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13 Commits
master
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load-roblo
Author | SHA1 | Date | |
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7e9d57aebc | |||
b1c350dc0e | |||
7fae3063cc | |||
25cfd615be | |||
8b9981e4b4 | |||
7e53e84e86 | |||
365ecb1d0b | |||
1d9d4efedb | |||
bd04f680d8 | |||
46cc082c07 | |||
55fcdb8e27 | |||
d7df468388 | |||
990199b4c7 |
255
Cargo.lock
generated
255
Cargo.lock
generated
@ -157,6 +157,12 @@ dependencies = [
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|||||||
"rustc-demangle",
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"rustc-demangle",
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]
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]
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||||||
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||||||
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[[package]]
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||||||
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name = "base64"
|
||||||
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version = "0.13.1"
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||||||
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source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
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checksum = "9e1b586273c5702936fe7b7d6896644d8be71e6314cfe09d3167c95f712589e8"
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||||||
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|
||||||
[[package]]
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[[package]]
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||||||
name = "bit-set"
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name = "bit-set"
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||||||
version = "0.5.3"
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version = "0.5.3"
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||||||
@ -184,12 +190,35 @@ version = "2.4.0"
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|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "b4682ae6287fcf752ecaabbfcc7b6f9b72aa33933dc23a554d853aea8eea8635"
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checksum = "b4682ae6287fcf752ecaabbfcc7b6f9b72aa33933dc23a554d853aea8eea8635"
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||||||
|
|
||||||
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[[package]]
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||||||
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name = "blake3"
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||||||
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version = "1.4.1"
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||||||
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source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
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checksum = "199c42ab6972d92c9f8995f086273d25c42fc0f7b2a1fcefba465c1352d25ba5"
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||||||
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dependencies = [
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||||||
|
"arrayref",
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"arrayvec",
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"cc",
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"cfg-if",
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"constant_time_eq",
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"digest",
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]
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[[package]]
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[[package]]
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name = "block"
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name = "block"
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version = "0.1.6"
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version = "0.1.6"
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||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
checksum = "0d8c1fef690941d3e7788d328517591fecc684c084084702d6ff1641e993699a"
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checksum = "0d8c1fef690941d3e7788d328517591fecc684c084084702d6ff1641e993699a"
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||||||
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[[package]]
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||||||
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name = "block-buffer"
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version = "0.10.4"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "3078c7629b62d3f0439517fa394996acacc5cbc91c5a20d8c658e77abd503a71"
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dependencies = [
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"generic-array",
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]
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[[package]]
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[[package]]
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name = "block-sys"
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name = "block-sys"
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version = "0.1.0-beta.1"
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version = "0.1.0-beta.1"
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@ -302,6 +331,12 @@ dependencies = [
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|||||||
"crossbeam-utils",
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"crossbeam-utils",
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]
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]
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|
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[[package]]
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name = "constant_time_eq"
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version = "0.3.0"
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||||||
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "f7144d30dcf0fafbce74250a3963025d8d52177934239851c917d29f1df280c2"
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|
|
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[[package]]
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[[package]]
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||||||
name = "core-foundation"
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name = "core-foundation"
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version = "0.9.3"
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version = "0.9.3"
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@ -360,6 +395,16 @@ dependencies = [
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"cfg-if",
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"cfg-if",
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]
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]
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[[package]]
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||||||
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name = "crypto-common"
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||||||
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version = "0.1.6"
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||||||
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "1bfb12502f3fc46cca1bb51ac28df9d618d813cdc3d2f25b9fe775a34af26bb3"
|
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dependencies = [
|
||||||
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"generic-array",
|
||||||
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"typenum",
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]
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[[package]]
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[[package]]
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||||||
name = "d3d12"
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name = "d3d12"
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||||||
version = "0.7.0"
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version = "0.7.0"
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@ -382,6 +427,17 @@ dependencies = [
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|||||||
"enum_primitive",
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"enum_primitive",
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||||||
]
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]
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||||||
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|
||||||
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[[package]]
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||||||
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name = "digest"
|
||||||
|
version = "0.10.7"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
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checksum = "9ed9a281f7bc9b7576e61468ba615a66a5c8cfdff42420a70aa82701a3b1e292"
|
||||||
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dependencies = [
|
||||||
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"block-buffer",
|
||||||
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"crypto-common",
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||||||
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"subtle",
|
||||||
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]
|
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|
||||||
[[package]]
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[[package]]
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||||||
name = "dispatch"
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name = "dispatch"
|
||||||
version = "0.2.0"
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version = "0.2.0"
|
||||||
@ -555,6 +611,16 @@ dependencies = [
|
|||||||
"waker-fn",
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"waker-fn",
|
||||||
]
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]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
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name = "generic-array"
|
||||||
|
version = "0.14.7"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "85649ca51fd72272d7821adaf274ad91c288277713d9c18820d8499a7ff69e9a"
|
||||||
|
dependencies = [
|
||||||
|
"typenum",
|
||||||
|
"version_check",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "getrandom"
|
name = "getrandom"
|
||||||
version = "0.2.10"
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version = "0.2.10"
|
||||||
@ -822,6 +888,26 @@ version = "0.4.20"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "b5e6163cb8c49088c2c36f57875e58ccd8c87c7427f7fbd50ea6710b2f3f2e8f"
|
checksum = "b5e6163cb8c49088c2c36f57875e58ccd8c87c7427f7fbd50ea6710b2f3f2e8f"
|
||||||
|
|
||||||
|
[[package]]
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||||||
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name = "lz4"
|
||||||
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version = "1.24.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "7e9e2dd86df36ce760a60f6ff6ad526f7ba1f14ba0356f8254fb6905e6494df1"
|
||||||
|
dependencies = [
|
||||||
|
"libc",
|
||||||
|
"lz4-sys",
|
||||||
|
]
|
||||||
|
|
||||||
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[[package]]
|
||||||
|
name = "lz4-sys"
|
||||||
|
version = "1.9.4"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "57d27b317e207b10f69f5e75494119e391a96f48861ae870d1da6edac98ca900"
|
||||||
|
dependencies = [
|
||||||
|
"cc",
|
||||||
|
"libc",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
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[[package]]
|
||||||
name = "malloc_buf"
|
name = "malloc_buf"
|
||||||
version = "0.0.6"
|
version = "0.0.6"
|
||||||
@ -1198,6 +1284,12 @@ version = "0.3.0"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "22686f4785f02a4fcc856d3b3bb19bf6c8160d103f7a99cc258bddd0251dc7f2"
|
checksum = "22686f4785f02a4fcc856d3b3bb19bf6c8160d103f7a99cc258bddd0251dc7f2"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "ppv-lite86"
|
||||||
|
version = "0.2.17"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "5b40af805b3121feab8a3c29f04d8ad262fa8e0561883e7653e024ae4479e6de"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "proc-macro-crate"
|
name = "proc-macro-crate"
|
||||||
version = "1.3.1"
|
version = "1.3.1"
|
||||||
@ -1222,6 +1314,19 @@ name = "profiling"
|
|||||||
version = "1.0.9"
|
version = "1.0.9"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "46b2164ebdb1dfeec5e337be164292351e11daf63a05174c6776b2f47460f0c9"
|
checksum = "46b2164ebdb1dfeec5e337be164292351e11daf63a05174c6776b2f47460f0c9"
|
||||||
|
dependencies = [
|
||||||
|
"profiling-procmacros",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "profiling-procmacros"
|
||||||
|
version = "1.0.10"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "74c55e9e629af5298a40e0fa106435b2da30484c4ec76b41d19bc4d00dd8b903"
|
||||||
|
dependencies = [
|
||||||
|
"quote",
|
||||||
|
"syn 2.0.29",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "quote"
|
name = "quote"
|
||||||
@ -1232,6 +1337,36 @@ dependencies = [
|
|||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rand"
|
||||||
|
version = "0.8.5"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "34af8d1a0e25924bc5b7c43c079c942339d8f0a8b57c39049bef581b46327404"
|
||||||
|
dependencies = [
|
||||||
|
"libc",
|
||||||
|
"rand_chacha",
|
||||||
|
"rand_core",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rand_chacha"
|
||||||
|
version = "0.3.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "e6c10a63a0fa32252be49d21e7709d4d4baf8d231c2dbce1eaa8141b9b127d88"
|
||||||
|
dependencies = [
|
||||||
|
"ppv-lite86",
|
||||||
|
"rand_core",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rand_core"
|
||||||
|
version = "0.6.4"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "ec0be4795e2f6a28069bec0b5ff3e2ac9bafc99e6a9a7dc3547996c5c816922c"
|
||||||
|
dependencies = [
|
||||||
|
"getrandom",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "range-alloc"
|
name = "range-alloc"
|
||||||
version = "0.1.3"
|
version = "0.1.3"
|
||||||
@ -1244,6 +1379,69 @@ version = "0.5.2"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "f2ff9a1f06a88b01621b7ae906ef0211290d1c8a168a15542486a8f61c0833b9"
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|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rbx_binary"
|
||||||
|
version = "0.7.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "4e50573021d04b680018955662eba7dc4aac3de92219231798f6c9b41e38ab01"
|
||||||
|
dependencies = [
|
||||||
|
"log",
|
||||||
|
"lz4",
|
||||||
|
"profiling",
|
||||||
|
"rbx_dom_weak",
|
||||||
|
"rbx_reflection",
|
||||||
|
"rbx_reflection_database",
|
||||||
|
"thiserror",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rbx_dom_weak"
|
||||||
|
version = "2.5.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
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|
||||||
|
dependencies = [
|
||||||
|
"rbx_types",
|
||||||
|
"serde",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rbx_reflection"
|
||||||
|
version = "4.3.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
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|
||||||
|
dependencies = [
|
||||||
|
"rbx_types",
|
||||||
|
"serde",
|
||||||
|
"thiserror",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rbx_reflection_database"
|
||||||
|
version = "0.2.7+roblox-588"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "1be6cf674182806f11ad4899dd1feafe977591f1ae035ae05a58d4b74e487276"
|
||||||
|
dependencies = [
|
||||||
|
"lazy_static",
|
||||||
|
"rbx_reflection",
|
||||||
|
"rmp-serde",
|
||||||
|
"serde",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rbx_types"
|
||||||
|
version = "1.6.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "070106e926b8ae54c7bc443e5db4d868d7f0af51c1d7cfd7efe1364c1753d8a3"
|
||||||
|
dependencies = [
|
||||||
|
"base64",
|
||||||
|
"bitflags 1.3.2",
|
||||||
|
"blake3",
|
||||||
|
"lazy_static",
|
||||||
|
"rand",
|
||||||
|
"serde",
|
||||||
|
"thiserror",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "redox_syscall"
|
name = "redox_syscall"
|
||||||
version = "0.3.5"
|
version = "0.3.5"
|
||||||
@ -1288,6 +1486,28 @@ version = "1.0.0"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "216080ab382b992234dda86873c18d4c48358f5cfcb70fd693d7f6f2131b628b"
|
checksum = "216080ab382b992234dda86873c18d4c48358f5cfcb70fd693d7f6f2131b628b"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rmp"
|
||||||
|
version = "0.8.12"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "7f9860a6cc38ed1da53456442089b4dfa35e7cedaa326df63017af88385e6b20"
|
||||||
|
dependencies = [
|
||||||
|
"byteorder",
|
||||||
|
"num-traits 0.2.16",
|
||||||
|
"paste",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rmp-serde"
|
||||||
|
version = "1.1.2"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "bffea85eea980d8a74453e5d02a8d93028f3c34725de143085a844ebe953258a"
|
||||||
|
dependencies = [
|
||||||
|
"byteorder",
|
||||||
|
"rmp",
|
||||||
|
"serde",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "rustc-demangle"
|
name = "rustc-demangle"
|
||||||
version = "0.1.23"
|
version = "0.1.23"
|
||||||
@ -1338,6 +1558,26 @@ dependencies = [
|
|||||||
"tiny-skia",
|
"tiny-skia",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "serde"
|
||||||
|
version = "1.0.188"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "cf9e0fcba69a370eed61bcf2b728575f726b50b55cba78064753d708ddc7549e"
|
||||||
|
dependencies = [
|
||||||
|
"serde_derive",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "serde_derive"
|
||||||
|
version = "1.0.188"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "4eca7ac642d82aa35b60049a6eccb4be6be75e599bd2e9adb5f875a737654af2"
|
||||||
|
dependencies = [
|
||||||
|
"proc-macro2",
|
||||||
|
"quote",
|
||||||
|
"syn 2.0.29",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "simd-adler32"
|
name = "simd-adler32"
|
||||||
version = "0.3.7"
|
version = "0.3.7"
|
||||||
@ -1415,6 +1655,9 @@ dependencies = [
|
|||||||
"log",
|
"log",
|
||||||
"obj",
|
"obj",
|
||||||
"pollster",
|
"pollster",
|
||||||
|
"rbx_binary",
|
||||||
|
"rbx_dom_weak",
|
||||||
|
"rbx_reflection_database",
|
||||||
"wgpu",
|
"wgpu",
|
||||||
"winit",
|
"winit",
|
||||||
]
|
]
|
||||||
@ -1425,6 +1668,12 @@ version = "0.1.1"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "6637bab7722d379c8b41ba849228d680cc12d0a45ba1fa2b48f2a30577a06731"
|
checksum = "6637bab7722d379c8b41ba849228d680cc12d0a45ba1fa2b48f2a30577a06731"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "subtle"
|
||||||
|
version = "2.5.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "81cdd64d312baedb58e21336b31bc043b77e01cc99033ce76ef539f78e965ebc"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "syn"
|
name = "syn"
|
||||||
version = "1.0.109"
|
version = "1.0.109"
|
||||||
@ -1524,6 +1773,12 @@ version = "0.19.1"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "a464a4b34948a5f67fddd2b823c62d9d92e44be75058b99939eae6c5b6960b33"
|
checksum = "a464a4b34948a5f67fddd2b823c62d9d92e44be75058b99939eae6c5b6960b33"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "typenum"
|
||||||
|
version = "1.16.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "497961ef93d974e23eb6f433eb5fe1b7930b659f06d12dec6fc44a8f554c0bba"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "unicode-ident"
|
name = "unicode-ident"
|
||||||
version = "1.0.11"
|
version = "1.0.11"
|
||||||
|
@ -14,6 +14,9 @@ glam = "0.24.1"
|
|||||||
log = "0.4.20"
|
log = "0.4.20"
|
||||||
obj = "0.10.2"
|
obj = "0.10.2"
|
||||||
pollster = "0.3.0"
|
pollster = "0.3.0"
|
||||||
|
rbx_binary = "0.7.1"
|
||||||
|
rbx_dom_weak = "2.5.0"
|
||||||
|
rbx_reflection_database = "0.2.7"
|
||||||
wgpu = "0.17.0"
|
wgpu = "0.17.0"
|
||||||
winit = "0.28.6"
|
winit = "0.28.6"
|
||||||
|
|
||||||
|
322
src/body.rs
322
src/body.rs
@ -4,11 +4,7 @@ use crate::{instruction::{InstructionEmitter, InstructionConsumer, TimedInstruct
|
|||||||
pub enum PhysicsInstruction {
|
pub enum PhysicsInstruction {
|
||||||
CollisionStart(RelativeCollision),
|
CollisionStart(RelativeCollision),
|
||||||
CollisionEnd(RelativeCollision),
|
CollisionEnd(RelativeCollision),
|
||||||
SetControlDir(glam::Vec3),
|
|
||||||
StrafeTick,
|
StrafeTick,
|
||||||
Jump,
|
|
||||||
SetWalkTargetVelocity(glam::Vec3),
|
|
||||||
RefreshWalkTarget,
|
|
||||||
ReachWalkTargetVelocity,
|
ReachWalkTargetVelocity,
|
||||||
// Water,
|
// Water,
|
||||||
// Spawn(
|
// Spawn(
|
||||||
@ -16,6 +12,21 @@ pub enum PhysicsInstruction {
|
|||||||
// bool,//true = Trigger; false = teleport
|
// bool,//true = Trigger; false = teleport
|
||||||
// bool,//true = Force
|
// bool,//true = Force
|
||||||
// )
|
// )
|
||||||
|
//Both of these conditionally activate RefreshWalkTarget (by doing what SetWalkTargetVelocity used to do and then flagging it)
|
||||||
|
Input(InputInstruction),
|
||||||
|
}
|
||||||
|
#[derive(Debug)]
|
||||||
|
pub enum InputInstruction {
|
||||||
|
MoveMouse(glam::IVec2),
|
||||||
|
MoveForward(bool),
|
||||||
|
MoveLeft(bool),
|
||||||
|
MoveBack(bool),
|
||||||
|
MoveRight(bool),
|
||||||
|
MoveUp(bool),
|
||||||
|
MoveDown(bool),
|
||||||
|
Jump(bool),
|
||||||
|
Zoom(bool),
|
||||||
|
Reset,
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct Body {
|
pub struct Body {
|
||||||
@ -51,34 +62,35 @@ pub enum MoveRestriction {
|
|||||||
Ladder,//multiple ladders how
|
Ladder,//multiple ladders how
|
||||||
}
|
}
|
||||||
|
|
||||||
enum MouseInterpolation {
|
/*
|
||||||
First,//just checks the last value
|
|
||||||
Lerp,//lerps between
|
|
||||||
}
|
|
||||||
|
|
||||||
enum InputInstruction {
|
enum InputInstruction {
|
||||||
MoveMouse(glam::IVec2),
|
|
||||||
Jump(bool),
|
|
||||||
}
|
}
|
||||||
|
|
||||||
struct InputState {
|
struct InputState {
|
||||||
controls: u32,
|
|
||||||
mouse_interpolation: MouseInterpolation,
|
|
||||||
time: TIME,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl InputState {
|
impl InputState {
|
||||||
pub fn get_control(&self,control:u32) -> bool {
|
pub fn get_control(&self,control:u32) -> bool {
|
||||||
self.controls&control!=0
|
self.controls&control!=0
|
||||||
}
|
}
|
||||||
pub fn process_instruction(&mut self,ins:InputInstruction){
|
}
|
||||||
match ins {
|
impl crate::instruction::InstructionEmitter<InputInstruction> for InputState{
|
||||||
InputInstruction::MoveMouse(m) => todo!("set mouse_interpolation"),
|
fn next_instruction(&self, time_limit:crate::body::TIME) -> Option<TimedInstruction<InputInstruction>> {
|
||||||
InputInstruction::Jump(b) => todo!("how does info about style modifiers get here"),
|
//this is polled by PhysicsState for actions like Jump
|
||||||
|
//no, it has to be the other way around. physics is run up until the jump instruction, and then the jump instruction is pushed.
|
||||||
|
self.queue.get(0)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
impl crate::instruction::InstructionConsumer<InputInstruction> for InputState{
|
||||||
|
fn process_instruction(&mut self,ins:TimedInstruction<InputInstruction>){
|
||||||
|
//add to queue
|
||||||
|
self.queue.push(ins);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
enum MouseInterpolation {
|
||||||
|
First,//just checks the last value
|
||||||
|
Lerp,//lerps between
|
||||||
|
}
|
||||||
pub struct MouseInterpolationState {
|
pub struct MouseInterpolationState {
|
||||||
interpolation: MouseInterpolation,
|
interpolation: MouseInterpolation,
|
||||||
time0: TIME,
|
time0: TIME,
|
||||||
@ -88,11 +100,20 @@ pub struct MouseInterpolationState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl MouseInterpolationState {
|
impl MouseInterpolationState {
|
||||||
pub fn move_mouse(&mut self,time:TIME,pos:glam::IVec2){
|
pub fn new() -> Self {
|
||||||
|
Self {
|
||||||
|
interpolation:MouseInterpolation::First,
|
||||||
|
time0:0,
|
||||||
|
time1:1,//ONE NANOSECOND!!!! avoid divide by zero
|
||||||
|
mouse0:glam::IVec2::ZERO,
|
||||||
|
mouse1:glam::IVec2::ZERO,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn move_mouse(&mut self,time:TIME,delta:glam::IVec2){
|
||||||
self.time0=self.time1;
|
self.time0=self.time1;
|
||||||
self.mouse0=self.mouse1;
|
self.mouse0=self.mouse1;
|
||||||
self.time1=time;
|
self.time1=time;
|
||||||
self.mouse1=pos;
|
self.mouse1=self.mouse1+delta;
|
||||||
}
|
}
|
||||||
pub fn interpolated_position(&self,time:TIME) -> glam::IVec2 {
|
pub fn interpolated_position(&self,time:TIME) -> glam::IVec2 {
|
||||||
match self.interpolation {
|
match self.interpolation {
|
||||||
@ -113,7 +134,6 @@ impl MouseInterpolationState {
|
|||||||
pub enum WalkEnum{
|
pub enum WalkEnum{
|
||||||
Reached,
|
Reached,
|
||||||
Transient,
|
Transient,
|
||||||
Invalid,
|
|
||||||
}
|
}
|
||||||
pub struct WalkState {
|
pub struct WalkState {
|
||||||
pub target_velocity: glam::Vec3,
|
pub target_velocity: glam::Vec3,
|
||||||
@ -125,11 +145,110 @@ impl WalkState {
|
|||||||
Self{
|
Self{
|
||||||
target_velocity:glam::Vec3::ZERO,
|
target_velocity:glam::Vec3::ZERO,
|
||||||
target_time:0,
|
target_time:0,
|
||||||
state:WalkEnum::Invalid,
|
state:WalkEnum::Reached,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Note: we use the Y=up coordinate space in this example.
|
||||||
|
pub struct Camera {
|
||||||
|
offset: glam::Vec3,
|
||||||
|
angles: glam::DVec2,//YAW AND THEN PITCH
|
||||||
|
//punch: glam::Vec3,
|
||||||
|
//punch_velocity: glam::Vec3,
|
||||||
|
fov: glam::Vec2,//slope
|
||||||
|
sensitivity: glam::DVec2,
|
||||||
|
time: TIME,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[inline]
|
||||||
|
fn mat3_from_rotation_y_f64(angle: f64) -> glam::Mat3 {
|
||||||
|
let (sina, cosa) = angle.sin_cos();
|
||||||
|
glam::Mat3::from_cols(
|
||||||
|
glam::Vec3::new(cosa as f32, 0.0, -sina as f32),
|
||||||
|
glam::Vec3::Y,
|
||||||
|
glam::Vec3::new(sina as f32, 0.0, cosa as f32),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
#[inline]
|
||||||
|
fn perspective_rh(fov_x_slope: f32, fov_y_slope: f32, z_near: f32, z_far: f32) -> glam::Mat4 {
|
||||||
|
//glam_assert!(z_near > 0.0 && z_far > 0.0);
|
||||||
|
let r = z_far / (z_near - z_far);
|
||||||
|
glam::Mat4::from_cols(
|
||||||
|
glam::Vec4::new(1.0/fov_x_slope, 0.0, 0.0, 0.0),
|
||||||
|
glam::Vec4::new(0.0, 1.0/fov_y_slope, 0.0, 0.0),
|
||||||
|
glam::Vec4::new(0.0, 0.0, r, -1.0),
|
||||||
|
glam::Vec4::new(0.0, 0.0, r * z_near, 0.0),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
impl Camera {
|
||||||
|
pub fn from_offset(offset:glam::Vec3,aspect:f32) -> Self {
|
||||||
|
Self{
|
||||||
|
offset,
|
||||||
|
angles: glam::DVec2::ZERO,
|
||||||
|
fov: glam::vec2(aspect,1.0),
|
||||||
|
sensitivity: glam::dvec2(1.0/2048.0,1.0/2048.0),
|
||||||
|
time: 0,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fn simulate_move_angles(&self, delta: glam::IVec2) -> glam::DVec2 {
|
||||||
|
let mut a=self.angles-self.sensitivity*delta.as_dvec2();
|
||||||
|
a.y=a.y.clamp(-std::f64::consts::PI, std::f64::consts::PI);
|
||||||
|
return a
|
||||||
|
}
|
||||||
|
fn simulate_move_rotation_y(&self, delta_x: i32) -> glam::Mat3 {
|
||||||
|
mat3_from_rotation_y_f64(self.angles.x-self.sensitivity.x*(delta_x as f64))
|
||||||
|
}
|
||||||
|
pub fn proj(&self)->glam::Mat4{
|
||||||
|
perspective_rh(self.fov.x, self.fov.y, 0.5, 1000.0)
|
||||||
|
}
|
||||||
|
pub fn view(&self,pos:glam::Vec3)->glam::Mat4{
|
||||||
|
//f32 good enough for view matrix
|
||||||
|
glam::Mat4::from_translation(pos+self.offset) * glam::Mat4::from_euler(glam::EulerRot::YXZ, self.angles.x as f32, self.angles.y as f32, 0f32)
|
||||||
|
}
|
||||||
|
pub fn set_fov_aspect(&mut self,fov:f32,aspect:f32){
|
||||||
|
self.fov.x=fov*aspect;
|
||||||
|
self.fov.y=fov;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const CONTROL_MOVEFORWARD:u32 = 0b00000001;
|
||||||
|
const CONTROL_MOVEBACK:u32 = 0b00000010;
|
||||||
|
const CONTROL_MOVERIGHT:u32 = 0b00000100;
|
||||||
|
const CONTROL_MOVELEFT:u32 = 0b00001000;
|
||||||
|
const CONTROL_MOVEUP:u32 = 0b00010000;
|
||||||
|
const CONTROL_MOVEDOWN:u32 = 0b00100000;
|
||||||
|
const CONTROL_JUMP:u32 = 0b01000000;
|
||||||
|
const CONTROL_ZOOM:u32 = 0b10000000;
|
||||||
|
|
||||||
|
const FORWARD_DIR:glam::Vec3 = glam::Vec3::new(0.0,0.0,-1.0);
|
||||||
|
const RIGHT_DIR:glam::Vec3 = glam::Vec3::new(1.0,0.0,0.0);
|
||||||
|
const UP_DIR:glam::Vec3 = glam::Vec3::new(0.0,1.0,0.0);
|
||||||
|
|
||||||
|
fn get_control_dir(controls: u32) -> glam::Vec3{
|
||||||
|
//don't get fancy just do it
|
||||||
|
let mut control_dir:glam::Vec3 = glam::Vec3::new(0.0,0.0,0.0);
|
||||||
|
if controls & CONTROL_MOVEFORWARD == CONTROL_MOVEFORWARD {
|
||||||
|
control_dir+=FORWARD_DIR;
|
||||||
|
}
|
||||||
|
if controls & CONTROL_MOVEBACK == CONTROL_MOVEBACK {
|
||||||
|
control_dir+=-FORWARD_DIR;
|
||||||
|
}
|
||||||
|
if controls & CONTROL_MOVELEFT == CONTROL_MOVELEFT {
|
||||||
|
control_dir+=-RIGHT_DIR;
|
||||||
|
}
|
||||||
|
if controls & CONTROL_MOVERIGHT == CONTROL_MOVERIGHT {
|
||||||
|
control_dir+=RIGHT_DIR;
|
||||||
|
}
|
||||||
|
if controls & CONTROL_MOVEUP == CONTROL_MOVEUP {
|
||||||
|
control_dir+=UP_DIR;
|
||||||
|
}
|
||||||
|
if controls & CONTROL_MOVEDOWN == CONTROL_MOVEDOWN {
|
||||||
|
control_dir+=-UP_DIR;
|
||||||
|
}
|
||||||
|
return control_dir
|
||||||
|
}
|
||||||
|
|
||||||
pub struct PhysicsState {
|
pub struct PhysicsState {
|
||||||
pub body: Body,
|
pub body: Body,
|
||||||
pub hitbox_halfsize: glam::Vec3,
|
pub hitbox_halfsize: glam::Vec3,
|
||||||
@ -137,10 +256,10 @@ pub struct PhysicsState {
|
|||||||
//pub intersections: Vec<ModelId>,
|
//pub intersections: Vec<ModelId>,
|
||||||
//temp
|
//temp
|
||||||
pub models_cringe_clone: Vec<Model>,
|
pub models_cringe_clone: Vec<Model>,
|
||||||
pub temp_control_dir: glam::Vec3,
|
|
||||||
//camera must exist in state because wormholes modify the camera, also camera punch
|
//camera must exist in state because wormholes modify the camera, also camera punch
|
||||||
//pub camera: Camera,
|
pub camera: Camera,
|
||||||
//pub mouse_interpolation: MouseInterpolationState,
|
pub mouse_interpolation: MouseInterpolationState,
|
||||||
|
pub controls: u32,
|
||||||
pub time: TIME,
|
pub time: TIME,
|
||||||
pub strafe_tick_num: TIME,
|
pub strafe_tick_num: TIME,
|
||||||
pub strafe_tick_den: TIME,
|
pub strafe_tick_den: TIME,
|
||||||
@ -152,7 +271,6 @@ pub struct PhysicsState {
|
|||||||
pub walk_accel: f32,
|
pub walk_accel: f32,
|
||||||
pub gravity: glam::Vec3,
|
pub gravity: glam::Vec3,
|
||||||
pub grounded: bool,
|
pub grounded: bool,
|
||||||
pub jump_trying: bool,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
||||||
@ -353,8 +471,6 @@ impl PhysicsState {
|
|||||||
pub fn run(&mut self, time_limit:TIME){
|
pub fn run(&mut self, time_limit:TIME){
|
||||||
//prepare is ommitted - everything is done via instructions.
|
//prepare is ommitted - everything is done via instructions.
|
||||||
while let Some(instruction) = self.next_instruction(time_limit) {//collect
|
while let Some(instruction) = self.next_instruction(time_limit) {//collect
|
||||||
//advance
|
|
||||||
//self.advance_time(instruction.time);
|
|
||||||
//process
|
//process
|
||||||
self.process_instruction(instruction);
|
self.process_instruction(instruction);
|
||||||
//write hash lol
|
//write hash lol
|
||||||
@ -366,6 +482,16 @@ impl PhysicsState {
|
|||||||
self.time=time;
|
self.time=time;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn set_control(&mut self,control:u32,state:bool){
|
||||||
|
self.controls=if state{self.controls|control}else{self.controls&!control};
|
||||||
|
}
|
||||||
|
fn jump(&mut self){
|
||||||
|
self.grounded=false;//do I need this?
|
||||||
|
let mut v=self.body.velocity+glam::Vec3::new(0.0,0.715588/2.0*100.0,0.0);
|
||||||
|
self.contact_constrain_velocity(&mut v);
|
||||||
|
self.body.velocity=v;
|
||||||
|
}
|
||||||
|
|
||||||
fn contact_constrain_velocity(&self,velocity:&mut glam::Vec3){
|
fn contact_constrain_velocity(&self,velocity:&mut glam::Vec3){
|
||||||
for contact in self.contacts.iter() {
|
for contact in self.contacts.iter() {
|
||||||
let n=contact.normal(&self.models_cringe_clone);
|
let n=contact.normal(&self.models_cringe_clone);
|
||||||
@ -384,7 +510,6 @@ impl PhysicsState {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn next_strafe_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
|
fn next_strafe_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
|
||||||
return Some(TimedInstruction{
|
return Some(TimedInstruction{
|
||||||
time:(self.time*self.strafe_tick_num/self.strafe_tick_den+1)*self.strafe_tick_den/self.strafe_tick_num,
|
time:(self.time*self.strafe_tick_num/self.strafe_tick_den+1)*self.strafe_tick_den/self.strafe_tick_num,
|
||||||
@ -424,6 +549,31 @@ impl PhysicsState {
|
|||||||
// });
|
// });
|
||||||
// }
|
// }
|
||||||
|
|
||||||
|
fn refresh_walk_target(&mut self){
|
||||||
|
//calculate acceleration yada yada
|
||||||
|
if self.grounded{
|
||||||
|
let mut v=self.walk.target_velocity;
|
||||||
|
self.contact_constrain_velocity(&mut v);
|
||||||
|
let mut target_diff=v-self.body.velocity;
|
||||||
|
target_diff.y=0f32;
|
||||||
|
if target_diff==glam::Vec3::ZERO{
|
||||||
|
let mut a=glam::Vec3::ZERO;
|
||||||
|
self.contact_constrain_acceleration(&mut a);
|
||||||
|
self.body.acceleration=a;
|
||||||
|
self.walk.state=WalkEnum::Reached;
|
||||||
|
}else{
|
||||||
|
let accel=self.walk_accel.min(self.gravity.length()*self.friction);
|
||||||
|
let time_delta=target_diff.length()/accel;
|
||||||
|
let mut a=target_diff/time_delta;
|
||||||
|
self.contact_constrain_acceleration(&mut a);
|
||||||
|
self.body.acceleration=a;
|
||||||
|
self.walk.target_time=self.body.time+((time_delta as f64)*1_000_000_000f64) as TIME;
|
||||||
|
self.walk.state=WalkEnum::Transient;
|
||||||
|
}
|
||||||
|
}else{
|
||||||
|
self.walk.state=WalkEnum::Reached;//there is no walk target while not grounded
|
||||||
|
}
|
||||||
|
}
|
||||||
fn next_walk_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
|
fn next_walk_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
|
||||||
//check if you have a valid walk state and create an instruction
|
//check if you have a valid walk state and create an instruction
|
||||||
if self.grounded{
|
if self.grounded{
|
||||||
@ -432,10 +582,6 @@ impl PhysicsState {
|
|||||||
time:self.walk.target_time,
|
time:self.walk.target_time,
|
||||||
instruction:PhysicsInstruction::ReachWalkTargetVelocity
|
instruction:PhysicsInstruction::ReachWalkTargetVelocity
|
||||||
}),
|
}),
|
||||||
WalkEnum::Invalid=>Some(TimedInstruction{
|
|
||||||
time:self.time,
|
|
||||||
instruction:PhysicsInstruction::RefreshWalkTarget,
|
|
||||||
}),
|
|
||||||
WalkEnum::Reached=>None,
|
WalkEnum::Reached=>None,
|
||||||
}
|
}
|
||||||
}else{
|
}else{
|
||||||
@ -751,18 +897,17 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
fn process_instruction(&mut self, ins:TimedInstruction<PhysicsInstruction>) {
|
fn process_instruction(&mut self, ins:TimedInstruction<PhysicsInstruction>) {
|
||||||
match &ins.instruction {
|
match &ins.instruction {
|
||||||
PhysicsInstruction::StrafeTick => (),
|
PhysicsInstruction::StrafeTick => (),
|
||||||
|
PhysicsInstruction::Input(InputInstruction::MoveMouse(_)) => (),
|
||||||
_=>println!("{:?}",ins),
|
_=>println!("{:?}",ins),
|
||||||
}
|
}
|
||||||
//selectively update body
|
//selectively update body
|
||||||
match &ins.instruction {
|
match &ins.instruction {
|
||||||
PhysicsInstruction::SetWalkTargetVelocity(_)
|
PhysicsInstruction::Input(InputInstruction::MoveMouse(_)) => (),//dodge time for mouse movement
|
||||||
|PhysicsInstruction::SetControlDir(_) => self.time=ins.time,//TODO: queue instructions
|
PhysicsInstruction::Input(_)
|
||||||
PhysicsInstruction::RefreshWalkTarget
|
|
||||||
|PhysicsInstruction::ReachWalkTargetVelocity
|
|PhysicsInstruction::ReachWalkTargetVelocity
|
||||||
|PhysicsInstruction::CollisionStart(_)
|
|PhysicsInstruction::CollisionStart(_)
|
||||||
|PhysicsInstruction::CollisionEnd(_)
|
|PhysicsInstruction::CollisionEnd(_)
|
||||||
|PhysicsInstruction::StrafeTick
|
|PhysicsInstruction::StrafeTick => self.advance_time(ins.time),
|
||||||
|PhysicsInstruction::Jump => self.advance_time(ins.time),
|
|
||||||
}
|
}
|
||||||
match ins.instruction {
|
match ins.instruction {
|
||||||
PhysicsInstruction::CollisionStart(c) => {
|
PhysicsInstruction::CollisionStart(c) => {
|
||||||
@ -779,14 +924,16 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
let mut v=self.body.velocity;
|
let mut v=self.body.velocity;
|
||||||
self.contact_constrain_velocity(&mut v);
|
self.contact_constrain_velocity(&mut v);
|
||||||
self.body.velocity=v;
|
self.body.velocity=v;
|
||||||
self.walk.state=WalkEnum::Invalid;
|
if self.grounded&&self.controls&CONTROL_JUMP!=0{
|
||||||
|
self.jump();
|
||||||
|
}
|
||||||
|
self.refresh_walk_target();
|
||||||
},
|
},
|
||||||
PhysicsInstruction::CollisionEnd(c) => {
|
PhysicsInstruction::CollisionEnd(c) => {
|
||||||
self.contacts.remove(&c);//remove contact before calling contact_constrain_acceleration
|
self.contacts.remove(&c);//remove contact before calling contact_constrain_acceleration
|
||||||
let mut a=self.gravity;
|
let mut a=self.gravity;
|
||||||
self.contact_constrain_acceleration(&mut a);
|
self.contact_constrain_acceleration(&mut a);
|
||||||
self.body.acceleration=a;
|
self.body.acceleration=a;
|
||||||
self.walk.state=WalkEnum::Invalid;
|
|
||||||
//check ground
|
//check ground
|
||||||
match &c.face {
|
match &c.face {
|
||||||
AabbFace::Top => {
|
AabbFace::Top => {
|
||||||
@ -794,27 +941,18 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
},
|
},
|
||||||
_ => (),
|
_ => (),
|
||||||
}
|
}
|
||||||
},
|
self.refresh_walk_target();
|
||||||
PhysicsInstruction::SetControlDir(control_dir)=>{
|
|
||||||
self.temp_control_dir=control_dir;
|
|
||||||
self.walk.state=WalkEnum::Invalid;
|
|
||||||
},
|
},
|
||||||
PhysicsInstruction::StrafeTick => {
|
PhysicsInstruction::StrafeTick => {
|
||||||
//let control_dir=self.get_control_dir();//this should respect your mouse interpolation settings
|
let camera_mat=self.camera.simulate_move_rotation_y(self.mouse_interpolation.interpolated_position(self.time).x-self.mouse_interpolation.mouse0.x);
|
||||||
let d=self.body.velocity.dot(self.temp_control_dir);
|
let control_dir=camera_mat*get_control_dir(self.controls);
|
||||||
|
let d=self.body.velocity.dot(control_dir);
|
||||||
if d<self.mv {
|
if d<self.mv {
|
||||||
let mut v=self.body.velocity+(self.mv-d)*self.temp_control_dir;
|
let mut v=self.body.velocity+(self.mv-d)*control_dir;
|
||||||
self.contact_constrain_velocity(&mut v);
|
self.contact_constrain_velocity(&mut v);
|
||||||
self.body.velocity=v;
|
self.body.velocity=v;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
PhysicsInstruction::Jump => {
|
|
||||||
self.grounded=false;//do I need this?
|
|
||||||
let mut v=self.body.velocity+glam::Vec3::new(0.0,0.715588/2.0*100.0,0.0);
|
|
||||||
self.contact_constrain_velocity(&mut v);
|
|
||||||
self.body.velocity=v;
|
|
||||||
self.walk.state=WalkEnum::Invalid;
|
|
||||||
},
|
|
||||||
PhysicsInstruction::ReachWalkTargetVelocity => {
|
PhysicsInstruction::ReachWalkTargetVelocity => {
|
||||||
//precisely set velocity
|
//precisely set velocity
|
||||||
let mut a=glam::Vec3::ZERO;
|
let mut a=glam::Vec3::ZERO;
|
||||||
@ -825,32 +963,58 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
self.body.velocity=v;
|
self.body.velocity=v;
|
||||||
self.walk.state=WalkEnum::Reached;
|
self.walk.state=WalkEnum::Reached;
|
||||||
},
|
},
|
||||||
PhysicsInstruction::RefreshWalkTarget => {
|
PhysicsInstruction::Input(input_instruction) => {
|
||||||
//calculate acceleration yada yada
|
let mut refresh_walk_target=false;
|
||||||
|
match input_instruction{
|
||||||
|
InputInstruction::MoveMouse(m) => {
|
||||||
|
self.camera.angles=self.camera.simulate_move_angles(self.mouse_interpolation.mouse1-self.mouse_interpolation.mouse0);
|
||||||
|
self.mouse_interpolation.move_mouse(self.time,m);
|
||||||
|
refresh_walk_target=true;
|
||||||
|
},
|
||||||
|
InputInstruction::MoveForward(s) => {
|
||||||
|
self.set_control(CONTROL_MOVEFORWARD,s);
|
||||||
|
refresh_walk_target=true;
|
||||||
|
},
|
||||||
|
InputInstruction::MoveLeft(s) => {
|
||||||
|
self.set_control(CONTROL_MOVELEFT,s);
|
||||||
|
refresh_walk_target=true;
|
||||||
|
},
|
||||||
|
InputInstruction::MoveBack(s) => {
|
||||||
|
self.set_control(CONTROL_MOVEBACK,s);
|
||||||
|
refresh_walk_target=true;
|
||||||
|
},
|
||||||
|
InputInstruction::MoveRight(s) => {
|
||||||
|
self.set_control(CONTROL_MOVERIGHT,s);
|
||||||
|
refresh_walk_target=true;
|
||||||
|
},
|
||||||
|
InputInstruction::MoveUp(s) => {
|
||||||
|
self.set_control(CONTROL_MOVEUP,s);
|
||||||
|
refresh_walk_target=true;
|
||||||
|
},
|
||||||
|
InputInstruction::MoveDown(s) => {
|
||||||
|
self.set_control(CONTROL_MOVEDOWN,s);
|
||||||
|
refresh_walk_target=true;
|
||||||
|
},
|
||||||
|
InputInstruction::Jump(s) => {
|
||||||
|
self.set_control(CONTROL_JUMP,s);
|
||||||
|
refresh_walk_target=true;
|
||||||
if self.grounded{
|
if self.grounded{
|
||||||
let mut v=self.walk.target_velocity;
|
self.jump();
|
||||||
self.contact_constrain_velocity(&mut v);
|
|
||||||
let mut target_diff=v-self.body.velocity;
|
|
||||||
target_diff.y=0f32;
|
|
||||||
if target_diff==glam::Vec3::ZERO{
|
|
||||||
let mut a=glam::Vec3::ZERO;
|
|
||||||
self.contact_constrain_acceleration(&mut a);
|
|
||||||
self.body.acceleration=a;
|
|
||||||
self.walk.state=WalkEnum::Reached;
|
|
||||||
}else{
|
|
||||||
let accel=self.walk_accel.min(self.gravity.length()*self.friction);
|
|
||||||
let time_delta=target_diff.length()/accel;
|
|
||||||
let mut a=target_diff/time_delta;
|
|
||||||
self.contact_constrain_acceleration(&mut a);
|
|
||||||
self.body.acceleration=a;
|
|
||||||
self.walk.target_time=self.body.time+((time_delta as f64)*1_000_000_000f64) as TIME;
|
|
||||||
self.walk.state=WalkEnum::Transient;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
PhysicsInstruction::SetWalkTargetVelocity(v) => {
|
InputInstruction::Zoom(s) => {
|
||||||
self.walk.target_velocity=v;
|
self.set_control(CONTROL_ZOOM,s);
|
||||||
self.walk.state=WalkEnum::Invalid;
|
},
|
||||||
|
InputInstruction::Reset => println!("reset"),
|
||||||
|
}
|
||||||
|
//calculate control dir
|
||||||
|
let camera_mat=self.camera.simulate_move_rotation_y(self.mouse_interpolation.interpolated_position(self.time).x-self.mouse_interpolation.mouse0.x);
|
||||||
|
let control_dir=camera_mat*get_control_dir(self.controls);
|
||||||
|
//calculate walk target velocity
|
||||||
|
if refresh_walk_target{
|
||||||
|
self.walk.target_velocity=self.walkspeed*control_dir;
|
||||||
|
self.refresh_walk_target();
|
||||||
|
}
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,12 +1,10 @@
|
|||||||
use std::future::Future;
|
use std::future::Future;
|
||||||
#[cfg(target_arch = "wasm32")]
|
#[cfg(target_arch = "wasm32")]
|
||||||
use std::str::FromStr;
|
use std::str::FromStr;
|
||||||
#[cfg(not(target_arch = "wasm32"))]
|
|
||||||
use std::time::Instant;
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
#[cfg(target_arch = "wasm32")]
|
||||||
use web_sys::{ImageBitmapRenderingContext, OffscreenCanvas};
|
use web_sys::{ImageBitmapRenderingContext, OffscreenCanvas};
|
||||||
use winit::{
|
use winit::{
|
||||||
event::{self, WindowEvent},
|
event::{self, WindowEvent, DeviceEvent},
|
||||||
event_loop::{ControlFlow, EventLoop},
|
event_loop::{ControlFlow, EventLoop},
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -53,8 +51,8 @@ pub trait Example: 'static + Sized {
|
|||||||
device: &wgpu::Device,
|
device: &wgpu::Device,
|
||||||
queue: &wgpu::Queue,
|
queue: &wgpu::Queue,
|
||||||
);
|
);
|
||||||
fn update(&mut self, event: WindowEvent);
|
fn update(&mut self, device: &wgpu::Device, event: WindowEvent);
|
||||||
fn move_mouse(&mut self, delta: (f64,f64));
|
fn device_event(&mut self, event: DeviceEvent);
|
||||||
fn render(
|
fn render(
|
||||||
&mut self,
|
&mut self,
|
||||||
view: &wgpu::TextureView,
|
view: &wgpu::TextureView,
|
||||||
@ -346,17 +344,14 @@ fn start<E: Example>(
|
|||||||
println!("{:#?}", instance.generate_report());
|
println!("{:#?}", instance.generate_report());
|
||||||
}
|
}
|
||||||
_ => {
|
_ => {
|
||||||
example.update(event);
|
example.update(&device,event);
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
event::Event::DeviceEvent {
|
event::Event::DeviceEvent {
|
||||||
event:
|
event,
|
||||||
winit::event::DeviceEvent::MouseMotion {
|
|
||||||
delta,
|
|
||||||
},
|
|
||||||
..
|
..
|
||||||
} => {
|
} => {
|
||||||
example.move_mouse(delta);
|
example.device_event(event);
|
||||||
},
|
},
|
||||||
event::Event::RedrawRequested(_) => {
|
event::Event::RedrawRequested(_) => {
|
||||||
|
|
||||||
|
@ -2,3 +2,4 @@ pub mod framework;
|
|||||||
pub mod body;
|
pub mod body;
|
||||||
pub mod zeroes;
|
pub mod zeroes;
|
||||||
pub mod instruction;
|
pub mod instruction;
|
||||||
|
pub mod load_roblox;
|
||||||
|
27
src/load_roblox.rs
Normal file
27
src/load_roblox.rs
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
fn class_is_a(class: &str, superclass: &str) -> bool {
|
||||||
|
if class==superclass {
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
let class_descriptor=rbx_reflection_database::get().classes.get(class);
|
||||||
|
if let Some(descriptor) = &class_descriptor {
|
||||||
|
if let Some(class_super) = &descriptor.superclass {
|
||||||
|
return class_is_a(&class_super, superclass)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
pub fn get_objects<R: std::io::Read>(buf_thing: R, superclass: &str) -> Result<std::vec::Vec<rbx_dom_weak::Instance>, Box<dyn std::error::Error>> {
|
||||||
|
// Using buffered I/O is recommended with rbx_binary
|
||||||
|
let dom = rbx_binary::from_reader(buf_thing)?;
|
||||||
|
|
||||||
|
let mut objects = std::vec::Vec::<rbx_dom_weak::Instance>::new();
|
||||||
|
//move matching instances into objects
|
||||||
|
let (_,mut instances) = dom.into_raw();
|
||||||
|
for (_,instance) in instances.drain() {
|
||||||
|
if class_is_a(instance.class.as_str(), superclass) {
|
||||||
|
objects.push(instance);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return Ok(objects)
|
||||||
|
}
|
515
src/main.rs
515
src/main.rs
@ -1,4 +1,5 @@
|
|||||||
use bytemuck::{Pod, Zeroable};
|
use bytemuck::{Pod, Zeroable};
|
||||||
|
use strafe_client::{instruction::{TimedInstruction, InstructionConsumer},body::{InputInstruction, PhysicsInstruction}};
|
||||||
use std::{borrow::Cow, time::Instant};
|
use std::{borrow::Cow, time::Instant};
|
||||||
use wgpu::{util::DeviceExt, AstcBlock, AstcChannel};
|
use wgpu::{util::DeviceExt, AstcBlock, AstcChannel};
|
||||||
|
|
||||||
@ -31,85 +32,12 @@ struct ModelGraphics {
|
|||||||
model_buf: wgpu::Buffer,
|
model_buf: wgpu::Buffer,
|
||||||
}
|
}
|
||||||
|
|
||||||
// Note: we use the Y=up coordinate space in this example.
|
pub struct GraphicsSamplers{
|
||||||
struct Camera {
|
repeat: wgpu::Sampler,
|
||||||
screen_size: (u32, u32),
|
|
||||||
offset: glam::Vec3,
|
|
||||||
fov: f32,
|
|
||||||
yaw: f32,
|
|
||||||
pitch: f32,
|
|
||||||
controls: u32,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const CONTROL_MOVEFORWARD:u32 = 0b00000001;
|
pub struct GraphicsBindGroupLayouts{
|
||||||
const CONTROL_MOVEBACK:u32 = 0b00000010;
|
model: wgpu::BindGroupLayout,
|
||||||
const CONTROL_MOVERIGHT:u32 = 0b00000100;
|
|
||||||
const CONTROL_MOVELEFT:u32 = 0b00001000;
|
|
||||||
const CONTROL_MOVEUP:u32 = 0b00010000;
|
|
||||||
const CONTROL_MOVEDOWN:u32 = 0b00100000;
|
|
||||||
const CONTROL_JUMP:u32 = 0b01000000;
|
|
||||||
const CONTROL_ZOOM:u32 = 0b10000000;
|
|
||||||
|
|
||||||
const FORWARD_DIR:glam::Vec3 = glam::Vec3::new(0.0,0.0,-1.0);
|
|
||||||
const RIGHT_DIR:glam::Vec3 = glam::Vec3::new(1.0,0.0,0.0);
|
|
||||||
const UP_DIR:glam::Vec3 = glam::Vec3::new(0.0,1.0,0.0);
|
|
||||||
|
|
||||||
fn get_control_dir(controls: u32) -> glam::Vec3{
|
|
||||||
//don't get fancy just do it
|
|
||||||
let mut control_dir:glam::Vec3 = glam::Vec3::new(0.0,0.0,0.0);
|
|
||||||
if controls & CONTROL_MOVEFORWARD == CONTROL_MOVEFORWARD {
|
|
||||||
control_dir+=FORWARD_DIR;
|
|
||||||
}
|
|
||||||
if controls & CONTROL_MOVEBACK == CONTROL_MOVEBACK {
|
|
||||||
control_dir+=-FORWARD_DIR;
|
|
||||||
}
|
|
||||||
if controls & CONTROL_MOVELEFT == CONTROL_MOVELEFT {
|
|
||||||
control_dir+=-RIGHT_DIR;
|
|
||||||
}
|
|
||||||
if controls & CONTROL_MOVERIGHT == CONTROL_MOVERIGHT {
|
|
||||||
control_dir+=RIGHT_DIR;
|
|
||||||
}
|
|
||||||
if controls & CONTROL_MOVEUP == CONTROL_MOVEUP {
|
|
||||||
control_dir+=UP_DIR;
|
|
||||||
}
|
|
||||||
if controls & CONTROL_MOVEDOWN == CONTROL_MOVEDOWN {
|
|
||||||
control_dir+=-UP_DIR;
|
|
||||||
}
|
|
||||||
return control_dir
|
|
||||||
}
|
|
||||||
|
|
||||||
#[inline]
|
|
||||||
fn perspective_rh(fov_y_slope: f32, aspect_ratio: f32, z_near: f32, z_far: f32) -> glam::Mat4 {
|
|
||||||
//glam_assert!(z_near > 0.0 && z_far > 0.0);
|
|
||||||
let r = z_far / (z_near - z_far);
|
|
||||||
glam::Mat4::from_cols(
|
|
||||||
glam::Vec4::new(1.0/(fov_y_slope * aspect_ratio), 0.0, 0.0, 0.0),
|
|
||||||
glam::Vec4::new(0.0, 1.0/fov_y_slope, 0.0, 0.0),
|
|
||||||
glam::Vec4::new(0.0, 0.0, r, -1.0),
|
|
||||||
glam::Vec4::new(0.0, 0.0, r * z_near, 0.0),
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Camera {
|
|
||||||
fn to_uniform_data(&self, pos: glam::Vec3) -> [f32; 16 * 3 + 4] {
|
|
||||||
let aspect = self.screen_size.0 as f32 / self.screen_size.1 as f32;
|
|
||||||
let fov = if self.controls&CONTROL_ZOOM==0 {
|
|
||||||
self.fov
|
|
||||||
}else{
|
|
||||||
self.fov/5.0
|
|
||||||
};
|
|
||||||
let proj = perspective_rh(fov, aspect, 0.5, 1000.0);
|
|
||||||
let proj_inv = proj.inverse();
|
|
||||||
let view = glam::Mat4::from_translation(pos+self.offset) * glam::Mat4::from_euler(glam::EulerRot::YXZ, self.yaw, self.pitch, 0f32);
|
|
||||||
let view_inv = view.inverse();
|
|
||||||
|
|
||||||
let mut raw = [0f32; 16 * 3 + 4];
|
|
||||||
raw[..16].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj)[..]);
|
|
||||||
raw[16..32].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj_inv)[..]);
|
|
||||||
raw[32..48].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&view_inv)[..]);
|
|
||||||
raw[48..52].copy_from_slice(AsRef::<[f32; 4]>::as_ref(&view.col(3)));
|
|
||||||
raw
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct GraphicsBindGroups {
|
pub struct GraphicsBindGroups {
|
||||||
@ -124,14 +52,18 @@ pub struct GraphicsPipelines {
|
|||||||
|
|
||||||
pub struct GraphicsData {
|
pub struct GraphicsData {
|
||||||
start_time: std::time::Instant,
|
start_time: std::time::Instant,
|
||||||
camera: Camera,
|
screen_size: (u32, u32),
|
||||||
physics: strafe_client::body::PhysicsState,
|
physics: strafe_client::body::PhysicsState,
|
||||||
pipelines: GraphicsPipelines,
|
pipelines: GraphicsPipelines,
|
||||||
bind_groups: GraphicsBindGroups,
|
bind_groups: GraphicsBindGroups,
|
||||||
|
bind_group_layouts: GraphicsBindGroupLayouts,
|
||||||
|
samplers: GraphicsSamplers,
|
||||||
|
temp_squid_texture_view: wgpu::TextureView,
|
||||||
camera_buf: wgpu::Buffer,
|
camera_buf: wgpu::Buffer,
|
||||||
models: Vec<ModelGraphics>,
|
models: Vec<ModelGraphics>,
|
||||||
depth_view: wgpu::TextureView,
|
depth_view: wgpu::TextureView,
|
||||||
staging_belt: wgpu::util::StagingBelt,
|
staging_belt: wgpu::util::StagingBelt,
|
||||||
|
handy_unit_cube: obj::ObjData,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl GraphicsData {
|
impl GraphicsData {
|
||||||
@ -158,6 +90,100 @@ impl GraphicsData {
|
|||||||
|
|
||||||
depth_texture.create_view(&wgpu::TextureViewDescriptor::default())
|
depth_texture.create_view(&wgpu::TextureViewDescriptor::default())
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn generate_modeldatas_roblox<R: std::io::Read>(&self,input:R) -> Vec<ModelData>{
|
||||||
|
let mut modeldatas=generate_modeldatas(self.handy_unit_cube.clone());
|
||||||
|
match strafe_client::load_roblox::get_objects(input, "BasePart") {
|
||||||
|
Ok(objects)=>{
|
||||||
|
for object in objects.iter() {
|
||||||
|
if let (
|
||||||
|
Some(rbx_dom_weak::types::Variant::CFrame(cf)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Vector3(size)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Float32(transparency)),
|
||||||
|
) = (
|
||||||
|
object.properties.get("CFrame"),
|
||||||
|
object.properties.get("Size"),
|
||||||
|
object.properties.get("Transparency"),
|
||||||
|
)
|
||||||
|
{
|
||||||
|
if *transparency==1.0 {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
modeldatas[0].transforms.push(
|
||||||
|
glam::Mat4::from_translation(
|
||||||
|
glam::Vec3::new(cf.position.x,cf.position.y,cf.position.z)
|
||||||
|
)
|
||||||
|
* glam::Mat4::from_mat3(
|
||||||
|
glam::Mat3::from_cols(
|
||||||
|
glam::Vec3::new(cf.orientation.x.x,cf.orientation.y.x,cf.orientation.z.x),
|
||||||
|
glam::Vec3::new(cf.orientation.x.y,cf.orientation.y.y,cf.orientation.z.y),
|
||||||
|
glam::Vec3::new(cf.orientation.x.z,cf.orientation.y.z,cf.orientation.z.z),
|
||||||
|
),
|
||||||
|
)
|
||||||
|
* glam::Mat4::from_scale(
|
||||||
|
glam::Vec3::new(size.x,size.y,size.z)/2.0
|
||||||
|
)
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
Err(e) => println!("lmao err {:?}", e),
|
||||||
|
}
|
||||||
|
modeldatas
|
||||||
|
}
|
||||||
|
fn generate_model_graphics(&mut self,device:&wgpu::Device,mut modeldatas:Vec<ModelData>){
|
||||||
|
//drain the modeldata vec so entities can be /moved/ to models.entities
|
||||||
|
self.models.reserve(modeldatas.len());
|
||||||
|
for (i,modeldata) in modeldatas.drain(..).enumerate() {
|
||||||
|
let model_uniforms = get_transform_uniform_data(&modeldata.transforms);
|
||||||
|
let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||||
|
label: Some(format!("ModelGraphics{}",i).as_str()),
|
||||||
|
contents: bytemuck::cast_slice(&model_uniforms),
|
||||||
|
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||||
|
});
|
||||||
|
let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||||
|
layout: &self.bind_group_layouts.model,
|
||||||
|
entries: &[
|
||||||
|
wgpu::BindGroupEntry {
|
||||||
|
binding: 0,
|
||||||
|
resource: model_buf.as_entire_binding(),
|
||||||
|
},
|
||||||
|
wgpu::BindGroupEntry {
|
||||||
|
binding: 1,
|
||||||
|
resource: wgpu::BindingResource::TextureView(&self.temp_squid_texture_view),
|
||||||
|
},
|
||||||
|
wgpu::BindGroupEntry {
|
||||||
|
binding: 2,
|
||||||
|
resource: wgpu::BindingResource::Sampler(&self.samplers.repeat),
|
||||||
|
},
|
||||||
|
],
|
||||||
|
label: Some(format!("ModelGraphics{}",i).as_str()),
|
||||||
|
});
|
||||||
|
let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||||
|
label: Some("Vertex"),
|
||||||
|
contents: bytemuck::cast_slice(&modeldata.vertices),
|
||||||
|
usage: wgpu::BufferUsages::VERTEX,
|
||||||
|
});
|
||||||
|
//all of these are being moved here
|
||||||
|
self.models.push(ModelGraphics{
|
||||||
|
transforms:modeldata.transforms,
|
||||||
|
vertex_buf,
|
||||||
|
entities: modeldata.entities.iter().map(|indices|{
|
||||||
|
let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||||
|
label: Some("Index"),
|
||||||
|
contents: bytemuck::cast_slice(&indices),
|
||||||
|
usage: wgpu::BufferUsages::INDEX,
|
||||||
|
});
|
||||||
|
Entity {
|
||||||
|
index_buf,
|
||||||
|
index_count: indices.len() as u32,
|
||||||
|
}
|
||||||
|
}).collect(),
|
||||||
|
bind_group: model_bind_group,
|
||||||
|
model_buf,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn get_transform_uniform_data(transforms:&Vec<glam::Mat4>) -> Vec<f32> {
|
fn get_transform_uniform_data(transforms:&Vec<glam::Mat4>) -> Vec<f32> {
|
||||||
@ -210,6 +236,21 @@ fn generate_modeldatas(data:obj::ObjData) -> Vec<ModelData>{
|
|||||||
modeldatas
|
modeldatas
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
fn to_uniform_data(camera: &strafe_client::body::Camera, pos: glam::Vec3) -> [f32; 16 * 3 + 4] {
|
||||||
|
let proj=camera.proj();
|
||||||
|
let proj_inv = proj.inverse();
|
||||||
|
let view=camera.view(pos);
|
||||||
|
let view_inv = view.inverse();
|
||||||
|
|
||||||
|
let mut raw = [0f32; 16 * 3 + 4];
|
||||||
|
raw[..16].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj)[..]);
|
||||||
|
raw[16..32].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj_inv)[..]);
|
||||||
|
raw[32..48].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&view_inv)[..]);
|
||||||
|
raw[48..52].copy_from_slice(AsRef::<[f32; 4]>::as_ref(&view.col(3)));
|
||||||
|
raw
|
||||||
|
}
|
||||||
|
|
||||||
impl strafe_client::framework::Example for GraphicsData {
|
impl strafe_client::framework::Example for GraphicsData {
|
||||||
fn optional_features() -> wgpu::Features {
|
fn optional_features() -> wgpu::Features {
|
||||||
wgpu::Features::TEXTURE_COMPRESSION_ASTC
|
wgpu::Features::TEXTURE_COMPRESSION_ASTC
|
||||||
@ -223,22 +264,76 @@ impl strafe_client::framework::Example for GraphicsData {
|
|||||||
device: &wgpu::Device,
|
device: &wgpu::Device,
|
||||||
queue: &wgpu::Queue,
|
queue: &wgpu::Queue,
|
||||||
) -> Self {
|
) -> Self {
|
||||||
let ground=obj::ObjData{
|
let unit_cube=obj::ObjData{
|
||||||
position: vec![[-1.0,0.0,-1.0],[1.0,0.0,-1.0],[1.0,0.0,1.0],[-1.0,0.0,1.0]],
|
position: vec![
|
||||||
texture: vec![[-10.0,-10.0],[10.0,-10.0],[10.0,10.0],[-10.0,10.0]],
|
[-1.,-1., 1.],//left bottom back
|
||||||
normal: vec![[0.0,1.0,0.0]],
|
[ 1.,-1., 1.],//right bottom back
|
||||||
|
[ 1., 1., 1.],//right top back
|
||||||
|
[-1., 1., 1.],//left top back
|
||||||
|
[-1., 1.,-1.],//left top front
|
||||||
|
[ 1., 1.,-1.],//right top front
|
||||||
|
[ 1.,-1.,-1.],//right bottom front
|
||||||
|
[-1.,-1.,-1.],//left bottom front
|
||||||
|
],
|
||||||
|
texture: vec![[0.0,0.0],[1.0,0.0],[1.0,1.0],[0.0,1.0]],
|
||||||
|
normal: vec![
|
||||||
|
[1.,0.,0.],//AabbFace::Right
|
||||||
|
[0.,1.,0.],//AabbFace::Top
|
||||||
|
[0.,0.,1.],//AabbFace::Back
|
||||||
|
[-1.,0.,0.],//AabbFace::Left
|
||||||
|
[0.,-1.,0.],//AabbFace::Bottom
|
||||||
|
[0.,0.,-1.],//AabbFace::Front
|
||||||
|
],
|
||||||
objects: vec![obj::Object{
|
objects: vec![obj::Object{
|
||||||
name: "Ground Object".to_owned(),
|
name: "Unit Cube".to_owned(),
|
||||||
groups: vec![obj::Group{
|
groups: vec![obj::Group{
|
||||||
name: "Ground Group".to_owned(),
|
name: "Cube Vertices".to_owned(),
|
||||||
index: 0,
|
index: 0,
|
||||||
material: None,
|
material: None,
|
||||||
polys: vec![obj::SimplePolygon(vec![
|
polys: vec![
|
||||||
obj::IndexTuple(0,Some(0),Some(0)),
|
// back (0, 0, 1)
|
||||||
obj::IndexTuple(1,Some(1),Some(0)),
|
obj::SimplePolygon(vec![
|
||||||
|
obj::IndexTuple(0,Some(0),Some(2)),
|
||||||
|
obj::IndexTuple(1,Some(1),Some(2)),
|
||||||
|
obj::IndexTuple(2,Some(2),Some(2)),
|
||||||
|
obj::IndexTuple(3,Some(3),Some(2)),
|
||||||
|
]),
|
||||||
|
// front (0, 0,-1)
|
||||||
|
obj::SimplePolygon(vec![
|
||||||
|
obj::IndexTuple(4,Some(0),Some(5)),
|
||||||
|
obj::IndexTuple(5,Some(1),Some(5)),
|
||||||
|
obj::IndexTuple(6,Some(2),Some(5)),
|
||||||
|
obj::IndexTuple(7,Some(3),Some(5)),
|
||||||
|
]),
|
||||||
|
// right (1, 0, 0)
|
||||||
|
obj::SimplePolygon(vec![
|
||||||
|
obj::IndexTuple(6,Some(0),Some(0)),
|
||||||
|
obj::IndexTuple(5,Some(1),Some(0)),
|
||||||
obj::IndexTuple(2,Some(2),Some(0)),
|
obj::IndexTuple(2,Some(2),Some(0)),
|
||||||
obj::IndexTuple(3,Some(3),Some(0)),
|
obj::IndexTuple(1,Some(3),Some(0)),
|
||||||
])]
|
]),
|
||||||
|
// left (-1, 0, 0)
|
||||||
|
obj::SimplePolygon(vec![
|
||||||
|
obj::IndexTuple(0,Some(0),Some(3)),
|
||||||
|
obj::IndexTuple(3,Some(1),Some(3)),
|
||||||
|
obj::IndexTuple(4,Some(2),Some(3)),
|
||||||
|
obj::IndexTuple(7,Some(3),Some(3)),
|
||||||
|
]),
|
||||||
|
// top (0, 1, 0)
|
||||||
|
obj::SimplePolygon(vec![
|
||||||
|
obj::IndexTuple(5,Some(1),Some(1)),
|
||||||
|
obj::IndexTuple(4,Some(0),Some(1)),
|
||||||
|
obj::IndexTuple(3,Some(3),Some(1)),
|
||||||
|
obj::IndexTuple(2,Some(2),Some(1)),
|
||||||
|
]),
|
||||||
|
// bottom (0,-1, 0)
|
||||||
|
obj::SimplePolygon(vec![
|
||||||
|
obj::IndexTuple(1,Some(1),Some(4)),
|
||||||
|
obj::IndexTuple(0,Some(0),Some(4)),
|
||||||
|
obj::IndexTuple(7,Some(3),Some(4)),
|
||||||
|
obj::IndexTuple(6,Some(2),Some(4)),
|
||||||
|
]),
|
||||||
|
],
|
||||||
}]
|
}]
|
||||||
}],
|
}],
|
||||||
material_libs: Vec::new(),
|
material_libs: Vec::new(),
|
||||||
@ -247,14 +342,17 @@ impl strafe_client::framework::Example for GraphicsData {
|
|||||||
modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap()));
|
modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap()));
|
||||||
modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap()));
|
modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap()));
|
||||||
modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap()));
|
modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap()));
|
||||||
modeldatas.append(&mut generate_modeldatas(ground));
|
modeldatas.append(&mut generate_modeldatas(unit_cube.clone()));
|
||||||
println!("models.len = {:?}", modeldatas.len());
|
println!("models.len = {:?}", modeldatas.len());
|
||||||
modeldatas[0].transforms.push(glam::Mat4::from_translation(glam::vec3(10.,0.,-10.)));
|
modeldatas[0].transforms.push(glam::Mat4::from_translation(glam::vec3(10.,0.,-10.)));
|
||||||
|
//quad monkeys
|
||||||
modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(10.,5.,10.)));
|
modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(10.,5.,10.)));
|
||||||
modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(20.,5.,10.)));
|
modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(20.,5.,10.)));
|
||||||
modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(10.,5.,20.)));
|
modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(10.,5.,20.)));
|
||||||
modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(20.,5.,20.)));
|
modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(20.,5.,20.)));
|
||||||
|
//teapot
|
||||||
modeldatas[2].transforms.push(glam::Mat4::from_translation(glam::vec3(-10.,5.,10.)));
|
modeldatas[2].transforms.push(glam::Mat4::from_translation(glam::vec3(-10.,5.,10.)));
|
||||||
|
//ground
|
||||||
modeldatas[3].transforms.push(glam::Mat4::from_translation(glam::vec3(0.,0.,0.))*glam::Mat4::from_scale(glam::vec3(160.0, 1.0, 160.0)));
|
modeldatas[3].transforms.push(glam::Mat4::from_translation(glam::vec3(0.,0.,0.))*glam::Mat4::from_scale(glam::vec3(160.0, 1.0, 160.0)));
|
||||||
|
|
||||||
let camera_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
let camera_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||||
@ -352,14 +450,6 @@ impl strafe_client::framework::Example for GraphicsData {
|
|||||||
source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
|
source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
|
||||||
});
|
});
|
||||||
|
|
||||||
let camera = Camera {
|
|
||||||
screen_size: (config.width, config.height),
|
|
||||||
offset: glam::Vec3::new(0.0,4.5-2.5,0.0),
|
|
||||||
fov: 1.0, //fov_slope = tan(fov_y/2)
|
|
||||||
pitch: 0.0,
|
|
||||||
yaw: 0.0,
|
|
||||||
controls:0,
|
|
||||||
};
|
|
||||||
let physics = strafe_client::body::PhysicsState {
|
let physics = strafe_client::body::PhysicsState {
|
||||||
body: strafe_client::body::Body::with_pva(glam::vec3(0.0,50.0,0.0),glam::vec3(0.0,0.0,0.0),glam::vec3(0.0,-100.0,0.0)),
|
body: strafe_client::body::Body::with_pva(glam::vec3(0.0,50.0,0.0),glam::vec3(0.0,0.0,0.0),glam::vec3(0.0,-100.0,0.0)),
|
||||||
time: 0,
|
time: 0,
|
||||||
@ -371,13 +461,14 @@ impl strafe_client::framework::Example for GraphicsData {
|
|||||||
walk_accel: 90.0,
|
walk_accel: 90.0,
|
||||||
mv: 2.7,
|
mv: 2.7,
|
||||||
grounded: false,
|
grounded: false,
|
||||||
jump_trying: false,
|
|
||||||
temp_control_dir: glam::Vec3::ZERO,
|
|
||||||
walkspeed: 18.0,
|
walkspeed: 18.0,
|
||||||
contacts: std::collections::HashSet::new(),
|
contacts: std::collections::HashSet::new(),
|
||||||
models_cringe_clone: modeldatas.iter().map(|m|m.transforms.iter().map(|t|strafe_client::body::Model::new(*t))).flatten().collect(),
|
models_cringe_clone: modeldatas.iter().map(|m|m.transforms.iter().map(|t|strafe_client::body::Model::new(*t))).flatten().collect(),
|
||||||
walk: strafe_client::body::WalkState::new(),
|
walk: strafe_client::body::WalkState::new(),
|
||||||
hitbox_halfsize: glam::vec3(1.0,2.5,1.0),
|
hitbox_halfsize: glam::vec3(1.0,2.5,1.0),
|
||||||
|
camera: strafe_client::body::Camera::from_offset(glam::vec3(0.0,4.5-2.5,0.0),(config.width as f32)/(config.height as f32)),
|
||||||
|
mouse_interpolation: strafe_client::body::MouseInterpolationState::new(),
|
||||||
|
controls: 0,
|
||||||
};
|
};
|
||||||
|
|
||||||
//load textures
|
//load textures
|
||||||
@ -496,58 +587,6 @@ impl strafe_client::framework::Example for GraphicsData {
|
|||||||
})
|
})
|
||||||
};
|
};
|
||||||
|
|
||||||
//drain the modeldata vec so entities can be /moved/ to models.entities
|
|
||||||
let mut models = Vec::<ModelGraphics>::with_capacity(modeldatas.len());
|
|
||||||
for (i,modeldata) in modeldatas.drain(..).enumerate() {
|
|
||||||
let model_uniforms = get_transform_uniform_data(&modeldata.transforms);
|
|
||||||
let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
|
||||||
label: Some(format!("ModelGraphics{}",i).as_str()),
|
|
||||||
contents: bytemuck::cast_slice(&model_uniforms),
|
|
||||||
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
|
||||||
});
|
|
||||||
let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
|
||||||
layout: &model_bind_group_layout,
|
|
||||||
entries: &[
|
|
||||||
wgpu::BindGroupEntry {
|
|
||||||
binding: 0,
|
|
||||||
resource: model_buf.as_entire_binding(),
|
|
||||||
},
|
|
||||||
wgpu::BindGroupEntry {
|
|
||||||
binding: 1,
|
|
||||||
resource: wgpu::BindingResource::TextureView(&squid_texture_view),
|
|
||||||
},
|
|
||||||
wgpu::BindGroupEntry {
|
|
||||||
binding: 2,
|
|
||||||
resource: wgpu::BindingResource::Sampler(&repeat_sampler),
|
|
||||||
},
|
|
||||||
],
|
|
||||||
label: Some(format!("ModelGraphics{}",i).as_str()),
|
|
||||||
});
|
|
||||||
let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
|
||||||
label: Some("Vertex"),
|
|
||||||
contents: bytemuck::cast_slice(&modeldata.vertices),
|
|
||||||
usage: wgpu::BufferUsages::VERTEX,
|
|
||||||
});
|
|
||||||
//all of these are being moved here
|
|
||||||
models.push(ModelGraphics{
|
|
||||||
transforms:modeldata.transforms,
|
|
||||||
vertex_buf,
|
|
||||||
entities: modeldata.entities.iter().map(|indices|{
|
|
||||||
let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
|
||||||
label: Some("Index"),
|
|
||||||
contents: bytemuck::cast_slice(&indices),
|
|
||||||
usage: wgpu::BufferUsages::INDEX,
|
|
||||||
});
|
|
||||||
Entity {
|
|
||||||
index_buf,
|
|
||||||
index_count: indices.len() as u32,
|
|
||||||
}
|
|
||||||
}).collect(),
|
|
||||||
bind_group: model_bind_group,
|
|
||||||
model_buf,
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||||
label: None,
|
label: None,
|
||||||
bind_group_layouts: &[
|
bind_group_layouts: &[
|
||||||
@ -618,7 +657,7 @@ impl strafe_client::framework::Example for GraphicsData {
|
|||||||
multiview: None,
|
multiview: None,
|
||||||
});
|
});
|
||||||
|
|
||||||
let camera_uniforms = camera.to_uniform_data(physics.body.extrapolated_position(0));
|
let camera_uniforms = to_uniform_data(&physics.camera,physics.body.extrapolated_position(0));
|
||||||
let camera_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
let camera_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||||
label: Some("Camera"),
|
label: Some("Camera"),
|
||||||
contents: bytemuck::cast_slice(&camera_uniforms),
|
contents: bytemuck::cast_slice(&camera_uniforms),
|
||||||
@ -651,9 +690,10 @@ impl strafe_client::framework::Example for GraphicsData {
|
|||||||
|
|
||||||
let depth_view = Self::create_depth_texture(config, device);
|
let depth_view = Self::create_depth_texture(config, device);
|
||||||
|
|
||||||
GraphicsData {
|
let mut graphics=GraphicsData {
|
||||||
|
handy_unit_cube:unit_cube,
|
||||||
start_time: Instant::now(),
|
start_time: Instant::now(),
|
||||||
camera,
|
screen_size: (config.width,config.height),
|
||||||
physics,
|
physics,
|
||||||
pipelines:GraphicsPipelines{
|
pipelines:GraphicsPipelines{
|
||||||
skybox:sky_pipeline,
|
skybox:sky_pipeline,
|
||||||
@ -664,67 +704,97 @@ impl strafe_client::framework::Example for GraphicsData {
|
|||||||
skybox_texture:skybox_texture_bind_group,
|
skybox_texture:skybox_texture_bind_group,
|
||||||
},
|
},
|
||||||
camera_buf,
|
camera_buf,
|
||||||
models,
|
models: Vec::new(),
|
||||||
depth_view,
|
depth_view,
|
||||||
staging_belt: wgpu::util::StagingBelt::new(0x100),
|
staging_belt: wgpu::util::StagingBelt::new(0x100),
|
||||||
}
|
bind_group_layouts: GraphicsBindGroupLayouts { model: model_bind_group_layout },
|
||||||
|
samplers: GraphicsSamplers { repeat: repeat_sampler },
|
||||||
|
temp_squid_texture_view: squid_texture_view,
|
||||||
|
};
|
||||||
|
|
||||||
|
graphics.generate_model_graphics(&device,modeldatas);
|
||||||
|
|
||||||
|
return graphics;
|
||||||
}
|
}
|
||||||
|
|
||||||
#[allow(clippy::single_match)]
|
#[allow(clippy::single_match)]
|
||||||
fn update(&mut self, event: winit::event::WindowEvent) {
|
fn update(&mut self, device: &wgpu::Device, event: winit::event::WindowEvent) {
|
||||||
|
//nothing atm
|
||||||
match event {
|
match event {
|
||||||
winit::event::WindowEvent::KeyboardInput {
|
winit::event::WindowEvent::DroppedFile(path) => {
|
||||||
input:
|
println!("opening file: {:?}", &path);
|
||||||
winit::event::KeyboardInput {
|
//oh boy! let's load the map!
|
||||||
state,
|
if let Ok(file)=std::fs::File::open(path){
|
||||||
virtual_keycode: Some(keycode),
|
let input = std::io::BufReader::new(file);
|
||||||
..
|
let modeldatas=self.generate_modeldatas_roblox(input);
|
||||||
|
self.generate_model_graphics(device,modeldatas);
|
||||||
|
//also physics
|
||||||
|
}else{
|
||||||
|
println!("Could not open file");
|
||||||
|
}
|
||||||
},
|
},
|
||||||
..
|
|
||||||
} => {
|
|
||||||
match (state,keycode) {
|
|
||||||
(k,winit::event::VirtualKeyCode::W) => match k {
|
|
||||||
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVEFORWARD,
|
|
||||||
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVEFORWARD,
|
|
||||||
}
|
|
||||||
(k,winit::event::VirtualKeyCode::A) => match k {
|
|
||||||
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVELEFT,
|
|
||||||
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVELEFT,
|
|
||||||
}
|
|
||||||
(k,winit::event::VirtualKeyCode::S) => match k {
|
|
||||||
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVEBACK,
|
|
||||||
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVEBACK,
|
|
||||||
}
|
|
||||||
(k,winit::event::VirtualKeyCode::D) => match k {
|
|
||||||
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVERIGHT,
|
|
||||||
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVERIGHT,
|
|
||||||
}
|
|
||||||
(k,winit::event::VirtualKeyCode::E) => match k {
|
|
||||||
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVEUP,
|
|
||||||
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVEUP,
|
|
||||||
}
|
|
||||||
(k,winit::event::VirtualKeyCode::Q) => match k {
|
|
||||||
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVEDOWN,
|
|
||||||
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVEDOWN,
|
|
||||||
}
|
|
||||||
(k,winit::event::VirtualKeyCode::Space) => match k {
|
|
||||||
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_JUMP,
|
|
||||||
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_JUMP,
|
|
||||||
}
|
|
||||||
(k,winit::event::VirtualKeyCode::Z) => match k {
|
|
||||||
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_ZOOM,
|
|
||||||
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_ZOOM,
|
|
||||||
}
|
|
||||||
_=>(),
|
_=>(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
_ => {}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn move_mouse(&mut self, delta: (f64,f64)) {
|
fn device_event(&mut self, event: winit::event::DeviceEvent) {
|
||||||
self.camera.pitch=(self.camera.pitch as f64+delta.1/-2048.) as f32;
|
//there's no way this is the best way get a timestamp.
|
||||||
self.camera.yaw=(self.camera.yaw as f64+delta.0/-2048.) as f32;
|
let time=self.start_time.elapsed().as_nanos() as i64;
|
||||||
|
match event {
|
||||||
|
winit::event::DeviceEvent::Key(winit::event::KeyboardInput {
|
||||||
|
state,
|
||||||
|
scancode: keycode,
|
||||||
|
..
|
||||||
|
}) => {
|
||||||
|
let s=match state {
|
||||||
|
winit::event::ElementState::Pressed => true,
|
||||||
|
winit::event::ElementState::Released => false,
|
||||||
|
};
|
||||||
|
if let Some(input_instruction)=match keycode {
|
||||||
|
17 => Some(InputInstruction::MoveForward(s)),//W
|
||||||
|
30 => Some(InputInstruction::MoveLeft(s)),//A
|
||||||
|
31 => Some(InputInstruction::MoveBack(s)),//S
|
||||||
|
32 => Some(InputInstruction::MoveRight(s)),//D
|
||||||
|
18 => Some(InputInstruction::MoveUp(s)),//E
|
||||||
|
16 => Some(InputInstruction::MoveDown(s)),//Q
|
||||||
|
57 => Some(InputInstruction::Jump(s)),//Space
|
||||||
|
44 => Some(InputInstruction::Zoom(s)),//Z
|
||||||
|
19 => if s{Some(InputInstruction::Reset)}else{None},//R
|
||||||
|
_ => None,
|
||||||
|
}
|
||||||
|
{
|
||||||
|
self.physics.run(time);
|
||||||
|
self.physics.process_instruction(TimedInstruction{
|
||||||
|
time,
|
||||||
|
instruction:PhysicsInstruction::Input(input_instruction),
|
||||||
|
})
|
||||||
|
}
|
||||||
|
},
|
||||||
|
winit::event::DeviceEvent::MouseMotion {
|
||||||
|
delta,//these (f64,f64) are integers on my machine
|
||||||
|
} => {
|
||||||
|
//do not step the physics because the mouse polling rate is higher than the physics can run.
|
||||||
|
//essentially the previous input will be overwritten until a true step runs
|
||||||
|
//which is fine because they run all the time.
|
||||||
|
self.physics.process_instruction(TimedInstruction{
|
||||||
|
time,
|
||||||
|
instruction:PhysicsInstruction::Input(InputInstruction::MoveMouse(glam::ivec2(delta.0 as i32,delta.1 as i32))),
|
||||||
|
})
|
||||||
|
},
|
||||||
|
winit::event::DeviceEvent::MouseWheel {
|
||||||
|
delta,
|
||||||
|
} => {
|
||||||
|
println!("mousewheel{:?}",delta);
|
||||||
|
if true{//self.physics.use_scroll
|
||||||
|
self.physics.run(time);
|
||||||
|
self.physics.process_instruction(TimedInstruction{
|
||||||
|
time,
|
||||||
|
instruction:PhysicsInstruction::Input(InputInstruction::Jump(true)),//activates the immediate jump path, but the style modifier prevents controls&CONTROL_JUMP bit from being set to auto jump
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_=>(),
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn resize(
|
fn resize(
|
||||||
@ -734,7 +804,8 @@ impl strafe_client::framework::Example for GraphicsData {
|
|||||||
_queue: &wgpu::Queue,
|
_queue: &wgpu::Queue,
|
||||||
) {
|
) {
|
||||||
self.depth_view = Self::create_depth_texture(config, device);
|
self.depth_view = Self::create_depth_texture(config, device);
|
||||||
self.camera.screen_size = (config.width, config.height);
|
self.screen_size = (config.width, config.height);
|
||||||
|
self.physics.camera.set_fov_aspect(1.0,(config.width as f32)/(config.height as f32));
|
||||||
}
|
}
|
||||||
|
|
||||||
fn render(
|
fn render(
|
||||||
@ -744,45 +815,15 @@ impl strafe_client::framework::Example for GraphicsData {
|
|||||||
queue: &wgpu::Queue,
|
queue: &wgpu::Queue,
|
||||||
_spawner: &strafe_client::framework::Spawner,
|
_spawner: &strafe_client::framework::Spawner,
|
||||||
) {
|
) {
|
||||||
let camera_mat=glam::Mat3::from_rotation_y(self.camera.yaw);
|
|
||||||
let control_dir=camera_mat*get_control_dir(self.camera.controls&(CONTROL_MOVELEFT|CONTROL_MOVERIGHT|CONTROL_MOVEFORWARD|CONTROL_MOVEBACK)).normalize_or_zero();
|
|
||||||
|
|
||||||
let time=self.start_time.elapsed().as_nanos() as i64;
|
let time=self.start_time.elapsed().as_nanos() as i64;
|
||||||
|
|
||||||
self.physics.run(time);
|
self.physics.run(time);
|
||||||
|
|
||||||
//ALL OF THIS IS TOTALLY WRONG!!!
|
|
||||||
let walk_target_velocity=self.physics.walkspeed*control_dir;
|
|
||||||
//autohop (already pressing spacebar; the signal to begin trying to jump is different)
|
|
||||||
if self.physics.grounded&&walk_target_velocity!=self.physics.walk.target_velocity {
|
|
||||||
strafe_client::instruction::InstructionConsumer::process_instruction(&mut self.physics, strafe_client::instruction::TimedInstruction{
|
|
||||||
time,
|
|
||||||
instruction:strafe_client::body::PhysicsInstruction::SetWalkTargetVelocity(walk_target_velocity)
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
if control_dir!=self.physics.temp_control_dir {
|
|
||||||
strafe_client::instruction::InstructionConsumer::process_instruction(&mut self.physics, strafe_client::instruction::TimedInstruction{
|
|
||||||
time,
|
|
||||||
instruction:strafe_client::body::PhysicsInstruction::SetControlDir(control_dir)
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
self.physics.jump_trying=self.camera.controls&CONTROL_JUMP!=0;
|
|
||||||
//autohop (already pressing spacebar; the signal to begin trying to jump is different)
|
|
||||||
if self.physics.grounded&&self.physics.jump_trying {
|
|
||||||
//scroll will be implemented with InputInstruction::Jump(true) but it blocks setting self.jump_trying=true
|
|
||||||
strafe_client::instruction::InstructionConsumer::process_instruction(&mut self.physics, strafe_client::instruction::TimedInstruction{
|
|
||||||
time,
|
|
||||||
instruction:strafe_client::body::PhysicsInstruction::Jump
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
let mut encoder =
|
let mut encoder =
|
||||||
device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
|
device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
|
||||||
|
|
||||||
// update rotation
|
// update rotation
|
||||||
let camera_uniforms = self.camera.to_uniform_data(self.physics.body.extrapolated_position(time));
|
let camera_uniforms = to_uniform_data(&self.physics.camera,self.physics.body.extrapolated_position(time));
|
||||||
self.staging_belt
|
self.staging_belt
|
||||||
.write_buffer(
|
.write_buffer(
|
||||||
&mut encoder,
|
&mut encoder,
|
||||||
|
Loading…
Reference in New Issue
Block a user