Compare commits
13 Commits
master
...
physics-th
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@ -1,2 +0,0 @@
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[registries.strafesnet]
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index = "sparse+https://git.itzana.me/api/packages/strafesnet/cargo/"
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1
.gitignore
vendored
1
.gitignore
vendored
@ -1 +1,2 @@
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/target
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/target
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/textures
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2390
Cargo.lock
generated
2390
Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
35
Cargo.toml
35
Cargo.toml
@ -1,36 +1,29 @@
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[package]
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[package]
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name = "strafe-client"
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name = "strafe-client"
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version = "0.10.5"
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version = "0.7.0"
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edition = "2021"
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edition = "2021"
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repository = "https://git.itzana.me/StrafesNET/strafe-client"
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license = "Custom"
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description = "StrafesNET game client for bhop and surf."
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authors = ["Rhys Lloyd <krakow20@gmail.com>"]
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[features]
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default = ["snf"]
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snf = ["dep:strafesnet_snf"]
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source = ["dep:strafesnet_deferred_loader", "dep:strafesnet_bsp_loader"]
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roblox = ["dep:strafesnet_deferred_loader", "dep:strafesnet_rbx_loader"]
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[dependencies]
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[dependencies]
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async-executor = "1.5.1"
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bytemuck = { version = "1.13.1", features = ["derive"] }
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bytemuck = { version = "1.13.1", features = ["derive"] }
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configparser = "3.0.2"
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ddsfile = "0.5.1"
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ddsfile = "0.5.1"
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glam = "0.29.0"
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env_logger = "0.10.0"
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id = { version = "0.1.0", registry = "strafesnet" }
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glam = "0.24.1"
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lazy-regex = "3.0.2"
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log = "0.4.20"
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obj = "0.10.2"
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parking_lot = "0.12.1"
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parking_lot = "0.12.1"
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pollster = "0.3.0"
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pollster = "0.3.0"
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strafesnet_bsp_loader = { version = "0.2.1", registry = "strafesnet", optional = true }
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rbx_binary = "0.7.1"
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strafesnet_common = { version = "0.5.2", registry = "strafesnet" }
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rbx_dom_weak = "2.5.0"
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strafesnet_deferred_loader = { version = "0.4.0", features = ["legacy"], registry = "strafesnet", optional = true }
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rbx_reflection_database = "0.2.7"
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strafesnet_rbx_loader = { version = "0.5.1", registry = "strafesnet", optional = true }
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rbx_xml = "0.13.1"
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strafesnet_snf = { version = "0.2.0", registry = "strafesnet", optional = true }
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wgpu = "0.17.0"
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wgpu = "22.1.0"
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winit = "0.28.6"
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winit = "0.30.5"
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[profile.release]
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[profile.release]
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#lto = true
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lto = true
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strip = true
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strip = true
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codegen-units = 1
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codegen-units = 1
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2
LICENSE
2
LICENSE
@ -1,5 +1,5 @@
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/*******************************************************
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/*******************************************************
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* Copyright (C) 2023-2024 Rhys Lloyd <krakow20@gmail.com>
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* Copyright (C) 2023 Rhys Lloyd <krakow20@gmail.com>
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*
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*
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* This file is part of the StrafesNET bhop/surf client.
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* This file is part of the StrafesNET bhop/surf client.
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*
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*
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1183
src/body.rs
Normal file
1183
src/body.rs
Normal file
File diff suppressed because it is too large
Load Diff
@ -1,21 +0,0 @@
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pub type QNWorker<'a,Task>=CompatNWorker<'a,Task>;
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pub type INWorker<'a,Task>=CompatNWorker<'a,Task>;
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pub struct CompatNWorker<'a,Task>{
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data:std::marker::PhantomData<Task>,
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f:Box<dyn FnMut(Task)+Send+'a>,
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}
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impl<'a,Task> CompatNWorker<'a,Task>{
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pub fn new(f:impl FnMut(Task)+Send+'a)->CompatNWorker<'a,Task>{
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Self{
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data:std::marker::PhantomData,
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f:Box::new(f),
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}
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}
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pub fn send(&mut self,task:Task)->Result<(),()>{
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(self.f)(task);
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Ok(())
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}
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}
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@ -1,127 +0,0 @@
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use crate::physics::Body;
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use crate::model_physics::{GigaTime,FEV,MeshQuery,DirectedEdge,MinkowskiMesh,MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert};
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use strafesnet_common::integer::{Time,Fixed,Ratio};
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#[derive(Debug)]
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enum Transition<F,E:DirectedEdge,V>{
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Miss,
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Next(FEV<F,E,V>,GigaTime),
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Hit(F,GigaTime),
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}
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type MinkowskiFEV=FEV<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>;
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type MinkowskiTransition=Transition<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>;
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fn next_transition(fev:&MinkowskiFEV,body_time:GigaTime,mesh:&MinkowskiMesh,body:&Body,mut best_time:GigaTime)->MinkowskiTransition{
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//conflicting derivative means it crosses in the wrong direction.
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//if the transition time is equal to an already tested transition, do not replace the current best.
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let mut best_transition=MinkowskiTransition::Miss;
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match fev{
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&MinkowskiFEV::Face(face_id)=>{
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//test own face collision time, ignoring roots with zero or conflicting derivative
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//n=face.normal d=face.dot
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//n.a t^2+n.v t+n.p-d==0
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let (n,d)=mesh.face_nd(face_id);
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//TODO: use higher precision d value?
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//use the mesh transform translation instead of baking it into the d value.
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for dt in Fixed::<4,128>::zeroes2((n.dot(body.position)-d)*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
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if body_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
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best_time=dt;
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best_transition=MinkowskiTransition::Hit(face_id,dt);
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break;
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}
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}
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//test each edge collision time, ignoring roots with zero or conflicting derivative
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for &directed_edge_id in mesh.face_edges(face_id).iter(){
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let edge_n=mesh.directed_edge_n(directed_edge_id);
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let n=n.cross(edge_n);
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let verts=mesh.edge_verts(directed_edge_id.as_undirected());
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//WARNING: d is moved out of the *2 block because of adding two vertices!
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//WARNING: precision is swept under the rug!
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for dt in Fixed::<4,128>::zeroes2(n.dot(body.position*2-(mesh.vert(verts[0])+mesh.vert(verts[1]))).fix_4(),n.dot(body.velocity).fix_4()*2,n.dot(body.acceleration).fix_4()){
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if body_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
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best_time=dt;
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best_transition=MinkowskiTransition::Next(MinkowskiFEV::Edge(directed_edge_id.as_undirected()),dt);
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break;
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}
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}
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}
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//if none:
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},
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&MinkowskiFEV::Edge(edge_id)=>{
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//test each face collision time, ignoring roots with zero or conflicting derivative
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let edge_n=mesh.edge_n(edge_id);
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let edge_verts=mesh.edge_verts(edge_id);
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let delta_pos=body.position*2-(mesh.vert(edge_verts[0])+mesh.vert(edge_verts[1]));
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for (i,&edge_face_id) in mesh.edge_faces(edge_id).iter().enumerate(){
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let face_n=mesh.face_nd(edge_face_id).0;
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//edge_n gets parity from the order of edge_faces
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let n=face_n.cross(edge_n)*((i as i64)*2-1);
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//WARNING yada yada d *2
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for dt in Fixed::<4,128>::zeroes2(n.dot(delta_pos).fix_4(),n.dot(body.velocity).fix_4()*2,n.dot(body.acceleration).fix_4()){
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|
||||||
if body_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
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best_time=dt;
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best_transition=MinkowskiTransition::Next(MinkowskiFEV::Face(edge_face_id),dt);
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break;
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}
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|
||||||
}
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|
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}
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//test each vertex collision time, ignoring roots with zero or conflicting derivative
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for (i,&vert_id) in edge_verts.iter().enumerate(){
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//vertex normal gets parity from vert index
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let n=edge_n*(1-2*(i as i64));
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for dt in Fixed::<2,64>::zeroes2((n.dot(body.position-mesh.vert(vert_id)))*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
|
|
||||||
if body_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
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|
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let dt=Ratio::new(dt.num.fix_4(),dt.den.fix_4());
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best_time=dt;
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best_transition=MinkowskiTransition::Next(MinkowskiFEV::Vert(vert_id),dt);
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|
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break;
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|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//if none:
|
|
||||||
},
|
|
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&MinkowskiFEV::Vert(vert_id)=>{
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|
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//test each edge collision time, ignoring roots with zero or conflicting derivative
|
|
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for &directed_edge_id in mesh.vert_edges(vert_id).iter(){
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|
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//edge is directed away from vertex, but we want the dot product to turn out negative
|
|
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let n=-mesh.directed_edge_n(directed_edge_id);
|
|
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for dt in Fixed::<2,64>::zeroes2((n.dot(body.position-mesh.vert(vert_id)))*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
|
|
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if body_time.le_ratio(dt)&&dt.lt_ratio(best_time)&&n.dot(body.extrapolated_velocity_ratio_dt(dt)).is_negative(){
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|
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let dt=Ratio::new(dt.num.fix_4(),dt.den.fix_4());
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best_time=dt;
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|
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best_transition=MinkowskiTransition::Next(MinkowskiFEV::Edge(directed_edge_id.as_undirected()),dt);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//if none:
|
|
||||||
},
|
|
||||||
}
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|
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best_transition
|
|
||||||
}
|
|
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pub enum CrawlResult<F,E:DirectedEdge,V>{
|
|
||||||
Miss(FEV<F,E,V>),
|
|
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Hit(F,GigaTime),
|
|
||||||
}
|
|
||||||
type MinkowskiCrawlResult=CrawlResult<MinkowskiFace,MinkowskiDirectedEdge,MinkowskiVert>;
|
|
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pub fn crawl_fev(mut fev:MinkowskiFEV,mesh:&MinkowskiMesh,relative_body:&Body,start_time:Time,time_limit:Time)->MinkowskiCrawlResult{
|
|
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let mut body_time={
|
|
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let r=(start_time-relative_body.time).to_ratio();
|
|
||||||
Ratio::new(r.num.fix_4(),r.den.fix_4())
|
|
||||||
};
|
|
||||||
let time_limit={
|
|
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let r=(time_limit-relative_body.time).to_ratio();
|
|
||||||
Ratio::new(r.num.fix_4(),r.den.fix_4())
|
|
||||||
};
|
|
||||||
for _ in 0..20{
|
|
||||||
match next_transition(&fev,body_time,mesh,relative_body,time_limit){
|
|
||||||
Transition::Miss=>return CrawlResult::Miss(fev),
|
|
||||||
Transition::Next(next_fev,next_time)=>(fev,body_time)=(next_fev,next_time),
|
|
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Transition::Hit(face,time)=>return CrawlResult::Hit(face,time),
|
|
||||||
}
|
|
||||||
}
|
|
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//TODO: fix all bugs
|
|
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//println!("Too many iterations! Using default behaviour instead of crashing...");
|
|
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CrawlResult::Miss(fev)
|
|
||||||
}
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|
144
src/file.rs
144
src/file.rs
@ -1,144 +0,0 @@
|
|||||||
use std::io::Read;
|
|
||||||
|
|
||||||
#[derive(Debug)]
|
|
||||||
pub enum ReadError{
|
|
||||||
#[cfg(feature="roblox")]
|
|
||||||
Roblox(strafesnet_rbx_loader::ReadError),
|
|
||||||
#[cfg(feature="source")]
|
|
||||||
Source(strafesnet_bsp_loader::ReadError),
|
|
||||||
#[cfg(feature="snf")]
|
|
||||||
StrafesNET(strafesnet_snf::Error),
|
|
||||||
#[cfg(feature="snf")]
|
|
||||||
StrafesNETMap(strafesnet_snf::map::Error),
|
|
||||||
Io(std::io::Error),
|
|
||||||
UnknownFileFormat,
|
|
||||||
}
|
|
||||||
impl std::fmt::Display for ReadError{
|
|
||||||
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
|
|
||||||
write!(f,"{self:?}")
|
|
||||||
}
|
|
||||||
}
|
|
||||||
impl std::error::Error for ReadError{}
|
|
||||||
|
|
||||||
pub enum DataStructure{
|
|
||||||
#[cfg(feature="roblox")]
|
|
||||||
Roblox(strafesnet_rbx_loader::Model),
|
|
||||||
#[cfg(feature="source")]
|
|
||||||
Source(strafesnet_bsp_loader::Bsp),
|
|
||||||
#[cfg(feature="snf")]
|
|
||||||
StrafesNET(strafesnet_common::map::CompleteMap),
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn read<R:Read+std::io::Seek>(input:R)->Result<DataStructure,ReadError>{
|
|
||||||
let mut buf=std::io::BufReader::new(input);
|
|
||||||
let peek=std::io::BufRead::fill_buf(&mut buf).map_err(ReadError::Io)?;
|
|
||||||
match &peek[0..4]{
|
|
||||||
#[cfg(feature="roblox")]
|
|
||||||
b"<rob"=>Ok(DataStructure::Roblox(strafesnet_rbx_loader::read(buf).map_err(ReadError::Roblox)?)),
|
|
||||||
#[cfg(feature="source")]
|
|
||||||
b"VBSP"=>Ok(DataStructure::Source(strafesnet_bsp_loader::read(buf).map_err(ReadError::Source)?)),
|
|
||||||
#[cfg(feature="snf")]
|
|
||||||
b"SNFM"=>Ok(DataStructure::StrafesNET(
|
|
||||||
strafesnet_snf::read_map(buf).map_err(ReadError::StrafesNET)?
|
|
||||||
.into_complete_map().map_err(ReadError::StrafesNETMap)?
|
|
||||||
)),
|
|
||||||
_=>Err(ReadError::UnknownFileFormat),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Debug)]
|
|
||||||
pub enum LoadError{
|
|
||||||
ReadError(ReadError),
|
|
||||||
File(std::io::Error),
|
|
||||||
Io(std::io::Error),
|
|
||||||
}
|
|
||||||
impl std::fmt::Display for LoadError{
|
|
||||||
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
|
|
||||||
write!(f,"{self:?}")
|
|
||||||
}
|
|
||||||
}
|
|
||||||
impl std::error::Error for LoadError{}
|
|
||||||
|
|
||||||
pub fn load<P:AsRef<std::path::Path>>(path:P)->Result<strafesnet_common::map::CompleteMap,LoadError>{
|
|
||||||
//blocking because it's simpler...
|
|
||||||
let file=std::fs::File::open(path).map_err(LoadError::File)?;
|
|
||||||
match read(file).map_err(LoadError::ReadError)?{
|
|
||||||
#[cfg(feature="snf")]
|
|
||||||
DataStructure::StrafesNET(map)=>Ok(map),
|
|
||||||
#[cfg(feature="roblox")]
|
|
||||||
DataStructure::Roblox(model)=>{
|
|
||||||
let mut place=model.into_place();
|
|
||||||
place.run_scripts();
|
|
||||||
|
|
||||||
let mut loader=strafesnet_deferred_loader::roblox_legacy();
|
|
||||||
|
|
||||||
let (texture_loader,mesh_loader)=loader.get_inner_mut();
|
|
||||||
|
|
||||||
let map_step1=strafesnet_rbx_loader::convert(
|
|
||||||
&place,
|
|
||||||
|name|texture_loader.acquire_render_config_id(name),
|
|
||||||
|name|mesh_loader.acquire_mesh_id(name),
|
|
||||||
);
|
|
||||||
|
|
||||||
let meshpart_meshes=mesh_loader.load_meshes().map_err(LoadError::Io)?;
|
|
||||||
|
|
||||||
let map_step2=map_step1.add_meshpart_meshes_and_calculate_attributes(
|
|
||||||
meshpart_meshes.into_iter().map(|(mesh_id,loader_model)|
|
|
||||||
(mesh_id,strafesnet_rbx_loader::data::RobloxMeshBytes::new(loader_model.get()))
|
|
||||||
)
|
|
||||||
);
|
|
||||||
|
|
||||||
let (textures,render_configs)=loader.into_render_configs().map_err(LoadError::Io)?.consume();
|
|
||||||
|
|
||||||
let map=map_step2.add_render_configs_and_textures(
|
|
||||||
render_configs.into_iter(),
|
|
||||||
textures.into_iter().map(|(texture_id,texture)|
|
|
||||||
(texture_id,match texture{
|
|
||||||
strafesnet_deferred_loader::texture::Texture::ImageDDS(data)=>data,
|
|
||||||
})
|
|
||||||
)
|
|
||||||
);
|
|
||||||
|
|
||||||
Ok(map)
|
|
||||||
},
|
|
||||||
#[cfg(feature="source")]
|
|
||||||
DataStructure::Source(bsp)=>{
|
|
||||||
let mut loader=strafesnet_deferred_loader::source_legacy();
|
|
||||||
|
|
||||||
let (texture_loader,mesh_loader)=loader.get_inner_mut();
|
|
||||||
|
|
||||||
let map_step1=strafesnet_bsp_loader::convert(
|
|
||||||
&bsp,
|
|
||||||
|name|texture_loader.acquire_render_config_id(name),
|
|
||||||
|name|mesh_loader.acquire_mesh_id(name),
|
|
||||||
);
|
|
||||||
|
|
||||||
let prop_meshes=mesh_loader.load_meshes(bsp.as_ref());
|
|
||||||
|
|
||||||
let map_step2=map_step1.add_prop_meshes(
|
|
||||||
//the type conflagulator 9000
|
|
||||||
prop_meshes.into_iter().map(|(mesh_id,loader_model)|
|
|
||||||
(mesh_id,strafesnet_bsp_loader::data::ModelData{
|
|
||||||
mdl:strafesnet_bsp_loader::data::MdlData::new(loader_model.mdl.get()),
|
|
||||||
vtx:strafesnet_bsp_loader::data::VtxData::new(loader_model.vtx.get()),
|
|
||||||
vvd:strafesnet_bsp_loader::data::VvdData::new(loader_model.vvd.get()),
|
|
||||||
})
|
|
||||||
),
|
|
||||||
|name|texture_loader.acquire_render_config_id(name),
|
|
||||||
);
|
|
||||||
|
|
||||||
let (textures,render_configs)=loader.into_render_configs().map_err(LoadError::Io)?.consume();
|
|
||||||
|
|
||||||
let map=map_step2.add_render_configs_and_textures(
|
|
||||||
render_configs.into_iter(),
|
|
||||||
textures.into_iter().map(|(texture_id,texture)|
|
|
||||||
(texture_id,match texture{
|
|
||||||
strafesnet_deferred_loader::texture::Texture::ImageDDS(data)=>data,
|
|
||||||
})
|
|
||||||
),
|
|
||||||
);
|
|
||||||
|
|
||||||
Ok(map)
|
|
||||||
},
|
|
||||||
}
|
|
||||||
}
|
|
516
src/framework.rs
Normal file
516
src/framework.rs
Normal file
@ -0,0 +1,516 @@
|
|||||||
|
use std::future::Future;
|
||||||
|
#[cfg(target_arch = "wasm32")]
|
||||||
|
use std::str::FromStr;
|
||||||
|
#[cfg(target_arch = "wasm32")]
|
||||||
|
use web_sys::{ImageBitmapRenderingContext, OffscreenCanvas};
|
||||||
|
use winit::{
|
||||||
|
event::{self, WindowEvent, DeviceEvent},
|
||||||
|
event_loop::{ControlFlow, EventLoop},
|
||||||
|
};
|
||||||
|
|
||||||
|
#[allow(dead_code)]
|
||||||
|
pub fn cast_slice<T>(data: &[T]) -> &[u8] {
|
||||||
|
use std::{mem::size_of, slice::from_raw_parts};
|
||||||
|
|
||||||
|
unsafe { from_raw_parts(data.as_ptr() as *const u8, data.len() * size_of::<T>()) }
|
||||||
|
}
|
||||||
|
|
||||||
|
#[allow(dead_code)]
|
||||||
|
pub enum ShaderStage {
|
||||||
|
Vertex,
|
||||||
|
Fragment,
|
||||||
|
Compute,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub trait Example: 'static + Sized {
|
||||||
|
fn optional_features() -> wgpu::Features {
|
||||||
|
wgpu::Features::empty()
|
||||||
|
}
|
||||||
|
fn required_features() -> wgpu::Features {
|
||||||
|
wgpu::Features::empty()
|
||||||
|
}
|
||||||
|
fn required_downlevel_capabilities() -> wgpu::DownlevelCapabilities {
|
||||||
|
wgpu::DownlevelCapabilities {
|
||||||
|
flags: wgpu::DownlevelFlags::empty(),
|
||||||
|
shader_model: wgpu::ShaderModel::Sm5,
|
||||||
|
..wgpu::DownlevelCapabilities::default()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fn required_limits() -> wgpu::Limits {
|
||||||
|
wgpu::Limits::downlevel_webgl2_defaults() // These downlevel limits will allow the code to run on all possible hardware
|
||||||
|
}
|
||||||
|
fn init(
|
||||||
|
config: &wgpu::SurfaceConfiguration,
|
||||||
|
adapter: &wgpu::Adapter,
|
||||||
|
device: &wgpu::Device,
|
||||||
|
queue: &wgpu::Queue,
|
||||||
|
) -> Self;
|
||||||
|
fn resize(
|
||||||
|
&mut self,
|
||||||
|
config: &wgpu::SurfaceConfiguration,
|
||||||
|
device: &wgpu::Device,
|
||||||
|
queue: &wgpu::Queue,
|
||||||
|
);
|
||||||
|
fn update(&mut self, window: &winit::window::Window, device: &wgpu::Device, queue: &wgpu::Queue, event: WindowEvent);
|
||||||
|
fn device_event(&mut self, window: &winit::window::Window, event: DeviceEvent);
|
||||||
|
fn load_file(&mut self, path:std::path::PathBuf, device: &wgpu::Device, queue: &wgpu::Queue);
|
||||||
|
fn render(
|
||||||
|
&mut self,
|
||||||
|
view: &wgpu::TextureView,
|
||||||
|
device: &wgpu::Device,
|
||||||
|
queue: &wgpu::Queue,
|
||||||
|
spawner: &Spawner,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
struct Setup {
|
||||||
|
window: winit::window::Window,
|
||||||
|
event_loop: EventLoop<()>,
|
||||||
|
instance: wgpu::Instance,
|
||||||
|
size: winit::dpi::PhysicalSize<u32>,
|
||||||
|
surface: wgpu::Surface,
|
||||||
|
adapter: wgpu::Adapter,
|
||||||
|
device: wgpu::Device,
|
||||||
|
queue: wgpu::Queue,
|
||||||
|
#[cfg(target_arch = "wasm32")]
|
||||||
|
offscreen_canvas_setup: Option<OffscreenCanvasSetup>,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(target_arch = "wasm32")]
|
||||||
|
struct OffscreenCanvasSetup {
|
||||||
|
offscreen_canvas: OffscreenCanvas,
|
||||||
|
bitmap_renderer: ImageBitmapRenderingContext,
|
||||||
|
}
|
||||||
|
|
||||||
|
async fn setup<E: Example>(title: &str) -> Setup {
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
|
{
|
||||||
|
env_logger::init();
|
||||||
|
};
|
||||||
|
|
||||||
|
let event_loop = EventLoop::new();
|
||||||
|
let mut builder = winit::window::WindowBuilder::new();
|
||||||
|
builder = builder.with_title(title);
|
||||||
|
#[cfg(windows_OFF)] // TODO
|
||||||
|
{
|
||||||
|
use winit::platform::windows::WindowBuilderExtWindows;
|
||||||
|
builder = builder.with_no_redirection_bitmap(true);
|
||||||
|
}
|
||||||
|
let window = builder.build(&event_loop).unwrap();
|
||||||
|
|
||||||
|
#[cfg(target_arch = "wasm32")]
|
||||||
|
{
|
||||||
|
use winit::platform::web::WindowExtWebSys;
|
||||||
|
let query_string = web_sys::window().unwrap().location().search().unwrap();
|
||||||
|
let level: log::Level = parse_url_query_string(&query_string, "RUST_LOG")
|
||||||
|
.and_then(|x| x.parse().ok())
|
||||||
|
.unwrap_or(log::Level::Error);
|
||||||
|
console_log::init_with_level(level).expect("could not initialize logger");
|
||||||
|
std::panic::set_hook(Box::new(console_error_panic_hook::hook));
|
||||||
|
// On wasm, append the canvas to the document body
|
||||||
|
web_sys::window()
|
||||||
|
.and_then(|win| win.document())
|
||||||
|
.and_then(|doc| doc.body())
|
||||||
|
.and_then(|body| {
|
||||||
|
body.append_child(&web_sys::Element::from(window.canvas()))
|
||||||
|
.ok()
|
||||||
|
})
|
||||||
|
.expect("couldn't append canvas to document body");
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(target_arch = "wasm32")]
|
||||||
|
let mut offscreen_canvas_setup: Option<OffscreenCanvasSetup> = None;
|
||||||
|
#[cfg(target_arch = "wasm32")]
|
||||||
|
{
|
||||||
|
use wasm_bindgen::JsCast;
|
||||||
|
use winit::platform::web::WindowExtWebSys;
|
||||||
|
|
||||||
|
let query_string = web_sys::window().unwrap().location().search().unwrap();
|
||||||
|
if let Some(offscreen_canvas_param) =
|
||||||
|
parse_url_query_string(&query_string, "offscreen_canvas")
|
||||||
|
{
|
||||||
|
if FromStr::from_str(offscreen_canvas_param) == Ok(true) {
|
||||||
|
log::info!("Creating OffscreenCanvasSetup");
|
||||||
|
|
||||||
|
let offscreen_canvas =
|
||||||
|
OffscreenCanvas::new(1024, 768).expect("couldn't create OffscreenCanvas");
|
||||||
|
|
||||||
|
let bitmap_renderer = window
|
||||||
|
.canvas()
|
||||||
|
.get_context("bitmaprenderer")
|
||||||
|
.expect("couldn't create ImageBitmapRenderingContext (Result)")
|
||||||
|
.expect("couldn't create ImageBitmapRenderingContext (Option)")
|
||||||
|
.dyn_into::<ImageBitmapRenderingContext>()
|
||||||
|
.expect("couldn't convert into ImageBitmapRenderingContext");
|
||||||
|
|
||||||
|
offscreen_canvas_setup = Some(OffscreenCanvasSetup {
|
||||||
|
offscreen_canvas,
|
||||||
|
bitmap_renderer,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
log::info!("Initializing the surface...");
|
||||||
|
|
||||||
|
let backends = wgpu::util::backend_bits_from_env().unwrap_or_else(wgpu::Backends::all);
|
||||||
|
let dx12_shader_compiler = wgpu::util::dx12_shader_compiler_from_env().unwrap_or_default();
|
||||||
|
|
||||||
|
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
|
||||||
|
backends,
|
||||||
|
dx12_shader_compiler,
|
||||||
|
});
|
||||||
|
let (size, surface) = unsafe {
|
||||||
|
let size = window.inner_size();
|
||||||
|
|
||||||
|
#[cfg(any(not(target_arch = "wasm32"), target_os = "emscripten"))]
|
||||||
|
let surface = instance.create_surface(&window).unwrap();
|
||||||
|
#[cfg(all(target_arch = "wasm32", not(target_os = "emscripten")))]
|
||||||
|
let surface = {
|
||||||
|
if let Some(offscreen_canvas_setup) = &offscreen_canvas_setup {
|
||||||
|
log::info!("Creating surface from OffscreenCanvas");
|
||||||
|
instance.create_surface_from_offscreen_canvas(
|
||||||
|
offscreen_canvas_setup.offscreen_canvas.clone(),
|
||||||
|
)
|
||||||
|
} else {
|
||||||
|
instance.create_surface(&window)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.unwrap();
|
||||||
|
|
||||||
|
(size, surface)
|
||||||
|
};
|
||||||
|
|
||||||
|
let adapter;
|
||||||
|
|
||||||
|
let optional_features = E::optional_features();
|
||||||
|
let required_features = E::required_features();
|
||||||
|
|
||||||
|
//no helper function smh gotta write it myself
|
||||||
|
let adapters = instance.enumerate_adapters(backends);
|
||||||
|
|
||||||
|
let mut chosen_adapter = None;
|
||||||
|
let mut chosen_adapter_score=0;
|
||||||
|
for adapter in adapters {
|
||||||
|
if !adapter.is_surface_supported(&surface) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
let score=match adapter.get_info().device_type{
|
||||||
|
wgpu::DeviceType::IntegratedGpu=>3,
|
||||||
|
wgpu::DeviceType::DiscreteGpu=>4,
|
||||||
|
wgpu::DeviceType::VirtualGpu=>2,
|
||||||
|
wgpu::DeviceType::Other|wgpu::DeviceType::Cpu=>1,
|
||||||
|
};
|
||||||
|
|
||||||
|
let adapter_features = adapter.features();
|
||||||
|
if chosen_adapter_score<score&&adapter_features.contains(required_features) {
|
||||||
|
chosen_adapter_score=score;
|
||||||
|
chosen_adapter=Some(adapter);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if let Some(maybe_chosen_adapter) = chosen_adapter{
|
||||||
|
adapter=maybe_chosen_adapter;
|
||||||
|
}else{
|
||||||
|
panic!("No suitable GPU adapters found on the system!");
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
|
{
|
||||||
|
let adapter_info = adapter.get_info();
|
||||||
|
println!("Using {} ({:?})", adapter_info.name, adapter_info.backend);
|
||||||
|
}
|
||||||
|
|
||||||
|
let required_downlevel_capabilities = E::required_downlevel_capabilities();
|
||||||
|
let downlevel_capabilities = adapter.get_downlevel_capabilities();
|
||||||
|
assert!(
|
||||||
|
downlevel_capabilities.shader_model >= required_downlevel_capabilities.shader_model,
|
||||||
|
"Adapter does not support the minimum shader model required to run this example: {:?}",
|
||||||
|
required_downlevel_capabilities.shader_model
|
||||||
|
);
|
||||||
|
assert!(
|
||||||
|
downlevel_capabilities
|
||||||
|
.flags
|
||||||
|
.contains(required_downlevel_capabilities.flags),
|
||||||
|
"Adapter does not support the downlevel capabilities required to run this example: {:?}",
|
||||||
|
required_downlevel_capabilities.flags - downlevel_capabilities.flags
|
||||||
|
);
|
||||||
|
|
||||||
|
// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the surface.
|
||||||
|
let needed_limits = E::required_limits().using_resolution(adapter.limits());
|
||||||
|
|
||||||
|
let trace_dir = std::env::var("WGPU_TRACE");
|
||||||
|
let (device, queue) = adapter
|
||||||
|
.request_device(
|
||||||
|
&wgpu::DeviceDescriptor {
|
||||||
|
label: None,
|
||||||
|
features: (optional_features & adapter.features()) | required_features,
|
||||||
|
limits: needed_limits,
|
||||||
|
},
|
||||||
|
trace_dir.ok().as_ref().map(std::path::Path::new),
|
||||||
|
)
|
||||||
|
.await
|
||||||
|
.expect("Unable to find a suitable GPU adapter!");
|
||||||
|
|
||||||
|
Setup {
|
||||||
|
window,
|
||||||
|
event_loop,
|
||||||
|
instance,
|
||||||
|
size,
|
||||||
|
surface,
|
||||||
|
adapter,
|
||||||
|
device,
|
||||||
|
queue,
|
||||||
|
#[cfg(target_arch = "wasm32")]
|
||||||
|
offscreen_canvas_setup,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn start<E: Example>(
|
||||||
|
#[cfg(not(target_arch = "wasm32"))] Setup {
|
||||||
|
window,
|
||||||
|
event_loop,
|
||||||
|
instance,
|
||||||
|
size,
|
||||||
|
surface,
|
||||||
|
adapter,
|
||||||
|
device,
|
||||||
|
queue,
|
||||||
|
}: Setup,
|
||||||
|
#[cfg(target_arch = "wasm32")] Setup {
|
||||||
|
window,
|
||||||
|
event_loop,
|
||||||
|
instance,
|
||||||
|
size,
|
||||||
|
surface,
|
||||||
|
adapter,
|
||||||
|
device,
|
||||||
|
queue,
|
||||||
|
offscreen_canvas_setup,
|
||||||
|
}: Setup,
|
||||||
|
) {
|
||||||
|
let spawner = Spawner::new();
|
||||||
|
let mut config = surface
|
||||||
|
.get_default_config(&adapter, size.width, size.height)
|
||||||
|
.expect("Surface isn't supported by the adapter.");
|
||||||
|
let surface_view_format = config.format.add_srgb_suffix();
|
||||||
|
config.view_formats.push(surface_view_format);
|
||||||
|
surface.configure(&device, &config);
|
||||||
|
|
||||||
|
log::info!("Initializing the example...");
|
||||||
|
let mut example = E::init(&config, &adapter, &device, &queue);
|
||||||
|
|
||||||
|
log::info!("Entering render loop...");
|
||||||
|
event_loop.run(move |event, _, control_flow| {
|
||||||
|
let _ = (&instance, &adapter); // force ownership by the closure
|
||||||
|
*control_flow = if cfg!(feature = "metal-auto-capture") {
|
||||||
|
ControlFlow::Exit
|
||||||
|
} else {
|
||||||
|
ControlFlow::Poll
|
||||||
|
};
|
||||||
|
match event {
|
||||||
|
event::Event::RedrawEventsCleared => {
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
|
spawner.run_until_stalled();
|
||||||
|
|
||||||
|
window.request_redraw();
|
||||||
|
}
|
||||||
|
event::Event::WindowEvent {
|
||||||
|
event:
|
||||||
|
WindowEvent::Resized(size)
|
||||||
|
| WindowEvent::ScaleFactorChanged {
|
||||||
|
new_inner_size: &mut size,
|
||||||
|
..
|
||||||
|
},
|
||||||
|
..
|
||||||
|
} => {
|
||||||
|
// Once winit is fixed, the detection conditions here can be removed.
|
||||||
|
// https://github.com/rust-windowing/winit/issues/2876
|
||||||
|
let max_dimension = adapter.limits().max_texture_dimension_2d;
|
||||||
|
if size.width > max_dimension || size.height > max_dimension {
|
||||||
|
log::warn!(
|
||||||
|
"The resizing size {:?} exceeds the limit of {}.",
|
||||||
|
size,
|
||||||
|
max_dimension
|
||||||
|
);
|
||||||
|
} else {
|
||||||
|
log::info!("Resizing to {:?}", size);
|
||||||
|
config.width = size.width.max(1);
|
||||||
|
config.height = size.height.max(1);
|
||||||
|
example.resize(&config, &device, &queue);
|
||||||
|
surface.configure(&device, &config);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
event::Event::WindowEvent { event, .. } => match event {
|
||||||
|
WindowEvent::KeyboardInput {
|
||||||
|
input:
|
||||||
|
event::KeyboardInput {
|
||||||
|
virtual_keycode: Some(event::VirtualKeyCode::Escape),
|
||||||
|
state: event::ElementState::Pressed,
|
||||||
|
..
|
||||||
|
},
|
||||||
|
..
|
||||||
|
}
|
||||||
|
| WindowEvent::CloseRequested => {
|
||||||
|
*control_flow = ControlFlow::Exit;
|
||||||
|
}
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
|
WindowEvent::KeyboardInput {
|
||||||
|
input:
|
||||||
|
event::KeyboardInput {
|
||||||
|
virtual_keycode: Some(event::VirtualKeyCode::Scroll),
|
||||||
|
state: event::ElementState::Pressed,
|
||||||
|
..
|
||||||
|
},
|
||||||
|
..
|
||||||
|
} => {
|
||||||
|
println!("{:#?}", instance.generate_report());
|
||||||
|
}
|
||||||
|
_ => {
|
||||||
|
example.update(&window,&device,&queue,event);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
event::Event::DeviceEvent {
|
||||||
|
event,
|
||||||
|
..
|
||||||
|
} => {
|
||||||
|
example.device_event(&window,event);
|
||||||
|
},
|
||||||
|
event::Event::RedrawRequested(_) => {
|
||||||
|
|
||||||
|
let frame = match surface.get_current_texture() {
|
||||||
|
Ok(frame) => frame,
|
||||||
|
Err(_) => {
|
||||||
|
surface.configure(&device, &config);
|
||||||
|
surface
|
||||||
|
.get_current_texture()
|
||||||
|
.expect("Failed to acquire next surface texture!")
|
||||||
|
}
|
||||||
|
};
|
||||||
|
let view = frame.texture.create_view(&wgpu::TextureViewDescriptor {
|
||||||
|
format: Some(surface_view_format),
|
||||||
|
..wgpu::TextureViewDescriptor::default()
|
||||||
|
});
|
||||||
|
|
||||||
|
example.render(&view, &device, &queue, &spawner);
|
||||||
|
|
||||||
|
frame.present();
|
||||||
|
|
||||||
|
#[cfg(target_arch = "wasm32")]
|
||||||
|
{
|
||||||
|
if let Some(offscreen_canvas_setup) = &offscreen_canvas_setup {
|
||||||
|
let image_bitmap = offscreen_canvas_setup
|
||||||
|
.offscreen_canvas
|
||||||
|
.transfer_to_image_bitmap()
|
||||||
|
.expect("couldn't transfer offscreen canvas to image bitmap.");
|
||||||
|
offscreen_canvas_setup
|
||||||
|
.bitmap_renderer
|
||||||
|
.transfer_from_image_bitmap(&image_bitmap);
|
||||||
|
|
||||||
|
log::info!("Transferring OffscreenCanvas to ImageBitmapRenderer");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_ => {}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
|
pub struct Spawner<'a> {
|
||||||
|
executor: async_executor::LocalExecutor<'a>,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
|
impl<'a> Spawner<'a> {
|
||||||
|
fn new() -> Self {
|
||||||
|
Self {
|
||||||
|
executor: async_executor::LocalExecutor::new(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[allow(dead_code)]
|
||||||
|
pub fn spawn_local(&self, future: impl Future<Output = ()> + 'a) {
|
||||||
|
self.executor.spawn(future).detach();
|
||||||
|
}
|
||||||
|
|
||||||
|
fn run_until_stalled(&self) {
|
||||||
|
while self.executor.try_tick() {}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(target_arch = "wasm32")]
|
||||||
|
pub struct Spawner {}
|
||||||
|
|
||||||
|
#[cfg(target_arch = "wasm32")]
|
||||||
|
impl Spawner {
|
||||||
|
fn new() -> Self {
|
||||||
|
Self {}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[allow(dead_code)]
|
||||||
|
pub fn spawn_local(&self, future: impl Future<Output = ()> + 'static) {
|
||||||
|
wasm_bindgen_futures::spawn_local(future);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
|
pub fn run<E: Example>(title: &str) {
|
||||||
|
let setup = pollster::block_on(setup::<E>(title));
|
||||||
|
start::<E>(setup);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(target_arch = "wasm32")]
|
||||||
|
pub fn run<E: Example>(title: &str) {
|
||||||
|
use wasm_bindgen::prelude::*;
|
||||||
|
|
||||||
|
let title = title.to_owned();
|
||||||
|
wasm_bindgen_futures::spawn_local(async move {
|
||||||
|
let setup = setup::<E>(&title).await;
|
||||||
|
let start_closure = Closure::once_into_js(move || start::<E>(setup));
|
||||||
|
|
||||||
|
// make sure to handle JS exceptions thrown inside start.
|
||||||
|
// Otherwise wasm_bindgen_futures Queue would break and never handle any tasks again.
|
||||||
|
// This is required, because winit uses JS exception for control flow to escape from `run`.
|
||||||
|
if let Err(error) = call_catch(&start_closure) {
|
||||||
|
let is_control_flow_exception = error.dyn_ref::<js_sys::Error>().map_or(false, |e| {
|
||||||
|
e.message().includes("Using exceptions for control flow", 0)
|
||||||
|
});
|
||||||
|
|
||||||
|
if !is_control_flow_exception {
|
||||||
|
web_sys::console::error_1(&error);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[wasm_bindgen]
|
||||||
|
extern "C" {
|
||||||
|
#[wasm_bindgen(catch, js_namespace = Function, js_name = "prototype.call.call")]
|
||||||
|
fn call_catch(this: &JsValue) -> Result<(), JsValue>;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(target_arch = "wasm32")]
|
||||||
|
/// Parse the query string as returned by `web_sys::window()?.location().search()?` and get a
|
||||||
|
/// specific key out of it.
|
||||||
|
pub fn parse_url_query_string<'a>(query: &'a str, search_key: &str) -> Option<&'a str> {
|
||||||
|
let query_string = query.strip_prefix('?')?;
|
||||||
|
|
||||||
|
for pair in query_string.split('&') {
|
||||||
|
let mut pair = pair.split('=');
|
||||||
|
let key = pair.next()?;
|
||||||
|
let value = pair.next()?;
|
||||||
|
|
||||||
|
if key == search_key {
|
||||||
|
return Some(value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
None
|
||||||
|
}
|
||||||
|
|
||||||
|
// This allows treating the framework as a standalone example,
|
||||||
|
// thus avoiding listing the example names in `Cargo.toml`.
|
||||||
|
#[allow(dead_code)]
|
||||||
|
fn main() {}
|
989
src/graphics.rs
989
src/graphics.rs
@ -1,989 +0,0 @@
|
|||||||
use std::borrow::Cow;
|
|
||||||
use std::collections::{HashSet,HashMap};
|
|
||||||
use strafesnet_common::map;
|
|
||||||
use strafesnet_common::integer;
|
|
||||||
use strafesnet_common::model::{self, ColorId, NormalId, PolygonIter, PositionId, RenderConfigId, TextureCoordinateId, VertexId};
|
|
||||||
use wgpu::{util::DeviceExt,AstcBlock,AstcChannel};
|
|
||||||
use crate::model_graphics::{self,IndexedGraphicsMeshOwnedRenderConfig,IndexedGraphicsMeshOwnedRenderConfigId,GraphicsMeshOwnedRenderConfig,GraphicsModelColor4,GraphicsModelOwned,GraphicsVertex};
|
|
||||||
|
|
||||||
struct Indices{
|
|
||||||
count:u32,
|
|
||||||
buf:wgpu::Buffer,
|
|
||||||
format:wgpu::IndexFormat,
|
|
||||||
}
|
|
||||||
impl Indices{
|
|
||||||
fn new<T:bytemuck::Pod>(device:&wgpu::Device,indices:&Vec<T>,format:wgpu::IndexFormat)->Self{
|
|
||||||
Self{
|
|
||||||
buf:device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
|
|
||||||
label:Some("Index"),
|
|
||||||
contents:bytemuck::cast_slice(indices),
|
|
||||||
usage:wgpu::BufferUsages::INDEX,
|
|
||||||
}),
|
|
||||||
count:indices.len() as u32,
|
|
||||||
format,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
struct GraphicsModel{
|
|
||||||
indices:Indices,
|
|
||||||
vertex_buf:wgpu::Buffer,
|
|
||||||
bind_group:wgpu::BindGroup,
|
|
||||||
instance_count:u32,
|
|
||||||
}
|
|
||||||
|
|
||||||
struct GraphicsSamplers{
|
|
||||||
repeat:wgpu::Sampler,
|
|
||||||
}
|
|
||||||
|
|
||||||
struct GraphicsBindGroupLayouts{
|
|
||||||
model:wgpu::BindGroupLayout,
|
|
||||||
}
|
|
||||||
|
|
||||||
struct GraphicsBindGroups{
|
|
||||||
camera:wgpu::BindGroup,
|
|
||||||
skybox_texture:wgpu::BindGroup,
|
|
||||||
}
|
|
||||||
|
|
||||||
struct GraphicsPipelines{
|
|
||||||
skybox:wgpu::RenderPipeline,
|
|
||||||
model:wgpu::RenderPipeline,
|
|
||||||
}
|
|
||||||
|
|
||||||
struct GraphicsCamera{
|
|
||||||
screen_size:glam::UVec2,
|
|
||||||
fov:glam::Vec2,//slope
|
|
||||||
//camera angles and such are extrapolated and passed in every time
|
|
||||||
}
|
|
||||||
|
|
||||||
#[inline]
|
|
||||||
fn perspective_rh(fov_x_slope:f32,fov_y_slope:f32,z_near:f32,z_far:f32)->glam::Mat4{
|
|
||||||
//glam_assert!(z_near > 0.0 && z_far > 0.0);
|
|
||||||
let r=z_far/(z_near-z_far);
|
|
||||||
glam::Mat4::from_cols(
|
|
||||||
glam::Vec4::new(1.0/fov_x_slope,0.0,0.0,0.0),
|
|
||||||
glam::Vec4::new(0.0,1.0/fov_y_slope,0.0,0.0),
|
|
||||||
glam::Vec4::new(0.0,0.0,r,-1.0),
|
|
||||||
glam::Vec4::new(0.0,0.0,r*z_near,0.0),
|
|
||||||
)
|
|
||||||
}
|
|
||||||
impl GraphicsCamera{
|
|
||||||
pub fn proj(&self)->glam::Mat4{
|
|
||||||
perspective_rh(self.fov.x,self.fov.y,0.4,4000.0)
|
|
||||||
}
|
|
||||||
pub fn world(&self,pos:glam::Vec3,angles:glam::Vec2)->glam::Mat4{
|
|
||||||
//f32 good enough for view matrix
|
|
||||||
glam::Mat4::from_translation(pos)*glam::Mat4::from_euler(glam::EulerRot::YXZ,angles.x,angles.y,0f32)
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn to_uniform_data(&self,pos:glam::Vec3,angles:glam::Vec2)->[f32;16*4]{
|
|
||||||
let proj=self.proj();
|
|
||||||
let proj_inv=proj.inverse();
|
|
||||||
let view_inv=self.world(pos,angles);
|
|
||||||
let view=view_inv.inverse();
|
|
||||||
|
|
||||||
let mut raw=[0f32; 16 * 4];
|
|
||||||
raw[..16].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj)[..]);
|
|
||||||
raw[16..32].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj_inv)[..]);
|
|
||||||
raw[32..48].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&view)[..]);
|
|
||||||
raw[48..64].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&view_inv)[..]);
|
|
||||||
raw
|
|
||||||
}
|
|
||||||
}
|
|
||||||
impl std::default::Default for GraphicsCamera{
|
|
||||||
fn default()->Self{
|
|
||||||
Self{
|
|
||||||
screen_size:glam::UVec2::ONE,
|
|
||||||
fov:glam::Vec2::ONE,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct FrameState{
|
|
||||||
pub body:crate::physics::Body,
|
|
||||||
pub camera:crate::physics::PhysicsCamera,
|
|
||||||
pub time:integer::Time,
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct GraphicsState{
|
|
||||||
pipelines:GraphicsPipelines,
|
|
||||||
bind_groups:GraphicsBindGroups,
|
|
||||||
bind_group_layouts:GraphicsBindGroupLayouts,
|
|
||||||
samplers:GraphicsSamplers,
|
|
||||||
camera:GraphicsCamera,
|
|
||||||
camera_buf:wgpu::Buffer,
|
|
||||||
temp_squid_texture_view:wgpu::TextureView,
|
|
||||||
models:Vec<GraphicsModel>,
|
|
||||||
depth_view:wgpu::TextureView,
|
|
||||||
staging_belt:wgpu::util::StagingBelt,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl GraphicsState{
|
|
||||||
const DEPTH_FORMAT:wgpu::TextureFormat=wgpu::TextureFormat::Depth24Plus;
|
|
||||||
fn create_depth_texture(
|
|
||||||
config:&wgpu::SurfaceConfiguration,
|
|
||||||
device:&wgpu::Device,
|
|
||||||
)->wgpu::TextureView{
|
|
||||||
let depth_texture=device.create_texture(&wgpu::TextureDescriptor{
|
|
||||||
size:wgpu::Extent3d{
|
|
||||||
width:config.width,
|
|
||||||
height:config.height,
|
|
||||||
depth_or_array_layers:1,
|
|
||||||
},
|
|
||||||
mip_level_count:1,
|
|
||||||
sample_count:1,
|
|
||||||
dimension:wgpu::TextureDimension::D2,
|
|
||||||
format:Self::DEPTH_FORMAT,
|
|
||||||
usage:wgpu::TextureUsages::RENDER_ATTACHMENT,
|
|
||||||
label:None,
|
|
||||||
view_formats:&[],
|
|
||||||
});
|
|
||||||
|
|
||||||
depth_texture.create_view(&wgpu::TextureViewDescriptor::default())
|
|
||||||
}
|
|
||||||
pub fn clear(&mut self){
|
|
||||||
self.models.clear();
|
|
||||||
}
|
|
||||||
pub fn load_user_settings(&mut self,user_settings:&crate::settings::UserSettings){
|
|
||||||
self.camera.fov=user_settings.calculate_fov(1.0,&self.camera.screen_size).as_vec2();
|
|
||||||
}
|
|
||||||
pub fn generate_models(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,map:&map::CompleteMap){
|
|
||||||
//generate texture view per texture
|
|
||||||
let texture_views:HashMap<strafesnet_common::model::TextureId,wgpu::TextureView>=map.textures.iter().enumerate().filter_map(|(texture_id,texture_data)|{
|
|
||||||
let texture_id=model::TextureId::new(texture_id as u32);
|
|
||||||
let image=match ddsfile::Dds::read(std::io::Cursor::new(texture_data)){
|
|
||||||
Ok(image)=>image,
|
|
||||||
Err(e)=>{
|
|
||||||
println!("Error loading texture: {e}");
|
|
||||||
return None;
|
|
||||||
},
|
|
||||||
};
|
|
||||||
|
|
||||||
let (mut width,mut height)=(image.get_width(),image.get_height());
|
|
||||||
|
|
||||||
let format=match image.header10.unwrap().dxgi_format{
|
|
||||||
ddsfile::DxgiFormat::R8G8B8A8_UNorm_sRGB=>wgpu::TextureFormat::Rgba8UnormSrgb,
|
|
||||||
ddsfile::DxgiFormat::BC7_UNorm_sRGB =>{
|
|
||||||
//floor(w,4),should be ceil(w,4)
|
|
||||||
width=width/4*4;
|
|
||||||
height=height/4*4;
|
|
||||||
wgpu::TextureFormat::Bc7RgbaUnormSrgb
|
|
||||||
},
|
|
||||||
other=>{
|
|
||||||
println!("unsupported texture format{:?}",other);
|
|
||||||
return None;
|
|
||||||
},
|
|
||||||
};
|
|
||||||
|
|
||||||
let size=wgpu::Extent3d{
|
|
||||||
width,
|
|
||||||
height,
|
|
||||||
depth_or_array_layers:1,
|
|
||||||
};
|
|
||||||
|
|
||||||
let layer_size=wgpu::Extent3d{
|
|
||||||
depth_or_array_layers:1,
|
|
||||||
..size
|
|
||||||
};
|
|
||||||
let max_mips=layer_size.max_mips(wgpu::TextureDimension::D2);
|
|
||||||
|
|
||||||
let texture=device.create_texture_with_data(
|
|
||||||
queue,
|
|
||||||
&wgpu::TextureDescriptor{
|
|
||||||
size,
|
|
||||||
mip_level_count:max_mips,
|
|
||||||
sample_count:1,
|
|
||||||
dimension:wgpu::TextureDimension::D2,
|
|
||||||
format,
|
|
||||||
usage:wgpu::TextureUsages::TEXTURE_BINDING|wgpu::TextureUsages::COPY_DST,
|
|
||||||
label:Some(format!("Texture{}",texture_id.get()).as_str()),
|
|
||||||
view_formats:&[],
|
|
||||||
},
|
|
||||||
wgpu::util::TextureDataOrder::LayerMajor,
|
|
||||||
&image.data,
|
|
||||||
);
|
|
||||||
Some((texture_id,texture.create_view(&wgpu::TextureViewDescriptor{
|
|
||||||
label:Some(format!("Texture{} View",texture_id.get()).as_str()),
|
|
||||||
dimension:Some(wgpu::TextureViewDimension::D2),
|
|
||||||
..wgpu::TextureViewDescriptor::default()
|
|
||||||
})))
|
|
||||||
}).collect();
|
|
||||||
let num_textures=texture_views.len();
|
|
||||||
|
|
||||||
//split groups with different textures into separate models
|
|
||||||
//the models received here are supposed to be tightly packed,i.e. no code needs to check if two models are using the same groups.
|
|
||||||
let indexed_models_len=map.models.len();
|
|
||||||
//models split into graphics_group.RenderConfigId
|
|
||||||
let mut owned_mesh_id_from_mesh_id_render_config_id:HashMap<model::MeshId,HashMap<RenderConfigId,IndexedGraphicsMeshOwnedRenderConfigId>>=HashMap::new();
|
|
||||||
let mut unique_render_config_models:Vec<IndexedGraphicsMeshOwnedRenderConfig>=Vec::with_capacity(indexed_models_len);
|
|
||||||
for model in &map.models{
|
|
||||||
//wow
|
|
||||||
let instance=GraphicsModelOwned{
|
|
||||||
transform:model.transform.into(),
|
|
||||||
normal_transform:glam::Mat3::from_cols_array_2d(&model.transform.matrix3.to_array().map(|row|row.map(Into::into))).inverse().transpose(),
|
|
||||||
color:GraphicsModelColor4::new(model.color),
|
|
||||||
};
|
|
||||||
//get or create owned mesh map
|
|
||||||
let owned_mesh_map=owned_mesh_id_from_mesh_id_render_config_id
|
|
||||||
.entry(model.mesh).or_insert_with(||{
|
|
||||||
let mut owned_mesh_map=HashMap::new();
|
|
||||||
//add mesh if renderid never before seen for this model
|
|
||||||
//add instance
|
|
||||||
//convert Model into GraphicsModelOwned
|
|
||||||
//check each group, if it's using a new render config then make a new clone of the model
|
|
||||||
if let Some(mesh)=map.meshes.get(model.mesh.get() as usize){
|
|
||||||
for graphics_group in mesh.graphics_groups.iter(){
|
|
||||||
//get or create owned mesh
|
|
||||||
let owned_mesh_id=owned_mesh_map
|
|
||||||
.entry(graphics_group.render).or_insert_with(||{
|
|
||||||
//create
|
|
||||||
let owned_mesh_id=IndexedGraphicsMeshOwnedRenderConfigId::new(unique_render_config_models.len() as u32);
|
|
||||||
unique_render_config_models.push(IndexedGraphicsMeshOwnedRenderConfig{
|
|
||||||
unique_pos:mesh.unique_pos.iter().map(|v|v.to_array().map(Into::into)).collect(),
|
|
||||||
unique_tex:mesh.unique_tex.iter().map(|v|*v.as_ref()).collect(),
|
|
||||||
unique_normal:mesh.unique_normal.iter().map(|v|v.to_array().map(Into::into)).collect(),
|
|
||||||
unique_color:mesh.unique_color.iter().map(|v|*v.as_ref()).collect(),
|
|
||||||
unique_vertices:mesh.unique_vertices.clone(),
|
|
||||||
render_config:graphics_group.render,
|
|
||||||
polys:model::PolygonGroup::PolygonList(model::PolygonList::new(Vec::new())),
|
|
||||||
instances:Vec::new(),
|
|
||||||
});
|
|
||||||
owned_mesh_id
|
|
||||||
});
|
|
||||||
let owned_mesh=unique_render_config_models.get_mut(owned_mesh_id.get() as usize).unwrap();
|
|
||||||
match &mut owned_mesh.polys{
|
|
||||||
model::PolygonGroup::PolygonList(polygon_list)=>polygon_list.extend(
|
|
||||||
graphics_group.groups.iter().flat_map(|polygon_group_id|{
|
|
||||||
mesh.polygon_groups[polygon_group_id.get() as usize].polys()
|
|
||||||
})
|
|
||||||
.map(|vertex_id_slice|
|
|
||||||
vertex_id_slice.to_vec()
|
|
||||||
)
|
|
||||||
),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
owned_mesh_map
|
|
||||||
});
|
|
||||||
for owned_mesh_id in owned_mesh_map.values(){
|
|
||||||
let owned_mesh=unique_render_config_models.get_mut(owned_mesh_id.get() as usize).unwrap();
|
|
||||||
let render_config=&map.render_configs[owned_mesh.render_config.get() as usize];
|
|
||||||
if model.color.w==0.0&&render_config.texture.is_none(){
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
owned_mesh.instances.push(instance.clone());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//check every model to see if it's using the same (texture,color) but has few instances,if it is combine it into one model
|
|
||||||
//1. collect unique instances of texture and color,note model id
|
|
||||||
//2. for each model id,check if removing it from the pool decreases both the model count and instance count by more than one
|
|
||||||
//3. transpose all models that stay in the set
|
|
||||||
|
|
||||||
//best plan:benchmark set_bind_group,set_vertex_buffer,set_index_buffer and draw_indexed
|
|
||||||
//check if the estimated render performance is better by transposing multiple model instances into one model instance
|
|
||||||
|
|
||||||
//for now:just deduplicate single models...
|
|
||||||
let mut deduplicated_models=Vec::with_capacity(indexed_models_len);//use indexed_models_len because the list will likely get smaller instead of bigger
|
|
||||||
let mut unique_texture_color=HashMap::new();//texture->color->vec![(model_id,instance_id)]
|
|
||||||
for (model_id,model) in unique_render_config_models.iter().enumerate(){
|
|
||||||
//for now:filter out models with more than one instance
|
|
||||||
if 1<model.instances.len(){
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
//populate hashmap
|
|
||||||
let unique_color=unique_texture_color
|
|
||||||
.entry(model.render_config)
|
|
||||||
.or_insert_with(||HashMap::new());
|
|
||||||
//separate instances by color
|
|
||||||
for (instance_id,instance) in model.instances.iter().enumerate(){
|
|
||||||
let model_instance_list=unique_color
|
|
||||||
.entry(instance.color)
|
|
||||||
.or_insert_with(||Vec::new());
|
|
||||||
//add model instance to list
|
|
||||||
model_instance_list.push((model_id,instance_id));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//populate a hashset of models selected for transposition
|
|
||||||
//construct transposed models
|
|
||||||
let mut selected_model_instances=HashSet::new();
|
|
||||||
for (render_config,unique_color) in unique_texture_color.into_iter(){
|
|
||||||
for (color,model_instance_list) in unique_color.into_iter(){
|
|
||||||
//world transforming one model does not meet the definition of deduplicaiton
|
|
||||||
if 1<model_instance_list.len(){
|
|
||||||
//create model
|
|
||||||
let mut unique_pos=Vec::new();
|
|
||||||
let mut pos_id_from=HashMap::new();
|
|
||||||
let mut unique_tex=Vec::new();
|
|
||||||
let mut tex_id_from=HashMap::new();
|
|
||||||
let mut unique_normal=Vec::new();
|
|
||||||
let mut normal_id_from=HashMap::new();
|
|
||||||
let mut unique_color=Vec::new();
|
|
||||||
let mut color_id_from=HashMap::new();
|
|
||||||
let mut unique_vertices=Vec::new();
|
|
||||||
let mut vertex_id_from=HashMap::new();
|
|
||||||
|
|
||||||
let mut polys=Vec::new();
|
|
||||||
//transform instance vertices
|
|
||||||
for (model_id,instance_id) in model_instance_list.into_iter(){
|
|
||||||
//populate hashset to prevent these models from being copied
|
|
||||||
selected_model_instances.insert(model_id);
|
|
||||||
//there is only one instance per model
|
|
||||||
let model=&unique_render_config_models[model_id];
|
|
||||||
let instance=&model.instances[instance_id];
|
|
||||||
//just hash word slices LOL
|
|
||||||
let map_pos_id:Vec<PositionId>=model.unique_pos.iter().map(|untransformed_pos|{
|
|
||||||
let pos=instance.transform.transform_point3(glam::Vec3::from_array(untransformed_pos.clone())).to_array();
|
|
||||||
let h=bytemuck::cast::<[f32;3],[u32;3]>(pos);
|
|
||||||
PositionId::new(*pos_id_from.entry(h).or_insert_with(||{
|
|
||||||
let pos_id=unique_pos.len();
|
|
||||||
unique_pos.push(pos);
|
|
||||||
pos_id
|
|
||||||
}) as u32)
|
|
||||||
}).collect();
|
|
||||||
let map_tex_id:Vec<TextureCoordinateId>=model.unique_tex.iter().map(|&tex|{
|
|
||||||
let h=bytemuck::cast::<[f32;2],[u32;2]>(tex);
|
|
||||||
TextureCoordinateId::new(*tex_id_from.entry(h).or_insert_with(||{
|
|
||||||
let tex_id=unique_tex.len();
|
|
||||||
unique_tex.push(tex);
|
|
||||||
tex_id
|
|
||||||
}) as u32)
|
|
||||||
}).collect();
|
|
||||||
let map_normal_id:Vec<NormalId>=model.unique_normal.iter().map(|untransformed_normal|{
|
|
||||||
let normal=(instance.normal_transform*glam::Vec3::from_array(untransformed_normal.clone())).to_array();
|
|
||||||
let h=bytemuck::cast::<[f32;3],[u32;3]>(normal);
|
|
||||||
NormalId::new(*normal_id_from.entry(h).or_insert_with(||{
|
|
||||||
let normal_id=unique_normal.len();
|
|
||||||
unique_normal.push(normal);
|
|
||||||
normal_id
|
|
||||||
}) as u32)
|
|
||||||
}).collect();
|
|
||||||
let map_color_id:Vec<ColorId>=model.unique_color.iter().map(|&color|{
|
|
||||||
let h=bytemuck::cast::<[f32;4],[u32;4]>(color);
|
|
||||||
ColorId::new(*color_id_from.entry(h).or_insert_with(||{
|
|
||||||
let color_id=unique_color.len();
|
|
||||||
unique_color.push(color);
|
|
||||||
color_id
|
|
||||||
}) as u32)
|
|
||||||
}).collect();
|
|
||||||
//map the indexed vertices onto new indices
|
|
||||||
//creating the vertex map is slightly different because the vertices are directly hashable
|
|
||||||
let map_vertex_id:Vec<VertexId>=model.unique_vertices.iter().map(|unmapped_vertex|{
|
|
||||||
let vertex=model::IndexedVertex{
|
|
||||||
pos:map_pos_id[unmapped_vertex.pos.get() as usize],
|
|
||||||
tex:map_tex_id[unmapped_vertex.tex.get() as usize],
|
|
||||||
normal:map_normal_id[unmapped_vertex.normal.get() as usize],
|
|
||||||
color:map_color_id[unmapped_vertex.color.get() as usize],
|
|
||||||
};
|
|
||||||
VertexId::new(*vertex_id_from.entry(vertex.clone()).or_insert_with(||{
|
|
||||||
let vertex_id=unique_vertices.len();
|
|
||||||
unique_vertices.push(vertex);
|
|
||||||
vertex_id
|
|
||||||
}) as u32)
|
|
||||||
}).collect();
|
|
||||||
polys.extend(model.polys.polys().map(|poly|
|
|
||||||
poly.iter().map(|vertex_id|
|
|
||||||
map_vertex_id[vertex_id.get() as usize]
|
|
||||||
).collect()
|
|
||||||
));
|
|
||||||
}
|
|
||||||
//push model into dedup
|
|
||||||
deduplicated_models.push(IndexedGraphicsMeshOwnedRenderConfig{
|
|
||||||
unique_pos,
|
|
||||||
unique_tex,
|
|
||||||
unique_normal,
|
|
||||||
unique_color,
|
|
||||||
unique_vertices,
|
|
||||||
render_config,
|
|
||||||
polys:model::PolygonGroup::PolygonList(model::PolygonList::new(polys)),
|
|
||||||
instances:vec![GraphicsModelOwned{
|
|
||||||
transform:glam::Mat4::IDENTITY,
|
|
||||||
normal_transform:glam::Mat3::IDENTITY,
|
|
||||||
color
|
|
||||||
}],
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//fill untouched models
|
|
||||||
for (model_id,model) in unique_render_config_models.into_iter().enumerate(){
|
|
||||||
if !selected_model_instances.contains(&model_id){
|
|
||||||
deduplicated_models.push(model);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//de-index models
|
|
||||||
let deduplicated_models_len=deduplicated_models.len();
|
|
||||||
let models:Vec<GraphicsMeshOwnedRenderConfig>=deduplicated_models.into_iter().map(|model|{
|
|
||||||
let mut vertices=Vec::new();
|
|
||||||
let mut index_from_vertex=HashMap::new();//::<IndexedVertex,usize>
|
|
||||||
//this mut be combined in a more complex way if the models use different render patterns per group
|
|
||||||
let mut indices=Vec::new();
|
|
||||||
for poly in model.polys.polys(){
|
|
||||||
let mut poly_vertices=poly.iter()
|
|
||||||
.map(|&vertex_index|*index_from_vertex.entry(vertex_index).or_insert_with(||{
|
|
||||||
let i=vertices.len();
|
|
||||||
let vertex=&model.unique_vertices[vertex_index.get() as usize];
|
|
||||||
vertices.push(GraphicsVertex{
|
|
||||||
pos:model.unique_pos[vertex.pos.get() as usize],
|
|
||||||
tex:model.unique_tex[vertex.tex.get() as usize],
|
|
||||||
normal:model.unique_normal[vertex.normal.get() as usize],
|
|
||||||
color:model.unique_color[vertex.color.get() as usize],
|
|
||||||
});
|
|
||||||
i
|
|
||||||
}));
|
|
||||||
|
|
||||||
let a=poly_vertices.next().unwrap();
|
|
||||||
let mut b=poly_vertices.next().unwrap();
|
|
||||||
|
|
||||||
poly_vertices.for_each(|c|{
|
|
||||||
indices.extend([a,b,c]);
|
|
||||||
b=c;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
GraphicsMeshOwnedRenderConfig{
|
|
||||||
instances:model.instances,
|
|
||||||
indices:if (u32::MAX as usize)<vertices.len(){
|
|
||||||
panic!("Model has too many vertices!")
|
|
||||||
}else if (u16::MAX as usize)<vertices.len(){
|
|
||||||
model_graphics::Indices::U32(indices.into_iter().map(|vertex_idx|vertex_idx as u32).collect())
|
|
||||||
}else{
|
|
||||||
model_graphics::Indices::U16(indices.into_iter().map(|vertex_idx|vertex_idx as u16).collect())
|
|
||||||
},
|
|
||||||
vertices,
|
|
||||||
render_config:model.render_config,
|
|
||||||
}
|
|
||||||
}).collect();
|
|
||||||
//.into_iter() the modeldata vec so entities can be /moved/ to models.entities
|
|
||||||
let mut model_count=0;
|
|
||||||
let mut instance_count=0;
|
|
||||||
let uniform_buffer_binding_size=crate::setup::required_limits().max_uniform_buffer_binding_size as usize;
|
|
||||||
let chunk_size=uniform_buffer_binding_size/MODEL_BUFFER_SIZE_BYTES;
|
|
||||||
self.models.reserve(models.len());
|
|
||||||
for model in models.into_iter(){
|
|
||||||
instance_count+=model.instances.len();
|
|
||||||
for instances_chunk in model.instances.rchunks(chunk_size){
|
|
||||||
model_count+=1;
|
|
||||||
let mut model_uniforms=get_instances_buffer_data(instances_chunk);
|
|
||||||
//TEMP: fill with zeroes to pass validation
|
|
||||||
model_uniforms.resize(MODEL_BUFFER_SIZE*512,0.0f32);
|
|
||||||
let model_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
|
|
||||||
label:Some(format!("Model{} Buf",model_count).as_str()),
|
|
||||||
contents:bytemuck::cast_slice(&model_uniforms),
|
|
||||||
usage:wgpu::BufferUsages::UNIFORM|wgpu::BufferUsages::COPY_DST,
|
|
||||||
});
|
|
||||||
let render_config=&map.render_configs[model.render_config.get() as usize];
|
|
||||||
let texture_view=render_config.texture.and_then(|texture_id|
|
|
||||||
texture_views.get(&texture_id)
|
|
||||||
).unwrap_or(&self.temp_squid_texture_view);
|
|
||||||
let bind_group=device.create_bind_group(&wgpu::BindGroupDescriptor{
|
|
||||||
layout:&self.bind_group_layouts.model,
|
|
||||||
entries:&[
|
|
||||||
wgpu::BindGroupEntry{
|
|
||||||
binding:0,
|
|
||||||
resource:model_buf.as_entire_binding(),
|
|
||||||
},
|
|
||||||
wgpu::BindGroupEntry{
|
|
||||||
binding:1,
|
|
||||||
resource:wgpu::BindingResource::TextureView(texture_view),
|
|
||||||
},
|
|
||||||
wgpu::BindGroupEntry{
|
|
||||||
binding:2,
|
|
||||||
resource:wgpu::BindingResource::Sampler(&self.samplers.repeat),
|
|
||||||
},
|
|
||||||
],
|
|
||||||
label:Some(format!("Model{} Bind Group",model_count).as_str()),
|
|
||||||
});
|
|
||||||
let vertex_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
|
|
||||||
label:Some("Vertex"),
|
|
||||||
contents:bytemuck::cast_slice(&model.vertices),
|
|
||||||
usage:wgpu::BufferUsages::VERTEX,
|
|
||||||
});
|
|
||||||
//all of these are being moved here
|
|
||||||
self.models.push(GraphicsModel{
|
|
||||||
instance_count:instances_chunk.len() as u32,
|
|
||||||
vertex_buf,
|
|
||||||
indices:match &model.indices{
|
|
||||||
model_graphics::Indices::U32(indices)=>Indices::new(device,indices,wgpu::IndexFormat::Uint32),
|
|
||||||
model_graphics::Indices::U16(indices)=>Indices::new(device,indices,wgpu::IndexFormat::Uint16),
|
|
||||||
},
|
|
||||||
bind_group,
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
println!("Texture References={}",num_textures);
|
|
||||||
println!("Textures Loaded={}",texture_views.len());
|
|
||||||
println!("Indexed Models={}",indexed_models_len);
|
|
||||||
println!("Deduplicated Models={}",deduplicated_models_len);
|
|
||||||
println!("Graphics Objects:{}",self.models.len());
|
|
||||||
println!("Graphics Instances:{}",instance_count);
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn new(
|
|
||||||
device:&wgpu::Device,
|
|
||||||
queue:&wgpu::Queue,
|
|
||||||
config:&wgpu::SurfaceConfiguration,
|
|
||||||
)->Self{
|
|
||||||
let camera_bind_group_layout=device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor{
|
|
||||||
label:None,
|
|
||||||
entries:&[
|
|
||||||
wgpu::BindGroupLayoutEntry{
|
|
||||||
binding:0,
|
|
||||||
visibility:wgpu::ShaderStages::VERTEX,
|
|
||||||
ty:wgpu::BindingType::Buffer{
|
|
||||||
ty:wgpu::BufferBindingType::Uniform,
|
|
||||||
has_dynamic_offset:false,
|
|
||||||
min_binding_size:None,
|
|
||||||
},
|
|
||||||
count:None,
|
|
||||||
},
|
|
||||||
],
|
|
||||||
});
|
|
||||||
let skybox_texture_bind_group_layout=device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor{
|
|
||||||
label:Some("Skybox Texture Bind Group Layout"),
|
|
||||||
entries:&[
|
|
||||||
wgpu::BindGroupLayoutEntry{
|
|
||||||
binding:0,
|
|
||||||
visibility:wgpu::ShaderStages::FRAGMENT,
|
|
||||||
ty:wgpu::BindingType::Texture{
|
|
||||||
sample_type:wgpu::TextureSampleType::Float{filterable:true},
|
|
||||||
multisampled:false,
|
|
||||||
view_dimension:wgpu::TextureViewDimension::Cube,
|
|
||||||
},
|
|
||||||
count:None,
|
|
||||||
},
|
|
||||||
wgpu::BindGroupLayoutEntry{
|
|
||||||
binding:1,
|
|
||||||
visibility:wgpu::ShaderStages::FRAGMENT,
|
|
||||||
ty:wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
|
|
||||||
count:None,
|
|
||||||
},
|
|
||||||
],
|
|
||||||
});
|
|
||||||
let model_bind_group_layout=device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor{
|
|
||||||
label:Some("Model Bind Group Layout"),
|
|
||||||
entries:&[
|
|
||||||
wgpu::BindGroupLayoutEntry{
|
|
||||||
binding:0,
|
|
||||||
visibility:wgpu::ShaderStages::VERTEX,
|
|
||||||
ty:wgpu::BindingType::Buffer{
|
|
||||||
ty:wgpu::BufferBindingType::Uniform,
|
|
||||||
has_dynamic_offset:false,
|
|
||||||
min_binding_size:None,
|
|
||||||
},
|
|
||||||
count:None,
|
|
||||||
},
|
|
||||||
wgpu::BindGroupLayoutEntry{
|
|
||||||
binding:1,
|
|
||||||
visibility:wgpu::ShaderStages::FRAGMENT,
|
|
||||||
ty:wgpu::BindingType::Texture{
|
|
||||||
sample_type:wgpu::TextureSampleType::Float{filterable:true},
|
|
||||||
multisampled:false,
|
|
||||||
view_dimension:wgpu::TextureViewDimension::D2,
|
|
||||||
},
|
|
||||||
count:None,
|
|
||||||
},
|
|
||||||
wgpu::BindGroupLayoutEntry{
|
|
||||||
binding:2,
|
|
||||||
visibility:wgpu::ShaderStages::FRAGMENT,
|
|
||||||
ty:wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
|
|
||||||
count:None,
|
|
||||||
},
|
|
||||||
],
|
|
||||||
});
|
|
||||||
|
|
||||||
let clamp_sampler=device.create_sampler(&wgpu::SamplerDescriptor{
|
|
||||||
label:Some("Clamp Sampler"),
|
|
||||||
address_mode_u:wgpu::AddressMode::ClampToEdge,
|
|
||||||
address_mode_v:wgpu::AddressMode::ClampToEdge,
|
|
||||||
address_mode_w:wgpu::AddressMode::ClampToEdge,
|
|
||||||
mag_filter:wgpu::FilterMode::Linear,
|
|
||||||
min_filter:wgpu::FilterMode::Linear,
|
|
||||||
mipmap_filter:wgpu::FilterMode::Linear,
|
|
||||||
..Default::default()
|
|
||||||
});
|
|
||||||
let repeat_sampler=device.create_sampler(&wgpu::SamplerDescriptor{
|
|
||||||
label:Some("Repeat Sampler"),
|
|
||||||
address_mode_u:wgpu::AddressMode::Repeat,
|
|
||||||
address_mode_v:wgpu::AddressMode::Repeat,
|
|
||||||
address_mode_w:wgpu::AddressMode::Repeat,
|
|
||||||
mag_filter:wgpu::FilterMode::Linear,
|
|
||||||
min_filter:wgpu::FilterMode::Linear,
|
|
||||||
mipmap_filter:wgpu::FilterMode::Linear,
|
|
||||||
anisotropy_clamp:16,
|
|
||||||
..Default::default()
|
|
||||||
});
|
|
||||||
|
|
||||||
// Create the render pipeline
|
|
||||||
let shader=device.create_shader_module(wgpu::ShaderModuleDescriptor{
|
|
||||||
label:None,
|
|
||||||
source:wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
|
|
||||||
});
|
|
||||||
|
|
||||||
//load textures
|
|
||||||
let device_features=device.features();
|
|
||||||
|
|
||||||
let skybox_texture_view={
|
|
||||||
let skybox_format=if device_features.contains(wgpu::Features::TEXTURE_COMPRESSION_ASTC){
|
|
||||||
println!("Using ASTC");
|
|
||||||
wgpu::TextureFormat::Astc{
|
|
||||||
block:AstcBlock::B4x4,
|
|
||||||
channel:AstcChannel::UnormSrgb,
|
|
||||||
}
|
|
||||||
}else if device_features.contains(wgpu::Features::TEXTURE_COMPRESSION_ETC2){
|
|
||||||
println!("Using ETC2");
|
|
||||||
wgpu::TextureFormat::Etc2Rgb8UnormSrgb
|
|
||||||
}else if device_features.contains(wgpu::Features::TEXTURE_COMPRESSION_BC){
|
|
||||||
println!("Using BC");
|
|
||||||
wgpu::TextureFormat::Bc1RgbaUnormSrgb
|
|
||||||
}else{
|
|
||||||
println!("Using plain");
|
|
||||||
wgpu::TextureFormat::Bgra8UnormSrgb
|
|
||||||
};
|
|
||||||
|
|
||||||
let bytes=match skybox_format{
|
|
||||||
wgpu::TextureFormat::Astc{
|
|
||||||
block:AstcBlock::B4x4,
|
|
||||||
channel:AstcChannel::UnormSrgb,
|
|
||||||
}=>&include_bytes!("../images/astc.dds")[..],
|
|
||||||
wgpu::TextureFormat::Etc2Rgb8UnormSrgb=>&include_bytes!("../images/etc2.dds")[..],
|
|
||||||
wgpu::TextureFormat::Bc1RgbaUnormSrgb=>&include_bytes!("../images/bc1.dds")[..],
|
|
||||||
wgpu::TextureFormat::Bgra8UnormSrgb=>&include_bytes!("../images/bgra.dds")[..],
|
|
||||||
_=>unreachable!(),
|
|
||||||
};
|
|
||||||
|
|
||||||
let skybox_image=ddsfile::Dds::read(&mut std::io::Cursor::new(bytes)).unwrap();
|
|
||||||
|
|
||||||
let size=wgpu::Extent3d{
|
|
||||||
width:skybox_image.get_width(),
|
|
||||||
height:skybox_image.get_height(),
|
|
||||||
depth_or_array_layers:6,
|
|
||||||
};
|
|
||||||
|
|
||||||
let layer_size=wgpu::Extent3d{
|
|
||||||
depth_or_array_layers:1,
|
|
||||||
..size
|
|
||||||
};
|
|
||||||
let max_mips=layer_size.max_mips(wgpu::TextureDimension::D2);
|
|
||||||
|
|
||||||
let skybox_texture=device.create_texture_with_data(
|
|
||||||
queue,
|
|
||||||
&wgpu::TextureDescriptor{
|
|
||||||
size,
|
|
||||||
mip_level_count:max_mips,
|
|
||||||
sample_count:1,
|
|
||||||
dimension:wgpu::TextureDimension::D2,
|
|
||||||
format:skybox_format,
|
|
||||||
usage:wgpu::TextureUsages::TEXTURE_BINDING|wgpu::TextureUsages::COPY_DST,
|
|
||||||
label:Some("Skybox Texture"),
|
|
||||||
view_formats:&[],
|
|
||||||
},
|
|
||||||
wgpu::util::TextureDataOrder::LayerMajor,
|
|
||||||
&skybox_image.data,
|
|
||||||
);
|
|
||||||
|
|
||||||
skybox_texture.create_view(&wgpu::TextureViewDescriptor{
|
|
||||||
label:Some("Skybox Texture View"),
|
|
||||||
dimension:Some(wgpu::TextureViewDimension::Cube),
|
|
||||||
..wgpu::TextureViewDescriptor::default()
|
|
||||||
})
|
|
||||||
};
|
|
||||||
|
|
||||||
//squid
|
|
||||||
let squid_texture_view={
|
|
||||||
let bytes=include_bytes!("../images/squid.dds");
|
|
||||||
|
|
||||||
let image=ddsfile::Dds::read(&mut std::io::Cursor::new(bytes)).unwrap();
|
|
||||||
|
|
||||||
let size=wgpu::Extent3d{
|
|
||||||
width:image.get_width(),
|
|
||||||
height:image.get_height(),
|
|
||||||
depth_or_array_layers:1,
|
|
||||||
};
|
|
||||||
|
|
||||||
let layer_size=wgpu::Extent3d{
|
|
||||||
depth_or_array_layers:1,
|
|
||||||
..size
|
|
||||||
};
|
|
||||||
let max_mips=layer_size.max_mips(wgpu::TextureDimension::D2);
|
|
||||||
|
|
||||||
let texture=device.create_texture_with_data(
|
|
||||||
queue,
|
|
||||||
&wgpu::TextureDescriptor{
|
|
||||||
size,
|
|
||||||
mip_level_count:max_mips,
|
|
||||||
sample_count:1,
|
|
||||||
dimension:wgpu::TextureDimension::D2,
|
|
||||||
format:wgpu::TextureFormat::Bc7RgbaUnorm,
|
|
||||||
usage:wgpu::TextureUsages::TEXTURE_BINDING|wgpu::TextureUsages::COPY_DST,
|
|
||||||
label:Some("Squid Texture"),
|
|
||||||
view_formats:&[],
|
|
||||||
},
|
|
||||||
wgpu::util::TextureDataOrder::LayerMajor,
|
|
||||||
&image.data,
|
|
||||||
);
|
|
||||||
|
|
||||||
texture.create_view(&wgpu::TextureViewDescriptor{
|
|
||||||
label:Some("Squid Texture View"),
|
|
||||||
dimension:Some(wgpu::TextureViewDimension::D2),
|
|
||||||
..wgpu::TextureViewDescriptor::default()
|
|
||||||
})
|
|
||||||
};
|
|
||||||
|
|
||||||
let model_pipeline_layout=device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor{
|
|
||||||
label:None,
|
|
||||||
bind_group_layouts:&[
|
|
||||||
&camera_bind_group_layout,
|
|
||||||
&skybox_texture_bind_group_layout,
|
|
||||||
&model_bind_group_layout,
|
|
||||||
],
|
|
||||||
push_constant_ranges:&[],
|
|
||||||
});
|
|
||||||
let sky_pipeline_layout=device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor{
|
|
||||||
label:None,
|
|
||||||
bind_group_layouts:&[
|
|
||||||
&camera_bind_group_layout,
|
|
||||||
&skybox_texture_bind_group_layout,
|
|
||||||
],
|
|
||||||
push_constant_ranges:&[],
|
|
||||||
});
|
|
||||||
|
|
||||||
// Create the render pipelines
|
|
||||||
let sky_pipeline=device.create_render_pipeline(&wgpu::RenderPipelineDescriptor{
|
|
||||||
label:Some("Sky Pipeline"),
|
|
||||||
layout:Some(&sky_pipeline_layout),
|
|
||||||
vertex:wgpu::VertexState{
|
|
||||||
module:&shader,
|
|
||||||
entry_point:"vs_sky",
|
|
||||||
buffers:&[],
|
|
||||||
compilation_options:wgpu::PipelineCompilationOptions::default(),
|
|
||||||
},
|
|
||||||
fragment:Some(wgpu::FragmentState{
|
|
||||||
module:&shader,
|
|
||||||
entry_point:"fs_sky",
|
|
||||||
targets:&[Some(config.view_formats[0].into())],
|
|
||||||
compilation_options:wgpu::PipelineCompilationOptions::default(),
|
|
||||||
}),
|
|
||||||
primitive:wgpu::PrimitiveState{
|
|
||||||
front_face:wgpu::FrontFace::Cw,
|
|
||||||
..Default::default()
|
|
||||||
},
|
|
||||||
depth_stencil:Some(wgpu::DepthStencilState{
|
|
||||||
format:Self::DEPTH_FORMAT,
|
|
||||||
depth_write_enabled:false,
|
|
||||||
depth_compare:wgpu::CompareFunction::LessEqual,
|
|
||||||
stencil:wgpu::StencilState::default(),
|
|
||||||
bias:wgpu::DepthBiasState::default(),
|
|
||||||
}),
|
|
||||||
multisample:wgpu::MultisampleState::default(),
|
|
||||||
multiview:None,
|
|
||||||
cache:None,
|
|
||||||
});
|
|
||||||
let model_pipeline=device.create_render_pipeline(&wgpu::RenderPipelineDescriptor{
|
|
||||||
label:Some("Model Pipeline"),
|
|
||||||
layout:Some(&model_pipeline_layout),
|
|
||||||
vertex:wgpu::VertexState{
|
|
||||||
module:&shader,
|
|
||||||
entry_point:"vs_entity_texture",
|
|
||||||
buffers:&[wgpu::VertexBufferLayout{
|
|
||||||
array_stride:std::mem::size_of::<GraphicsVertex>() as wgpu::BufferAddress,
|
|
||||||
step_mode:wgpu::VertexStepMode::Vertex,
|
|
||||||
attributes:&wgpu::vertex_attr_array![0=>Float32x3,1=>Float32x2,2=>Float32x3,3=>Float32x4],
|
|
||||||
}],
|
|
||||||
compilation_options:wgpu::PipelineCompilationOptions::default(),
|
|
||||||
},
|
|
||||||
fragment:Some(wgpu::FragmentState{
|
|
||||||
module:&shader,
|
|
||||||
entry_point:"fs_entity_texture",
|
|
||||||
targets:&[Some(config.view_formats[0].into())],
|
|
||||||
compilation_options:wgpu::PipelineCompilationOptions::default(),
|
|
||||||
}),
|
|
||||||
primitive:wgpu::PrimitiveState{
|
|
||||||
front_face:wgpu::FrontFace::Cw,
|
|
||||||
cull_mode:Some(wgpu::Face::Front),
|
|
||||||
..Default::default()
|
|
||||||
},
|
|
||||||
depth_stencil:Some(wgpu::DepthStencilState{
|
|
||||||
format:Self::DEPTH_FORMAT,
|
|
||||||
depth_write_enabled:true,
|
|
||||||
depth_compare:wgpu::CompareFunction::LessEqual,
|
|
||||||
stencil:wgpu::StencilState::default(),
|
|
||||||
bias:wgpu::DepthBiasState::default(),
|
|
||||||
}),
|
|
||||||
multisample:wgpu::MultisampleState::default(),
|
|
||||||
multiview:None,
|
|
||||||
cache:None,
|
|
||||||
});
|
|
||||||
|
|
||||||
let camera=GraphicsCamera::default();
|
|
||||||
let camera_uniforms=camera.to_uniform_data(glam::Vec3::ZERO,glam::Vec2::ZERO);
|
|
||||||
let camera_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
|
|
||||||
label:Some("Camera"),
|
|
||||||
contents:bytemuck::cast_slice(&camera_uniforms),
|
|
||||||
usage:wgpu::BufferUsages::UNIFORM|wgpu::BufferUsages::COPY_DST,
|
|
||||||
});
|
|
||||||
let camera_bind_group=device.create_bind_group(&wgpu::BindGroupDescriptor{
|
|
||||||
layout:&camera_bind_group_layout,
|
|
||||||
entries:&[
|
|
||||||
wgpu::BindGroupEntry{
|
|
||||||
binding:0,
|
|
||||||
resource:camera_buf.as_entire_binding(),
|
|
||||||
},
|
|
||||||
],
|
|
||||||
label:Some("Camera"),
|
|
||||||
});
|
|
||||||
|
|
||||||
let skybox_texture_bind_group=device.create_bind_group(&wgpu::BindGroupDescriptor{
|
|
||||||
layout:&skybox_texture_bind_group_layout,
|
|
||||||
entries:&[
|
|
||||||
wgpu::BindGroupEntry{
|
|
||||||
binding:0,
|
|
||||||
resource:wgpu::BindingResource::TextureView(&skybox_texture_view),
|
|
||||||
},
|
|
||||||
wgpu::BindGroupEntry{
|
|
||||||
binding:1,
|
|
||||||
resource:wgpu::BindingResource::Sampler(&clamp_sampler),
|
|
||||||
},
|
|
||||||
],
|
|
||||||
label:Some("Sky Texture"),
|
|
||||||
});
|
|
||||||
|
|
||||||
let depth_view=Self::create_depth_texture(config,device);
|
|
||||||
|
|
||||||
Self{
|
|
||||||
pipelines:GraphicsPipelines{
|
|
||||||
skybox:sky_pipeline,
|
|
||||||
model:model_pipeline
|
|
||||||
},
|
|
||||||
bind_groups:GraphicsBindGroups{
|
|
||||||
camera:camera_bind_group,
|
|
||||||
skybox_texture:skybox_texture_bind_group,
|
|
||||||
},
|
|
||||||
camera,
|
|
||||||
camera_buf,
|
|
||||||
models:Vec::new(),
|
|
||||||
depth_view,
|
|
||||||
staging_belt:wgpu::util::StagingBelt::new(0x100),
|
|
||||||
bind_group_layouts:GraphicsBindGroupLayouts{model:model_bind_group_layout},
|
|
||||||
samplers:GraphicsSamplers{repeat:repeat_sampler},
|
|
||||||
temp_squid_texture_view:squid_texture_view,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pub fn resize(
|
|
||||||
&mut self,
|
|
||||||
device:&wgpu::Device,
|
|
||||||
config:&wgpu::SurfaceConfiguration,
|
|
||||||
user_settings:&crate::settings::UserSettings,
|
|
||||||
){
|
|
||||||
self.depth_view=Self::create_depth_texture(config,device);
|
|
||||||
self.camera.screen_size=glam::uvec2(config.width,config.height);
|
|
||||||
self.load_user_settings(user_settings);
|
|
||||||
}
|
|
||||||
pub fn render(
|
|
||||||
&mut self,
|
|
||||||
view:&wgpu::TextureView,
|
|
||||||
device:&wgpu::Device,
|
|
||||||
queue:&wgpu::Queue,
|
|
||||||
frame_state:FrameState,
|
|
||||||
){
|
|
||||||
//TODO:use scheduled frame times to create beautiful smoothing simulation physics extrapolation assuming no input
|
|
||||||
|
|
||||||
let mut encoder=device.create_command_encoder(&wgpu::CommandEncoderDescriptor{label:None});
|
|
||||||
|
|
||||||
// update rotation
|
|
||||||
let camera_uniforms=self.camera.to_uniform_data(
|
|
||||||
frame_state.body.extrapolated_position(frame_state.time).map(Into::<f32>::into).to_array().into(),
|
|
||||||
frame_state.camera.simulate_move_angles(glam::IVec2::ZERO)
|
|
||||||
);
|
|
||||||
self.staging_belt
|
|
||||||
.write_buffer(
|
|
||||||
&mut encoder,
|
|
||||||
&self.camera_buf,
|
|
||||||
0,
|
|
||||||
wgpu::BufferSize::new((camera_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
|
|
||||||
device,
|
|
||||||
)
|
|
||||||
.copy_from_slice(bytemuck::cast_slice(&camera_uniforms));
|
|
||||||
//This code only needs to run when the uniforms change
|
|
||||||
/*
|
|
||||||
for model in self.models.iter(){
|
|
||||||
let model_uniforms=get_instances_buffer_data(&model.instances);
|
|
||||||
self.staging_belt
|
|
||||||
.write_buffer(
|
|
||||||
&mut encoder,
|
|
||||||
&model.model_buf,//description of where data will be written when command is executed
|
|
||||||
0,//offset in staging belt?
|
|
||||||
wgpu::BufferSize::new((model_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
|
|
||||||
device,
|
|
||||||
)
|
|
||||||
.copy_from_slice(bytemuck::cast_slice(&model_uniforms));
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
self.staging_belt.finish();
|
|
||||||
|
|
||||||
{
|
|
||||||
let mut rpass=encoder.begin_render_pass(&wgpu::RenderPassDescriptor{
|
|
||||||
label:None,
|
|
||||||
color_attachments:&[Some(wgpu::RenderPassColorAttachment{
|
|
||||||
view,
|
|
||||||
resolve_target:None,
|
|
||||||
ops:wgpu::Operations{
|
|
||||||
load:wgpu::LoadOp::Clear(wgpu::Color{
|
|
||||||
r:0.1,
|
|
||||||
g:0.2,
|
|
||||||
b:0.3,
|
|
||||||
a:1.0,
|
|
||||||
}),
|
|
||||||
store:wgpu::StoreOp::Store,
|
|
||||||
},
|
|
||||||
})],
|
|
||||||
depth_stencil_attachment:Some(wgpu::RenderPassDepthStencilAttachment{
|
|
||||||
view:&self.depth_view,
|
|
||||||
depth_ops:Some(wgpu::Operations{
|
|
||||||
load:wgpu::LoadOp::Clear(1.0),
|
|
||||||
store:wgpu::StoreOp::Discard,
|
|
||||||
}),
|
|
||||||
stencil_ops:None,
|
|
||||||
}),
|
|
||||||
timestamp_writes:Default::default(),
|
|
||||||
occlusion_query_set:Default::default(),
|
|
||||||
});
|
|
||||||
|
|
||||||
rpass.set_bind_group(0,&self.bind_groups.camera,&[]);
|
|
||||||
rpass.set_bind_group(1,&self.bind_groups.skybox_texture,&[]);
|
|
||||||
|
|
||||||
rpass.set_pipeline(&self.pipelines.model);
|
|
||||||
for model in &self.models{
|
|
||||||
rpass.set_bind_group(2,&model.bind_group,&[]);
|
|
||||||
rpass.set_vertex_buffer(0,model.vertex_buf.slice(..));
|
|
||||||
rpass.set_index_buffer(model.indices.buf.slice(..),model.indices.format);
|
|
||||||
//TODO: loop over triangle strips
|
|
||||||
rpass.draw_indexed(0..model.indices.count,0,0..model.instance_count);
|
|
||||||
}
|
|
||||||
|
|
||||||
rpass.set_pipeline(&self.pipelines.skybox);
|
|
||||||
rpass.draw(0..3,0..1);
|
|
||||||
}
|
|
||||||
|
|
||||||
queue.submit(std::iter::once(encoder.finish()));
|
|
||||||
|
|
||||||
self.staging_belt.recall();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
const MODEL_BUFFER_SIZE:usize=4*4 + 12 + 4;//let size=std::mem::size_of::<ModelInstance>();
|
|
||||||
const MODEL_BUFFER_SIZE_BYTES:usize=MODEL_BUFFER_SIZE*4;
|
|
||||||
fn get_instances_buffer_data(instances:&[GraphicsModelOwned])->Vec<f32>{
|
|
||||||
let mut raw=Vec::with_capacity(MODEL_BUFFER_SIZE*instances.len());
|
|
||||||
for mi in instances{
|
|
||||||
//model transform
|
|
||||||
raw.extend_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&mi.transform)[..]);
|
|
||||||
//normal transform
|
|
||||||
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.x_axis));
|
|
||||||
raw.extend_from_slice(&[0.0]);
|
|
||||||
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.y_axis));
|
|
||||||
raw.extend_from_slice(&[0.0]);
|
|
||||||
raw.extend_from_slice(AsRef::<[f32; 3]>::as_ref(&mi.normal_transform.z_axis));
|
|
||||||
raw.extend_from_slice(&[0.0]);
|
|
||||||
//color
|
|
||||||
raw.extend_from_slice(AsRef::<[f32; 4]>::as_ref(&mi.color.get()));
|
|
||||||
}
|
|
||||||
raw
|
|
||||||
}
|
|
@ -1,65 +0,0 @@
|
|||||||
pub enum Instruction{
|
|
||||||
Render(crate::graphics::FrameState),
|
|
||||||
//UpdateModel(crate::graphics::GraphicsModelUpdate),
|
|
||||||
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
|
|
||||||
ChangeMap(strafesnet_common::map::CompleteMap),
|
|
||||||
}
|
|
||||||
|
|
||||||
//Ideally the graphics thread worker description is:
|
|
||||||
/*
|
|
||||||
WorkerDescription{
|
|
||||||
input:Immediate,
|
|
||||||
output:Realtime(PoolOrdering::Ordered(3)),
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
//up to three frames in flight, dropping new frame requests when all three are busy, and dropping output frames when one renders out of order
|
|
||||||
|
|
||||||
pub fn new<'a>(
|
|
||||||
mut graphics:crate::graphics::GraphicsState,
|
|
||||||
mut config:wgpu::SurfaceConfiguration,
|
|
||||||
surface:wgpu::Surface<'a>,
|
|
||||||
device:wgpu::Device,
|
|
||||||
queue:wgpu::Queue,
|
|
||||||
)->crate::compat_worker::INWorker<'a,Instruction>{
|
|
||||||
let mut resize=None;
|
|
||||||
crate::compat_worker::INWorker::new(move |ins:Instruction|{
|
|
||||||
match ins{
|
|
||||||
Instruction::ChangeMap(map)=>{
|
|
||||||
graphics.clear();
|
|
||||||
graphics.generate_models(&device,&queue,&map);
|
|
||||||
},
|
|
||||||
Instruction::Resize(size,user_settings)=>{
|
|
||||||
resize=Some((size,user_settings));
|
|
||||||
}
|
|
||||||
Instruction::Render(frame_state)=>{
|
|
||||||
if let Some((size,user_settings))=resize.take(){
|
|
||||||
println!("Resizing to {:?}",size);
|
|
||||||
let t0=std::time::Instant::now();
|
|
||||||
config.width=size.width.max(1);
|
|
||||||
config.height=size.height.max(1);
|
|
||||||
surface.configure(&device,&config);
|
|
||||||
graphics.resize(&device,&config,&user_settings);
|
|
||||||
println!("Resize took {:?}",t0.elapsed());
|
|
||||||
}
|
|
||||||
//this has to go deeper somehow
|
|
||||||
let frame=match surface.get_current_texture(){
|
|
||||||
Ok(frame)=>frame,
|
|
||||||
Err(_)=>{
|
|
||||||
surface.configure(&device,&config);
|
|
||||||
surface
|
|
||||||
.get_current_texture()
|
|
||||||
.expect("Failed to acquire next surface texture!")
|
|
||||||
}
|
|
||||||
};
|
|
||||||
let view=frame.texture.create_view(&wgpu::TextureViewDescriptor{
|
|
||||||
format:Some(config.view_formats[0]),
|
|
||||||
..wgpu::TextureViewDescriptor::default()
|
|
||||||
});
|
|
||||||
|
|
||||||
graphics.render(&view,&device,&queue,frame_state);
|
|
||||||
|
|
||||||
frame.present();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
})
|
|
||||||
}
|
|
48
src/instruction.rs
Normal file
48
src/instruction.rs
Normal file
@ -0,0 +1,48 @@
|
|||||||
|
#[derive(Debug)]
|
||||||
|
pub struct TimedInstruction<I> {
|
||||||
|
pub time: crate::body::TIME,
|
||||||
|
pub instruction: I,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub trait InstructionEmitter<I> {
|
||||||
|
fn next_instruction(&self, time_limit:crate::body::TIME) -> Option<TimedInstruction<I>>;
|
||||||
|
}
|
||||||
|
pub trait InstructionConsumer<I> {
|
||||||
|
fn process_instruction(&mut self, instruction:TimedInstruction<I>);
|
||||||
|
}
|
||||||
|
|
||||||
|
//PROPER PRIVATE FIELDS!!!
|
||||||
|
pub struct InstructionCollector<I> {
|
||||||
|
time: crate::body::TIME,
|
||||||
|
instruction: Option<I>,
|
||||||
|
}
|
||||||
|
impl<I> InstructionCollector<I> {
|
||||||
|
pub fn new(time:crate::body::TIME) -> Self {
|
||||||
|
Self{
|
||||||
|
time,
|
||||||
|
instruction:None
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn collect(&mut self,instruction:Option<TimedInstruction<I>>){
|
||||||
|
match instruction {
|
||||||
|
Some(unwrap_instruction) => {
|
||||||
|
if unwrap_instruction.time<self.time {
|
||||||
|
self.time=unwrap_instruction.time;
|
||||||
|
self.instruction=Some(unwrap_instruction.instruction);
|
||||||
|
}
|
||||||
|
},
|
||||||
|
None => (),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn instruction(self) -> Option<TimedInstruction<I>> {
|
||||||
|
//STEAL INSTRUCTION AND DESTROY INSTRUCTIONCOLLECTOR
|
||||||
|
match self.instruction {
|
||||||
|
Some(instruction)=>Some(TimedInstruction{
|
||||||
|
time:self.time,
|
||||||
|
instruction
|
||||||
|
}),
|
||||||
|
None => None,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
469
src/load_roblox.rs
Normal file
469
src/load_roblox.rs
Normal file
@ -0,0 +1,469 @@
|
|||||||
|
use crate::primitives;
|
||||||
|
|
||||||
|
fn class_is_a(class: &str, superclass: &str) -> bool {
|
||||||
|
if class==superclass {
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
let class_descriptor=rbx_reflection_database::get().classes.get(class);
|
||||||
|
if let Some(descriptor) = &class_descriptor {
|
||||||
|
if let Some(class_super) = &descriptor.superclass {
|
||||||
|
return class_is_a(&class_super, superclass)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
fn recursive_collect_superclass(objects: &mut std::vec::Vec<rbx_dom_weak::types::Ref>,dom: &rbx_dom_weak::WeakDom, instance: &rbx_dom_weak::Instance, superclass: &str){
|
||||||
|
for &referent in instance.children() {
|
||||||
|
if let Some(c) = dom.get_by_ref(referent) {
|
||||||
|
if class_is_a(c.class.as_str(), superclass) {
|
||||||
|
objects.push(c.referent());//copy ref
|
||||||
|
}
|
||||||
|
recursive_collect_superclass(objects,dom,c,superclass);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fn get_texture_refs(dom:&rbx_dom_weak::WeakDom) -> Vec<rbx_dom_weak::types::Ref>{
|
||||||
|
let mut objects = std::vec::Vec::new();
|
||||||
|
recursive_collect_superclass(&mut objects, dom, dom.root(),"Decal");
|
||||||
|
//get ids
|
||||||
|
//clear vec
|
||||||
|
//next class
|
||||||
|
objects
|
||||||
|
}
|
||||||
|
fn get_attributes(name:&str,can_collide:bool,velocity:glam::Vec3,force_intersecting:bool)->crate::model::CollisionAttributes{
|
||||||
|
let mut general=crate::model::GameMechanicAttributes::default();
|
||||||
|
let mut intersecting=crate::model::IntersectingAttributes::default();
|
||||||
|
let mut contacting=crate::model::ContactingAttributes::default();
|
||||||
|
match name{
|
||||||
|
//"Water"=>intersecting.water=Some(crate::model::IntersectingWater{density:1.0,drag:1.0}),
|
||||||
|
"Accelerator"=>intersecting.accelerator=Some(crate::model::IntersectingAccelerator{acceleration:velocity}),
|
||||||
|
"MapFinish"=>general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Finish}),
|
||||||
|
"MapAnticheat"=>general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Anitcheat}),
|
||||||
|
"Platform"=>general.stage_element=Some(crate::model::GameMechanicStageElement{
|
||||||
|
mode_id:0,
|
||||||
|
stage_id:0,
|
||||||
|
force:false,
|
||||||
|
behaviour:crate::model::StageElementBehaviour::Platform,
|
||||||
|
}),
|
||||||
|
other=>{
|
||||||
|
if let Some(captures)=lazy_regex::regex!(r"^(Force)?(Spawn|SpawnAt|Trigger|Teleport|Platform)(\d+)$")
|
||||||
|
.captures(other){
|
||||||
|
general.stage_element=Some(crate::model::GameMechanicStageElement{
|
||||||
|
mode_id:0,
|
||||||
|
stage_id:captures[3].parse::<u32>().unwrap(),
|
||||||
|
force:match captures.get(1){
|
||||||
|
Some(m)=>m.as_str()=="Force",
|
||||||
|
None=>false,
|
||||||
|
},
|
||||||
|
behaviour:match &captures[2]{
|
||||||
|
"Spawn"|"SpawnAt"=>crate::model::StageElementBehaviour::SpawnAt,
|
||||||
|
"Trigger"=>crate::model::StageElementBehaviour::Trigger,
|
||||||
|
"Teleport"=>crate::model::StageElementBehaviour::Teleport,
|
||||||
|
"Platform"=>crate::model::StageElementBehaviour::Platform,
|
||||||
|
_=>panic!("regex1[2] messed up bad"),
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}else if let Some(captures)=lazy_regex::regex!(r"^Bonus(Finish|Anticheat)(\d+)$")
|
||||||
|
.captures(other){
|
||||||
|
match &captures[1]{
|
||||||
|
"Finish"=>general.zone=Some(crate::model::GameMechanicZone{mode_id:captures[2].parse::<u32>().unwrap(),behaviour:crate::model::ZoneBehaviour::Finish}),
|
||||||
|
"Anticheat"=>general.zone=Some(crate::model::GameMechanicZone{mode_id:captures[2].parse::<u32>().unwrap(),behaviour:crate::model::ZoneBehaviour::Anitcheat}),
|
||||||
|
_=>panic!("regex2[1] messed up bad"),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//need some way to skip this
|
||||||
|
if velocity!=glam::Vec3::ZERO{
|
||||||
|
general.booster=Some(crate::model::GameMechanicBooster{velocity});
|
||||||
|
}
|
||||||
|
match can_collide{
|
||||||
|
true=>{
|
||||||
|
match name{
|
||||||
|
//"Bounce"=>(),
|
||||||
|
"Surf"=>contacting.surf=Some(crate::model::ContactingSurf{}),
|
||||||
|
"Ladder"=>contacting.ladder=Some(crate::model::ContactingLadder{sticky:true}),
|
||||||
|
other=>{
|
||||||
|
//REGEX!!!!
|
||||||
|
//Jump#
|
||||||
|
//WormholeIn#
|
||||||
|
}
|
||||||
|
}
|
||||||
|
crate::model::CollisionAttributes::Contact{contacting,general}
|
||||||
|
},
|
||||||
|
false=>if force_intersecting
|
||||||
|
||general.jump_limit.is_some()
|
||||||
|
||general.booster.is_some()
|
||||||
|
||general.zone.is_some()
|
||||||
|
||general.stage_element.is_some()
|
||||||
|
||general.wormhole.is_some()
|
||||||
|
||intersecting.water.is_some()
|
||||||
|
||intersecting.accelerator.is_some()
|
||||||
|
{
|
||||||
|
crate::model::CollisionAttributes::Intersect{intersecting,general}
|
||||||
|
}else{
|
||||||
|
crate::model::CollisionAttributes::Decoration
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
struct RobloxAssetId(u64);
|
||||||
|
struct RobloxAssetIdParseErr;
|
||||||
|
impl std::str::FromStr for RobloxAssetId {
|
||||||
|
type Err=RobloxAssetIdParseErr;
|
||||||
|
fn from_str(s: &str) -> Result<Self, Self::Err>{
|
||||||
|
let regman=lazy_regex::regex!(r"(\d+)$");
|
||||||
|
if let Some(captures) = regman.captures(s) {
|
||||||
|
if captures.len()==2{//captures[0] is all captures concatenated, and then each individual capture
|
||||||
|
if let Ok(id) = captures[0].parse::<u64>() {
|
||||||
|
return Ok(Self(id));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Err(RobloxAssetIdParseErr)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#[derive(Clone,Copy,PartialEq)]
|
||||||
|
struct RobloxTextureTransform{
|
||||||
|
offset_u:f32,
|
||||||
|
offset_v:f32,
|
||||||
|
scale_u:f32,
|
||||||
|
scale_v:f32,
|
||||||
|
}
|
||||||
|
impl std::cmp::Eq for RobloxTextureTransform{}//????
|
||||||
|
impl std::default::Default for RobloxTextureTransform{
|
||||||
|
fn default() -> Self {
|
||||||
|
Self{offset_u:0.0,offset_v:0.0,scale_u:1.0,scale_v:1.0}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl std::hash::Hash for RobloxTextureTransform {
|
||||||
|
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
|
||||||
|
self.offset_u.to_ne_bytes().hash(state);
|
||||||
|
self.offset_v.to_ne_bytes().hash(state);
|
||||||
|
self.scale_u.to_ne_bytes().hash(state);
|
||||||
|
self.scale_v.to_ne_bytes().hash(state);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#[derive(Clone,PartialEq)]
|
||||||
|
struct RobloxFaceTextureDescription{
|
||||||
|
texture:u32,
|
||||||
|
color:glam::Vec4,
|
||||||
|
transform:RobloxTextureTransform,
|
||||||
|
}
|
||||||
|
impl std::cmp::Eq for RobloxFaceTextureDescription{}//????
|
||||||
|
impl std::hash::Hash for RobloxFaceTextureDescription {
|
||||||
|
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
|
||||||
|
self.texture.hash(state);
|
||||||
|
self.transform.hash(state);
|
||||||
|
for &el in self.color.as_ref().iter() {
|
||||||
|
el.to_ne_bytes().hash(state);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl RobloxFaceTextureDescription{
|
||||||
|
fn to_face_description(&self)->primitives::FaceDescription{
|
||||||
|
primitives::FaceDescription{
|
||||||
|
texture:Some(self.texture),
|
||||||
|
transform:glam::Affine2::from_translation(
|
||||||
|
glam::vec2(self.transform.offset_u,self.transform.offset_v)
|
||||||
|
)
|
||||||
|
*glam::Affine2::from_scale(
|
||||||
|
glam::vec2(self.transform.scale_u,self.transform.scale_v)
|
||||||
|
),
|
||||||
|
color:self.color,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
type RobloxPartDescription=[Option<RobloxFaceTextureDescription>;6];
|
||||||
|
type RobloxWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
|
||||||
|
type RobloxCornerWedgeDescription=[Option<RobloxFaceTextureDescription>;4];
|
||||||
|
#[derive(Clone,Eq,Hash,PartialEq)]
|
||||||
|
enum RobloxBasePartDescription{
|
||||||
|
Sphere,
|
||||||
|
Part(RobloxPartDescription),
|
||||||
|
Cylinder,
|
||||||
|
Wedge(RobloxWedgeDescription),
|
||||||
|
CornerWedge(RobloxCornerWedgeDescription),
|
||||||
|
}
|
||||||
|
pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::IndexedModelInstances{
|
||||||
|
//IndexedModelInstances includes textures
|
||||||
|
let mut spawn_point=glam::Vec3::ZERO;
|
||||||
|
|
||||||
|
let mut indexed_models=Vec::new();
|
||||||
|
let mut model_id_from_description=std::collections::HashMap::<RobloxBasePartDescription,usize>::new();
|
||||||
|
|
||||||
|
let mut texture_id_from_asset_id=std::collections::HashMap::<u64,u32>::new();
|
||||||
|
let mut asset_id_from_texture_id=Vec::new();
|
||||||
|
|
||||||
|
let mut object_refs=Vec::new();
|
||||||
|
let mut temp_objects=Vec::new();
|
||||||
|
recursive_collect_superclass(&mut object_refs, &dom, dom.root(),"BasePart");
|
||||||
|
for object_ref in object_refs {
|
||||||
|
if let Some(object)=dom.get_by_ref(object_ref){
|
||||||
|
if let (
|
||||||
|
Some(rbx_dom_weak::types::Variant::CFrame(cf)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Vector3(size)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Vector3(velocity)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Float32(transparency)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Color3uint8(color3)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Bool(can_collide)),
|
||||||
|
) = (
|
||||||
|
object.properties.get("CFrame"),
|
||||||
|
object.properties.get("Size"),
|
||||||
|
object.properties.get("Velocity"),
|
||||||
|
object.properties.get("Transparency"),
|
||||||
|
object.properties.get("Color"),
|
||||||
|
object.properties.get("CanCollide"),
|
||||||
|
)
|
||||||
|
{
|
||||||
|
let model_transform=glam::Affine3A::from_translation(
|
||||||
|
glam::Vec3::new(cf.position.x,cf.position.y,cf.position.z)
|
||||||
|
)
|
||||||
|
* glam::Affine3A::from_mat3(
|
||||||
|
glam::Mat3::from_cols(
|
||||||
|
glam::Vec3::new(cf.orientation.x.x,cf.orientation.y.x,cf.orientation.z.x),
|
||||||
|
glam::Vec3::new(cf.orientation.x.y,cf.orientation.y.y,cf.orientation.z.y),
|
||||||
|
glam::Vec3::new(cf.orientation.x.z,cf.orientation.y.z,cf.orientation.z.z),
|
||||||
|
),
|
||||||
|
)
|
||||||
|
* glam::Affine3A::from_scale(
|
||||||
|
glam::Vec3::new(size.x,size.y,size.z)/2.0
|
||||||
|
);
|
||||||
|
|
||||||
|
//push TempIndexedAttributes
|
||||||
|
let mut force_intersecting=false;
|
||||||
|
let mut temp_indexing_attributes=Vec::new();
|
||||||
|
if let Some(attr)=match &object.name[..]{
|
||||||
|
"MapStart"=>{
|
||||||
|
spawn_point=model_transform.transform_point3(glam::Vec3::ZERO)+glam::vec3(0.0,2.5,0.0);
|
||||||
|
Some(crate::model::TempIndexedAttributes::Start{mode_id:0})
|
||||||
|
},
|
||||||
|
"UnorderedCheckpoint"=>Some(crate::model::TempIndexedAttributes::UnorderedCheckpoint{mode_id:0}),
|
||||||
|
other=>{
|
||||||
|
let regman=lazy_regex::regex!(r"^(BonusStart|Spawn|ForceSpawn|OrderedCheckpoint)(\d+)$");
|
||||||
|
if let Some(captures) = regman.captures(other) {
|
||||||
|
match &captures[1]{
|
||||||
|
"BonusStart"=>Some(crate::model::TempIndexedAttributes::Start{mode_id:captures[2].parse::<u32>().unwrap()}),
|
||||||
|
"Spawn"|"ForceSpawn"=>Some(crate::model::TempIndexedAttributes::Spawn{mode_id:0,stage_id:captures[2].parse::<u32>().unwrap()}),
|
||||||
|
"OrderedCheckpoint"=>Some(crate::model::TempIndexedAttributes::OrderedCheckpoint{mode_id:0,checkpoint_id:captures[2].parse::<u32>().unwrap()}),
|
||||||
|
_=>None,
|
||||||
|
}
|
||||||
|
}else{
|
||||||
|
None
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}{
|
||||||
|
force_intersecting=true;
|
||||||
|
temp_indexing_attributes.push(attr);
|
||||||
|
}
|
||||||
|
|
||||||
|
//TODO: also detect "CylinderMesh" etc here
|
||||||
|
let shape=match &object.class[..]{
|
||||||
|
"Part"=>{
|
||||||
|
if let Some(rbx_dom_weak::types::Variant::Enum(shape))=object.properties.get("Shape"){
|
||||||
|
match shape.to_u32(){
|
||||||
|
0=>primitives::Primitives::Sphere,
|
||||||
|
1=>primitives::Primitives::Cube,
|
||||||
|
2=>primitives::Primitives::Cylinder,
|
||||||
|
3=>primitives::Primitives::Wedge,
|
||||||
|
4=>primitives::Primitives::CornerWedge,
|
||||||
|
_=>panic!("Funky roblox PartType={};",shape.to_u32()),
|
||||||
|
}
|
||||||
|
}else{
|
||||||
|
panic!("Part has no Shape!");
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"WedgePart"=>primitives::Primitives::Wedge,
|
||||||
|
"CornerWedgePart"=>primitives::Primitives::CornerWedge,
|
||||||
|
_=>{
|
||||||
|
println!("Unsupported BasePart ClassName={}; defaulting to cube",object.class);
|
||||||
|
primitives::Primitives::Cube
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
//use the biggest one and cut it down later...
|
||||||
|
let mut part_texture_description:RobloxPartDescription=[None,None,None,None,None,None];
|
||||||
|
temp_objects.clear();
|
||||||
|
recursive_collect_superclass(&mut temp_objects, &dom, object,"Decal");
|
||||||
|
for &decal_ref in &temp_objects{
|
||||||
|
if let Some(decal)=dom.get_by_ref(decal_ref){
|
||||||
|
if let (
|
||||||
|
Some(rbx_dom_weak::types::Variant::Content(content)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Enum(normalid)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Color3(decal_color3)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Float32(decal_transparency)),
|
||||||
|
) = (
|
||||||
|
decal.properties.get("Texture"),
|
||||||
|
decal.properties.get("Face"),
|
||||||
|
decal.properties.get("Color3"),
|
||||||
|
decal.properties.get("Transparency"),
|
||||||
|
) {
|
||||||
|
if let Ok(asset_id)=content.clone().into_string().parse::<RobloxAssetId>(){
|
||||||
|
let texture_id=if let Some(&texture_id)=texture_id_from_asset_id.get(&asset_id.0){
|
||||||
|
texture_id
|
||||||
|
}else{
|
||||||
|
let texture_id=asset_id_from_texture_id.len() as u32;
|
||||||
|
texture_id_from_asset_id.insert(asset_id.0,texture_id);
|
||||||
|
asset_id_from_texture_id.push(asset_id.0);
|
||||||
|
texture_id
|
||||||
|
};
|
||||||
|
let normal_id=normalid.to_u32();
|
||||||
|
if normal_id<6{
|
||||||
|
let mut roblox_texture_transform=RobloxTextureTransform::default();
|
||||||
|
let mut roblox_texture_color=glam::Vec4::ONE;
|
||||||
|
if decal.class=="Texture"{
|
||||||
|
//generate tranform
|
||||||
|
if let (
|
||||||
|
Some(rbx_dom_weak::types::Variant::Float32(ox)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Float32(oy)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Float32(sx)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Float32(sy)),
|
||||||
|
) = (
|
||||||
|
decal.properties.get("OffsetStudsU"),
|
||||||
|
decal.properties.get("OffsetStudsV"),
|
||||||
|
decal.properties.get("StudsPerTileU"),
|
||||||
|
decal.properties.get("StudsPerTileV"),
|
||||||
|
)
|
||||||
|
{
|
||||||
|
let (size_u,size_v)=match normal_id{
|
||||||
|
0=>(size.z,size.y),//right
|
||||||
|
1=>(size.x,size.z),//top
|
||||||
|
2=>(size.x,size.y),//back
|
||||||
|
3=>(size.z,size.y),//left
|
||||||
|
4=>(size.x,size.z),//bottom
|
||||||
|
5=>(size.x,size.y),//front
|
||||||
|
_=>panic!("unreachable"),
|
||||||
|
};
|
||||||
|
roblox_texture_transform=RobloxTextureTransform{
|
||||||
|
offset_u:*ox/(*sx),offset_v:*oy/(*sy),
|
||||||
|
scale_u:size_u/(*sx),scale_v:size_v/(*sy),
|
||||||
|
};
|
||||||
|
roblox_texture_color=glam::vec4(decal_color3.r,decal_color3.g,decal_color3.b,1.0-*decal_transparency);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
part_texture_description[normal_id as usize]=Some(RobloxFaceTextureDescription{
|
||||||
|
texture:texture_id,
|
||||||
|
color:roblox_texture_color,
|
||||||
|
transform:roblox_texture_transform,
|
||||||
|
});
|
||||||
|
}else{
|
||||||
|
println!("NormalId={} unsupported for shape={:?}",normal_id,shape);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//obscure rust syntax "slice pattern"
|
||||||
|
let [
|
||||||
|
f0,//Cube::Right
|
||||||
|
f1,//Cube::Top
|
||||||
|
f2,//Cube::Back
|
||||||
|
f3,//Cube::Left
|
||||||
|
f4,//Cube::Bottom
|
||||||
|
f5,//Cube::Front
|
||||||
|
]=part_texture_description;
|
||||||
|
let basepart_texture_description=match shape{
|
||||||
|
primitives::Primitives::Sphere=>RobloxBasePartDescription::Sphere,
|
||||||
|
primitives::Primitives::Cube=>RobloxBasePartDescription::Part([f0,f1,f2,f3,f4,f5]),
|
||||||
|
primitives::Primitives::Cylinder=>RobloxBasePartDescription::Cylinder,
|
||||||
|
//use front face texture first and use top face texture as a fallback
|
||||||
|
primitives::Primitives::Wedge=>RobloxBasePartDescription::Wedge([
|
||||||
|
f0,//Cube::Right->Wedge::Right
|
||||||
|
if f5.is_some(){f5}else{f1},//Cube::Front|Cube::Top->Wedge::TopFront
|
||||||
|
f2,//Cube::Back->Wedge::Back
|
||||||
|
f3,//Cube::Left->Wedge::Left
|
||||||
|
f4,//Cube::Bottom->Wedge::Bottom
|
||||||
|
]),
|
||||||
|
primitives::Primitives::CornerWedge=>RobloxBasePartDescription::CornerWedge([
|
||||||
|
f0,//Cube::Right->CornerWedge::Right
|
||||||
|
f1,//Cube::Top->CornerWedge::Top
|
||||||
|
f4,//Cube::Bottom->CornerWedge::Bottom
|
||||||
|
f5,//Cube::Front->CornerWedge::Front
|
||||||
|
]),
|
||||||
|
};
|
||||||
|
//make new model if unit cube has not been created before
|
||||||
|
let model_id=if let Some(&model_id)=model_id_from_description.get(&basepart_texture_description){
|
||||||
|
//push to existing texture model
|
||||||
|
model_id
|
||||||
|
}else{
|
||||||
|
let model_id=indexed_models.len();
|
||||||
|
model_id_from_description.insert(basepart_texture_description.clone(),model_id);//borrow checker going crazy
|
||||||
|
indexed_models.push(match basepart_texture_description{
|
||||||
|
RobloxBasePartDescription::Sphere=>primitives::unit_sphere(),
|
||||||
|
RobloxBasePartDescription::Part(part_texture_description)=>{
|
||||||
|
let mut cube_face_description=primitives::CubeFaceDescription::new();
|
||||||
|
for (face_id,roblox_face_description) in part_texture_description.iter().enumerate(){
|
||||||
|
cube_face_description.insert(
|
||||||
|
match face_id{
|
||||||
|
0=>primitives::CubeFace::Right,
|
||||||
|
1=>primitives::CubeFace::Top,
|
||||||
|
2=>primitives::CubeFace::Back,
|
||||||
|
3=>primitives::CubeFace::Left,
|
||||||
|
4=>primitives::CubeFace::Bottom,
|
||||||
|
5=>primitives::CubeFace::Front,
|
||||||
|
_=>panic!("unreachable"),
|
||||||
|
},
|
||||||
|
match roblox_face_description{
|
||||||
|
Some(roblox_texture_transform)=>roblox_texture_transform.to_face_description(),
|
||||||
|
None=>primitives::FaceDescription::default(),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
primitives::generate_partial_unit_cube(cube_face_description)
|
||||||
|
},
|
||||||
|
RobloxBasePartDescription::Cylinder=>primitives::unit_cylinder(),
|
||||||
|
RobloxBasePartDescription::Wedge(wedge_texture_description)=>{
|
||||||
|
let mut wedge_face_description=primitives::WedgeFaceDescription::new();
|
||||||
|
for (face_id,roblox_face_description) in wedge_texture_description.iter().enumerate(){
|
||||||
|
wedge_face_description.insert(
|
||||||
|
match face_id{
|
||||||
|
0=>primitives::WedgeFace::Right,
|
||||||
|
1=>primitives::WedgeFace::TopFront,
|
||||||
|
2=>primitives::WedgeFace::Back,
|
||||||
|
3=>primitives::WedgeFace::Left,
|
||||||
|
4=>primitives::WedgeFace::Bottom,
|
||||||
|
_=>panic!("unreachable"),
|
||||||
|
},
|
||||||
|
match roblox_face_description{
|
||||||
|
Some(roblox_texture_transform)=>roblox_texture_transform.to_face_description(),
|
||||||
|
None=>primitives::FaceDescription::default(),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
primitives::generate_partial_unit_wedge(wedge_face_description)
|
||||||
|
},
|
||||||
|
RobloxBasePartDescription::CornerWedge(cornerwedge_texture_description)=>{
|
||||||
|
let mut cornerwedge_face_description=primitives::CornerWedgeFaceDescription::new();
|
||||||
|
for (face_id,roblox_face_description) in cornerwedge_texture_description.iter().enumerate(){
|
||||||
|
cornerwedge_face_description.insert(
|
||||||
|
match face_id{
|
||||||
|
0=>primitives::CornerWedgeFace::Top,
|
||||||
|
1=>primitives::CornerWedgeFace::Right,
|
||||||
|
2=>primitives::CornerWedgeFace::Bottom,
|
||||||
|
3=>primitives::CornerWedgeFace::Front,
|
||||||
|
_=>panic!("unreachable"),
|
||||||
|
},
|
||||||
|
match roblox_face_description{
|
||||||
|
Some(roblox_texture_transform)=>roblox_texture_transform.to_face_description(),
|
||||||
|
None=>primitives::FaceDescription::default(),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
primitives::generate_partial_unit_cornerwedge(cornerwedge_face_description)
|
||||||
|
},
|
||||||
|
});
|
||||||
|
model_id
|
||||||
|
};
|
||||||
|
indexed_models[model_id].instances.push(crate::model::ModelInstance {
|
||||||
|
transform:model_transform,
|
||||||
|
color:glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
|
||||||
|
attributes:get_attributes(&object.name,*can_collide,glam::vec3(velocity.x,velocity.y,velocity.z),force_intersecting),
|
||||||
|
temp_indexing:temp_indexing_attributes,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
crate::model::IndexedModelInstances{
|
||||||
|
textures:asset_id_from_texture_id.iter().map(|t|t.to_string()).collect(),
|
||||||
|
models:indexed_models,
|
||||||
|
spawn_point,
|
||||||
|
modes:Vec::new(),
|
||||||
|
}
|
||||||
|
}
|
1178
src/main.rs
1178
src/main.rs
File diff suppressed because it is too large
Load Diff
270
src/model.rs
Normal file
270
src/model.rs
Normal file
@ -0,0 +1,270 @@
|
|||||||
|
use bytemuck::{Pod, Zeroable};
|
||||||
|
#[derive(Clone, Copy, Pod, Zeroable)]
|
||||||
|
#[repr(C)]
|
||||||
|
pub struct Vertex {
|
||||||
|
pub pos: [f32; 3],
|
||||||
|
pub tex: [f32; 2],
|
||||||
|
pub normal: [f32; 3],
|
||||||
|
pub color: [f32; 4],
|
||||||
|
}
|
||||||
|
#[derive(Clone,Hash,PartialEq,Eq)]
|
||||||
|
pub struct IndexedVertex{
|
||||||
|
pub pos:u32,
|
||||||
|
pub tex:u32,
|
||||||
|
pub normal:u32,
|
||||||
|
pub color:u32,
|
||||||
|
}
|
||||||
|
pub struct IndexedPolygon{
|
||||||
|
pub vertices:Vec<u32>,
|
||||||
|
}
|
||||||
|
pub struct IndexedGroup{
|
||||||
|
pub texture:Option<u32>,//RenderPattern? material/texture/shader/flat color
|
||||||
|
pub polys:Vec<IndexedPolygon>,
|
||||||
|
}
|
||||||
|
pub struct IndexedModel{
|
||||||
|
pub unique_pos:Vec<[f32; 3]>,
|
||||||
|
pub unique_tex:Vec<[f32; 2]>,
|
||||||
|
pub unique_normal:Vec<[f32; 3]>,
|
||||||
|
pub unique_color:Vec<[f32; 4]>,
|
||||||
|
pub unique_vertices:Vec<IndexedVertex>,
|
||||||
|
pub groups: Vec<IndexedGroup>,
|
||||||
|
pub instances:Vec<ModelInstance>,
|
||||||
|
}
|
||||||
|
pub struct IndexedGroupFixedTexture{
|
||||||
|
pub polys:Vec<IndexedPolygon>,
|
||||||
|
}
|
||||||
|
pub struct IndexedModelSingleTexture{
|
||||||
|
pub unique_pos:Vec<[f32; 3]>,
|
||||||
|
pub unique_tex:Vec<[f32; 2]>,
|
||||||
|
pub unique_normal:Vec<[f32; 3]>,
|
||||||
|
pub unique_color:Vec<[f32; 4]>,
|
||||||
|
pub unique_vertices:Vec<IndexedVertex>,
|
||||||
|
pub texture:Option<u32>,//RenderPattern? material/texture/shader/flat color
|
||||||
|
pub groups: Vec<IndexedGroupFixedTexture>,
|
||||||
|
pub instances:Vec<ModelGraphicsInstance>,
|
||||||
|
}
|
||||||
|
pub struct ModelSingleTexture{
|
||||||
|
pub instances: Vec<ModelGraphicsInstance>,
|
||||||
|
pub vertices: Vec<Vertex>,
|
||||||
|
pub entities: Vec<Vec<u16>>,
|
||||||
|
pub texture: Option<u32>,
|
||||||
|
}
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct ModelGraphicsInstance{
|
||||||
|
pub transform:glam::Mat4,
|
||||||
|
pub normal_transform:glam::Mat4,
|
||||||
|
pub color:glam::Vec4,
|
||||||
|
}
|
||||||
|
pub struct ModelInstance{
|
||||||
|
//pub id:u64,//this does not actually help with map fixes resimulating bots, they must always be resimulated
|
||||||
|
pub transform:glam::Affine3A,
|
||||||
|
pub color:glam::Vec4,//transparency is in here
|
||||||
|
pub attributes:CollisionAttributes,
|
||||||
|
pub temp_indexing:Vec<TempIndexedAttributes>,
|
||||||
|
}
|
||||||
|
impl std::default::Default for ModelInstance{
|
||||||
|
fn default() -> Self {
|
||||||
|
Self{
|
||||||
|
color:glam::Vec4::ONE,
|
||||||
|
transform:Default::default(),
|
||||||
|
attributes:Default::default(),
|
||||||
|
temp_indexing:Default::default(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub struct IndexedModelInstances{
|
||||||
|
pub textures:Vec<String>,//RenderPattern
|
||||||
|
pub models:Vec<IndexedModel>,
|
||||||
|
//may make this into an object later.
|
||||||
|
pub modes:Vec<ModeDescription>,
|
||||||
|
pub spawn_point:glam::Vec3,
|
||||||
|
}
|
||||||
|
//stage description referencing flattened ids is spooky, but the map loading is meant to be deterministic.
|
||||||
|
pub struct ModeDescription{
|
||||||
|
pub start:u32,//start=model_id
|
||||||
|
pub spawns:Vec<u32>,//spawns[spawn_id]=model_id
|
||||||
|
pub ordered_checkpoints:Vec<u32>,//ordered_checkpoints[checkpoint_id]=model_id
|
||||||
|
pub unordered_checkpoints:Vec<u32>,//unordered_checkpoints[checkpoint_id]=model_id
|
||||||
|
pub spawn_from_stage_id:std::collections::HashMap::<u32,usize>,
|
||||||
|
pub ordered_checkpoint_from_checkpoint_id:std::collections::HashMap::<u32,usize>,
|
||||||
|
}
|
||||||
|
impl ModeDescription{
|
||||||
|
pub fn get_spawn_model_id(&self,stage_id:u32)->Option<&u32>{
|
||||||
|
if let Some(&spawn)=self.spawn_from_stage_id.get(&stage_id){
|
||||||
|
self.spawns.get(spawn)
|
||||||
|
}else{
|
||||||
|
None
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn get_ordered_checkpoint_model_id(&self,checkpoint_id:u32)->Option<&u32>{
|
||||||
|
if let Some(&checkpoint)=self.ordered_checkpoint_from_checkpoint_id.get(&checkpoint_id){
|
||||||
|
self.ordered_checkpoints.get(checkpoint)
|
||||||
|
}else{
|
||||||
|
None
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#[derive(Debug)]
|
||||||
|
pub enum TempIndexedAttributes{
|
||||||
|
Start{
|
||||||
|
mode_id:u32,
|
||||||
|
},
|
||||||
|
Spawn{
|
||||||
|
mode_id:u32,
|
||||||
|
stage_id:u32,
|
||||||
|
},
|
||||||
|
OrderedCheckpoint{
|
||||||
|
mode_id:u32,
|
||||||
|
checkpoint_id:u32,
|
||||||
|
},
|
||||||
|
UnorderedCheckpoint{
|
||||||
|
mode_id:u32,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
//you have this effect while in contact
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct ContactingSurf{}
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct ContactingLadder{
|
||||||
|
pub sticky:bool
|
||||||
|
}
|
||||||
|
//you have this effect while intersecting
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct IntersectingWater{
|
||||||
|
pub viscosity:i64,
|
||||||
|
pub density:i64,
|
||||||
|
pub current:glam::Vec3,
|
||||||
|
}
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct IntersectingAccelerator{
|
||||||
|
pub acceleration:glam::Vec3
|
||||||
|
}
|
||||||
|
//All models can be given these attributes
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct GameMechanicJumpLimit{
|
||||||
|
pub count:u32,
|
||||||
|
}
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct GameMechanicBooster{
|
||||||
|
pub velocity:glam::Vec3,
|
||||||
|
}
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub enum ZoneBehaviour{
|
||||||
|
//Start is indexed
|
||||||
|
//Checkpoints are indexed
|
||||||
|
Finish,
|
||||||
|
Anitcheat,
|
||||||
|
}
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct GameMechanicZone{
|
||||||
|
pub mode_id:u32,
|
||||||
|
pub behaviour:ZoneBehaviour,
|
||||||
|
}
|
||||||
|
// enum TrapCondition{
|
||||||
|
// FasterThan(i64),
|
||||||
|
// SlowerThan(i64),
|
||||||
|
// InRange(i64,i64),
|
||||||
|
// OutsideRange(i64,i64),
|
||||||
|
// }
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub enum StageElementBehaviour{
|
||||||
|
//Spawn,//The behaviour of stepping on a spawn setting the spawnid
|
||||||
|
SpawnAt,
|
||||||
|
Trigger,
|
||||||
|
Teleport,
|
||||||
|
Platform,
|
||||||
|
//Speedtrap(TrapCondition),//Acts as a trigger with a speed condition
|
||||||
|
}
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct GameMechanicStageElement{
|
||||||
|
pub mode_id:u32,
|
||||||
|
pub stage_id:u32,//which spawn to send to
|
||||||
|
pub force:bool,//allow setting to lower spawn id i.e. 7->3
|
||||||
|
pub behaviour:StageElementBehaviour
|
||||||
|
}
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct GameMechanicWormhole{//(position,angles)*=origin.transform.inverse()*destination.transform
|
||||||
|
pub model_id:u32,
|
||||||
|
}
|
||||||
|
#[derive(Default,Clone)]
|
||||||
|
pub struct GameMechanicAttributes{
|
||||||
|
pub jump_limit:Option<GameMechanicJumpLimit>,
|
||||||
|
pub booster:Option<GameMechanicBooster>,
|
||||||
|
pub zone:Option<GameMechanicZone>,
|
||||||
|
pub stage_element:Option<GameMechanicStageElement>,
|
||||||
|
pub wormhole:Option<GameMechanicWormhole>,//stage_element and wormhole are in conflict
|
||||||
|
}
|
||||||
|
#[derive(Default,Clone)]
|
||||||
|
pub struct ContactingAttributes{
|
||||||
|
pub elasticity:Option<u32>,//[1/2^32,1] 0=None (elasticity+1)/2^32
|
||||||
|
//friction?
|
||||||
|
pub surf:Option<ContactingSurf>,
|
||||||
|
pub ladder:Option<ContactingLadder>,
|
||||||
|
}
|
||||||
|
#[derive(Default,Clone)]
|
||||||
|
pub struct IntersectingAttributes{
|
||||||
|
pub water:Option<IntersectingWater>,
|
||||||
|
pub accelerator:Option<IntersectingAccelerator>,
|
||||||
|
}
|
||||||
|
//Spawn(u32) NO! spawns are indexed in the map header instead of marked with attibutes
|
||||||
|
pub enum CollisionAttributes{
|
||||||
|
Decoration,//visual only
|
||||||
|
Contact{//track whether you are contacting the object
|
||||||
|
contacting:ContactingAttributes,
|
||||||
|
general:GameMechanicAttributes,
|
||||||
|
},
|
||||||
|
Intersect{//track whether you are intersecting the object
|
||||||
|
intersecting:IntersectingAttributes,
|
||||||
|
general:GameMechanicAttributes,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
impl std::default::Default for CollisionAttributes{
|
||||||
|
fn default() -> Self {
|
||||||
|
Self::Contact{
|
||||||
|
contacting:ContactingAttributes::default(),
|
||||||
|
general:GameMechanicAttributes::default()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn generate_indexed_model_list_from_obj(data:obj::ObjData,color:[f32;4]) -> Vec<IndexedModel>{
|
||||||
|
let mut unique_vertex_index = std::collections::HashMap::<obj::IndexTuple,u32>::new();
|
||||||
|
return data.objects.iter().map(|object|{
|
||||||
|
unique_vertex_index.clear();
|
||||||
|
let mut unique_vertices = Vec::new();
|
||||||
|
let groups = object.groups.iter().map(|group|{
|
||||||
|
IndexedGroup{
|
||||||
|
texture:None,
|
||||||
|
polys:group.polys.iter().map(|poly|{
|
||||||
|
IndexedPolygon{
|
||||||
|
vertices:poly.0.iter().map(|&tup|{
|
||||||
|
if let Some(&i)=unique_vertex_index.get(&tup){
|
||||||
|
i
|
||||||
|
}else{
|
||||||
|
let i=unique_vertices.len() as u32;
|
||||||
|
unique_vertices.push(IndexedVertex{
|
||||||
|
pos: tup.0 as u32,
|
||||||
|
tex: tup.1.unwrap() as u32,
|
||||||
|
normal: tup.2.unwrap() as u32,
|
||||||
|
color: 0,
|
||||||
|
});
|
||||||
|
unique_vertex_index.insert(tup,i);
|
||||||
|
i
|
||||||
|
}
|
||||||
|
}).collect()
|
||||||
|
}
|
||||||
|
}).collect()
|
||||||
|
}
|
||||||
|
}).collect();
|
||||||
|
IndexedModel{
|
||||||
|
unique_pos: data.position.clone(),
|
||||||
|
unique_tex: data.texture.clone(),
|
||||||
|
unique_normal: data.normal.clone(),
|
||||||
|
unique_color: vec![color],
|
||||||
|
unique_vertices,
|
||||||
|
groups,
|
||||||
|
instances:Vec::new(),
|
||||||
|
}
|
||||||
|
}).collect()
|
||||||
|
}
|
@ -1,48 +0,0 @@
|
|||||||
use bytemuck::{Pod,Zeroable};
|
|
||||||
use strafesnet_common::model::{IndexedVertex,PolygonGroup,RenderConfigId};
|
|
||||||
#[derive(Clone,Copy,Pod,Zeroable)]
|
|
||||||
#[repr(C)]
|
|
||||||
pub struct GraphicsVertex{
|
|
||||||
pub pos:[f32;3],
|
|
||||||
pub tex:[f32;2],
|
|
||||||
pub normal:[f32;3],
|
|
||||||
pub color:[f32;4],
|
|
||||||
}
|
|
||||||
#[derive(Clone,Copy,id::Id)]
|
|
||||||
pub struct IndexedGraphicsMeshOwnedRenderConfigId(u32);
|
|
||||||
pub struct IndexedGraphicsMeshOwnedRenderConfig{
|
|
||||||
pub unique_pos:Vec<[f32;3]>,
|
|
||||||
pub unique_tex:Vec<[f32;2]>,
|
|
||||||
pub unique_normal:Vec<[f32;3]>,
|
|
||||||
pub unique_color:Vec<[f32;4]>,
|
|
||||||
pub unique_vertices:Vec<IndexedVertex>,
|
|
||||||
pub render_config:RenderConfigId,
|
|
||||||
pub polys:PolygonGroup,
|
|
||||||
pub instances:Vec<GraphicsModelOwned>,
|
|
||||||
}
|
|
||||||
pub enum Indices{
|
|
||||||
U32(Vec<u32>),
|
|
||||||
U16(Vec<u16>),
|
|
||||||
}
|
|
||||||
pub struct GraphicsMeshOwnedRenderConfig{
|
|
||||||
pub vertices:Vec<GraphicsVertex>,
|
|
||||||
pub indices:Indices,
|
|
||||||
pub render_config:RenderConfigId,
|
|
||||||
pub instances:Vec<GraphicsModelOwned>,
|
|
||||||
}
|
|
||||||
#[derive(Clone,Copy,PartialEq,id::Id)]
|
|
||||||
pub struct GraphicsModelColor4(glam::Vec4);
|
|
||||||
impl std::hash::Hash for GraphicsModelColor4{
|
|
||||||
fn hash<H:std::hash::Hasher>(&self,state:&mut H) {
|
|
||||||
for &f in self.0.as_ref(){
|
|
||||||
bytemuck::cast::<f32,u32>(f).hash(state);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
impl Eq for GraphicsModelColor4{}
|
|
||||||
#[derive(Clone)]
|
|
||||||
pub struct GraphicsModelOwned{
|
|
||||||
pub transform:glam::Mat4,
|
|
||||||
pub normal_transform:glam::Mat3,
|
|
||||||
pub color:GraphicsModelColor4,
|
|
||||||
}
|
|
1001
src/model_physics.rs
1001
src/model_physics.rs
File diff suppressed because it is too large
Load Diff
2184
src/physics.rs
2184
src/physics.rs
File diff suppressed because it is too large
Load Diff
@ -1,242 +0,0 @@
|
|||||||
use strafesnet_common::mouse::MouseState;
|
|
||||||
use strafesnet_common::physics::Instruction as PhysicsInputInstruction;
|
|
||||||
use strafesnet_common::integer::Time;
|
|
||||||
use strafesnet_common::instruction::TimedInstruction;
|
|
||||||
use strafesnet_common::timer::{Scaled,Timer,TimerState};
|
|
||||||
use mouse_interpolator::MouseInterpolator;
|
|
||||||
|
|
||||||
#[derive(Debug)]
|
|
||||||
pub enum InputInstruction{
|
|
||||||
MoveMouse(glam::IVec2),
|
|
||||||
MoveRight(bool),
|
|
||||||
MoveUp(bool),
|
|
||||||
MoveBack(bool),
|
|
||||||
MoveLeft(bool),
|
|
||||||
MoveDown(bool),
|
|
||||||
MoveForward(bool),
|
|
||||||
Jump(bool),
|
|
||||||
Zoom(bool),
|
|
||||||
ResetAndRestart,
|
|
||||||
ResetAndSpawn(strafesnet_common::gameplay_modes::ModeId,strafesnet_common::gameplay_modes::StageId),
|
|
||||||
PracticeFly,
|
|
||||||
}
|
|
||||||
pub enum Instruction{
|
|
||||||
Input(InputInstruction),
|
|
||||||
Render,
|
|
||||||
Resize(winit::dpi::PhysicalSize<u32>),
|
|
||||||
ChangeMap(strafesnet_common::map::CompleteMap),
|
|
||||||
//SetPaused is not an InputInstruction: the physics doesn't know that it's paused.
|
|
||||||
SetPaused(bool),
|
|
||||||
//Graphics(crate::graphics_worker::Instruction),
|
|
||||||
}
|
|
||||||
mod mouse_interpolator{
|
|
||||||
use super::*;
|
|
||||||
//TODO: move this or tab
|
|
||||||
pub struct MouseInterpolator{
|
|
||||||
//"PlayerController"
|
|
||||||
user_settings:crate::settings::UserSettings,
|
|
||||||
//"MouseInterpolator"
|
|
||||||
timeline:std::collections::VecDeque<TimedInstruction<PhysicsInputInstruction>>,
|
|
||||||
last_mouse_time:Time,//this value is pre-transformed to simulation time
|
|
||||||
mouse_blocking:bool,
|
|
||||||
//"Simulation"
|
|
||||||
timer:Timer<Scaled>,
|
|
||||||
physics:crate::physics::PhysicsContext,
|
|
||||||
|
|
||||||
}
|
|
||||||
impl MouseInterpolator{
|
|
||||||
pub fn new(
|
|
||||||
physics:crate::physics::PhysicsContext,
|
|
||||||
user_settings:crate::settings::UserSettings,
|
|
||||||
)->MouseInterpolator{
|
|
||||||
MouseInterpolator{
|
|
||||||
mouse_blocking:true,
|
|
||||||
last_mouse_time:physics.get_next_mouse().time,
|
|
||||||
timeline:std::collections::VecDeque::new(),
|
|
||||||
timer:Timer::from_state(Scaled::identity(),false),
|
|
||||||
physics,
|
|
||||||
user_settings,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
fn push_mouse_instruction(&mut self,ins:&TimedInstruction<Instruction>,m:glam::IVec2){
|
|
||||||
if self.mouse_blocking{
|
|
||||||
//tell the game state which is living in the past about its future
|
|
||||||
self.timeline.push_front(TimedInstruction{
|
|
||||||
time:self.last_mouse_time,
|
|
||||||
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:self.timer.time(ins.time),pos:m}),
|
|
||||||
});
|
|
||||||
}else{
|
|
||||||
//mouse has just started moving again after being still for longer than 10ms.
|
|
||||||
//replace the entire mouse interpolation state to avoid an intermediate state with identical m0.t m1.t timestamps which will divide by zero
|
|
||||||
self.timeline.push_front(TimedInstruction{
|
|
||||||
time:self.last_mouse_time,
|
|
||||||
instruction:PhysicsInputInstruction::ReplaceMouse(
|
|
||||||
MouseState{time:self.last_mouse_time,pos:self.physics.get_next_mouse().pos},
|
|
||||||
MouseState{time:self.timer.time(ins.time),pos:m}
|
|
||||||
),
|
|
||||||
});
|
|
||||||
//delay physics execution until we have an interpolation target
|
|
||||||
self.mouse_blocking=true;
|
|
||||||
}
|
|
||||||
self.last_mouse_time=self.timer.time(ins.time);
|
|
||||||
}
|
|
||||||
fn push(&mut self,time:Time,phys_input:PhysicsInputInstruction){
|
|
||||||
//This is always a non-mouse event
|
|
||||||
self.timeline.push_back(TimedInstruction{
|
|
||||||
time:self.timer.time(time),
|
|
||||||
instruction:phys_input,
|
|
||||||
});
|
|
||||||
}
|
|
||||||
/// returns should_empty_queue
|
|
||||||
/// may or may not mutate internal state XD!
|
|
||||||
fn map_instruction(&mut self,ins:&TimedInstruction<Instruction>)->bool{
|
|
||||||
let mut update_mouse_blocking=true;
|
|
||||||
match &ins.instruction{
|
|
||||||
Instruction::Input(input_instruction)=>match input_instruction{
|
|
||||||
&InputInstruction::MoveMouse(m)=>{
|
|
||||||
if !self.timer.is_paused(){
|
|
||||||
self.push_mouse_instruction(ins,m);
|
|
||||||
}
|
|
||||||
update_mouse_blocking=false;
|
|
||||||
},
|
|
||||||
&InputInstruction::MoveForward(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveForward(s)),
|
|
||||||
&InputInstruction::MoveLeft(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveLeft(s)),
|
|
||||||
&InputInstruction::MoveBack(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveBack(s)),
|
|
||||||
&InputInstruction::MoveRight(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveRight(s)),
|
|
||||||
&InputInstruction::MoveUp(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveUp(s)),
|
|
||||||
&InputInstruction::MoveDown(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveDown(s)),
|
|
||||||
&InputInstruction::Jump(s)=>self.push(ins.time,PhysicsInputInstruction::SetJump(s)),
|
|
||||||
&InputInstruction::Zoom(s)=>self.push(ins.time,PhysicsInputInstruction::SetZoom(s)),
|
|
||||||
&InputInstruction::ResetAndSpawn(mode_id,stage_id)=>{
|
|
||||||
self.push(ins.time,PhysicsInputInstruction::Reset);
|
|
||||||
self.push(ins.time,PhysicsInputInstruction::SetSensitivity(self.user_settings.calculate_sensitivity()));
|
|
||||||
self.push(ins.time,PhysicsInputInstruction::Spawn(mode_id,stage_id));
|
|
||||||
},
|
|
||||||
InputInstruction::ResetAndRestart=>{
|
|
||||||
self.push(ins.time,PhysicsInputInstruction::Reset);
|
|
||||||
self.push(ins.time,PhysicsInputInstruction::SetSensitivity(self.user_settings.calculate_sensitivity()));
|
|
||||||
self.push(ins.time,PhysicsInputInstruction::Restart);
|
|
||||||
},
|
|
||||||
InputInstruction::PracticeFly=>self.push(ins.time,PhysicsInputInstruction::PracticeFly),
|
|
||||||
},
|
|
||||||
//do these really need to idle the physics?
|
|
||||||
//sending None dumps the instruction queue
|
|
||||||
Instruction::ChangeMap(_)=>self.push(ins.time,PhysicsInputInstruction::Idle),
|
|
||||||
Instruction::Resize(_)=>self.push(ins.time,PhysicsInputInstruction::Idle),
|
|
||||||
Instruction::Render=>self.push(ins.time,PhysicsInputInstruction::Idle),
|
|
||||||
&Instruction::SetPaused(paused)=>{
|
|
||||||
if let Err(e)=self.timer.set_paused(ins.time,paused){
|
|
||||||
println!("Cannot pause: {e}");
|
|
||||||
}
|
|
||||||
self.push(ins.time,PhysicsInputInstruction::Idle);
|
|
||||||
},
|
|
||||||
}
|
|
||||||
if update_mouse_blocking{
|
|
||||||
//this returns the bool for us
|
|
||||||
self.update_mouse_blocking(ins.time)
|
|
||||||
}else{
|
|
||||||
//do flush that queue
|
|
||||||
true
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/// must check if self.mouse_blocking==true before calling!
|
|
||||||
fn unblock_mouse(&mut self,time:Time){
|
|
||||||
//push an event to extrapolate no movement from
|
|
||||||
self.timeline.push_front(TimedInstruction{
|
|
||||||
time:self.last_mouse_time,
|
|
||||||
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:self.timer.time(time),pos:self.physics.get_next_mouse().pos}),
|
|
||||||
});
|
|
||||||
self.last_mouse_time=self.timer.time(time);
|
|
||||||
//stop blocking. the mouse is not moving so the physics does not need to live in the past and wait for interpolation targets.
|
|
||||||
self.mouse_blocking=false;
|
|
||||||
}
|
|
||||||
fn update_mouse_blocking(&mut self,time:Time)->bool{
|
|
||||||
if self.mouse_blocking{
|
|
||||||
//assume the mouse has stopped moving after 10ms.
|
|
||||||
//shitty mice are 125Hz which is 8ms so this should cover that.
|
|
||||||
//setting this to 100us still doesn't print even though it's 10x lower than the polling rate,
|
|
||||||
//so mouse events are probably not handled separately from drawing and fire right before it :(
|
|
||||||
if Time::from_millis(10)<self.timer.time(time)-self.physics.get_next_mouse().time{
|
|
||||||
self.unblock_mouse(time);
|
|
||||||
true
|
|
||||||
}else{
|
|
||||||
false
|
|
||||||
}
|
|
||||||
}else{
|
|
||||||
//keep this up to date so that it can be used as a known-timestamp
|
|
||||||
//that the mouse was not moving when the mouse starts moving again
|
|
||||||
self.last_mouse_time=self.timer.time(time);
|
|
||||||
true
|
|
||||||
}
|
|
||||||
}
|
|
||||||
fn empty_queue(&mut self){
|
|
||||||
while let Some(instruction)=self.timeline.pop_front(){
|
|
||||||
self.physics.run_input_instruction(instruction);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pub fn handle_instruction(&mut self,ins:&TimedInstruction<Instruction>){
|
|
||||||
let should_empty_queue=self.map_instruction(ins);
|
|
||||||
if should_empty_queue{
|
|
||||||
self.empty_queue();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pub fn get_frame_state(&self,time:Time)->crate::graphics::FrameState{
|
|
||||||
crate::graphics::FrameState{
|
|
||||||
body:self.physics.camera_body(),
|
|
||||||
camera:self.physics.camera(),
|
|
||||||
time:self.timer.time(time),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pub fn change_map(&mut self,time:Time,map:&strafesnet_common::map::CompleteMap){
|
|
||||||
//dump any pending interpolation state
|
|
||||||
if self.mouse_blocking{
|
|
||||||
self.unblock_mouse(time);
|
|
||||||
}
|
|
||||||
self.empty_queue();
|
|
||||||
|
|
||||||
//doing it like this to avoid doing PhysicsInstruction::ChangeMap(Rc<CompleteMap>)
|
|
||||||
self.physics.generate_models(&map);
|
|
||||||
|
|
||||||
//use the standard input interface so the instructions are written out to bots
|
|
||||||
self.handle_instruction(&TimedInstruction{
|
|
||||||
time:self.timer.time(time),
|
|
||||||
instruction:Instruction::Input(InputInstruction::ResetAndSpawn(
|
|
||||||
strafesnet_common::gameplay_modes::ModeId::MAIN,
|
|
||||||
strafesnet_common::gameplay_modes::StageId::FIRST,
|
|
||||||
)),
|
|
||||||
});
|
|
||||||
}
|
|
||||||
pub const fn user_settings(&self)->&crate::settings::UserSettings{
|
|
||||||
&self.user_settings
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn new<'a>(
|
|
||||||
mut graphics_worker:crate::compat_worker::INWorker<'a,crate::graphics_worker::Instruction>,
|
|
||||||
user_settings:crate::settings::UserSettings,
|
|
||||||
)->crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction>>{
|
|
||||||
let physics=crate::physics::PhysicsContext::default();
|
|
||||||
let mut interpolator=MouseInterpolator::new(
|
|
||||||
physics,
|
|
||||||
user_settings
|
|
||||||
);
|
|
||||||
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction>|{
|
|
||||||
interpolator.handle_instruction(&ins);
|
|
||||||
match ins.instruction{
|
|
||||||
Instruction::Render=>{
|
|
||||||
let frame_state=interpolator.get_frame_state(ins.time);
|
|
||||||
graphics_worker.send(crate::graphics_worker::Instruction::Render(frame_state)).unwrap();
|
|
||||||
},
|
|
||||||
Instruction::Resize(size)=>{
|
|
||||||
graphics_worker.send(crate::graphics_worker::Instruction::Resize(size,interpolator.user_settings().clone())).unwrap();
|
|
||||||
},
|
|
||||||
Instruction::ChangeMap(map)=>{
|
|
||||||
interpolator.change_map(ins.time,&map);
|
|
||||||
graphics_worker.send(crate::graphics_worker::Instruction::ChangeMap(map)).unwrap();
|
|
||||||
},
|
|
||||||
Instruction::Input(_)=>(),
|
|
||||||
Instruction::SetPaused(_)=>(),
|
|
||||||
}
|
|
||||||
})
|
|
||||||
}
|
|
503
src/primitives.rs
Normal file
503
src/primitives.rs
Normal file
@ -0,0 +1,503 @@
|
|||||||
|
use crate::model::{IndexedModel, IndexedPolygon, IndexedGroup, IndexedVertex};
|
||||||
|
|
||||||
|
#[derive(Debug)]
|
||||||
|
pub enum Primitives{
|
||||||
|
Sphere,
|
||||||
|
Cube,
|
||||||
|
Cylinder,
|
||||||
|
Wedge,
|
||||||
|
CornerWedge,
|
||||||
|
}
|
||||||
|
#[derive(Hash,PartialEq,Eq)]
|
||||||
|
pub enum CubeFace{
|
||||||
|
Right,
|
||||||
|
Top,
|
||||||
|
Back,
|
||||||
|
Left,
|
||||||
|
Bottom,
|
||||||
|
Front,
|
||||||
|
}
|
||||||
|
const CUBE_DEFAULT_TEXTURE_COORDS:[[f32;2];4]=[[0.0,0.0],[1.0,0.0],[1.0,1.0],[0.0,1.0]];
|
||||||
|
const CUBE_DEFAULT_VERTICES:[[f32;3];8]=[
|
||||||
|
[-1.,-1., 1.],//0 left bottom back
|
||||||
|
[ 1.,-1., 1.],//1 right bottom back
|
||||||
|
[ 1., 1., 1.],//2 right top back
|
||||||
|
[-1., 1., 1.],//3 left top back
|
||||||
|
[-1., 1.,-1.],//4 left top front
|
||||||
|
[ 1., 1.,-1.],//5 right top front
|
||||||
|
[ 1.,-1.,-1.],//6 right bottom front
|
||||||
|
[-1.,-1.,-1.],//7 left bottom front
|
||||||
|
];
|
||||||
|
const CUBE_DEFAULT_NORMALS:[[f32;3];6]=[
|
||||||
|
[ 1., 0., 0.],//CubeFace::Right
|
||||||
|
[ 0., 1., 0.],//CubeFace::Top
|
||||||
|
[ 0., 0., 1.],//CubeFace::Back
|
||||||
|
[-1., 0., 0.],//CubeFace::Left
|
||||||
|
[ 0.,-1., 0.],//CubeFace::Bottom
|
||||||
|
[ 0., 0.,-1.],//CubeFace::Front
|
||||||
|
];
|
||||||
|
const CUBE_DEFAULT_POLYS:[[[u32;3];4];6]=[
|
||||||
|
// right (1, 0, 0)
|
||||||
|
[
|
||||||
|
[6,2,0],//[vertex,tex,norm]
|
||||||
|
[5,1,0],
|
||||||
|
[2,0,0],
|
||||||
|
[1,3,0],
|
||||||
|
],
|
||||||
|
// top (0, 1, 0)
|
||||||
|
[
|
||||||
|
[5,3,1],
|
||||||
|
[4,2,1],
|
||||||
|
[3,1,1],
|
||||||
|
[2,0,1],
|
||||||
|
],
|
||||||
|
// back (0, 0, 1)
|
||||||
|
[
|
||||||
|
[0,3,2],
|
||||||
|
[1,2,2],
|
||||||
|
[2,1,2],
|
||||||
|
[3,0,2],
|
||||||
|
],
|
||||||
|
// left (-1, 0, 0)
|
||||||
|
[
|
||||||
|
[0,2,3],
|
||||||
|
[3,1,3],
|
||||||
|
[4,0,3],
|
||||||
|
[7,3,3],
|
||||||
|
],
|
||||||
|
// bottom (0,-1, 0)
|
||||||
|
[
|
||||||
|
[1,1,4],
|
||||||
|
[0,0,4],
|
||||||
|
[7,3,4],
|
||||||
|
[6,2,4],
|
||||||
|
],
|
||||||
|
// front (0, 0,-1)
|
||||||
|
[
|
||||||
|
[4,1,5],
|
||||||
|
[5,0,5],
|
||||||
|
[6,3,5],
|
||||||
|
[7,2,5],
|
||||||
|
],
|
||||||
|
];
|
||||||
|
|
||||||
|
#[derive(Hash,PartialEq,Eq)]
|
||||||
|
pub enum WedgeFace{
|
||||||
|
Right,
|
||||||
|
TopFront,
|
||||||
|
Back,
|
||||||
|
Left,
|
||||||
|
Bottom,
|
||||||
|
}
|
||||||
|
const WEDGE_DEFAULT_NORMALS:[[f32;3];5]=[
|
||||||
|
[ 1., 0., 0.],//Wedge::Right
|
||||||
|
[ 0., 1.,-1.],//Wedge::TopFront
|
||||||
|
[ 0., 0., 1.],//Wedge::Back
|
||||||
|
[-1., 0., 0.],//Wedge::Left
|
||||||
|
[ 0.,-1., 0.],//Wedge::Bottom
|
||||||
|
];
|
||||||
|
/*
|
||||||
|
local cornerWedgeVerticies = {
|
||||||
|
Vector3.new(-1/2,-1/2,-1/2),7
|
||||||
|
Vector3.new(-1/2,-1/2, 1/2),0
|
||||||
|
Vector3.new( 1/2,-1/2,-1/2),6
|
||||||
|
Vector3.new( 1/2,-1/2, 1/2),1
|
||||||
|
Vector3.new( 1/2, 1/2,-1/2),5
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
#[derive(Hash,PartialEq,Eq)]
|
||||||
|
pub enum CornerWedgeFace{
|
||||||
|
Top,
|
||||||
|
Right,
|
||||||
|
Bottom,
|
||||||
|
Front,
|
||||||
|
}
|
||||||
|
const CORNERWEDGE_DEFAULT_NORMALS:[[f32;3];5]=[
|
||||||
|
[ 1., 0., 0.],//CornerWedge::Right
|
||||||
|
[ 0., 1., 1.],//CornerWedge::BackTop
|
||||||
|
[-1., 1., 0.],//CornerWedge::LeftTop
|
||||||
|
[ 0.,-1., 0.],//CornerWedge::Bottom
|
||||||
|
[ 0., 0.,-1.],//CornerWedge::Front
|
||||||
|
];
|
||||||
|
//HashMap fits this use case perfectly but feels like using a sledgehammer to drive a nail
|
||||||
|
pub fn unit_sphere()->crate::model::IndexedModel{
|
||||||
|
let mut indexed_model=crate::model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap(),*glam::Vec4::ONE.as_ref()).remove(0);
|
||||||
|
for pos in indexed_model.unique_pos.iter_mut(){
|
||||||
|
pos[0]=pos[0]*0.5;
|
||||||
|
pos[1]=pos[1]*0.5;
|
||||||
|
pos[2]=pos[2]*0.5;
|
||||||
|
}
|
||||||
|
indexed_model
|
||||||
|
}
|
||||||
|
pub type CubeFaceDescription=std::collections::HashMap::<CubeFace,FaceDescription>;
|
||||||
|
pub fn unit_cube()->crate::model::IndexedModel{
|
||||||
|
let mut t=CubeFaceDescription::new();
|
||||||
|
t.insert(CubeFace::Right,FaceDescription::default());
|
||||||
|
t.insert(CubeFace::Top,FaceDescription::default());
|
||||||
|
t.insert(CubeFace::Back,FaceDescription::default());
|
||||||
|
t.insert(CubeFace::Left,FaceDescription::default());
|
||||||
|
t.insert(CubeFace::Bottom,FaceDescription::default());
|
||||||
|
t.insert(CubeFace::Front,FaceDescription::default());
|
||||||
|
generate_partial_unit_cube(t)
|
||||||
|
}
|
||||||
|
const TEAPOT_TRANSFORM:glam::Mat3=glam::mat3(glam::vec3(0.0,0.1,0.0),glam::vec3(-0.1,0.0,0.0),glam::vec3(0.0,0.0,0.1));
|
||||||
|
pub fn unit_cylinder()->crate::model::IndexedModel{
|
||||||
|
let mut indexed_model=crate::model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap(),*glam::Vec4::ONE.as_ref()).remove(0);
|
||||||
|
for pos in indexed_model.unique_pos.iter_mut(){
|
||||||
|
[pos[0],pos[1],pos[2]]=*(TEAPOT_TRANSFORM*glam::Vec3::from_array(*pos)).as_ref();
|
||||||
|
}
|
||||||
|
indexed_model
|
||||||
|
}
|
||||||
|
pub type WedgeFaceDescription=std::collections::HashMap::<WedgeFace,FaceDescription>;
|
||||||
|
pub fn unit_wedge()->crate::model::IndexedModel{
|
||||||
|
let mut t=WedgeFaceDescription::new();
|
||||||
|
t.insert(WedgeFace::Right,FaceDescription::default());
|
||||||
|
t.insert(WedgeFace::TopFront,FaceDescription::default());
|
||||||
|
t.insert(WedgeFace::Back,FaceDescription::default());
|
||||||
|
t.insert(WedgeFace::Left,FaceDescription::default());
|
||||||
|
t.insert(WedgeFace::Bottom,FaceDescription::default());
|
||||||
|
generate_partial_unit_wedge(t)
|
||||||
|
}
|
||||||
|
pub type CornerWedgeFaceDescription=std::collections::HashMap::<CornerWedgeFace,FaceDescription>;
|
||||||
|
pub fn unit_cornerwedge()->crate::model::IndexedModel{
|
||||||
|
let mut t=CornerWedgeFaceDescription::new();
|
||||||
|
t.insert(CornerWedgeFace::Right,FaceDescription::default());
|
||||||
|
t.insert(CornerWedgeFace::Top,FaceDescription::default());
|
||||||
|
t.insert(CornerWedgeFace::Bottom,FaceDescription::default());
|
||||||
|
t.insert(CornerWedgeFace::Front,FaceDescription::default());
|
||||||
|
generate_partial_unit_cornerwedge(t)
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Copy,Clone)]
|
||||||
|
pub struct FaceDescription{
|
||||||
|
pub texture:Option<u32>,
|
||||||
|
pub transform:glam::Affine2,
|
||||||
|
pub color:glam::Vec4,
|
||||||
|
}
|
||||||
|
impl std::default::Default for FaceDescription{
|
||||||
|
fn default()->Self {
|
||||||
|
Self{
|
||||||
|
texture:None,
|
||||||
|
transform:glam::Affine2::IDENTITY,
|
||||||
|
color:glam::vec4(1.0,1.0,1.0,0.0),//zero alpha to hide the default texture
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl FaceDescription{
|
||||||
|
pub fn new(texture:u32,transform:glam::Affine2,color:glam::Vec4)->Self{
|
||||||
|
Self{texture:Some(texture),transform,color}
|
||||||
|
}
|
||||||
|
pub fn from_texture(texture:u32)->Self{
|
||||||
|
Self{
|
||||||
|
texture:Some(texture),
|
||||||
|
transform:glam::Affine2::IDENTITY,
|
||||||
|
color:glam::Vec4::ONE,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//TODO: it's probably better to use a shared vertex buffer between all primitives and use indexed rendering instead of generating a unique vertex buffer for each primitive.
|
||||||
|
//implementation: put all roblox primitives into one model.groups <- this won't work but I forget why
|
||||||
|
pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->crate::model::IndexedModel{
|
||||||
|
let mut generated_pos=Vec::<[f32;3]>::new();
|
||||||
|
let mut generated_tex=Vec::new();
|
||||||
|
let mut generated_normal=Vec::new();
|
||||||
|
let mut generated_color=Vec::new();
|
||||||
|
let mut generated_vertices=Vec::new();
|
||||||
|
let mut groups=Vec::new();
|
||||||
|
let mut transforms=Vec::new();
|
||||||
|
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
|
||||||
|
for (face,face_description) in face_descriptions.into_iter(){
|
||||||
|
//assume that scanning short lists is faster than hashing.
|
||||||
|
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
|
||||||
|
transform_index
|
||||||
|
}else{
|
||||||
|
//create new transform_index
|
||||||
|
let transform_index=transforms.len();
|
||||||
|
transforms.push(face_description.transform);
|
||||||
|
for tex in CUBE_DEFAULT_TEXTURE_COORDS{
|
||||||
|
generated_tex.push(*face_description.transform.transform_point2(glam::Vec2::from_array(tex)).as_ref());
|
||||||
|
}
|
||||||
|
transform_index
|
||||||
|
} as u32;
|
||||||
|
let color_index=if let Some(color_index)=generated_color.iter().position(|color|color==face_description.color.as_ref()){
|
||||||
|
color_index
|
||||||
|
}else{
|
||||||
|
//create new color_index
|
||||||
|
let color_index=generated_color.len();
|
||||||
|
generated_color.push(*face_description.color.as_ref());
|
||||||
|
color_index
|
||||||
|
} as u32;
|
||||||
|
let face_id=match face{
|
||||||
|
CubeFace::Right => 0,
|
||||||
|
CubeFace::Top => 1,
|
||||||
|
CubeFace::Back => 2,
|
||||||
|
CubeFace::Left => 3,
|
||||||
|
CubeFace::Bottom => 4,
|
||||||
|
CubeFace::Front => 5,
|
||||||
|
};
|
||||||
|
//always push normal
|
||||||
|
let normal_index=generated_normal.len() as u32;
|
||||||
|
generated_normal.push(CUBE_DEFAULT_NORMALS[face_id]);
|
||||||
|
//push vertices as they are needed
|
||||||
|
groups.push(IndexedGroup{
|
||||||
|
texture:face_description.texture,
|
||||||
|
polys:vec![IndexedPolygon{
|
||||||
|
vertices:CUBE_DEFAULT_POLYS[face_id].map(|tup|{
|
||||||
|
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
|
||||||
|
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
|
||||||
|
pos_index
|
||||||
|
}else{
|
||||||
|
//create new pos_index
|
||||||
|
let pos_index=generated_pos.len();
|
||||||
|
generated_pos.push(pos);
|
||||||
|
pos_index
|
||||||
|
} as u32;
|
||||||
|
//always push vertex
|
||||||
|
let vertex=IndexedVertex{
|
||||||
|
pos:pos_index,
|
||||||
|
tex:tup[1]+4*transform_index,
|
||||||
|
normal:normal_index,
|
||||||
|
color:color_index,
|
||||||
|
};
|
||||||
|
let vert_index=generated_vertices.len();
|
||||||
|
generated_vertices.push(vertex);
|
||||||
|
vert_index as u32
|
||||||
|
}).to_vec(),
|
||||||
|
}],
|
||||||
|
});
|
||||||
|
}
|
||||||
|
IndexedModel{
|
||||||
|
unique_pos:generated_pos,
|
||||||
|
unique_tex:generated_tex,
|
||||||
|
unique_normal:generated_normal,
|
||||||
|
unique_color:generated_color,
|
||||||
|
unique_vertices:generated_vertices,
|
||||||
|
groups,
|
||||||
|
instances:Vec::new(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//don't think too hard about the copy paste because this is all going into the map tool eventually...
|
||||||
|
pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->crate::model::IndexedModel{
|
||||||
|
let wedge_default_polys=vec![
|
||||||
|
// right (1, 0, 0)
|
||||||
|
vec![
|
||||||
|
[6,2,0],//[vertex,tex,norm]
|
||||||
|
[2,0,0],
|
||||||
|
[1,3,0],
|
||||||
|
],
|
||||||
|
// FrontTop (0, 1, -1)
|
||||||
|
vec![
|
||||||
|
[3,1,1],
|
||||||
|
[2,0,1],
|
||||||
|
[6,3,1],
|
||||||
|
[7,2,1],
|
||||||
|
],
|
||||||
|
// back (0, 0, 1)
|
||||||
|
vec![
|
||||||
|
[0,3,2],
|
||||||
|
[1,2,2],
|
||||||
|
[2,1,2],
|
||||||
|
[3,0,2],
|
||||||
|
],
|
||||||
|
// left (-1, 0, 0)
|
||||||
|
vec![
|
||||||
|
[0,2,3],
|
||||||
|
[3,1,3],
|
||||||
|
[7,3,3],
|
||||||
|
],
|
||||||
|
// bottom (0,-1, 0)
|
||||||
|
vec![
|
||||||
|
[1,1,4],
|
||||||
|
[0,0,4],
|
||||||
|
[7,3,4],
|
||||||
|
[6,2,4],
|
||||||
|
],
|
||||||
|
];
|
||||||
|
let mut generated_pos=Vec::<[f32;3]>::new();
|
||||||
|
let mut generated_tex=Vec::new();
|
||||||
|
let mut generated_normal=Vec::new();
|
||||||
|
let mut generated_color=Vec::new();
|
||||||
|
let mut generated_vertices=Vec::new();
|
||||||
|
let mut groups=Vec::new();
|
||||||
|
let mut transforms=Vec::new();
|
||||||
|
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
|
||||||
|
for (face,face_description) in face_descriptions.into_iter(){
|
||||||
|
//assume that scanning short lists is faster than hashing.
|
||||||
|
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
|
||||||
|
transform_index
|
||||||
|
}else{
|
||||||
|
//create new transform_index
|
||||||
|
let transform_index=transforms.len();
|
||||||
|
transforms.push(face_description.transform);
|
||||||
|
for tex in CUBE_DEFAULT_TEXTURE_COORDS{
|
||||||
|
generated_tex.push(*face_description.transform.transform_point2(glam::Vec2::from_array(tex)).as_ref());
|
||||||
|
}
|
||||||
|
transform_index
|
||||||
|
} as u32;
|
||||||
|
let color_index=if let Some(color_index)=generated_color.iter().position(|color|color==face_description.color.as_ref()){
|
||||||
|
color_index
|
||||||
|
}else{
|
||||||
|
//create new color_index
|
||||||
|
let color_index=generated_color.len();
|
||||||
|
generated_color.push(*face_description.color.as_ref());
|
||||||
|
color_index
|
||||||
|
} as u32;
|
||||||
|
let face_id=match face{
|
||||||
|
WedgeFace::Right => 0,
|
||||||
|
WedgeFace::TopFront => 1,
|
||||||
|
WedgeFace::Back => 2,
|
||||||
|
WedgeFace::Left => 3,
|
||||||
|
WedgeFace::Bottom => 4,
|
||||||
|
};
|
||||||
|
//always push normal
|
||||||
|
let normal_index=generated_normal.len() as u32;
|
||||||
|
generated_normal.push(WEDGE_DEFAULT_NORMALS[face_id]);
|
||||||
|
//push vertices as they are needed
|
||||||
|
groups.push(IndexedGroup{
|
||||||
|
texture:face_description.texture,
|
||||||
|
polys:vec![IndexedPolygon{
|
||||||
|
vertices:wedge_default_polys[face_id].iter().map(|tup|{
|
||||||
|
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
|
||||||
|
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
|
||||||
|
pos_index
|
||||||
|
}else{
|
||||||
|
//create new pos_index
|
||||||
|
let pos_index=generated_pos.len();
|
||||||
|
generated_pos.push(pos);
|
||||||
|
pos_index
|
||||||
|
} as u32;
|
||||||
|
//always push vertex
|
||||||
|
let vertex=IndexedVertex{
|
||||||
|
pos:pos_index,
|
||||||
|
tex:tup[1]+4*transform_index,
|
||||||
|
normal:normal_index,
|
||||||
|
color:color_index,
|
||||||
|
};
|
||||||
|
let vert_index=generated_vertices.len();
|
||||||
|
generated_vertices.push(vertex);
|
||||||
|
vert_index as u32
|
||||||
|
}).collect(),
|
||||||
|
}],
|
||||||
|
});
|
||||||
|
}
|
||||||
|
IndexedModel{
|
||||||
|
unique_pos:generated_pos,
|
||||||
|
unique_tex:generated_tex,
|
||||||
|
unique_normal:generated_normal,
|
||||||
|
unique_color:generated_color,
|
||||||
|
unique_vertices:generated_vertices,
|
||||||
|
groups,
|
||||||
|
instances:Vec::new(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescription)->crate::model::IndexedModel{
|
||||||
|
let cornerwedge_default_polys=vec![
|
||||||
|
// right (1, 0, 0)
|
||||||
|
vec![
|
||||||
|
[6,2,0],//[vertex,tex,norm]
|
||||||
|
[5,1,0],
|
||||||
|
[1,3,0],
|
||||||
|
],
|
||||||
|
// BackTop (0, 1, 1)
|
||||||
|
vec![
|
||||||
|
[5,3,1],
|
||||||
|
[0,1,1],
|
||||||
|
[1,0,1],
|
||||||
|
],
|
||||||
|
// LeftTop (-1, 1, 0)
|
||||||
|
vec![
|
||||||
|
[5,3,2],
|
||||||
|
[7,2,2],
|
||||||
|
[0,1,2],
|
||||||
|
],
|
||||||
|
// bottom (0,-1, 0)
|
||||||
|
vec![
|
||||||
|
[1,1,3],
|
||||||
|
[0,0,3],
|
||||||
|
[7,3,3],
|
||||||
|
[6,2,3],
|
||||||
|
],
|
||||||
|
// front (0, 0,-1)
|
||||||
|
vec![
|
||||||
|
[5,0,4],
|
||||||
|
[6,3,4],
|
||||||
|
[7,2,4],
|
||||||
|
],
|
||||||
|
];
|
||||||
|
let mut generated_pos=Vec::<[f32;3]>::new();
|
||||||
|
let mut generated_tex=Vec::new();
|
||||||
|
let mut generated_normal=Vec::new();
|
||||||
|
let mut generated_color=Vec::new();
|
||||||
|
let mut generated_vertices=Vec::new();
|
||||||
|
let mut groups=Vec::new();
|
||||||
|
let mut transforms=Vec::new();
|
||||||
|
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
|
||||||
|
for (face,face_description) in face_descriptions.into_iter(){
|
||||||
|
//assume that scanning short lists is faster than hashing.
|
||||||
|
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
|
||||||
|
transform_index
|
||||||
|
}else{
|
||||||
|
//create new transform_index
|
||||||
|
let transform_index=transforms.len();
|
||||||
|
transforms.push(face_description.transform);
|
||||||
|
for tex in CUBE_DEFAULT_TEXTURE_COORDS{
|
||||||
|
generated_tex.push(*face_description.transform.transform_point2(glam::Vec2::from_array(tex)).as_ref());
|
||||||
|
}
|
||||||
|
transform_index
|
||||||
|
} as u32;
|
||||||
|
let color_index=if let Some(color_index)=generated_color.iter().position(|color|color==face_description.color.as_ref()){
|
||||||
|
color_index
|
||||||
|
}else{
|
||||||
|
//create new color_index
|
||||||
|
let color_index=generated_color.len();
|
||||||
|
generated_color.push(*face_description.color.as_ref());
|
||||||
|
color_index
|
||||||
|
} as u32;
|
||||||
|
let face_id=match face{
|
||||||
|
CornerWedgeFace::Right => 0,
|
||||||
|
CornerWedgeFace::Top => 1,
|
||||||
|
CornerWedgeFace::Bottom => 2,
|
||||||
|
CornerWedgeFace::Front => 3,
|
||||||
|
};
|
||||||
|
//always push normal
|
||||||
|
let normal_index=generated_normal.len() as u32;
|
||||||
|
generated_normal.push(CORNERWEDGE_DEFAULT_NORMALS[face_id]);
|
||||||
|
//push vertices as they are needed
|
||||||
|
groups.push(IndexedGroup{
|
||||||
|
texture:face_description.texture,
|
||||||
|
polys:vec![IndexedPolygon{
|
||||||
|
vertices:cornerwedge_default_polys[face_id].iter().map(|tup|{
|
||||||
|
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
|
||||||
|
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
|
||||||
|
pos_index
|
||||||
|
}else{
|
||||||
|
//create new pos_index
|
||||||
|
let pos_index=generated_pos.len();
|
||||||
|
generated_pos.push(pos);
|
||||||
|
pos_index
|
||||||
|
} as u32;
|
||||||
|
//always push vertex
|
||||||
|
let vertex=IndexedVertex{
|
||||||
|
pos:pos_index,
|
||||||
|
tex:tup[1]+4*transform_index,
|
||||||
|
normal:normal_index,
|
||||||
|
color:color_index,
|
||||||
|
};
|
||||||
|
let vert_index=generated_vertices.len();
|
||||||
|
generated_vertices.push(vertex);
|
||||||
|
vert_index as u32
|
||||||
|
}).collect(),
|
||||||
|
}],
|
||||||
|
});
|
||||||
|
}
|
||||||
|
IndexedModel{
|
||||||
|
unique_pos:generated_pos,
|
||||||
|
unique_tex:generated_tex,
|
||||||
|
unique_normal:generated_normal,
|
||||||
|
unique_color:generated_color,
|
||||||
|
unique_vertices:generated_vertices,
|
||||||
|
groups,
|
||||||
|
instances:Vec::new(),
|
||||||
|
}
|
||||||
|
}
|
139
src/settings.rs
139
src/settings.rs
@ -1,139 +0,0 @@
|
|||||||
use strafesnet_common::integer::{Ratio64,Ratio64Vec2};
|
|
||||||
#[derive(Clone)]
|
|
||||||
struct Ratio{
|
|
||||||
ratio:f64,
|
|
||||||
}
|
|
||||||
#[derive(Clone)]
|
|
||||||
enum DerivedFov{
|
|
||||||
FromScreenAspect,
|
|
||||||
FromAspect(Ratio),
|
|
||||||
}
|
|
||||||
#[derive(Clone)]
|
|
||||||
enum Fov{
|
|
||||||
Exactly{x:f64,y:f64},
|
|
||||||
SpecifyXDeriveY{x:f64,y:DerivedFov},
|
|
||||||
SpecifyYDeriveX{x:DerivedFov,y:f64},
|
|
||||||
}
|
|
||||||
impl Default for Fov{
|
|
||||||
fn default()->Self{
|
|
||||||
Fov::SpecifyYDeriveX{x:DerivedFov::FromScreenAspect,y:1.0}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#[derive(Clone)]
|
|
||||||
enum DerivedSensitivity{
|
|
||||||
FromRatio(Ratio64),
|
|
||||||
}
|
|
||||||
#[derive(Clone)]
|
|
||||||
enum Sensitivity{
|
|
||||||
Exactly{x:Ratio64,y:Ratio64},
|
|
||||||
SpecifyXDeriveY{x:Ratio64,y:DerivedSensitivity},
|
|
||||||
SpecifyYDeriveX{x:DerivedSensitivity,y:Ratio64},
|
|
||||||
}
|
|
||||||
impl Default for Sensitivity{
|
|
||||||
fn default()->Self{
|
|
||||||
Sensitivity::SpecifyXDeriveY{x:Ratio64::ONE*524288,y:DerivedSensitivity::FromRatio(Ratio64::ONE)}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Default,Clone)]
|
|
||||||
pub struct UserSettings{
|
|
||||||
fov:Fov,
|
|
||||||
sensitivity:Sensitivity,
|
|
||||||
}
|
|
||||||
impl UserSettings{
|
|
||||||
pub fn calculate_fov(&self,zoom:f64,screen_size:&glam::UVec2)->glam::DVec2{
|
|
||||||
zoom*match &self.fov{
|
|
||||||
&Fov::Exactly{x,y}=>glam::dvec2(x,y),
|
|
||||||
Fov::SpecifyXDeriveY{x,y}=>match y{
|
|
||||||
DerivedFov::FromScreenAspect=>glam::dvec2(*x,x*(screen_size.y as f64/screen_size.x as f64)),
|
|
||||||
DerivedFov::FromAspect(ratio)=>glam::dvec2(*x,x*ratio.ratio),
|
|
||||||
},
|
|
||||||
Fov::SpecifyYDeriveX{x,y}=>match x{
|
|
||||||
DerivedFov::FromScreenAspect=>glam::dvec2(y*(screen_size.x as f64/screen_size.y as f64),*y),
|
|
||||||
DerivedFov::FromAspect(ratio)=>glam::dvec2(y*ratio.ratio,*y),
|
|
||||||
},
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pub fn calculate_sensitivity(&self)->Ratio64Vec2{
|
|
||||||
match &self.sensitivity{
|
|
||||||
Sensitivity::Exactly{x,y}=>Ratio64Vec2::new(x.clone(),y.clone()),
|
|
||||||
Sensitivity::SpecifyXDeriveY{x,y}=>match y{
|
|
||||||
DerivedSensitivity::FromRatio(ratio)=>Ratio64Vec2::new(x.clone(),x.mul_ref(ratio)),
|
|
||||||
}
|
|
||||||
Sensitivity::SpecifyYDeriveX{x,y}=>match x{
|
|
||||||
DerivedSensitivity::FromRatio(ratio)=>Ratio64Vec2::new(y.mul_ref(ratio),y.clone()),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
//sensitivity is raw input dots (i.e. dpi = dots per inch) to radians conversion factor
|
|
||||||
sensitivity_x=0.001
|
|
||||||
sensitivity_y_from_x_ratio=1
|
|
||||||
Sensitivity::DeriveY{x:0.0.001,y:DerivedSensitivity{ratio:1.0}}
|
|
||||||
*/
|
|
||||||
|
|
||||||
pub fn read_user_settings()->UserSettings{
|
|
||||||
let mut cfg=configparser::ini::Ini::new();
|
|
||||||
if let Ok(_)=cfg.load("settings.conf"){
|
|
||||||
let (cfg_fov_x,cfg_fov_y)=(cfg.getfloat("camera","fov_x"),cfg.getfloat("camera","fov_y"));
|
|
||||||
let fov=match(cfg_fov_x,cfg_fov_y){
|
|
||||||
(Ok(Some(fov_x)),Ok(Some(fov_y)))=>Fov::Exactly {
|
|
||||||
x:fov_x,
|
|
||||||
y:fov_y
|
|
||||||
},
|
|
||||||
(Ok(Some(fov_x)),Ok(None))=>Fov::SpecifyXDeriveY{
|
|
||||||
x:fov_x,
|
|
||||||
y:if let Ok(Some(fov_y_from_x_ratio))=cfg.getfloat("camera","fov_y_from_x_ratio"){
|
|
||||||
DerivedFov::FromAspect(Ratio{ratio:fov_y_from_x_ratio})
|
|
||||||
}else{
|
|
||||||
DerivedFov::FromScreenAspect
|
|
||||||
}
|
|
||||||
},
|
|
||||||
(Ok(None),Ok(Some(fov_y)))=>Fov::SpecifyYDeriveX{
|
|
||||||
x:if let Ok(Some(fov_x_from_y_ratio))=cfg.getfloat("camera","fov_x_from_y_ratio"){
|
|
||||||
DerivedFov::FromAspect(Ratio{ratio:fov_x_from_y_ratio})
|
|
||||||
}else{
|
|
||||||
DerivedFov::FromScreenAspect
|
|
||||||
},
|
|
||||||
y:fov_y,
|
|
||||||
},
|
|
||||||
_=>{
|
|
||||||
Fov::default()
|
|
||||||
},
|
|
||||||
};
|
|
||||||
let (cfg_sensitivity_x,cfg_sensitivity_y)=(cfg.getfloat("camera","sensitivity_x"),cfg.getfloat("camera","sensitivity_y"));
|
|
||||||
let sensitivity=match(cfg_sensitivity_x,cfg_sensitivity_y){
|
|
||||||
(Ok(Some(sensitivity_x)),Ok(Some(sensitivity_y)))=>Sensitivity::Exactly {
|
|
||||||
x:Ratio64::try_from(sensitivity_x).unwrap(),
|
|
||||||
y:Ratio64::try_from(sensitivity_y).unwrap(),
|
|
||||||
},
|
|
||||||
(Ok(Some(sensitivity_x)),Ok(None))=>Sensitivity::SpecifyXDeriveY{
|
|
||||||
x:Ratio64::try_from(sensitivity_x).unwrap(),
|
|
||||||
y:if let Ok(Some(sensitivity_y_from_x_ratio))=cfg.getfloat("camera","sensitivity_y_from_x_ratio"){
|
|
||||||
DerivedSensitivity::FromRatio(Ratio64::try_from(sensitivity_y_from_x_ratio).unwrap())
|
|
||||||
}else{
|
|
||||||
DerivedSensitivity::FromRatio(Ratio64::ONE)
|
|
||||||
},
|
|
||||||
},
|
|
||||||
(Ok(None),Ok(Some(sensitivity_y)))=>Sensitivity::SpecifyYDeriveX{
|
|
||||||
x:if let Ok(Some(sensitivity_x_from_y_ratio))=cfg.getfloat("camera","sensitivity_x_from_y_ratio"){
|
|
||||||
DerivedSensitivity::FromRatio(Ratio64::try_from(sensitivity_x_from_y_ratio).unwrap())
|
|
||||||
}else{
|
|
||||||
DerivedSensitivity::FromRatio(Ratio64::ONE)
|
|
||||||
},
|
|
||||||
y:Ratio64::try_from(sensitivity_y).unwrap(),
|
|
||||||
},
|
|
||||||
_=>{
|
|
||||||
Sensitivity::default()
|
|
||||||
},
|
|
||||||
};
|
|
||||||
UserSettings{
|
|
||||||
fov,
|
|
||||||
sensitivity,
|
|
||||||
}
|
|
||||||
}else{
|
|
||||||
UserSettings::default()
|
|
||||||
}
|
|
||||||
}
|
|
292
src/setup.rs
292
src/setup.rs
@ -1,292 +0,0 @@
|
|||||||
use crate::window::WindowInstruction;
|
|
||||||
use strafesnet_common::instruction::TimedInstruction;
|
|
||||||
use strafesnet_common::integer;
|
|
||||||
|
|
||||||
fn optional_features()->wgpu::Features{
|
|
||||||
wgpu::Features::TEXTURE_COMPRESSION_ASTC
|
|
||||||
|wgpu::Features::TEXTURE_COMPRESSION_ETC2
|
|
||||||
}
|
|
||||||
fn required_features()->wgpu::Features{
|
|
||||||
wgpu::Features::TEXTURE_COMPRESSION_BC
|
|
||||||
}
|
|
||||||
fn required_downlevel_capabilities()->wgpu::DownlevelCapabilities{
|
|
||||||
wgpu::DownlevelCapabilities{
|
|
||||||
flags:wgpu::DownlevelFlags::empty(),
|
|
||||||
shader_model:wgpu::ShaderModel::Sm5,
|
|
||||||
..wgpu::DownlevelCapabilities::default()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pub fn required_limits()->wgpu::Limits{
|
|
||||||
wgpu::Limits::default()
|
|
||||||
}
|
|
||||||
|
|
||||||
struct SetupContextPartial1{
|
|
||||||
backends:wgpu::Backends,
|
|
||||||
instance:wgpu::Instance,
|
|
||||||
}
|
|
||||||
fn create_window(title:&str,event_loop:&winit::event_loop::EventLoop<()>)->Result<winit::window::Window,winit::error::OsError>{
|
|
||||||
let mut attr=winit::window::WindowAttributes::default();
|
|
||||||
attr=attr.with_title(title);
|
|
||||||
#[cfg(windows_OFF)] // TODO
|
|
||||||
{
|
|
||||||
use winit::platform::windows::WindowBuilderExtWindows;
|
|
||||||
builder=builder.with_no_redirection_bitmap(true);
|
|
||||||
}
|
|
||||||
event_loop.create_window(attr)
|
|
||||||
}
|
|
||||||
fn create_instance()->SetupContextPartial1{
|
|
||||||
let backends=wgpu::util::backend_bits_from_env().unwrap_or_else(wgpu::Backends::all);
|
|
||||||
let dx12_shader_compiler=wgpu::util::dx12_shader_compiler_from_env().unwrap_or_default();
|
|
||||||
SetupContextPartial1{
|
|
||||||
backends,
|
|
||||||
instance:wgpu::Instance::new(wgpu::InstanceDescriptor{
|
|
||||||
backends,
|
|
||||||
dx12_shader_compiler,
|
|
||||||
..Default::default()
|
|
||||||
}),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
impl SetupContextPartial1{
|
|
||||||
fn create_surface<'a>(self,window:&'a winit::window::Window)->Result<SetupContextPartial2<'a>,wgpu::CreateSurfaceError>{
|
|
||||||
Ok(SetupContextPartial2{
|
|
||||||
backends:self.backends,
|
|
||||||
surface:self.instance.create_surface(window)?,
|
|
||||||
instance:self.instance,
|
|
||||||
})
|
|
||||||
}
|
|
||||||
}
|
|
||||||
struct SetupContextPartial2<'a>{
|
|
||||||
backends:wgpu::Backends,
|
|
||||||
instance:wgpu::Instance,
|
|
||||||
surface:wgpu::Surface<'a>,
|
|
||||||
}
|
|
||||||
impl<'a> SetupContextPartial2<'a>{
|
|
||||||
fn pick_adapter(self)->SetupContextPartial3<'a>{
|
|
||||||
let adapter;
|
|
||||||
|
|
||||||
//TODO: prefer adapter that implements optional features
|
|
||||||
//let optional_features=optional_features();
|
|
||||||
let required_features=required_features();
|
|
||||||
|
|
||||||
//no helper function smh gotta write it myself
|
|
||||||
let adapters=self.instance.enumerate_adapters(self.backends);
|
|
||||||
|
|
||||||
let mut chosen_adapter=None;
|
|
||||||
let mut chosen_adapter_score=0;
|
|
||||||
for adapter in adapters {
|
|
||||||
if !adapter.is_surface_supported(&self.surface) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
let score=match adapter.get_info().device_type{
|
|
||||||
wgpu::DeviceType::IntegratedGpu=>3,
|
|
||||||
wgpu::DeviceType::DiscreteGpu=>4,
|
|
||||||
wgpu::DeviceType::VirtualGpu=>2,
|
|
||||||
wgpu::DeviceType::Other|wgpu::DeviceType::Cpu=>1,
|
|
||||||
};
|
|
||||||
|
|
||||||
let adapter_features=adapter.features();
|
|
||||||
if chosen_adapter_score<score&&adapter_features.contains(required_features) {
|
|
||||||
chosen_adapter_score=score;
|
|
||||||
chosen_adapter=Some(adapter);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if let Some(maybe_chosen_adapter)=chosen_adapter{
|
|
||||||
adapter=maybe_chosen_adapter;
|
|
||||||
}else{
|
|
||||||
panic!("No suitable GPU adapters found on the system!");
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
let adapter_info=adapter.get_info();
|
|
||||||
println!("Using {} ({:?})", adapter_info.name, adapter_info.backend);
|
|
||||||
|
|
||||||
let required_downlevel_capabilities=required_downlevel_capabilities();
|
|
||||||
let downlevel_capabilities=adapter.get_downlevel_capabilities();
|
|
||||||
assert!(
|
|
||||||
downlevel_capabilities.shader_model >= required_downlevel_capabilities.shader_model,
|
|
||||||
"Adapter does not support the minimum shader model required to run this example: {:?}",
|
|
||||||
required_downlevel_capabilities.shader_model
|
|
||||||
);
|
|
||||||
assert!(
|
|
||||||
downlevel_capabilities
|
|
||||||
.flags
|
|
||||||
.contains(required_downlevel_capabilities.flags),
|
|
||||||
"Adapter does not support the downlevel capabilities required to run this example: {:?}",
|
|
||||||
required_downlevel_capabilities.flags - downlevel_capabilities.flags
|
|
||||||
);
|
|
||||||
SetupContextPartial3{
|
|
||||||
instance:self.instance,
|
|
||||||
surface:self.surface,
|
|
||||||
adapter,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
struct SetupContextPartial3<'a>{
|
|
||||||
instance:wgpu::Instance,
|
|
||||||
surface:wgpu::Surface<'a>,
|
|
||||||
adapter:wgpu::Adapter,
|
|
||||||
}
|
|
||||||
impl<'a> SetupContextPartial3<'a>{
|
|
||||||
fn request_device(self)->SetupContextPartial4<'a>{
|
|
||||||
let optional_features=optional_features();
|
|
||||||
let required_features=required_features();
|
|
||||||
|
|
||||||
// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the surface.
|
|
||||||
let needed_limits=required_limits().using_resolution(self.adapter.limits());
|
|
||||||
|
|
||||||
let trace_dir=std::env::var("WGPU_TRACE");
|
|
||||||
let (device, queue)=pollster::block_on(self.adapter
|
|
||||||
.request_device(
|
|
||||||
&wgpu::DeviceDescriptor {
|
|
||||||
label: None,
|
|
||||||
required_features: (optional_features & self.adapter.features()) | required_features,
|
|
||||||
required_limits: needed_limits,
|
|
||||||
memory_hints:wgpu::MemoryHints::Performance,
|
|
||||||
},
|
|
||||||
trace_dir.ok().as_ref().map(std::path::Path::new),
|
|
||||||
))
|
|
||||||
.expect("Unable to find a suitable GPU adapter!");
|
|
||||||
|
|
||||||
SetupContextPartial4{
|
|
||||||
instance:self.instance,
|
|
||||||
surface:self.surface,
|
|
||||||
adapter:self.adapter,
|
|
||||||
device,
|
|
||||||
queue,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
struct SetupContextPartial4<'a>{
|
|
||||||
instance:wgpu::Instance,
|
|
||||||
surface:wgpu::Surface<'a>,
|
|
||||||
adapter:wgpu::Adapter,
|
|
||||||
device:wgpu::Device,
|
|
||||||
queue:wgpu::Queue,
|
|
||||||
}
|
|
||||||
impl<'a> SetupContextPartial4<'a>{
|
|
||||||
fn configure_surface(self,size:&'a winit::dpi::PhysicalSize<u32>)->SetupContext<'a>{
|
|
||||||
let mut config=self.surface
|
|
||||||
.get_default_config(&self.adapter, size.width, size.height)
|
|
||||||
.expect("Surface isn't supported by the adapter.");
|
|
||||||
let surface_view_format=config.format.add_srgb_suffix();
|
|
||||||
config.view_formats.push(surface_view_format);
|
|
||||||
config.present_mode=wgpu::PresentMode::AutoNoVsync;
|
|
||||||
self.surface.configure(&self.device, &config);
|
|
||||||
|
|
||||||
SetupContext{
|
|
||||||
instance:self.instance,
|
|
||||||
surface:self.surface,
|
|
||||||
device:self.device,
|
|
||||||
queue:self.queue,
|
|
||||||
config,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pub struct SetupContext<'a>{
|
|
||||||
pub instance:wgpu::Instance,
|
|
||||||
pub surface:wgpu::Surface<'a>,
|
|
||||||
pub device:wgpu::Device,
|
|
||||||
pub queue:wgpu::Queue,
|
|
||||||
pub config:wgpu::SurfaceConfiguration,
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn setup_and_start(title:String){
|
|
||||||
let event_loop=winit::event_loop::EventLoop::new().unwrap();
|
|
||||||
|
|
||||||
println!("Initializing the surface...");
|
|
||||||
|
|
||||||
let partial_1=create_instance();
|
|
||||||
|
|
||||||
let window=create_window(title.as_str(),&event_loop).unwrap();
|
|
||||||
|
|
||||||
let partial_2=partial_1.create_surface(&window).unwrap();
|
|
||||||
|
|
||||||
let partial_3=partial_2.pick_adapter();
|
|
||||||
|
|
||||||
let partial_4=partial_3.request_device();
|
|
||||||
|
|
||||||
let size=window.inner_size();
|
|
||||||
|
|
||||||
let setup_context=partial_4.configure_surface(&size);
|
|
||||||
|
|
||||||
//dedicated thread to ping request redraw back and resize the window doesn't seem logical
|
|
||||||
|
|
||||||
//the thread that spawns the physics thread
|
|
||||||
let mut window_thread=crate::window::worker(
|
|
||||||
&window,
|
|
||||||
setup_context,
|
|
||||||
);
|
|
||||||
|
|
||||||
if let Some(arg)=std::env::args().nth(1){
|
|
||||||
let path=std::path::PathBuf::from(arg);
|
|
||||||
window_thread.send(TimedInstruction{
|
|
||||||
time:integer::Time::ZERO,
|
|
||||||
instruction:WindowInstruction::WindowEvent(winit::event::WindowEvent::DroppedFile(path)),
|
|
||||||
}).unwrap();
|
|
||||||
};
|
|
||||||
|
|
||||||
println!("Entering event loop...");
|
|
||||||
let root_time=std::time::Instant::now();
|
|
||||||
run_event_loop(event_loop,window_thread,root_time).unwrap();
|
|
||||||
}
|
|
||||||
|
|
||||||
fn run_event_loop(
|
|
||||||
event_loop:winit::event_loop::EventLoop<()>,
|
|
||||||
mut window_thread:crate::compat_worker::QNWorker<TimedInstruction<WindowInstruction>>,
|
|
||||||
root_time:std::time::Instant
|
|
||||||
)->Result<(),winit::error::EventLoopError>{
|
|
||||||
event_loop.run(move |event,elwt|{
|
|
||||||
let time=integer::Time::from_nanos(root_time.elapsed().as_nanos() as i64);
|
|
||||||
// *control_flow=if cfg!(feature="metal-auto-capture"){
|
|
||||||
// winit::event_loop::ControlFlow::Exit
|
|
||||||
// }else{
|
|
||||||
// winit::event_loop::ControlFlow::Poll
|
|
||||||
// };
|
|
||||||
match event{
|
|
||||||
winit::event::Event::AboutToWait=>{
|
|
||||||
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::RequestRedraw}).unwrap();
|
|
||||||
}
|
|
||||||
winit::event::Event::WindowEvent {
|
|
||||||
event:
|
|
||||||
// WindowEvent::Resized(size)
|
|
||||||
// | WindowEvent::ScaleFactorChanged {
|
|
||||||
// new_inner_size: &mut size,
|
|
||||||
// ..
|
|
||||||
// },
|
|
||||||
winit::event::WindowEvent::Resized(size),//ignoring scale factor changed for now because mutex bruh
|
|
||||||
window_id:_,
|
|
||||||
} => {
|
|
||||||
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::Resize(size)}).unwrap();
|
|
||||||
}
|
|
||||||
winit::event::Event::WindowEvent{event,..}=>match event{
|
|
||||||
winit::event::WindowEvent::KeyboardInput{
|
|
||||||
event:
|
|
||||||
winit::event::KeyEvent {
|
|
||||||
logical_key: winit::keyboard::Key::Named(winit::keyboard::NamedKey::Escape),
|
|
||||||
state: winit::event::ElementState::Pressed,
|
|
||||||
..
|
|
||||||
},
|
|
||||||
..
|
|
||||||
}
|
|
||||||
|winit::event::WindowEvent::CloseRequested=>{
|
|
||||||
elwt.exit();
|
|
||||||
}
|
|
||||||
winit::event::WindowEvent::RedrawRequested=>{
|
|
||||||
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::Render}).unwrap();
|
|
||||||
}
|
|
||||||
_=>{
|
|
||||||
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::WindowEvent(event)}).unwrap();
|
|
||||||
}
|
|
||||||
},
|
|
||||||
winit::event::Event::DeviceEvent{
|
|
||||||
event,
|
|
||||||
..
|
|
||||||
} => {
|
|
||||||
window_thread.send(TimedInstruction{time,instruction:WindowInstruction::DeviceEvent(event)}).unwrap();
|
|
||||||
},
|
|
||||||
_=>{}
|
|
||||||
}
|
|
||||||
})
|
|
||||||
}
|
|
@ -5,8 +5,8 @@ struct Camera {
|
|||||||
proj_inv: mat4x4<f32>,
|
proj_inv: mat4x4<f32>,
|
||||||
// from world to camera
|
// from world to camera
|
||||||
view: mat4x4<f32>,
|
view: mat4x4<f32>,
|
||||||
// from camera to world
|
// camera position
|
||||||
view_inv: mat4x4<f32>,
|
cam_pos: vec4<f32>,
|
||||||
};
|
};
|
||||||
|
|
||||||
//group 0 is the camera
|
//group 0 is the camera
|
||||||
@ -31,7 +31,8 @@ fn vs_sky(@builtin(vertex_index) vertex_index: u32) -> SkyOutput {
|
|||||||
1.0
|
1.0
|
||||||
);
|
);
|
||||||
|
|
||||||
let inv_model_view = mat3x3<f32>(camera.view_inv[0].xyz, camera.view_inv[1].xyz, camera.view_inv[2].xyz);
|
// transposition = inversion for this orthonormal matrix
|
||||||
|
let inv_model_view = transpose(mat3x3<f32>(camera.view[0].xyz, camera.view[1].xyz, camera.view[2].xyz));
|
||||||
let unprojected = camera.proj_inv * pos;
|
let unprojected = camera.proj_inv * pos;
|
||||||
|
|
||||||
var result: SkyOutput;
|
var result: SkyOutput;
|
||||||
@ -42,13 +43,13 @@ fn vs_sky(@builtin(vertex_index) vertex_index: u32) -> SkyOutput {
|
|||||||
|
|
||||||
struct ModelInstance{
|
struct ModelInstance{
|
||||||
transform:mat4x4<f32>,
|
transform:mat4x4<f32>,
|
||||||
normal_transform:mat3x3<f32>,
|
normal_transform:mat4x4<f32>,
|
||||||
color:vec4<f32>,
|
color:vec4<f32>,
|
||||||
}
|
}
|
||||||
//my fancy idea is to create a megatexture for each model that includes all the textures each intance will need
|
//my fancy idea is to create a megatexture for each model that includes all the textures each intance will need
|
||||||
//the texture transform then maps the texture coordinates to the location of the specific texture
|
//the texture transform then maps the texture coordinates to the location of the specific texture
|
||||||
//group 1 is the model
|
//group 1 is the model
|
||||||
const MAX_MODEL_INSTANCES=512;
|
const MAX_MODEL_INSTANCES=4096;
|
||||||
@group(2)
|
@group(2)
|
||||||
@binding(0)
|
@binding(0)
|
||||||
var<uniform> model_instances: array<ModelInstance, MAX_MODEL_INSTANCES>;
|
var<uniform> model_instances: array<ModelInstance, MAX_MODEL_INSTANCES>;
|
||||||
@ -77,11 +78,11 @@ fn vs_entity_texture(
|
|||||||
) -> EntityOutputTexture {
|
) -> EntityOutputTexture {
|
||||||
var position: vec4<f32> = model_instances[instance].transform * vec4<f32>(pos, 1.0);
|
var position: vec4<f32> = model_instances[instance].transform * vec4<f32>(pos, 1.0);
|
||||||
var result: EntityOutputTexture;
|
var result: EntityOutputTexture;
|
||||||
result.normal = model_instances[instance].normal_transform * normal;
|
result.normal = (model_instances[instance].normal_transform * vec4<f32>(normal, 1.0)).xyz;
|
||||||
result.texture = texture;
|
result.texture = texture;
|
||||||
result.color = color;
|
result.color = color;
|
||||||
result.model_color = model_instances[instance].color;
|
result.model_color = model_instances[instance].color;
|
||||||
result.view = position.xyz - camera.view_inv[3].xyz;//col(3)
|
result.view = position.xyz - camera.cam_pos.xyz;
|
||||||
result.position = camera.proj * camera.view * position;
|
result.position = camera.proj * camera.view * position;
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
@ -108,5 +109,5 @@ fn fs_entity_texture(vertex: EntityOutputTexture) -> @location(0) vec4<f32> {
|
|||||||
|
|
||||||
let fragment_color = textureSample(model_texture, model_sampler, vertex.texture)*vertex.color;
|
let fragment_color = textureSample(model_texture, model_sampler, vertex.texture)*vertex.color;
|
||||||
let reflected_color = textureSample(cube_texture, cube_sampler, reflected).rgb;
|
let reflected_color = textureSample(cube_texture, cube_sampler, reflected).rgb;
|
||||||
return mix(vec4<f32>(vec3<f32>(0.05) + 0.2 * reflected_color,1.0),mix(vertex.model_color,vec4<f32>(fragment_color.rgb,1.0),fragment_color.a),0.5+0.5*abs(d));
|
return mix(vec4<f32>(vec3<f32>(0.05) + 0.2 * reflected_color,1.0),mix(vertex.model_color,vec4<f32>(fragment_color.rgb,1.0),fragment_color.a),1.0-pow(1.0-abs(d),2.0));
|
||||||
}
|
}
|
||||||
|
8
src/sweep.rs
Normal file
8
src/sweep.rs
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
|
||||||
|
//something that implements body + hitbox + transform can predict collision
|
||||||
|
impl crate::sweep::PredictCollision for Model {
|
||||||
|
fn predict_collision(&self,other:&Model) -> Option<crate::event::EventStruct> {
|
||||||
|
//math!
|
||||||
|
None
|
||||||
|
}
|
||||||
|
}
|
223
src/window.rs
223
src/window.rs
@ -1,223 +0,0 @@
|
|||||||
use crate::physics_worker::InputInstruction;
|
|
||||||
use strafesnet_common::integer;
|
|
||||||
use strafesnet_common::instruction::TimedInstruction;
|
|
||||||
|
|
||||||
pub enum WindowInstruction{
|
|
||||||
Resize(winit::dpi::PhysicalSize<u32>),
|
|
||||||
WindowEvent(winit::event::WindowEvent),
|
|
||||||
DeviceEvent(winit::event::DeviceEvent),
|
|
||||||
RequestRedraw,
|
|
||||||
Render,
|
|
||||||
}
|
|
||||||
|
|
||||||
//holds thread handles to dispatch to
|
|
||||||
struct WindowContext<'a>{
|
|
||||||
manual_mouse_lock:bool,
|
|
||||||
mouse:strafesnet_common::mouse::MouseState,//std::sync::Arc<std::sync::Mutex<>>
|
|
||||||
screen_size:glam::UVec2,
|
|
||||||
window:&'a winit::window::Window,
|
|
||||||
physics_thread:crate::compat_worker::QNWorker<'a, TimedInstruction<crate::physics_worker::Instruction>>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl WindowContext<'_>{
|
|
||||||
fn get_middle_of_screen(&self)->winit::dpi::PhysicalPosition<f32>{
|
|
||||||
winit::dpi::PhysicalPosition::new(self.screen_size.x as f32/2.0,self.screen_size.y as f32/2.0)
|
|
||||||
}
|
|
||||||
fn window_event(&mut self,time:integer::Time,event: winit::event::WindowEvent) {
|
|
||||||
match event {
|
|
||||||
winit::event::WindowEvent::DroppedFile(path)=>{
|
|
||||||
match crate::file::load(path.as_path()){
|
|
||||||
Ok(map)=>self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::ChangeMap(map)}).unwrap(),
|
|
||||||
Err(e)=>println!("Failed to load map: {e}"),
|
|
||||||
}
|
|
||||||
},
|
|
||||||
winit::event::WindowEvent::Focused(state)=>{
|
|
||||||
//pause unpause
|
|
||||||
self.physics_thread.send(TimedInstruction{
|
|
||||||
time,
|
|
||||||
instruction:crate::physics_worker::Instruction::SetPaused(!state),
|
|
||||||
}).unwrap();
|
|
||||||
//recalculate pressed keys on focus
|
|
||||||
},
|
|
||||||
winit::event::WindowEvent::KeyboardInput{
|
|
||||||
event:winit::event::KeyEvent{state,logical_key,repeat:false,..},
|
|
||||||
..
|
|
||||||
}=>{
|
|
||||||
let s=match state{
|
|
||||||
winit::event::ElementState::Pressed=>true,
|
|
||||||
winit::event::ElementState::Released=>false,
|
|
||||||
};
|
|
||||||
match logical_key{
|
|
||||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Tab)=>{
|
|
||||||
if s{
|
|
||||||
self.manual_mouse_lock=false;
|
|
||||||
match self.window.set_cursor_position(self.get_middle_of_screen()){
|
|
||||||
Ok(())=>(),
|
|
||||||
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
|
||||||
}
|
|
||||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
|
|
||||||
Ok(())=>(),
|
|
||||||
Err(e)=>println!("Could not release cursor: {:?}",e),
|
|
||||||
}
|
|
||||||
}else{
|
|
||||||
//if cursor is outside window don't lock but apparently there's no get pos function
|
|
||||||
//let pos=window.get_cursor_pos();
|
|
||||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Locked){
|
|
||||||
Ok(())=>(),
|
|
||||||
Err(_)=>{
|
|
||||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::Confined){
|
|
||||||
Ok(())=>(),
|
|
||||||
Err(e)=>{
|
|
||||||
self.manual_mouse_lock=true;
|
|
||||||
println!("Could not confine cursor: {:?}",e)
|
|
||||||
},
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
self.window.set_cursor_visible(s);
|
|
||||||
},
|
|
||||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::F11)=>{
|
|
||||||
if s{
|
|
||||||
if self.window.fullscreen().is_some(){
|
|
||||||
self.window.set_fullscreen(None);
|
|
||||||
}else{
|
|
||||||
self.window.set_fullscreen(Some(winit::window::Fullscreen::Borderless(None)));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Escape)=>{
|
|
||||||
if s{
|
|
||||||
self.manual_mouse_lock=false;
|
|
||||||
match self.window.set_cursor_grab(winit::window::CursorGrabMode::None){
|
|
||||||
Ok(())=>(),
|
|
||||||
Err(e)=>println!("Could not release cursor: {:?}",e),
|
|
||||||
}
|
|
||||||
self.window.set_cursor_visible(true);
|
|
||||||
}
|
|
||||||
},
|
|
||||||
keycode=>{
|
|
||||||
if let Some(input_instruction)=match keycode{
|
|
||||||
winit::keyboard::Key::Named(winit::keyboard::NamedKey::Space)=>Some(InputInstruction::Jump(s)),
|
|
||||||
winit::keyboard::Key::Character(key)=>match key.as_str(){
|
|
||||||
"w"=>Some(InputInstruction::MoveForward(s)),
|
|
||||||
"a"=>Some(InputInstruction::MoveLeft(s)),
|
|
||||||
"s"=>Some(InputInstruction::MoveBack(s)),
|
|
||||||
"d"=>Some(InputInstruction::MoveRight(s)),
|
|
||||||
"e"=>Some(InputInstruction::MoveUp(s)),
|
|
||||||
"q"=>Some(InputInstruction::MoveDown(s)),
|
|
||||||
"z"=>Some(InputInstruction::Zoom(s)),
|
|
||||||
"r"=>if s{
|
|
||||||
//mouse needs to be reset since the position is absolute
|
|
||||||
self.mouse=strafesnet_common::mouse::MouseState::default();
|
|
||||||
Some(InputInstruction::ResetAndRestart)
|
|
||||||
}else{None},
|
|
||||||
"f"=>if s{Some(InputInstruction::PracticeFly)}else{None},
|
|
||||||
_=>None,
|
|
||||||
},
|
|
||||||
_=>None,
|
|
||||||
}{
|
|
||||||
self.physics_thread.send(TimedInstruction{
|
|
||||||
time,
|
|
||||||
instruction:crate::physics_worker::Instruction::Input(input_instruction),
|
|
||||||
}).unwrap();
|
|
||||||
}
|
|
||||||
},
|
|
||||||
}
|
|
||||||
},
|
|
||||||
_=>(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn device_event(&mut self,time:integer::Time,event: winit::event::DeviceEvent) {
|
|
||||||
match event {
|
|
||||||
winit::event::DeviceEvent::MouseMotion {
|
|
||||||
delta,//these (f64,f64) are integers on my machine
|
|
||||||
} => {
|
|
||||||
if self.manual_mouse_lock{
|
|
||||||
match self.window.set_cursor_position(self.get_middle_of_screen()){
|
|
||||||
Ok(())=>(),
|
|
||||||
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//do not step the physics because the mouse polling rate is higher than the physics can run.
|
|
||||||
//essentially the previous input will be overwritten until a true step runs
|
|
||||||
//which is fine because they run all the time.
|
|
||||||
let delta=glam::ivec2(delta.0 as i32,delta.1 as i32);
|
|
||||||
self.mouse.pos+=delta;
|
|
||||||
self.physics_thread.send(TimedInstruction{
|
|
||||||
time,
|
|
||||||
instruction:crate::physics_worker::Instruction::Input(InputInstruction::MoveMouse(self.mouse.pos)),
|
|
||||||
}).unwrap();
|
|
||||||
},
|
|
||||||
winit::event::DeviceEvent::MouseWheel {
|
|
||||||
delta,
|
|
||||||
} => {
|
|
||||||
println!("mousewheel {:?}",delta);
|
|
||||||
if false{//self.physics.style.use_scroll{
|
|
||||||
self.physics_thread.send(TimedInstruction{
|
|
||||||
time,
|
|
||||||
instruction:crate::physics_worker::Instruction::Input(InputInstruction::Jump(true)),//activates the immediate jump path, but the style modifier prevents controls&CONTROL_JUMP bit from being set to auto jump
|
|
||||||
}).unwrap();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
_=>(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pub fn worker<'a>(
|
|
||||||
window:&'a winit::window::Window,
|
|
||||||
setup_context:crate::setup::SetupContext<'a>,
|
|
||||||
)->crate::compat_worker::QNWorker<'a,TimedInstruction<WindowInstruction>>{
|
|
||||||
// WindowContextSetup::new
|
|
||||||
let user_settings=crate::settings::read_user_settings();
|
|
||||||
|
|
||||||
let mut graphics=crate::graphics::GraphicsState::new(&setup_context.device,&setup_context.queue,&setup_context.config);
|
|
||||||
graphics.load_user_settings(&user_settings);
|
|
||||||
|
|
||||||
//WindowContextSetup::into_context
|
|
||||||
let screen_size=glam::uvec2(setup_context.config.width,setup_context.config.height);
|
|
||||||
let graphics_thread=crate::graphics_worker::new(graphics,setup_context.config,setup_context.surface,setup_context.device,setup_context.queue);
|
|
||||||
let mut window_context=WindowContext{
|
|
||||||
manual_mouse_lock:false,
|
|
||||||
mouse:strafesnet_common::mouse::MouseState::default(),
|
|
||||||
//make sure to update this!!!!!
|
|
||||||
screen_size,
|
|
||||||
window,
|
|
||||||
physics_thread:crate::physics_worker::new(
|
|
||||||
graphics_thread,
|
|
||||||
user_settings,
|
|
||||||
),
|
|
||||||
};
|
|
||||||
|
|
||||||
//WindowContextSetup::into_worker
|
|
||||||
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<WindowInstruction>|{
|
|
||||||
match ins.instruction{
|
|
||||||
WindowInstruction::RequestRedraw=>{
|
|
||||||
window_context.window.request_redraw();
|
|
||||||
}
|
|
||||||
WindowInstruction::WindowEvent(window_event)=>{
|
|
||||||
window_context.window_event(ins.time,window_event);
|
|
||||||
},
|
|
||||||
WindowInstruction::DeviceEvent(device_event)=>{
|
|
||||||
window_context.device_event(ins.time,device_event);
|
|
||||||
},
|
|
||||||
WindowInstruction::Resize(size)=>{
|
|
||||||
window_context.physics_thread.send(
|
|
||||||
TimedInstruction{
|
|
||||||
time:ins.time,
|
|
||||||
instruction:crate::physics_worker::Instruction::Resize(size)
|
|
||||||
}
|
|
||||||
).unwrap();
|
|
||||||
}
|
|
||||||
WindowInstruction::Render=>{
|
|
||||||
window_context.physics_thread.send(
|
|
||||||
TimedInstruction{
|
|
||||||
time:ins.time,
|
|
||||||
instruction:crate::physics_worker::Instruction::Render
|
|
||||||
}
|
|
||||||
).unwrap();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
})
|
|
||||||
}
|
|
179
src/worker.rs
179
src/worker.rs
@ -2,69 +2,17 @@ use std::thread;
|
|||||||
use std::sync::{mpsc,Arc};
|
use std::sync::{mpsc,Arc};
|
||||||
use parking_lot::Mutex;
|
use parking_lot::Mutex;
|
||||||
|
|
||||||
//WorkerPool
|
|
||||||
struct Pool(u32);
|
|
||||||
enum PoolOrdering{
|
|
||||||
Single,//single thread cannot get out of order
|
|
||||||
Ordered(u32),//order matters and should be buffered/dropped according to ControlFlow
|
|
||||||
Unordered(u32),//order does not matter
|
|
||||||
}
|
|
||||||
//WorkerInput
|
|
||||||
enum Input{
|
|
||||||
//no input, workers have everything needed at creation
|
|
||||||
None,
|
|
||||||
//Immediate input to any available worker, dropped if they are overflowing (all workers are busy)
|
|
||||||
Immediate,
|
|
||||||
//Queued input is ordered, but serial jobs that mutate state (such as running physics) can only be done with a single worker
|
|
||||||
Queued,//"Fifo"
|
|
||||||
//Query a function to get next input when a thread becomes available
|
|
||||||
//worker stops querying when Query function returns None and dies after all threads complete
|
|
||||||
//lifetimes sound crazy on this one
|
|
||||||
Query,
|
|
||||||
//Queue of length one, the input is replaced if it is submitted twice before the current work finishes
|
|
||||||
Mailbox,
|
|
||||||
}
|
|
||||||
//WorkerOutput
|
|
||||||
enum Output{
|
|
||||||
None(Pool),
|
|
||||||
Realtime(PoolOrdering),//outputs are dropped if they are out of order and order is demanded
|
|
||||||
Buffered(PoolOrdering),//outputs are held back internally if they are out of order and order is demanded
|
|
||||||
}
|
|
||||||
|
|
||||||
//It would be possible to implement all variants
|
|
||||||
//with a query input function and callback output function but I'm not sure if that's worth it.
|
|
||||||
//Immediate = Condvar
|
|
||||||
//Queued = receiver.recv()
|
|
||||||
//a callback function would need to use an async runtime!
|
|
||||||
|
|
||||||
//realtime output is an arc mutex of the output value that is assigned every time a worker completes a job
|
|
||||||
//buffered output produces a receiver object that can be passed to the creation of another worker
|
|
||||||
//when ordering is requested, output is ordered by the order each thread is run
|
|
||||||
//which is the same as the order that the input data is processed except for Input::None which has no input data
|
|
||||||
//WorkerDescription
|
|
||||||
struct Description{
|
|
||||||
input:Input,
|
|
||||||
output:Output,
|
|
||||||
}
|
|
||||||
|
|
||||||
//The goal here is to have a worker thread that parks itself when it runs out of work.
|
//The goal here is to have a worker thread that parks itself when it runs out of work.
|
||||||
//The worker thread publishes the result of its work back to the worker object for every item in the work queue.
|
//The worker thread publishes the result of its work back to the worker object for every item in the work queue.
|
||||||
//Previous values do not matter as soon as a new value is produced, which is why it's called "Realtime"
|
|
||||||
//The physics (target use case) knows when it has not changed the body, so not updating the value is also an option.
|
//The physics (target use case) knows when it has not changed the body, so not updating the value is also an option.
|
||||||
|
|
||||||
/*
|
struct Worker<Task:Send,Value:Clone> {
|
||||||
QR = WorkerDescription{
|
|
||||||
input:Queued,
|
|
||||||
output:Realtime(Single),
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
pub struct QRWorker<Task:Send,Value:Clone>{
|
|
||||||
sender: mpsc::Sender<Task>,
|
sender: mpsc::Sender<Task>,
|
||||||
value:Arc<Mutex<Value>>,
|
value:Arc<Mutex<Value>>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<Task:Send+'static,Value:Clone+Send+'static> QRWorker<Task,Value>{
|
impl<Task:Send+'static,Value:Clone+Send+'static> Worker<Task,Value> {
|
||||||
pub fn new<F:FnMut(Task)->Value+Send+'static>(value:Value,mut f:F) -> Self {
|
fn new<F:Fn(Task)->Value+Send+'static>(value:Value,f:F) -> Self {
|
||||||
let (sender, receiver) = mpsc::channel::<Task>();
|
let (sender, receiver) = mpsc::channel::<Task>();
|
||||||
let ret=Self {
|
let ret=Self {
|
||||||
sender,
|
sender,
|
||||||
@ -75,8 +23,9 @@ impl<Task:Send+'static,Value:Clone+Send+'static> QRWorker<Task,Value>{
|
|||||||
loop {
|
loop {
|
||||||
match receiver.recv() {
|
match receiver.recv() {
|
||||||
Ok(task) => {
|
Ok(task) => {
|
||||||
let v=f(task);//make sure function is evaluated before lock is acquired
|
println!("Worker got a task");
|
||||||
*value.lock()=v;
|
// Process the task
|
||||||
|
*value.lock()=f(task);
|
||||||
}
|
}
|
||||||
Err(_) => {
|
Err(_) => {
|
||||||
println!("Worker stopping.",);
|
println!("Worker stopping.",);
|
||||||
@ -88,109 +37,28 @@ impl<Task:Send+'static,Value:Clone+Send+'static> QRWorker<Task,Value>{
|
|||||||
ret
|
ret
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn send(&self,task:Task)->Result<(), mpsc::SendError<Task>>{
|
fn send(&self,task:Task)->Result<(), mpsc::SendError<Task>>{
|
||||||
self.sender.send(task)
|
self.sender.send(task)
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn grab_clone(&self)->Value{
|
fn grab_clone(&self)->Value{
|
||||||
self.value.lock().clone()
|
self.value.lock().clone()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
#[test]//How to run this test with printing: cargo test --release -- --nocapture
|
||||||
QN = WorkerDescription{
|
fn test_worker() {
|
||||||
input:Queued,
|
println!("hiiiii");
|
||||||
output:None(Single),
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
//None Output Worker does all its work internally from the perspective of the work submitter
|
|
||||||
pub struct QNWorker<'a,Task:Send>{
|
|
||||||
sender: mpsc::Sender<Task>,
|
|
||||||
handle:thread::ScopedJoinHandle<'a,()>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<'a,Task:Send+'a> QNWorker<'a,Task>{
|
|
||||||
pub fn new<F:FnMut(Task)+Send+'a>(scope:&'a thread::Scope<'a,'_>,mut f:F)->QNWorker<'a,Task>{
|
|
||||||
let (sender,receiver)=mpsc::channel::<Task>();
|
|
||||||
let handle=scope.spawn(move ||{
|
|
||||||
loop {
|
|
||||||
match receiver.recv() {
|
|
||||||
Ok(task)=>f(task),
|
|
||||||
Err(_)=>{
|
|
||||||
println!("Worker stopping.",);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
Self{
|
|
||||||
sender,
|
|
||||||
handle,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pub fn send(&self,task:Task)->Result<(),mpsc::SendError<Task>>{
|
|
||||||
self.sender.send(task)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
IN = WorkerDescription{
|
|
||||||
input:Immediate,
|
|
||||||
output:None(Single),
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
//Inputs are dropped if the worker is busy
|
|
||||||
pub struct INWorker<'a,Task:Send>{
|
|
||||||
sender: mpsc::SyncSender<Task>,
|
|
||||||
handle:thread::ScopedJoinHandle<'a,()>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<'a,Task:Send+'a> INWorker<'a,Task>{
|
|
||||||
pub fn new<F:FnMut(Task)+Send+'a>(scope:&'a thread::Scope<'a,'_>,mut f:F)->INWorker<'a,Task>{
|
|
||||||
let (sender,receiver)=mpsc::sync_channel::<Task>(1);
|
|
||||||
let handle=scope.spawn(move ||{
|
|
||||||
loop {
|
|
||||||
match receiver.recv() {
|
|
||||||
Ok(task)=>f(task),
|
|
||||||
Err(_)=>{
|
|
||||||
println!("Worker stopping.",);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
Self{
|
|
||||||
sender,
|
|
||||||
handle,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//blocking!
|
|
||||||
pub fn blocking_send(&self,task:Task)->Result<(), mpsc::SendError<Task>>{
|
|
||||||
self.sender.send(task)
|
|
||||||
}
|
|
||||||
pub fn send(&self,task:Task)->Result<(), mpsc::TrySendError<Task>>{
|
|
||||||
self.sender.try_send(task)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(test)]
|
|
||||||
mod test{
|
|
||||||
use super::{thread,QRWorker};
|
|
||||||
use crate::physics;
|
|
||||||
use strafesnet_common::{integer,instruction};
|
|
||||||
#[test]//How to run this test with printing: cargo test --release -- --nocapture
|
|
||||||
fn test_worker() {
|
|
||||||
// Create the worker thread
|
// Create the worker thread
|
||||||
let test_body=physics::Body::new(integer::vec3::ONE,integer::vec3::ONE,integer::vec3::ONE,integer::Time::ZERO);
|
let worker = Worker::new(crate::body::Body::with_pva(glam::Vec3::ZERO,glam::Vec3::ZERO,glam::Vec3::ZERO),
|
||||||
let worker=QRWorker::new(physics::Body::ZERO,
|
|_|crate::body::Body::with_pva(glam::Vec3::ONE,glam::Vec3::ONE,glam::Vec3::ONE)
|
||||||
|_|physics::Body::new(integer::vec3::ONE,integer::vec3::ONE,integer::vec3::ONE,integer::Time::ZERO)
|
|
||||||
);
|
);
|
||||||
|
|
||||||
// Send tasks to the worker
|
// Send tasks to the worker
|
||||||
for _ in 0..5 {
|
for i in 0..5 {
|
||||||
let task = instruction::TimedInstruction{
|
let task = crate::instruction::TimedInstruction{
|
||||||
time:integer::Time::ZERO,
|
time:0,
|
||||||
instruction:strafesnet_common::physics::Instruction::Idle,
|
instruction:crate::body::PhysicsInstruction::StrafeTick,
|
||||||
};
|
};
|
||||||
worker.send(task).unwrap();
|
worker.send(task).unwrap();
|
||||||
}
|
}
|
||||||
@ -199,18 +67,17 @@ mod test{
|
|||||||
// sender.send("STOP".to_string()).unwrap();
|
// sender.send("STOP".to_string()).unwrap();
|
||||||
|
|
||||||
// Sleep to allow the worker thread to finish processing
|
// Sleep to allow the worker thread to finish processing
|
||||||
thread::sleep(std::time::Duration::from_millis(10));
|
thread::sleep(std::time::Duration::from_secs(2));
|
||||||
|
|
||||||
// Send a new task
|
// Send a new task
|
||||||
let task = instruction::TimedInstruction{
|
let task = crate::instruction::TimedInstruction{
|
||||||
time:integer::Time::ZERO,
|
time:0,
|
||||||
instruction:strafesnet_common::physics::Instruction::Idle,
|
instruction:crate::body::PhysicsInstruction::StrafeTick,
|
||||||
};
|
};
|
||||||
worker.send(task).unwrap();
|
worker.send(task).unwrap();
|
||||||
|
|
||||||
//assert_eq!(test_body,worker.grab_clone());
|
println!("value={:?}",worker.grab_clone());
|
||||||
|
|
||||||
// wait long enough to see print from final task
|
// wait long enough to see print from final task
|
||||||
thread::sleep(std::time::Duration::from_millis(10));
|
thread::sleep(std::time::Duration::from_secs(1));
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
28
src/zeroes.rs
Normal file
28
src/zeroes.rs
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
//find roots of polynomials
|
||||||
|
#[inline]
|
||||||
|
pub fn zeroes2(a0:f32,a1:f32,a2:f32) -> Vec<f32>{
|
||||||
|
if a2==0f32{
|
||||||
|
return zeroes1(a0, a1);
|
||||||
|
}
|
||||||
|
let mut radicand=a1*a1-4f32*a2*a0;
|
||||||
|
if 0f32<radicand {
|
||||||
|
radicand=radicand.sqrt();
|
||||||
|
if 0f32<a2 {
|
||||||
|
return vec![(-a1-radicand)/(2f32*a2),(-a1+radicand)/(2f32*a2)];
|
||||||
|
} else {
|
||||||
|
return vec![(-a1+radicand)/(2f32*a2),(-a1-radicand)/(2f32*a2)];
|
||||||
|
}
|
||||||
|
} else if radicand==0f32 {
|
||||||
|
return vec![-a1/(2f32*a2)];
|
||||||
|
} else {
|
||||||
|
return vec![];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#[inline]
|
||||||
|
pub fn zeroes1(a0:f32,a1:f32) -> Vec<f32> {
|
||||||
|
if a1==0f32{
|
||||||
|
return vec![];
|
||||||
|
} else {
|
||||||
|
return vec![-a0/a1];
|
||||||
|
}
|
||||||
|
}
|
@ -1 +0,0 @@
|
|||||||
mangohud ../target/release/strafe-client bhop_maps/5692113331.snfm
|
|
@ -1 +0,0 @@
|
|||||||
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/bhop_snfm
|
|
@ -1 +0,0 @@
|
|||||||
cargo build --release --target x86_64-pc-windows-gnu --all-features
|
|
@ -1 +0,0 @@
|
|||||||
mangohud ../target/release/strafe-client bhop_maps/5692124338.snfm
|
|
@ -1,4 +0,0 @@
|
|||||||
mkdir -p ../target/demo
|
|
||||||
mv ../target/x86_64-pc-windows-gnu/release/strafe-client.exe ../target/demo/strafe-client.exe
|
|
||||||
rm ../target/demo.7z
|
|
||||||
7z a -t7z -mx=9 -mfb=273 -ms -md=31 -myx=9 -mtm=- -mmt -mmtf -md=1536m -mmf=bt3 -mmc=10000 -mpb=0 -mlc=0 ../target/demo.7z ../target/demo
|
|
@ -1,4 +0,0 @@
|
|||||||
[camera]
|
|
||||||
sensitivity_x=98384
|
|
||||||
fov_y=1.0
|
|
||||||
#fov_x_from_y_ratio=1.33333333333333333333333333333333
|
|
@ -1 +0,0 @@
|
|||||||
/run/media/quat/Files/Documents/map-files/verify-scripts/maps/surf_snfm
|
|
@ -1 +0,0 @@
|
|||||||
mangohud ../target/release/strafe-client bhop_maps/5692152916.snfm
|
|
@ -1 +0,0 @@
|
|||||||
mangohud ../target/release/strafe-client surf_maps/5692145408.snfm
|
|
Loading…
Reference in New Issue
Block a user