace::VertFace(v0,f1)=>{
let (n,d)=self.mesh1.face_nd(f1); let (n,d)=self.mesh1.face_nd(f1);
@ -801,7 +751,7 @@ impl MeshQuery<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert> for MinkowskiM
let n=edge0_n.cross(edge1_n); let n=edge0_n.cross(edge1_n);
let e0d=n.dot(self.mesh0.vert(e0v0)+self.mesh0.vert(e0v1)); let e0d=n.dot(self.mesh0.vert(e0v0)+self.mesh0.vert(e0v1));
let e1d=n.dot(self.mesh1.vert(e1v0)+self.mesh1.vert(e1v1)); let e1d=n.dot(self.mesh1.vert(e1v0)+self.mesh1.vert(e1v1));
((n*(parity as i64*4-2)).fix_3(),((e0d-e1d)*(parity as i64*2-1)).fix_4()) (n*(parity as i64*4-2),(e0d-e1d)*(parity as i64*2-1))
}, },
MinkowskiFace::FaceVert(f0,v1)=>{ MinkowskiFace::FaceVert(f0,v1)=>{
let (n,d)=self.mesh0.face_nd(f0); let (n,d)=self.mesh0.face_nd(f0);
@ -850,18 +800,17 @@ impl MeshQuery<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert> for MinkowskiM
let &[e1f0,e1f1]=self.mesh1.edge_faces(e1).borrow(); let &[e1f0,e1f1]=self.mesh1.edge_faces(e1).borrow();
Cow::Owned([(e1f1,false),(e1f0,true)].map(|(edge_face_id1,face_parity)|{ Cow::Owned([(e1f1,false),(e1f0,true)].map(|(edge_face_id1,face_parity)|{
let mut best_edge=None; let mut best_edge=None;
let mut best_d:Ratio<Fixed<8,256>,Fixed<8,256>>=Ratio::new(Fixed::ZERO,Fixed::ONE); let mut best_d=Planar64::ZERO;
let edge_face1_n=self.mesh1.face_nd(edge_face_id1).0; let edge_face1_n=self.mesh1.face_nd(edge_face_id1).0;
let edge_face1_nn=edge_face1_n.dot(edge_face1_n); let edge_face1_nn=edge_face1_n.dot(edge_face1_n);
for &directed_edge_id0 in v0e.iter(){ for &directed_edge_id0 in v0e.iter(){
let edge0_n=self.mesh0.directed_edge_n(directed_edge_id0); let edge0_n=self.mesh0.directed_edge_n(directed_edge_id0);
//must be behind other face. //must be behind other face.
let d=edge_face1_n.dot(edge0_n); let d=edge_face1_n.dot(edge0_n);
if d.is_negative(){ if d<Planar64::ZERO{
let edge0_nn=edge0_n.dot(edge0_n); let edge0_nn=edge0_n.dot(edge0_n);
// Assume not every number is huge //divide by zero???
// TODO: revisit this let dd=d*d/(edge_face1_nn*edge0_nn);
let dd=(d*d)/(edge_face1_nn*edge0_nn);
if best_d<dd{ if best_d<dd{
best_d=dd; best_d=dd;
best_edge=Some(directed_edge_id0); best_edge=Some(directed_edge_id0);
@ -880,15 +829,15 @@ impl MeshQuery<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert> for MinkowskiM
let &[e0f0,e0f1]=self.mesh0.edge_faces(e0).borrow(); let &[e0f0,e0f1]=self.mesh0.edge_faces(e0).borrow();
Cow::Owned([(e0f0,true),(e0f1,false)].map(|(edge_face_id0,face_parity)|{ Cow::Owned([(e0f0,true),(e0f1,false)].map(|(edge_face_id0,face_parity)|{
let mut best_edge=None; let mut best_edge=None;
let mut best_d:Ratio<Fixed<8,256>,Fixed<8,256>>=Ratio::new(Fixed::ZERO,Fixed::ONE); let mut best_d=Planar64::ZERO;
let edge_face0_n=self.mesh0.face_nd(edge_face_id0).0; let edge_face0_n=self.mesh0.face_nd(edge_face_id0).0;
let edge_face0_nn=edge_face0_n.dot(edge_face0_n); let edge_face0_nn=edge_face0_n.dot(edge_face0_n);
for &directed_edge_id1 in v1e.iter(){ for &directed_edge_id1 in v1e.iter(){
let edge1_n=self.mesh1.directed_edge_n(directed_edge_id1); let edge1_n=self.mesh1.directed_edge_n(directed_edge_id1);
let d=edge_face0_n.dot(edge1_n); let d=edge_face0_n.dot(edge1_n);
if d.is_negative(){ if d<Planar64::ZERO{
let edge1_nn=edge1_n.dot(edge1_n); let edge1_nn=edge1_n.dot(edge1_n);
let dd=(d*d)/(edge_face0_nn*edge1_nn); let dd=d*d/(edge_face0_nn*edge1_nn);
if best_d<dd{ if best_d<dd{
best_d=dd; best_d=dd;
best_edge=Some(directed_edge_id1); best_edge=Some(directed_edge_id1);
@ -924,20 +873,19 @@ impl MeshQuery<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert> for MinkowskiM
//detect shared volume when the other mesh is mirrored along a test edge dir //detect shared volume when the other mesh is mirrored along a test edge dir
let v0f=self.mesh0.vert_faces(v0); let v0f=self.mesh0.vert_faces(v0);
let v1f=self.mesh1.vert_faces(v1); let v1f=self.mesh1.vert_faces(v1);
let v0f_n:Vec<_>=v0f.iter().map(|&face_id|self.mesh0.face_nd(face_id).0).collect(); let v0f_n:Vec<Planar64Vec3>=v0f.iter().map(|&face_id|self.mesh0.face_nd(face_id).0).collect();
let v1f_n:Vec<_>=v1f.iter().map(|&face_id|self.mesh1.face_nd(face_id).0).collect(); let v1f_n:Vec<Planar64Vec3>=v1f.iter().map(|&face_id|self.mesh1.face_nd(face_id).0).collect();
let the_len=v0f.len()+v1f.len(); let the_len=v0f.len()+v1f.len();
for &directed_edge_id in self.mesh0.vert_edges(v0).iter(){ for &directed_edge_id in self.mesh0.vert_edges(v0).iter(){
let n=self.mesh0.directed_edge_n(directed_edge_id); let n=self.mesh0.directed_edge_n(directed_edge_id);
let nn=n.dot(n); let nn=n.dot(n);
// TODO: there's gotta be a better way to do this
//make a set of faces //make a set of faces
let mut face_normals=Vec::with_capacity(the_len); let mut face_normals=Vec::with_capacity(the_len);
//add mesh0 faces as-is //add mesh0 faces as-is
face_normals.clone_from(&v0f_n); face_normals.clone_from(&v0f_n);
for face_n in &v1f_n{ for face_n in &v1f_n{
//add reflected mesh1 faces //add reflected mesh1 faces
face_normals.push(*face_n-(n*face_n.dot(n)*2/nn).divide().fix_3()); face_normals.push(*face_n-n*(face_n.dot(n)*2/nn));
} }
if is_empty_volume(face_normals){ if is_empty_volume(face_normals){
edges.push(MinkowskiDirectedEdge::EdgeVert(directed_edge_id,v1)); edges.push(MinkowskiDirectedEdge::EdgeVert(directed_edge_id,v1));
@ -949,7 +897,7 @@ impl MeshQuery<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert> for MinkowskiM
let mut face_normals=Vec::with_capacity(the_len); let mut face_normals=Vec::with_capacity(the_len);
face_normals.clone_from(&v1f_n); face_normals.clone_from(&v1f_n);
for face_n in &v0f_n{ for face_n in &v0f_n{
face_normals.push(*face_n-(n*face_n.dot(n)*2/nn).divide().fix_3()); face_normals.push(*face_n-n*(face_n.dot(n)*2/nn));
} }
if is_empty_volume(face_normals){ if is_empty_volume(face_normals){
edges.push(MinkowskiDirectedEdge::VertEdge(v0,directed_edge_id)); edges.push(MinkowskiDirectedEdge::VertEdge(v0,directed_edge_id));
@ -964,7 +912,7 @@ impl MeshQuery<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert> for MinkowskiM
} }
} }
fn is_empty_volume(normals:Vec<Vector3<Fixed<3,96>>>)->bool{ fn is_empty_volume(normals:Vec<Planar64Vec3>)->bool{
let len=normals.len(); let len=normals.len();
for i in 0..len-1{ for i in 0..len-1{
for j in i+1..len{ for j in i+1..len{
@ -972,10 +920,9 @@ fn is_empty_volume(normals:Vec<Vector3<Fixed<3,96>>>)->bool{
let mut d_comp=None; let mut d_comp=None;
for k in 0..len{ for k in 0..len{
if k!=i&&k!=j{ if k!=i&&k!=j{
let d=n.dot(normals[k]).is_negative(); let d=n.dot(normals[k]);
if let Some(comp)=&d_comp{ if let Some(comp)=&d_comp{
// This is testing if d_comp*d < 0 if *comp*d<Planar64::ZERO{
if comp^d{
return true; return true;
} }
}else{ }else{
@ -990,8 +937,8 @@ fn is_empty_volume(normals:Vec<Vector3<Fixed<3,96>>>)->bool{
#[test] #[test]
fn test_is_empty_volume(){ fn test_is_empty_volume(){
assert!(!is_empty_volume([vec3::X.fix_3(),vec3::Y.fix_3(),vec3::Z.fix_3()].to_vec())); assert!(!is_empty_volume([Planar64Vec3::X,Planar64Vec3::Y,Planar64Vec3::Z].to_vec()));
assert!(is_empty_volume([vec3::X.fix_3(),vec3::Y.fix_3(),vec3::Z.fix_3(),vec3::NEG_X.fix_3()].to_vec())); assert!(is_empty_volume([Planar64Vec3::X,Planar64Vec3::Y,Planar64Vec3::Z,Planar64Vec3::NEG_X].to_vec()));
} }
#[test] #[test]

File diff suppressed because it is too large Load Diff

View File

@ -1,10 +1,6 @@
use strafesnet_common::mouse::MouseState; use crate::physics::{MouseState,PhysicsInputInstruction};
use strafesnet_common::physics::Instruction as PhysicsInputInstruction;
use strafesnet_common::integer::Time; use strafesnet_common::integer::Time;
use strafesnet_common::instruction::TimedInstruction; use strafesnet_common::instruction::{TimedInstruction,InstructionConsumer};
use strafesnet_common::timer::{Scaled,Timer,TimerState};
use mouse_interpolator::MouseInterpolator;
#[derive(Debug)] #[derive(Debug)]
pub enum InputInstruction{ pub enum InputInstruction{
MoveMouse(glam::IVec2), MoveMouse(glam::IVec2),
@ -16,148 +12,82 @@ pub enum InputInstruction{
MoveForward(bool), MoveForward(bool),
Jump(bool), Jump(bool),
Zoom(bool), Zoom(bool),
ResetAndRestart, Reset,
ResetAndSpawn(strafesnet_common::gameplay_modes::ModeId,strafesnet_common::gameplay_modes::StageId),
PracticeFly,
} }
pub enum Instruction{ pub enum Instruction{
Input(InputInstruction), Input(InputInstruction),
Render, Render,
Resize(winit::dpi::PhysicalSize<u32>), Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
ChangeMap(strafesnet_common::map::CompleteMap), GenerateModels(strafesnet_common::map::CompleteMap,strafesnet_texture_loader::texture_loader::Textures),
//SetPaused is not an InputInstruction: the physics doesn't know that it's paused. ClearModels,
SetPaused(bool),
//Graphics(crate::graphics_worker::Instruction), //Graphics(crate::graphics_worker::Instruction),
} }
mod mouse_interpolator{
use super::*;
//TODO: move this or tab
pub struct MouseInterpolator{
//"PlayerController"
user_settings:crate::settings::UserSettings,
//"MouseInterpolator"
timeline:std::collections::VecDeque<TimedInstruction<PhysicsInputInstruction>>,
last_mouse_time:Time,//this value is pre-transformed to simulation time
mouse_blocking:bool,
//"Simulation"
timer:Timer<Scaled>,
physics:crate::physics::PhysicsContext,
} pub fn new(mut physics:crate::physics::PhysicsContext,mut graphics_worker:crate::compat_worker::INWorker<crate::graphics_worker::Instruction>)->crate::compat_worker::QNWorker<TimedInstruction<Instruction>>{
impl MouseInterpolator{ let mut mouse_blocking=true;
pub fn new( let mut last_mouse_time=physics.state.next_mouse.time;
physics:crate::physics::PhysicsContext, let mut timeline=std::collections::VecDeque::new();
user_settings:crate::settings::UserSettings, crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction>|{
)->MouseInterpolator{ if if let Some(phys_input)=match &ins.instruction{
MouseInterpolator{ Instruction::Input(input_instruction)=>match input_instruction{
mouse_blocking:true, &InputInstruction::MoveMouse(m)=>{
last_mouse_time:physics.get_next_mouse().time, if mouse_blocking{
timeline:std::collections::VecDeque::new(),
timer:Timer::from_state(Scaled::identity(),false),
physics,
user_settings,
}
}
fn push_mouse_instruction(&mut self,ins:&TimedInstruction<Instruction>,m:glam::IVec2){
if self.mouse_blocking{
//tell the game state which is living in the past about its future //tell the game state which is living in the past about its future
self.timeline.push_front(TimedInstruction{ timeline.push_front(TimedInstruction{
time:self.last_mouse_time, time:last_mouse_time,
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:self.timer.time(ins.time),pos:m}), instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:ins.time,pos:m}),
}); });
}else{ }else{
//mouse has just started moving again after being still for longer than 10ms. //mouse has just started moving again after being still for longer than 10ms.
//replace the entire mouse interpolation state to avoid an intermediate state with identical m0.t m1.t timestamps which will divide by zero //replace the entire mouse interpolation state to avoid an intermediate state with identical m0.t m1.t timestamps which will divide by zero
self.timeline.push_front(TimedInstruction{ timeline.push_front(TimedInstruction{
time:self.last_mouse_time, time:last_mouse_time,
instruction:PhysicsInputInstruction::ReplaceMouse( instruction:PhysicsInputInstruction::ReplaceMouse(
MouseState{time:self.last_mouse_time,pos:self.physics.get_next_mouse().pos}, MouseState{time:last_mouse_time,pos:physics.state.next_mouse.pos},
MouseState{time:self.timer.time(ins.time),pos:m} MouseState{time:ins.time,pos:m}
), ),
}); });
//delay physics execution until we have an interpolation target //delay physics execution until we have an interpolation target
self.mouse_blocking=true; mouse_blocking=true;
} }
self.last_mouse_time=self.timer.time(ins.time); last_mouse_time=ins.time;
} None
fn push(&mut self,time:Time,phys_input:PhysicsInputInstruction){ },
//This is always a non-mouse event &InputInstruction::MoveForward(s)=>Some(PhysicsInputInstruction::SetMoveForward(s)),
self.timeline.push_back(TimedInstruction{ &InputInstruction::MoveLeft(s)=>Some(PhysicsInputInstruction::SetMoveLeft(s)),
time:self.timer.time(time), &InputInstruction::MoveBack(s)=>Some(PhysicsInputInstruction::SetMoveBack(s)),
&InputInstruction::MoveRight(s)=>Some(PhysicsInputInstruction::SetMoveRight(s)),
&InputInstruction::MoveUp(s)=>Some(PhysicsInputInstruction::SetMoveUp(s)),
&InputInstruction::MoveDown(s)=>Some(PhysicsInputInstruction::SetMoveDown(s)),
&InputInstruction::Jump(s)=>Some(PhysicsInputInstruction::SetJump(s)),
&InputInstruction::Zoom(s)=>Some(PhysicsInputInstruction::SetZoom(s)),
InputInstruction::Reset=>Some(PhysicsInputInstruction::Reset),
},
Instruction::GenerateModels(_,_)=>Some(PhysicsInputInstruction::Idle),
Instruction::ClearModels=>Some(PhysicsInputInstruction::Idle),
Instruction::Resize(_,_)=>Some(PhysicsInputInstruction::Idle),
Instruction::Render=>Some(PhysicsInputInstruction::Idle),
}{
//non-mouse event
timeline.push_back(TimedInstruction{
time:ins.time,
instruction:phys_input, instruction:phys_input,
}); });
}
/// returns should_empty_queue if mouse_blocking{
/// may or may not mutate internal state XD!
fn map_instruction(&mut self,ins:&TimedInstruction<Instruction>)->bool{
let mut update_mouse_blocking=true;
match &ins.instruction{
Instruction::Input(input_instruction)=>match input_instruction{
&InputInstruction::MoveMouse(m)=>{
if !self.timer.is_paused(){
self.push_mouse_instruction(ins,m);
}
update_mouse_blocking=false;
},
&InputInstruction::MoveForward(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveForward(s)),
&InputInstruction::MoveLeft(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveLeft(s)),
&InputInstruction::MoveBack(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveBack(s)),
&InputInstruction::MoveRight(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveRight(s)),
&InputInstruction::MoveUp(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveUp(s)),
&InputInstruction::MoveDown(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveDown(s)),
&InputInstruction::Jump(s)=>self.push(ins.time,PhysicsInputInstruction::SetJump(s)),
&InputInstruction::Zoom(s)=>self.push(ins.time,PhysicsInputInstruction::SetZoom(s)),
&InputInstruction::ResetAndSpawn(mode_id,stage_id)=>{
self.push(ins.time,PhysicsInputInstruction::Reset);
self.push(ins.time,PhysicsInputInstruction::SetSensitivity(self.user_settings.calculate_sensitivity()));
self.push(ins.time,PhysicsInputInstruction::Spawn(mode_id,stage_id));
},
InputInstruction::ResetAndRestart=>{
self.push(ins.time,PhysicsInputInstruction::Reset);
self.push(ins.time,PhysicsInputInstruction::SetSensitivity(self.user_settings.calculate_sensitivity()));
self.push(ins.time,PhysicsInputInstruction::Restart);
},
InputInstruction::PracticeFly=>self.push(ins.time,PhysicsInputInstruction::PracticeFly),
},
//do these really need to idle the physics?
//sending None dumps the instruction queue
Instruction::ChangeMap(_)=>self.push(ins.time,PhysicsInputInstruction::Idle),
Instruction::Resize(_)=>self.push(ins.time,PhysicsInputInstruction::Idle),
Instruction::Render=>self.push(ins.time,PhysicsInputInstruction::Idle),
&Instruction::SetPaused(paused)=>{
if let Err(e)=self.timer.set_paused(ins.time,paused){
println!("Cannot pause: {e}");
}
self.push(ins.time,PhysicsInputInstruction::Idle);
},
}
if update_mouse_blocking{
//this returns the bool for us
self.update_mouse_blocking(ins.time)
}else{
//do flush that queue
true
}
}
/// must check if self.mouse_blocking==true before calling!
fn unblock_mouse(&mut self,time:Time){
//push an event to extrapolate no movement from
self.timeline.push_front(TimedInstruction{
time:self.last_mouse_time,
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:self.timer.time(time),pos:self.physics.get_next_mouse().pos}),
});
self.last_mouse_time=self.timer.time(time);
//stop blocking. the mouse is not moving so the physics does not need to live in the past and wait for interpolation targets.
self.mouse_blocking=false;
}
fn update_mouse_blocking(&mut self,time:Time)->bool{
if self.mouse_blocking{
//assume the mouse has stopped moving after 10ms. //assume the mouse has stopped moving after 10ms.
//shitty mice are 125Hz which is 8ms so this should cover that. //shitty mice are 125Hz which is 8ms so this should cover that.
//setting this to 100us still doesn't print even though it's 10x lower than the polling rate, //setting this to 100us still doesn't print even though it's 10x lower than the polling rate,
//so mouse events are probably not handled separately from drawing and fire right before it :( //so mouse events are probably not handled separately from drawing and fire right before it :(
if Time::from_millis(10)<self.timer.time(time)-self.physics.get_next_mouse().time{ if Time::from_millis(10)<ins.time-physics.state.next_mouse.time{
self.unblock_mouse(time); //push an event to extrapolate no movement from
timeline.push_front(TimedInstruction{
time:last_mouse_time,
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:ins.time,pos:physics.state.next_mouse.pos}),
});
last_mouse_time=ins.time;
//stop blocking. the mouse is not moving so the physics does not need to live in the past and wait for interpolation targets.
mouse_blocking=false;
true true
}else{ }else{
false false
@ -165,78 +95,39 @@ impl MouseInterpolator{
}else{ }else{
//keep this up to date so that it can be used as a known-timestamp //keep this up to date so that it can be used as a known-timestamp
//that the mouse was not moving when the mouse starts moving again //that the mouse was not moving when the mouse starts moving again
self.last_mouse_time=self.timer.time(time); last_mouse_time=ins.time;
true true
} }
} }else{
fn empty_queue(&mut self){ //mouse event
while let Some(instruction)=self.timeline.pop_front(){ true
self.physics.run_input_instruction(instruction); }{
} //empty queue
} while let Some(instruction)=timeline.pop_front(){
pub fn handle_instruction(&mut self,ins:&TimedInstruction<Instruction>){ physics.run(instruction.time);
let should_empty_queue=self.map_instruction(ins); physics.process_instruction(TimedInstruction{
if should_empty_queue{ time:instruction.time,
self.empty_queue(); instruction:crate::physics::PhysicsInstruction::Input(instruction.instruction),
}
}
pub fn get_frame_state(&self,time:Time)->crate::graphics::FrameState{
crate::graphics::FrameState{
body:self.physics.camera_body(),
camera:self.physics.camera(),
time:self.timer.time(time),
}
}
pub fn change_map(&mut self,time:Time,map:&strafesnet_common::map::CompleteMap){
//dump any pending interpolation state
if self.mouse_blocking{
self.unblock_mouse(time);
}
self.empty_queue();
//doing it like this to avoid doing PhysicsInstruction::ChangeMap(Rc<CompleteMap>)
self.physics.generate_models(&map);
//use the standard input interface so the instructions are written out to bots
self.handle_instruction(&TimedInstruction{
time:self.timer.time(time),
instruction:Instruction::Input(InputInstruction::ResetAndSpawn(
strafesnet_common::gameplay_modes::ModeId::MAIN,
strafesnet_common::gameplay_modes::StageId::FIRST,
)),
}); });
} }
pub const fn user_settings(&self)->&crate::settings::UserSettings{
&self.user_settings
} }
}
}
pub fn new<'a>(
mut graphics_worker:crate::compat_worker::INWorker<'a,crate::graphics_worker::Instruction>,
user_settings:crate::settings::UserSettings,
)->crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction>>{
let physics=crate::physics::PhysicsContext::default();
let mut interpolator=MouseInterpolator::new(
physics,
user_settings
);
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction>|{
interpolator.handle_instruction(&ins);
match ins.instruction{ match ins.instruction{
Instruction::Render=>{ Instruction::Render=>{
let frame_state=interpolator.get_frame_state(ins.time); graphics_worker.send(crate::graphics_worker::Instruction::Render(physics.state.output(),ins.time,physics.state.next_mouse.pos)).unwrap();
graphics_worker.send(crate::graphics_worker::Instruction::Render(frame_state)).unwrap();
}, },
Instruction::Resize(size)=>{ Instruction::Resize(size,user_settings)=>{
graphics_worker.send(crate::graphics_worker::Instruction::Resize(size,interpolator.user_settings().clone())).unwrap(); graphics_worker.send(crate::graphics_worker::Instruction::Resize(size,user_settings)).unwrap();
}, },
Instruction::ChangeMap(map)=>{ Instruction::GenerateModels(map,textures)=>{
interpolator.change_map(ins.time,&map); physics.generate_models(&map);
graphics_worker.send(crate::graphics_worker::Instruction::ChangeMap(map)).unwrap(); physics.spawn();
graphics_worker.send(crate::graphics_worker::Instruction::GenerateModels(map,textures)).unwrap();
}, },
Instruction::Input(_)=>(), Instruction::ClearModels=>{
Instruction::SetPaused(_)=>(), physics.state.clear();
graphics_worker.send(crate::graphics_worker::Instruction::ClearModels).unwrap();
},
_=>(),
} }
}) })
} }

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@ -25,14 +25,14 @@ struct SetupContextPartial1{
instance:wgpu::Instance, instance:wgpu::Instance,
} }
fn create_window(title:&str,event_loop:&winit::event_loop::EventLoop<()>)->Result<winit::window::Window,winit::error::OsError>{ fn create_window(title:&str,event_loop:&winit::event_loop::EventLoop<()>)->Result<winit::window::Window,winit::error::OsError>{
let mut attr=winit::window::WindowAttributes::default(); let mut builder = winit::window::WindowBuilder::new();
attr=attr.with_title(title); builder = builder.with_title(title);
#[cfg(windows_OFF)] // TODO #[cfg(windows_OFF)] // TODO
{ {
use winit::platform::windows::WindowBuilderExtWindows; use winit::platform::windows::WindowBuilderExtWindows;
builder=builder.with_no_redirection_bitmap(true); builder = builder.with_no_redirection_bitmap(true);
} }
event_loop.create_window(attr) builder.build(event_loop)
} }
fn create_instance()->SetupContextPartial1{ fn create_instance()->SetupContextPartial1{
let backends=wgpu::util::backend_bits_from_env().unwrap_or_else(wgpu::Backends::all); let backends=wgpu::util::backend_bits_from_env().unwrap_or_else(wgpu::Backends::all);
@ -143,7 +143,6 @@ impl<'a> SetupContextPartial3<'a>{
label: None, label: None,
required_features: (optional_features & self.adapter.features()) | required_features, required_features: (optional_features & self.adapter.features()) | required_features,
required_limits: needed_limits, required_limits: needed_limits,
memory_hints:wgpu::MemoryHints::Performance,
}, },
trace_dir.ok().as_ref().map(std::path::Path::new), trace_dir.ok().as_ref().map(std::path::Path::new),
)) ))
@ -213,14 +212,13 @@ pub fn setup_and_start(title:String){
//dedicated thread to ping request redraw back and resize the window doesn't seem logical //dedicated thread to ping request redraw back and resize the window doesn't seem logical
let window=crate::window::WindowContextSetup::new(&setup_context,&window);
//the thread that spawns the physics thread //the thread that spawns the physics thread
let mut window_thread=crate::window::worker( let mut window_thread=window.into_worker(setup_context);
&window,
setup_context,
);
if let Some(arg)=std::env::args().nth(1){ let args:Vec<String>=std::env::args().collect();
let path=std::path::PathBuf::from(arg); if args.len()==2{
let path=std::path::PathBuf::from(&args[1]);
window_thread.send(TimedInstruction{ window_thread.send(TimedInstruction{
time:integer::Time::ZERO, time:integer::Time::ZERO,
instruction:WindowInstruction::WindowEvent(winit::event::WindowEvent::DroppedFile(path)), instruction:WindowInstruction::WindowEvent(winit::event::WindowEvent::DroppedFile(path)),

View File

@ -48,7 +48,7 @@ struct ModelInstance{
//my fancy idea is to create a megatexture for each model that includes all the textures each intance will need //my fancy idea is to create a megatexture for each model that includes all the textures each intance will need
//the texture transform then maps the texture coordinates to the location of the specific texture //the texture transform then maps the texture coordinates to the location of the specific texture
//group 1 is the model //group 1 is the model
const MAX_MODEL_INSTANCES=512; const MAX_MODEL_INSTANCES=4096;
@group(2) @group(2)
@binding(0) @binding(0)
var<uniform> model_instances: array<ModelInstance, MAX_MODEL_INSTANCES>; var<uniform> model_instances: array<ModelInstance, MAX_MODEL_INSTANCES>;

View File

@ -1,6 +1,7 @@
use crate::physics_worker::InputInstruction; use crate::physics_worker::InputInstruction;
use strafesnet_common::integer; use strafesnet_common::integer;
use strafesnet_common::instruction::TimedInstruction; use strafesnet_common::instruction::TimedInstruction;
use strafesnet_texture_loader::texture_loader::TextureLoaderTrait;
pub enum WindowInstruction{ pub enum WindowInstruction{
Resize(winit::dpi::PhysicalSize<u32>), Resize(winit::dpi::PhysicalSize<u32>),
@ -13,8 +14,9 @@ pub enum WindowInstruction{
//holds thread handles to dispatch to //holds thread handles to dispatch to
struct WindowContext<'a>{ struct WindowContext<'a>{
manual_mouse_lock:bool, manual_mouse_lock:bool,
mouse:strafesnet_common::mouse::MouseState,//std::sync::Arc<std::sync::Mutex<>> mouse:crate::physics::MouseState,//std::sync::Arc<std::sync::Mutex<>>
screen_size:glam::UVec2, screen_size:glam::UVec2,
user_settings:crate::settings::UserSettings,
window:&'a winit::window::Window, window:&'a winit::window::Window,
physics_thread:crate::compat_worker::QNWorker<'a, TimedInstruction<crate::physics_worker::Instruction>>, physics_thread:crate::compat_worker::QNWorker<'a, TimedInstruction<crate::physics_worker::Instruction>>,
} }
@ -26,17 +28,43 @@ impl WindowContext<'_>{
fn window_event(&mut self,time:integer::Time,event: winit::event::WindowEvent) { fn window_event(&mut self,time:integer::Time,event: winit::event::WindowEvent) {
match event { match event {
winit::event::WindowEvent::DroppedFile(path)=>{ winit::event::WindowEvent::DroppedFile(path)=>{
match crate::file::load(path.as_path()){ let path=path.as_path();
Ok(map)=>self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::ChangeMap(map)}).unwrap(), //blocking because it's simpler...
Err(e)=>println!("Failed to load map: {e}"), if let Ok(file)=std::fs::File::open(path){
// match strafesnet_snf::read_snf(std::io::BufReader::new(file)){
// Ok(strafesnet_snf::SNF::Map(streamable_map))=>{
// if let Ok(indexed_model_instances)=streamable_map.load_all(){
// self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::ClearModels}).unwrap();
// self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::GenerateModels(indexed_model_instances)}).unwrap();
// }
// },
// Ok(strafesnet_snf::SNF::Bot(streamable_map))=>println!("File type not yet supported"),
// Ok(strafesnet_snf::SNF::Demo(streamable_map))=>println!("File type not yet supported"),
// Err(e)=>println!("Error reading file: {e:?}"),
// }
let mut texture_loader=strafesnet_texture_loader::legacy();
match (strafesnet_rbx_loader::read(file,|name|{
match texture_loader.acquire_id(name){
Ok(texture_id)=>Some(texture_id),
Err(e)=>{
println!("there was error: {e}");
None
},
}
}),texture_loader.load()){
(Ok(map),Ok(textures))=>{
self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::ClearModels}).unwrap();
self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::GenerateModels(map,textures)}).unwrap();
},
(Err(e),_)=>println!("Error reading file: {e:?}"),
(_,Err(e))=>println!("Error loading textures: {e:?}"),
}
}else{
println!("Failed to open file {path:?}");
} }
}, },
winit::event::WindowEvent::Focused(state)=>{ winit::event::WindowEvent::Focused(_state)=>{
//pause unpause //pause unpause
self.physics_thread.send(TimedInstruction{
time,
instruction:crate::physics_worker::Instruction::SetPaused(!state),
}).unwrap();
//recalculate pressed keys on focus //recalculate pressed keys on focus
}, },
winit::event::WindowEvent::KeyboardInput{ winit::event::WindowEvent::KeyboardInput{
@ -107,12 +135,7 @@ impl WindowContext<'_>{
"e"=>Some(InputInstruction::MoveUp(s)), "e"=>Some(InputInstruction::MoveUp(s)),
"q"=>Some(InputInstruction::MoveDown(s)), "q"=>Some(InputInstruction::MoveDown(s)),
"z"=>Some(InputInstruction::Zoom(s)), "z"=>Some(InputInstruction::Zoom(s)),
"r"=>if s{ "r"=>if s{Some(InputInstruction::Reset)}else{None},
//mouse needs to be reset since the position is absolute
self.mouse=strafesnet_common::mouse::MouseState::default();
Some(InputInstruction::ResetAndRestart)
}else{None},
"f"=>if s{Some(InputInstruction::PracticeFly)}else{None},
_=>None, _=>None,
}, },
_=>None, _=>None,
@ -165,32 +188,48 @@ impl WindowContext<'_>{
} }
} }
} }
pub fn worker<'a>(
pub struct WindowContextSetup<'a>{
user_settings:crate::settings::UserSettings,
window:&'a winit::window::Window, window:&'a winit::window::Window,
setup_context:crate::setup::SetupContext<'a>, physics:crate::physics::PhysicsContext,
)->crate::compat_worker::QNWorker<'a,TimedInstruction<WindowInstruction>>{ graphics:crate::graphics::GraphicsState,
// WindowContextSetup::new }
impl<'a> WindowContextSetup<'a>{
pub fn new(context:&crate::setup::SetupContext,window:&'a winit::window::Window)->Self{
let user_settings=crate::settings::read_user_settings(); let user_settings=crate::settings::read_user_settings();
let mut graphics=crate::graphics::GraphicsState::new(&setup_context.device,&setup_context.queue,&setup_context.config); let mut physics=crate::physics::PhysicsContext::default();
physics.state.load_user_settings(&user_settings);
let mut graphics=crate::graphics::GraphicsState::new(&context.device,&context.queue,&context.config);
graphics.load_user_settings(&user_settings); graphics.load_user_settings(&user_settings);
//WindowContextSetup::into_context Self{
user_settings,
window,
graphics,
physics,
}
}
fn into_context(self,setup_context:crate::setup::SetupContext<'a>)->WindowContext<'a>{
let screen_size=glam::uvec2(setup_context.config.width,setup_context.config.height); let screen_size=glam::uvec2(setup_context.config.width,setup_context.config.height);
let graphics_thread=crate::graphics_worker::new(graphics,setup_context.config,setup_context.surface,setup_context.device,setup_context.queue); let graphics_thread=crate::graphics_worker::new(self.graphics,setup_context.config,setup_context.surface,setup_context.device,setup_context.queue);
let mut window_context=WindowContext{ WindowContext{
manual_mouse_lock:false, manual_mouse_lock:false,
mouse:strafesnet_common::mouse::MouseState::default(), mouse:crate::physics::MouseState::default(),
//make sure to update this!!!!! //make sure to update this!!!!!
screen_size, screen_size,
window, user_settings:self.user_settings,
physics_thread:crate::physics_worker::new( window:self.window,
graphics_thread, physics_thread:crate::physics_worker::new(self.physics,graphics_thread),
user_settings, }
), }
};
//WindowContextSetup::into_worker pub fn into_worker(self,setup_context:crate::setup::SetupContext<'a>)->crate::compat_worker::QNWorker<'a,TimedInstruction<WindowInstruction>>{
let mut window_context=self.into_context(setup_context);
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<WindowInstruction>|{ crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<WindowInstruction>|{
match ins.instruction{ match ins.instruction{
WindowInstruction::RequestRedraw=>{ WindowInstruction::RequestRedraw=>{
@ -206,7 +245,7 @@ pub fn worker<'a>(
window_context.physics_thread.send( window_context.physics_thread.send(
TimedInstruction{ TimedInstruction{
time:ins.time, time:ins.time,
instruction:crate::physics_worker::Instruction::Resize(size) instruction:crate::physics_worker::Instruction::Resize(size,window_context.user_settings.clone())
} }
).unwrap(); ).unwrap();
} }
@ -220,4 +259,5 @@ pub fn worker<'a>(
} }
} }
}) })
}
} }

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@ -181,16 +181,16 @@ mod test{
#[test]//How to run this test with printing: cargo test --release -- --nocapture #[test]//How to run this test with printing: cargo test --release -- --nocapture
fn test_worker() { fn test_worker() {
// Create the worker thread // Create the worker thread
let test_body=physics::Body::new(integer::vec3::ONE,integer::vec3::ONE,integer::vec3::ONE,integer::Time::ZERO); let test_body=physics::Body::new(integer::Planar64Vec3::ONE,integer::Planar64Vec3::ONE,integer::Planar64Vec3::ONE,integer::Time::ZERO);
let worker=QRWorker::new(physics::Body::ZERO, let worker=QRWorker::new(physics::Body::default(),
|_|physics::Body::new(integer::vec3::ONE,integer::vec3::ONE,integer::vec3::ONE,integer::Time::ZERO) |_|physics::Body::new(integer::Planar64Vec3::ONE,integer::Planar64Vec3::ONE,integer::Planar64Vec3::ONE,integer::Time::ZERO)
); );
// Send tasks to the worker // Send tasks to the worker
for _ in 0..5 { for _ in 0..5 {
let task = instruction::TimedInstruction{ let task = instruction::TimedInstruction{
time:integer::Time::ZERO, time:integer::Time::ZERO,
instruction:strafesnet_common::physics::Instruction::Idle, instruction:physics::PhysicsInstruction::StrafeTick,
}; };
worker.send(task).unwrap(); worker.send(task).unwrap();
} }
@ -204,7 +204,7 @@ mod test{
// Send a new task // Send a new task
let task = instruction::TimedInstruction{ let task = instruction::TimedInstruction{
time:integer::Time::ZERO, time:integer::Time::ZERO,
instruction:strafesnet_common::physics::Instruction::Idle, instruction:physics::PhysicsInstruction::StrafeTick,
}; };
worker.send(task).unwrap(); worker.send(task).unwrap();

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@ -1 +1 @@
mangohud ../target/release/strafe-client bhop_maps/5692113331.snfm mangohud ../target/release/strafe-client bhop_maps/5692113331.rbxm

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@ -1 +1 @@
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/bhop_snfm /run/media/quat/Files/Documents/map-files/verify-scripts/maps/bhop_all/

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@ -1 +1 @@
cargo build --release --target x86_64-pc-windows-gnu --all-features cargo build --release --target x86_64-pc-windows-gnu

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@ -1 +0,0 @@
mangohud ../target/release/strafe-client bhop_maps/5692124338.snfm

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@ -1 +1 @@
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/surf_snfm /run/media/quat/Files/Documents/map-files/verify-scripts/maps/surf_all/

1
tools/textures Symbolic link
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@ -0,0 +1 @@
/run/media/quat/Files/Documents/map-files/verify-scripts/textures/dds/

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@ -1 +1 @@
mangohud ../target/release/strafe-client bhop_maps/5692152916.snfm mangohud ../target/release/strafe-client bhop_maps/5692152916.rbxm

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@ -1 +1 @@
mangohud ../target/release/strafe-client surf_maps/5692145408.snfm mangohud ../target/release/strafe-client surf_maps/5692145408.rbxm