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8 changed files with 783 additions and 312 deletions

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Cargo.lock generated
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@ -157,6 +157,12 @@ dependencies = [
"rustc-demangle", "rustc-demangle",
] ]
[[package]]
name = "base64"
version = "0.13.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9e1b586273c5702936fe7b7d6896644d8be71e6314cfe09d3167c95f712589e8"
[[package]] [[package]]
name = "bit-set" name = "bit-set"
version = "0.5.3" version = "0.5.3"
@ -184,12 +190,35 @@ version = "2.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b4682ae6287fcf752ecaabbfcc7b6f9b72aa33933dc23a554d853aea8eea8635" checksum = "b4682ae6287fcf752ecaabbfcc7b6f9b72aa33933dc23a554d853aea8eea8635"
[[package]]
name = "blake3"
version = "1.4.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "199c42ab6972d92c9f8995f086273d25c42fc0f7b2a1fcefba465c1352d25ba5"
dependencies = [
"arrayref",
"arrayvec",
"cc",
"cfg-if",
"constant_time_eq",
"digest",
]
[[package]] [[package]]
name = "block" name = "block"
version = "0.1.6" version = "0.1.6"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0d8c1fef690941d3e7788d328517591fecc684c084084702d6ff1641e993699a" checksum = "0d8c1fef690941d3e7788d328517591fecc684c084084702d6ff1641e993699a"
[[package]]
name = "block-buffer"
version = "0.10.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3078c7629b62d3f0439517fa394996acacc5cbc91c5a20d8c658e77abd503a71"
dependencies = [
"generic-array",
]
[[package]] [[package]]
name = "block-sys" name = "block-sys"
version = "0.1.0-beta.1" version = "0.1.0-beta.1"
@ -302,6 +331,12 @@ dependencies = [
"crossbeam-utils", "crossbeam-utils",
] ]
[[package]]
name = "constant_time_eq"
version = "0.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f7144d30dcf0fafbce74250a3963025d8d52177934239851c917d29f1df280c2"
[[package]] [[package]]
name = "core-foundation" name = "core-foundation"
version = "0.9.3" version = "0.9.3"
@ -360,6 +395,16 @@ dependencies = [
"cfg-if", "cfg-if",
] ]
[[package]]
name = "crypto-common"
version = "0.1.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1bfb12502f3fc46cca1bb51ac28df9d618d813cdc3d2f25b9fe775a34af26bb3"
dependencies = [
"generic-array",
"typenum",
]
[[package]] [[package]]
name = "d3d12" name = "d3d12"
version = "0.7.0" version = "0.7.0"
@ -382,6 +427,17 @@ dependencies = [
"enum_primitive", "enum_primitive",
] ]
[[package]]
name = "digest"
version = "0.10.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9ed9a281f7bc9b7576e61468ba615a66a5c8cfdff42420a70aa82701a3b1e292"
dependencies = [
"block-buffer",
"crypto-common",
"subtle",
]
[[package]] [[package]]
name = "dispatch" name = "dispatch"
version = "0.2.0" version = "0.2.0"
@ -555,6 +611,16 @@ dependencies = [
"waker-fn", "waker-fn",
] ]
[[package]]
name = "generic-array"
version = "0.14.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "85649ca51fd72272d7821adaf274ad91c288277713d9c18820d8499a7ff69e9a"
dependencies = [
"typenum",
"version_check",
]
[[package]] [[package]]
name = "getrandom" name = "getrandom"
version = "0.2.10" version = "0.2.10"
@ -822,6 +888,26 @@ version = "0.4.20"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b5e6163cb8c49088c2c36f57875e58ccd8c87c7427f7fbd50ea6710b2f3f2e8f" checksum = "b5e6163cb8c49088c2c36f57875e58ccd8c87c7427f7fbd50ea6710b2f3f2e8f"
[[package]]
name = "lz4"
version = "1.24.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7e9e2dd86df36ce760a60f6ff6ad526f7ba1f14ba0356f8254fb6905e6494df1"
dependencies = [
"libc",
"lz4-sys",
]
[[package]]
name = "lz4-sys"
version = "1.9.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "57d27b317e207b10f69f5e75494119e391a96f48861ae870d1da6edac98ca900"
dependencies = [
"cc",
"libc",
]
[[package]] [[package]]
name = "malloc_buf" name = "malloc_buf"
version = "0.0.6" version = "0.0.6"
@ -1198,6 +1284,12 @@ version = "0.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "22686f4785f02a4fcc856d3b3bb19bf6c8160d103f7a99cc258bddd0251dc7f2" checksum = "22686f4785f02a4fcc856d3b3bb19bf6c8160d103f7a99cc258bddd0251dc7f2"
[[package]]
name = "ppv-lite86"
version = "0.2.17"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5b40af805b3121feab8a3c29f04d8ad262fa8e0561883e7653e024ae4479e6de"
[[package]] [[package]]
name = "proc-macro-crate" name = "proc-macro-crate"
version = "1.3.1" version = "1.3.1"
@ -1222,6 +1314,19 @@ name = "profiling"
version = "1.0.9" version = "1.0.9"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "46b2164ebdb1dfeec5e337be164292351e11daf63a05174c6776b2f47460f0c9" checksum = "46b2164ebdb1dfeec5e337be164292351e11daf63a05174c6776b2f47460f0c9"
dependencies = [
"profiling-procmacros",
]
[[package]]
name = "profiling-procmacros"
version = "1.0.10"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "74c55e9e629af5298a40e0fa106435b2da30484c4ec76b41d19bc4d00dd8b903"
dependencies = [
"quote",
"syn 2.0.29",
]
[[package]] [[package]]
name = "quote" name = "quote"
@ -1232,6 +1337,36 @@ dependencies = [
"proc-macro2", "proc-macro2",
] ]
[[package]]
name = "rand"
version = "0.8.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "34af8d1a0e25924bc5b7c43c079c942339d8f0a8b57c39049bef581b46327404"
dependencies = [
"libc",
"rand_chacha",
"rand_core",
]
[[package]]
name = "rand_chacha"
version = "0.3.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e6c10a63a0fa32252be49d21e7709d4d4baf8d231c2dbce1eaa8141b9b127d88"
dependencies = [
"ppv-lite86",
"rand_core",
]
[[package]]
name = "rand_core"
version = "0.6.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ec0be4795e2f6a28069bec0b5ff3e2ac9bafc99e6a9a7dc3547996c5c816922c"
dependencies = [
"getrandom",
]
[[package]] [[package]]
name = "range-alloc" name = "range-alloc"
version = "0.1.3" version = "0.1.3"
@ -1244,6 +1379,69 @@ version = "0.5.2"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f2ff9a1f06a88b01621b7ae906ef0211290d1c8a168a15542486a8f61c0833b9" checksum = "f2ff9a1f06a88b01621b7ae906ef0211290d1c8a168a15542486a8f61c0833b9"
[[package]]
name = "rbx_binary"
version = "0.7.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "4e50573021d04b680018955662eba7dc4aac3de92219231798f6c9b41e38ab01"
dependencies = [
"log",
"lz4",
"profiling",
"rbx_dom_weak",
"rbx_reflection",
"rbx_reflection_database",
"thiserror",
]
[[package]]
name = "rbx_dom_weak"
version = "2.5.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "161729449bbb0cfa657ce7bcca6a160d0af06d8b8d9efdc9abe14735dccacdb9"
dependencies = [
"rbx_types",
"serde",
]
[[package]]
name = "rbx_reflection"
version = "4.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "08bd48487192046fec8f805f3fa29f3d7d5beb9890b0859b1a92bd8aff580343"
dependencies = [
"rbx_types",
"serde",
"thiserror",
]
[[package]]
name = "rbx_reflection_database"
version = "0.2.7+roblox-588"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1be6cf674182806f11ad4899dd1feafe977591f1ae035ae05a58d4b74e487276"
dependencies = [
"lazy_static",
"rbx_reflection",
"rmp-serde",
"serde",
]
[[package]]
name = "rbx_types"
version = "1.6.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "070106e926b8ae54c7bc443e5db4d868d7f0af51c1d7cfd7efe1364c1753d8a3"
dependencies = [
"base64",
"bitflags 1.3.2",
"blake3",
"lazy_static",
"rand",
"serde",
"thiserror",
]
[[package]] [[package]]
name = "redox_syscall" name = "redox_syscall"
version = "0.3.5" version = "0.3.5"
@ -1288,6 +1486,28 @@ version = "1.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "216080ab382b992234dda86873c18d4c48358f5cfcb70fd693d7f6f2131b628b" checksum = "216080ab382b992234dda86873c18d4c48358f5cfcb70fd693d7f6f2131b628b"
[[package]]
name = "rmp"
version = "0.8.12"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7f9860a6cc38ed1da53456442089b4dfa35e7cedaa326df63017af88385e6b20"
dependencies = [
"byteorder",
"num-traits 0.2.16",
"paste",
]
[[package]]
name = "rmp-serde"
version = "1.1.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "bffea85eea980d8a74453e5d02a8d93028f3c34725de143085a844ebe953258a"
dependencies = [
"byteorder",
"rmp",
"serde",
]
[[package]] [[package]]
name = "rustc-demangle" name = "rustc-demangle"
version = "0.1.23" version = "0.1.23"
@ -1338,6 +1558,26 @@ dependencies = [
"tiny-skia", "tiny-skia",
] ]
[[package]]
name = "serde"
version = "1.0.188"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "cf9e0fcba69a370eed61bcf2b728575f726b50b55cba78064753d708ddc7549e"
dependencies = [
"serde_derive",
]
[[package]]
name = "serde_derive"
version = "1.0.188"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "4eca7ac642d82aa35b60049a6eccb4be6be75e599bd2e9adb5f875a737654af2"
dependencies = [
"proc-macro2",
"quote",
"syn 2.0.29",
]
[[package]] [[package]]
name = "simd-adler32" name = "simd-adler32"
version = "0.3.7" version = "0.3.7"
@ -1415,6 +1655,9 @@ dependencies = [
"log", "log",
"obj", "obj",
"pollster", "pollster",
"rbx_binary",
"rbx_dom_weak",
"rbx_reflection_database",
"wgpu", "wgpu",
"winit", "winit",
] ]
@ -1425,6 +1668,12 @@ version = "0.1.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6637bab7722d379c8b41ba849228d680cc12d0a45ba1fa2b48f2a30577a06731" checksum = "6637bab7722d379c8b41ba849228d680cc12d0a45ba1fa2b48f2a30577a06731"
[[package]]
name = "subtle"
version = "2.5.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "81cdd64d312baedb58e21336b31bc043b77e01cc99033ce76ef539f78e965ebc"
[[package]] [[package]]
name = "syn" name = "syn"
version = "1.0.109" version = "1.0.109"
@ -1524,6 +1773,12 @@ version = "0.19.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a464a4b34948a5f67fddd2b823c62d9d92e44be75058b99939eae6c5b6960b33" checksum = "a464a4b34948a5f67fddd2b823c62d9d92e44be75058b99939eae6c5b6960b33"
[[package]]
name = "typenum"
version = "1.16.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "497961ef93d974e23eb6f433eb5fe1b7930b659f06d12dec6fc44a8f554c0bba"
[[package]] [[package]]
name = "unicode-ident" name = "unicode-ident"
version = "1.0.11" version = "1.0.11"

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@ -14,6 +14,9 @@ glam = "0.24.1"
log = "0.4.20" log = "0.4.20"
obj = "0.10.2" obj = "0.10.2"
pollster = "0.3.0" pollster = "0.3.0"
rbx_binary = "0.7.1"
rbx_dom_weak = "2.5.0"
rbx_reflection_database = "0.2.7"
wgpu = "0.17.0" wgpu = "0.17.0"
winit = "0.28.6" winit = "0.28.6"

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@ -4,11 +4,7 @@ use crate::{instruction::{InstructionEmitter, InstructionConsumer, TimedInstruct
pub enum PhysicsInstruction { pub enum PhysicsInstruction {
CollisionStart(RelativeCollision), CollisionStart(RelativeCollision),
CollisionEnd(RelativeCollision), CollisionEnd(RelativeCollision),
SetControlDir(glam::Vec3),
StrafeTick, StrafeTick,
Jump,
SetWalkTargetVelocity(glam::Vec3),
RefreshWalkTarget,
ReachWalkTargetVelocity, ReachWalkTargetVelocity,
// Water, // Water,
// Spawn( // Spawn(
@ -16,6 +12,21 @@ pub enum PhysicsInstruction {
// bool,//true = Trigger; false = teleport // bool,//true = Trigger; false = teleport
// bool,//true = Force // bool,//true = Force
// ) // )
//Both of these conditionally activate RefreshWalkTarget (by doing what SetWalkTargetVelocity used to do and then flagging it)
Input(InputInstruction),
}
#[derive(Debug)]
pub enum InputInstruction {
MoveMouse(glam::IVec2),
MoveForward(bool),
MoveLeft(bool),
MoveBack(bool),
MoveRight(bool),
MoveUp(bool),
MoveDown(bool),
Jump(bool),
Zoom(bool),
Reset,
} }
pub struct Body { pub struct Body {
@ -51,34 +62,35 @@ pub enum MoveRestriction {
Ladder,//multiple ladders how Ladder,//multiple ladders how
} }
enum MouseInterpolation { /*
First,//just checks the last value
Lerp,//lerps between
}
enum InputInstruction { enum InputInstruction {
MoveMouse(glam::IVec2),
Jump(bool),
} }
struct InputState { struct InputState {
controls: u32,
mouse_interpolation: MouseInterpolation,
time: TIME,
} }
impl InputState { impl InputState {
pub fn get_control(&self,control:u32) -> bool { pub fn get_control(&self,control:u32) -> bool {
self.controls&control!=0 self.controls&control!=0
} }
pub fn process_instruction(&mut self,ins:InputInstruction){ }
match ins { impl crate::instruction::InstructionEmitter<InputInstruction> for InputState{
InputInstruction::MoveMouse(m) => todo!("set mouse_interpolation"), fn next_instruction(&self, time_limit:crate::body::TIME) -> Option<TimedInstruction<InputInstruction>> {
InputInstruction::Jump(b) => todo!("how does info about style modifiers get here"), //this is polled by PhysicsState for actions like Jump
} //no, it has to be the other way around. physics is run up until the jump instruction, and then the jump instruction is pushed.
self.queue.get(0)
} }
} }
impl crate::instruction::InstructionConsumer<InputInstruction> for InputState{
fn process_instruction(&mut self,ins:TimedInstruction<InputInstruction>){
//add to queue
self.queue.push(ins);
}
}
*/
enum MouseInterpolation {
First,//just checks the last value
Lerp,//lerps between
}
pub struct MouseInterpolationState { pub struct MouseInterpolationState {
interpolation: MouseInterpolation, interpolation: MouseInterpolation,
time0: TIME, time0: TIME,
@ -88,11 +100,20 @@ pub struct MouseInterpolationState {
} }
impl MouseInterpolationState { impl MouseInterpolationState {
pub fn move_mouse(&mut self,time:TIME,pos:glam::IVec2){ pub fn new() -> Self {
Self {
interpolation:MouseInterpolation::First,
time0:0,
time1:1,//ONE NANOSECOND!!!! avoid divide by zero
mouse0:glam::IVec2::ZERO,
mouse1:glam::IVec2::ZERO,
}
}
pub fn move_mouse(&mut self,time:TIME,delta:glam::IVec2){
self.time0=self.time1; self.time0=self.time1;
self.mouse0=self.mouse1; self.mouse0=self.mouse1;
self.time1=time; self.time1=time;
self.mouse1=pos; self.mouse1=self.mouse1+delta;
} }
pub fn interpolated_position(&self,time:TIME) -> glam::IVec2 { pub fn interpolated_position(&self,time:TIME) -> glam::IVec2 {
match self.interpolation { match self.interpolation {
@ -113,7 +134,6 @@ impl MouseInterpolationState {
pub enum WalkEnum{ pub enum WalkEnum{
Reached, Reached,
Transient, Transient,
Invalid,
} }
pub struct WalkState { pub struct WalkState {
pub target_velocity: glam::Vec3, pub target_velocity: glam::Vec3,
@ -125,11 +145,110 @@ impl WalkState {
Self{ Self{
target_velocity:glam::Vec3::ZERO, target_velocity:glam::Vec3::ZERO,
target_time:0, target_time:0,
state:WalkEnum::Invalid, state:WalkEnum::Reached,
} }
} }
} }
// Note: we use the Y=up coordinate space in this example.
pub struct Camera {
offset: glam::Vec3,
angles: glam::DVec2,//YAW AND THEN PITCH
//punch: glam::Vec3,
//punch_velocity: glam::Vec3,
fov: glam::Vec2,//slope
sensitivity: glam::DVec2,
time: TIME,
}
#[inline]
fn mat3_from_rotation_y_f64(angle: f64) -> glam::Mat3 {
let (sina, cosa) = angle.sin_cos();
glam::Mat3::from_cols(
glam::Vec3::new(cosa as f32, 0.0, -sina as f32),
glam::Vec3::Y,
glam::Vec3::new(sina as f32, 0.0, cosa as f32),
)
}
#[inline]
fn perspective_rh(fov_x_slope: f32, fov_y_slope: f32, z_near: f32, z_far: f32) -> glam::Mat4 {
//glam_assert!(z_near > 0.0 && z_far > 0.0);
let r = z_far / (z_near - z_far);
glam::Mat4::from_cols(
glam::Vec4::new(1.0/fov_x_slope, 0.0, 0.0, 0.0),
glam::Vec4::new(0.0, 1.0/fov_y_slope, 0.0, 0.0),
glam::Vec4::new(0.0, 0.0, r, -1.0),
glam::Vec4::new(0.0, 0.0, r * z_near, 0.0),
)
}
impl Camera {
pub fn from_offset(offset:glam::Vec3,aspect:f32) -> Self {
Self{
offset,
angles: glam::DVec2::ZERO,
fov: glam::vec2(aspect,1.0),
sensitivity: glam::dvec2(1.0/2048.0,1.0/2048.0),
time: 0,
}
}
fn simulate_move_angles(&self, delta: glam::IVec2) -> glam::DVec2 {
let mut a=self.angles-self.sensitivity*delta.as_dvec2();
a.y=a.y.clamp(-std::f64::consts::PI, std::f64::consts::PI);
return a
}
fn simulate_move_rotation_y(&self, delta_x: i32) -> glam::Mat3 {
mat3_from_rotation_y_f64(self.angles.x-self.sensitivity.x*(delta_x as f64))
}
pub fn proj(&self)->glam::Mat4{
perspective_rh(self.fov.x, self.fov.y, 0.5, 1000.0)
}
pub fn view(&self,pos:glam::Vec3)->glam::Mat4{
//f32 good enough for view matrix
glam::Mat4::from_translation(pos+self.offset) * glam::Mat4::from_euler(glam::EulerRot::YXZ, self.angles.x as f32, self.angles.y as f32, 0f32)
}
pub fn set_fov_aspect(&mut self,fov:f32,aspect:f32){
self.fov.x=fov*aspect;
self.fov.y=fov;
}
}
const CONTROL_MOVEFORWARD:u32 = 0b00000001;
const CONTROL_MOVEBACK:u32 = 0b00000010;
const CONTROL_MOVERIGHT:u32 = 0b00000100;
const CONTROL_MOVELEFT:u32 = 0b00001000;
const CONTROL_MOVEUP:u32 = 0b00010000;
const CONTROL_MOVEDOWN:u32 = 0b00100000;
const CONTROL_JUMP:u32 = 0b01000000;
const CONTROL_ZOOM:u32 = 0b10000000;
const FORWARD_DIR:glam::Vec3 = glam::Vec3::new(0.0,0.0,-1.0);
const RIGHT_DIR:glam::Vec3 = glam::Vec3::new(1.0,0.0,0.0);
const UP_DIR:glam::Vec3 = glam::Vec3::new(0.0,1.0,0.0);
fn get_control_dir(controls: u32) -> glam::Vec3{
//don't get fancy just do it
let mut control_dir:glam::Vec3 = glam::Vec3::new(0.0,0.0,0.0);
if controls & CONTROL_MOVEFORWARD == CONTROL_MOVEFORWARD {
control_dir+=FORWARD_DIR;
}
if controls & CONTROL_MOVEBACK == CONTROL_MOVEBACK {
control_dir+=-FORWARD_DIR;
}
if controls & CONTROL_MOVELEFT == CONTROL_MOVELEFT {
control_dir+=-RIGHT_DIR;
}
if controls & CONTROL_MOVERIGHT == CONTROL_MOVERIGHT {
control_dir+=RIGHT_DIR;
}
if controls & CONTROL_MOVEUP == CONTROL_MOVEUP {
control_dir+=UP_DIR;
}
if controls & CONTROL_MOVEDOWN == CONTROL_MOVEDOWN {
control_dir+=-UP_DIR;
}
return control_dir
}
pub struct PhysicsState { pub struct PhysicsState {
pub body: Body, pub body: Body,
pub hitbox_halfsize: glam::Vec3, pub hitbox_halfsize: glam::Vec3,
@ -137,10 +256,10 @@ pub struct PhysicsState {
//pub intersections: Vec<ModelId>, //pub intersections: Vec<ModelId>,
//temp //temp
pub models_cringe_clone: Vec<Model>, pub models_cringe_clone: Vec<Model>,
pub temp_control_dir: glam::Vec3,
//camera must exist in state because wormholes modify the camera, also camera punch //camera must exist in state because wormholes modify the camera, also camera punch
//pub camera: Camera, pub camera: Camera,
//pub mouse_interpolation: MouseInterpolationState, pub mouse_interpolation: MouseInterpolationState,
pub controls: u32,
pub time: TIME, pub time: TIME,
pub strafe_tick_num: TIME, pub strafe_tick_num: TIME,
pub strafe_tick_den: TIME, pub strafe_tick_den: TIME,
@ -152,7 +271,6 @@ pub struct PhysicsState {
pub walk_accel: f32, pub walk_accel: f32,
pub gravity: glam::Vec3, pub gravity: glam::Vec3,
pub grounded: bool, pub grounded: bool,
pub jump_trying: bool,
} }
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)] #[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
@ -353,8 +471,6 @@ impl PhysicsState {
pub fn run(&mut self, time_limit:TIME){ pub fn run(&mut self, time_limit:TIME){
//prepare is ommitted - everything is done via instructions. //prepare is ommitted - everything is done via instructions.
while let Some(instruction) = self.next_instruction(time_limit) {//collect while let Some(instruction) = self.next_instruction(time_limit) {//collect
//advance
//self.advance_time(instruction.time);
//process //process
self.process_instruction(instruction); self.process_instruction(instruction);
//write hash lol //write hash lol
@ -366,6 +482,16 @@ impl PhysicsState {
self.time=time; self.time=time;
} }
fn set_control(&mut self,control:u32,state:bool){
self.controls=if state{self.controls|control}else{self.controls&!control};
}
fn jump(&mut self){
self.grounded=false;//do I need this?
let mut v=self.body.velocity+glam::Vec3::new(0.0,0.715588/2.0*100.0,0.0);
self.contact_constrain_velocity(&mut v);
self.body.velocity=v;
}
fn contact_constrain_velocity(&self,velocity:&mut glam::Vec3){ fn contact_constrain_velocity(&self,velocity:&mut glam::Vec3){
for contact in self.contacts.iter() { for contact in self.contacts.iter() {
let n=contact.normal(&self.models_cringe_clone); let n=contact.normal(&self.models_cringe_clone);
@ -384,7 +510,6 @@ impl PhysicsState {
} }
} }
} }
fn next_strafe_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> { fn next_strafe_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
return Some(TimedInstruction{ return Some(TimedInstruction{
time:(self.time*self.strafe_tick_num/self.strafe_tick_den+1)*self.strafe_tick_den/self.strafe_tick_num, time:(self.time*self.strafe_tick_num/self.strafe_tick_den+1)*self.strafe_tick_den/self.strafe_tick_num,
@ -424,6 +549,31 @@ impl PhysicsState {
// }); // });
// } // }
fn refresh_walk_target(&mut self){
//calculate acceleration yada yada
if self.grounded{
let mut v=self.walk.target_velocity;
self.contact_constrain_velocity(&mut v);
let mut target_diff=v-self.body.velocity;
target_diff.y=0f32;
if target_diff==glam::Vec3::ZERO{
let mut a=glam::Vec3::ZERO;
self.contact_constrain_acceleration(&mut a);
self.body.acceleration=a;
self.walk.state=WalkEnum::Reached;
}else{
let accel=self.walk_accel.min(self.gravity.length()*self.friction);
let time_delta=target_diff.length()/accel;
let mut a=target_diff/time_delta;
self.contact_constrain_acceleration(&mut a);
self.body.acceleration=a;
self.walk.target_time=self.body.time+((time_delta as f64)*1_000_000_000f64) as TIME;
self.walk.state=WalkEnum::Transient;
}
}else{
self.walk.state=WalkEnum::Reached;//there is no walk target while not grounded
}
}
fn next_walk_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> { fn next_walk_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
//check if you have a valid walk state and create an instruction //check if you have a valid walk state and create an instruction
if self.grounded{ if self.grounded{
@ -432,10 +582,6 @@ impl PhysicsState {
time:self.walk.target_time, time:self.walk.target_time,
instruction:PhysicsInstruction::ReachWalkTargetVelocity instruction:PhysicsInstruction::ReachWalkTargetVelocity
}), }),
WalkEnum::Invalid=>Some(TimedInstruction{
time:self.time,
instruction:PhysicsInstruction::RefreshWalkTarget,
}),
WalkEnum::Reached=>None, WalkEnum::Reached=>None,
} }
}else{ }else{
@ -751,18 +897,17 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
fn process_instruction(&mut self, ins:TimedInstruction<PhysicsInstruction>) { fn process_instruction(&mut self, ins:TimedInstruction<PhysicsInstruction>) {
match &ins.instruction { match &ins.instruction {
PhysicsInstruction::StrafeTick => (), PhysicsInstruction::StrafeTick => (),
PhysicsInstruction::Input(InputInstruction::MoveMouse(_)) => (),
_=>println!("{:?}",ins), _=>println!("{:?}",ins),
} }
//selectively update body //selectively update body
match &ins.instruction { match &ins.instruction {
PhysicsInstruction::SetWalkTargetVelocity(_) PhysicsInstruction::Input(InputInstruction::MoveMouse(_)) => (),//dodge time for mouse movement
|PhysicsInstruction::SetControlDir(_) => self.time=ins.time,//TODO: queue instructions PhysicsInstruction::Input(_)
PhysicsInstruction::RefreshWalkTarget
|PhysicsInstruction::ReachWalkTargetVelocity |PhysicsInstruction::ReachWalkTargetVelocity
|PhysicsInstruction::CollisionStart(_) |PhysicsInstruction::CollisionStart(_)
|PhysicsInstruction::CollisionEnd(_) |PhysicsInstruction::CollisionEnd(_)
|PhysicsInstruction::StrafeTick |PhysicsInstruction::StrafeTick => self.advance_time(ins.time),
|PhysicsInstruction::Jump => self.advance_time(ins.time),
} }
match ins.instruction { match ins.instruction {
PhysicsInstruction::CollisionStart(c) => { PhysicsInstruction::CollisionStart(c) => {
@ -779,14 +924,16 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
let mut v=self.body.velocity; let mut v=self.body.velocity;
self.contact_constrain_velocity(&mut v); self.contact_constrain_velocity(&mut v);
self.body.velocity=v; self.body.velocity=v;
self.walk.state=WalkEnum::Invalid; if self.grounded&&self.controls&CONTROL_JUMP!=0{
self.jump();
}
self.refresh_walk_target();
}, },
PhysicsInstruction::CollisionEnd(c) => { PhysicsInstruction::CollisionEnd(c) => {
self.contacts.remove(&c);//remove contact before calling contact_constrain_acceleration self.contacts.remove(&c);//remove contact before calling contact_constrain_acceleration
let mut a=self.gravity; let mut a=self.gravity;
self.contact_constrain_acceleration(&mut a); self.contact_constrain_acceleration(&mut a);
self.body.acceleration=a; self.body.acceleration=a;
self.walk.state=WalkEnum::Invalid;
//check ground //check ground
match &c.face { match &c.face {
AabbFace::Top => { AabbFace::Top => {
@ -794,27 +941,18 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
}, },
_ => (), _ => (),
} }
}, self.refresh_walk_target();
PhysicsInstruction::SetControlDir(control_dir)=>{
self.temp_control_dir=control_dir;
self.walk.state=WalkEnum::Invalid;
}, },
PhysicsInstruction::StrafeTick => { PhysicsInstruction::StrafeTick => {
//let control_dir=self.get_control_dir();//this should respect your mouse interpolation settings let camera_mat=self.camera.simulate_move_rotation_y(self.mouse_interpolation.interpolated_position(self.time).x-self.mouse_interpolation.mouse0.x);
let d=self.body.velocity.dot(self.temp_control_dir); let control_dir=camera_mat*get_control_dir(self.controls);
let d=self.body.velocity.dot(control_dir);
if d<self.mv { if d<self.mv {
let mut v=self.body.velocity+(self.mv-d)*self.temp_control_dir; let mut v=self.body.velocity+(self.mv-d)*control_dir;
self.contact_constrain_velocity(&mut v); self.contact_constrain_velocity(&mut v);
self.body.velocity=v; self.body.velocity=v;
} }
} }
PhysicsInstruction::Jump => {
self.grounded=false;//do I need this?
let mut v=self.body.velocity+glam::Vec3::new(0.0,0.715588/2.0*100.0,0.0);
self.contact_constrain_velocity(&mut v);
self.body.velocity=v;
self.walk.state=WalkEnum::Invalid;
},
PhysicsInstruction::ReachWalkTargetVelocity => { PhysicsInstruction::ReachWalkTargetVelocity => {
//precisely set velocity //precisely set velocity
let mut a=glam::Vec3::ZERO; let mut a=glam::Vec3::ZERO;
@ -825,32 +963,58 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
self.body.velocity=v; self.body.velocity=v;
self.walk.state=WalkEnum::Reached; self.walk.state=WalkEnum::Reached;
}, },
PhysicsInstruction::RefreshWalkTarget => { PhysicsInstruction::Input(input_instruction) => {
//calculate acceleration yada yada let mut refresh_walk_target=false;
if self.grounded{ match input_instruction{
let mut v=self.walk.target_velocity; InputInstruction::MoveMouse(m) => {
self.contact_constrain_velocity(&mut v); self.camera.angles=self.camera.simulate_move_angles(self.mouse_interpolation.mouse1-self.mouse_interpolation.mouse0);
let mut target_diff=v-self.body.velocity; self.mouse_interpolation.move_mouse(self.time,m);
target_diff.y=0f32; refresh_walk_target=true;
if target_diff==glam::Vec3::ZERO{ },
let mut a=glam::Vec3::ZERO; InputInstruction::MoveForward(s) => {
self.contact_constrain_acceleration(&mut a); self.set_control(CONTROL_MOVEFORWARD,s);
self.body.acceleration=a; refresh_walk_target=true;
self.walk.state=WalkEnum::Reached; },
}else{ InputInstruction::MoveLeft(s) => {
let accel=self.walk_accel.min(self.gravity.length()*self.friction); self.set_control(CONTROL_MOVELEFT,s);
let time_delta=target_diff.length()/accel; refresh_walk_target=true;
let mut a=target_diff/time_delta; },
self.contact_constrain_acceleration(&mut a); InputInstruction::MoveBack(s) => {
self.body.acceleration=a; self.set_control(CONTROL_MOVEBACK,s);
self.walk.target_time=self.body.time+((time_delta as f64)*1_000_000_000f64) as TIME; refresh_walk_target=true;
self.walk.state=WalkEnum::Transient; },
} InputInstruction::MoveRight(s) => {
self.set_control(CONTROL_MOVERIGHT,s);
refresh_walk_target=true;
},
InputInstruction::MoveUp(s) => {
self.set_control(CONTROL_MOVEUP,s);
refresh_walk_target=true;
},
InputInstruction::MoveDown(s) => {
self.set_control(CONTROL_MOVEDOWN,s);
refresh_walk_target=true;
},
InputInstruction::Jump(s) => {
self.set_control(CONTROL_JUMP,s);
refresh_walk_target=true;
if self.grounded{
self.jump();
}
},
InputInstruction::Zoom(s) => {
self.set_control(CONTROL_ZOOM,s);
},
InputInstruction::Reset => println!("reset"),
}
//calculate control dir
let camera_mat=self.camera.simulate_move_rotation_y(self.mouse_interpolation.interpolated_position(self.time).x-self.mouse_interpolation.mouse0.x);
let control_dir=camera_mat*get_control_dir(self.controls);
//calculate walk target velocity
if refresh_walk_target{
self.walk.target_velocity=self.walkspeed*control_dir;
self.refresh_walk_target();
} }
},
PhysicsInstruction::SetWalkTargetVelocity(v) => {
self.walk.target_velocity=v;
self.walk.state=WalkEnum::Invalid;
}, },
} }
} }

View File

@ -1,12 +1,10 @@
use std::future::Future; use std::future::Future;
#[cfg(target_arch = "wasm32")] #[cfg(target_arch = "wasm32")]
use std::str::FromStr; use std::str::FromStr;
#[cfg(not(target_arch = "wasm32"))]
use std::time::Instant;
#[cfg(target_arch = "wasm32")] #[cfg(target_arch = "wasm32")]
use web_sys::{ImageBitmapRenderingContext, OffscreenCanvas}; use web_sys::{ImageBitmapRenderingContext, OffscreenCanvas};
use winit::{ use winit::{
event::{self, WindowEvent}, event::{self, WindowEvent, DeviceEvent},
event_loop::{ControlFlow, EventLoop}, event_loop::{ControlFlow, EventLoop},
}; };
@ -54,7 +52,7 @@ pub trait Example: 'static + Sized {
queue: &wgpu::Queue, queue: &wgpu::Queue,
); );
fn update(&mut self, event: WindowEvent); fn update(&mut self, event: WindowEvent);
fn move_mouse(&mut self, delta: (f64,f64)); fn device_event(&mut self, event: DeviceEvent);
fn render( fn render(
&mut self, &mut self,
view: &wgpu::TextureView, view: &wgpu::TextureView,
@ -350,13 +348,10 @@ fn start<E: Example>(
} }
}, },
event::Event::DeviceEvent { event::Event::DeviceEvent {
event: event,
winit::event::DeviceEvent::MouseMotion {
delta,
},
.. ..
} => { } => {
example.move_mouse(delta); example.device_event(event);
}, },
event::Event::RedrawRequested(_) => { event::Event::RedrawRequested(_) => {

View File

@ -2,3 +2,4 @@ pub mod framework;
pub mod body; pub mod body;
pub mod zeroes; pub mod zeroes;
pub mod instruction; pub mod instruction;
pub mod load_roblox;

28
src/load_roblox.rs Normal file
View File

@ -0,0 +1,28 @@
fn class_is_a(class: &str, superclass: &str) -> bool {
if class==superclass {
return true
}
let class_descriptor=rbx_reflection_database::get().classes.get(class);
if let Some(descriptor) = &class_descriptor {
if let Some(class_super) = &descriptor.superclass {
return class_is_a(&class_super, superclass)
}
}
return false
}
pub fn get_objects(buf_thing: std::io::BufReader<&[u8]>, superclass: &str) -> Result<std::vec::Vec<rbx_dom_weak::Instance>, Box<dyn std::error::Error>> {
// Using buffered I/O is recommended with rbx_binary
let dom = rbx_binary::from_reader(buf_thing)?;
let mut objects = std::vec::Vec::<rbx_dom_weak::Instance>::new();
//move matching instances into objects
let (_,mut instances) = dom.into_raw();
for (_,instance) in instances.drain() {
if class_is_a(instance.class.as_str(), superclass) {
objects.push(instance);
}
}
return Ok(objects)
}

View File

@ -1,4 +1,5 @@
use bytemuck::{Pod, Zeroable}; use bytemuck::{Pod, Zeroable};
use strafe_client::{instruction::{TimedInstruction, InstructionConsumer},body::{InputInstruction, PhysicsInstruction}};
use std::{borrow::Cow, time::Instant}; use std::{borrow::Cow, time::Instant};
use wgpu::{util::DeviceExt, AstcBlock, AstcChannel}; use wgpu::{util::DeviceExt, AstcBlock, AstcChannel};
@ -17,11 +18,10 @@ struct Entity {
index_buf: wgpu::Buffer, index_buf: wgpu::Buffer,
} }
//temp?
struct ModelData { struct ModelData {
transforms: Vec<glam::Mat4>, transforms: Vec<glam::Mat4>,
vertex_buf: wgpu::Buffer, vertices: Vec<Vertex>,
entities: Vec<Entity>, entities: Vec<Vec<u16>>,
} }
struct ModelGraphics { struct ModelGraphics {
@ -31,88 +31,6 @@ struct ModelGraphics {
bind_group: wgpu::BindGroup, bind_group: wgpu::BindGroup,
model_buf: wgpu::Buffer, model_buf: wgpu::Buffer,
} }
// Note: we use the Y=up coordinate space in this example.
struct Camera {
screen_size: (u32, u32),
offset: glam::Vec3,
fov: f32,
yaw: f32,
pitch: f32,
controls: u32,
}
const CONTROL_MOVEFORWARD:u32 = 0b00000001;
const CONTROL_MOVEBACK:u32 = 0b00000010;
const CONTROL_MOVERIGHT:u32 = 0b00000100;
const CONTROL_MOVELEFT:u32 = 0b00001000;
const CONTROL_MOVEUP:u32 = 0b00010000;
const CONTROL_MOVEDOWN:u32 = 0b00100000;
const CONTROL_JUMP:u32 = 0b01000000;
const CONTROL_ZOOM:u32 = 0b10000000;
const FORWARD_DIR:glam::Vec3 = glam::Vec3::new(0.0,0.0,-1.0);
const RIGHT_DIR:glam::Vec3 = glam::Vec3::new(1.0,0.0,0.0);
const UP_DIR:glam::Vec3 = glam::Vec3::new(0.0,1.0,0.0);
fn get_control_dir(controls: u32) -> glam::Vec3{
//don't get fancy just do it
let mut control_dir:glam::Vec3 = glam::Vec3::new(0.0,0.0,0.0);
if controls & CONTROL_MOVEFORWARD == CONTROL_MOVEFORWARD {
control_dir+=FORWARD_DIR;
}
if controls & CONTROL_MOVEBACK == CONTROL_MOVEBACK {
control_dir+=-FORWARD_DIR;
}
if controls & CONTROL_MOVELEFT == CONTROL_MOVELEFT {
control_dir+=-RIGHT_DIR;
}
if controls & CONTROL_MOVERIGHT == CONTROL_MOVERIGHT {
control_dir+=RIGHT_DIR;
}
if controls & CONTROL_MOVEUP == CONTROL_MOVEUP {
control_dir+=UP_DIR;
}
if controls & CONTROL_MOVEDOWN == CONTROL_MOVEDOWN {
control_dir+=-UP_DIR;
}
return control_dir
}
#[inline]
fn perspective_rh(fov_y_slope: f32, aspect_ratio: f32, z_near: f32, z_far: f32) -> glam::Mat4 {
//glam_assert!(z_near > 0.0 && z_far > 0.0);
let r = z_far / (z_near - z_far);
glam::Mat4::from_cols(
glam::Vec4::new(1.0/(fov_y_slope * aspect_ratio), 0.0, 0.0, 0.0),
glam::Vec4::new(0.0, 1.0/fov_y_slope, 0.0, 0.0),
glam::Vec4::new(0.0, 0.0, r, -1.0),
glam::Vec4::new(0.0, 0.0, r * z_near, 0.0),
)
}
impl Camera {
fn to_uniform_data(&self, pos: glam::Vec3) -> [f32; 16 * 3 + 4] {
let aspect = self.screen_size.0 as f32 / self.screen_size.1 as f32;
let fov = if self.controls&CONTROL_ZOOM==0 {
self.fov
}else{
self.fov/5.0
};
let proj = perspective_rh(fov, aspect, 0.5, 1000.0);
let proj_inv = proj.inverse();
let view = glam::Mat4::from_translation(pos+self.offset) * glam::Mat4::from_euler(glam::EulerRot::YXZ, self.yaw, self.pitch, 0f32);
let view_inv = view.inverse();
let mut raw = [0f32; 16 * 3 + 4];
raw[..16].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj)[..]);
raw[16..32].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj_inv)[..]);
raw[32..48].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&view_inv)[..]);
raw[48..52].copy_from_slice(AsRef::<[f32; 4]>::as_ref(&view.col(3)));
raw
}
}
pub struct GraphicsBindGroups { pub struct GraphicsBindGroups {
camera: wgpu::BindGroup, camera: wgpu::BindGroup,
skybox_texture: wgpu::BindGroup, skybox_texture: wgpu::BindGroup,
@ -125,7 +43,7 @@ pub struct GraphicsPipelines {
pub struct GraphicsData { pub struct GraphicsData {
start_time: std::time::Instant, start_time: std::time::Instant,
camera: Camera, screen_size: (u32, u32),
physics: strafe_client::body::PhysicsState, physics: strafe_client::body::PhysicsState,
pipelines: GraphicsPipelines, pipelines: GraphicsPipelines,
bind_groups: GraphicsBindGroups, bind_groups: GraphicsBindGroups,
@ -133,6 +51,7 @@ pub struct GraphicsData {
models: Vec<ModelGraphics>, models: Vec<ModelGraphics>,
depth_view: wgpu::TextureView, depth_view: wgpu::TextureView,
staging_belt: wgpu::util::StagingBelt, staging_belt: wgpu::util::StagingBelt,
handy_unit_cube: obj::ObjData,
} }
impl GraphicsData { impl GraphicsData {
@ -159,6 +78,52 @@ impl GraphicsData {
depth_texture.create_view(&wgpu::TextureViewDescriptor::default()) depth_texture.create_view(&wgpu::TextureViewDescriptor::default())
} }
fn generate_modeldatas_roblox(&self,input:std::io::BufReader<&[u8]>) -> Vec<ModelData>{
let mut modeldata=generate_modeldatas(self.handy_unit_cube.clone())[0];
match strafe_client::load_roblox::get_objects(input, "BasePart") {
Ok(objects)=>{
for object in objects.iter() {
if let (
Some(rbx_dom_weak::types::Variant::CFrame(cf)),
Some(rbx_dom_weak::types::Variant::Vector3(size)),
Some(rbx_dom_weak::types::Variant::Float32(transparency)),
Some(rbx_dom_weak::types::Variant::Color3(color3)),
) = (
object.properties.get("CFrame"),
object.properties.get("Size"),
object.properties.get("Transparency"),
object.properties.get("Color"),
)
{
if *transparency==1.0 {
continue;
}
modeldata.transforms.push(
glam::Mat4::from_translation(
glam::Vec3::new(cf.position.x,cf.position.y,cf.position.z)
)
* glam::Mat4::from_mat3(
glam::Mat3::from_cols(
glam::Vec3::new(cf.orientation.x.x,cf.orientation.y.x,cf.orientation.z.x),
glam::Vec3::new(cf.orientation.x.y,cf.orientation.y.y,cf.orientation.z.y),
glam::Vec3::new(cf.orientation.x.z,cf.orientation.y.z,cf.orientation.z.z),
),
)
* glam::Mat4::from_scale(
glam::Vec3::new(size.x,size.y,size.z)/2.0
)
)
}
}
},
Err(e) => println!("lmao err {:?}", e),
}
vec![modeldata]
}
fn generate_model_graphics(&mut self,modeldatas:Vec<ModelData>){
//
}
} }
fn get_transform_uniform_data(transforms:&Vec<glam::Mat4>) -> Vec<f32> { fn get_transform_uniform_data(transforms:&Vec<glam::Mat4>) -> Vec<f32> {
@ -171,11 +136,12 @@ fn get_transform_uniform_data(transforms:&Vec<glam::Mat4>) -> Vec<f32> {
raw raw
} }
fn add_obj(device:&wgpu::Device,modeldatas:& mut Vec<ModelData>,data:obj::ObjData){ fn generate_modeldatas<'a>(data:obj::ObjData) -> &'a mut Vec<ModelData>{
let mut modeldatas=Vec::new();
let mut vertices = Vec::new(); let mut vertices = Vec::new();
let mut vertex_index = std::collections::HashMap::<obj::IndexTuple,u16>::new(); let mut vertex_index = std::collections::HashMap::<obj::IndexTuple,u16>::new();
for object in data.objects { for object in data.objects {
let mut entities = Vec::<Entity>::new(); let mut entities = Vec::new();
for group in object.groups { for group in object.groups {
let mut indices = Vec::new(); let mut indices = Vec::new();
for poly in group.polys { for poly in group.polys {
@ -197,27 +163,30 @@ fn add_obj(device:&wgpu::Device,modeldatas:& mut Vec<ModelData>,data:obj::ObjDat
} }
} }
} }
let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor { entities.push(indices);
label: Some("Index"),
contents: bytemuck::cast_slice(&indices),
usage: wgpu::BufferUsages::INDEX,
});
entities.push(Entity {
index_buf,
index_count: indices.len() as u32,
});
} }
let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Vertex"),
contents: bytemuck::cast_slice(&vertices),
usage: wgpu::BufferUsages::VERTEX,
});
modeldatas.push(ModelData { modeldatas.push(ModelData {
transforms: vec![glam::Mat4::default()], transforms: vec![],
vertex_buf, vertices,
entities, entities,
}) });
} }
&mut modeldatas
}
fn to_uniform_data(camera: &strafe_client::body::Camera, pos: glam::Vec3) -> [f32; 16 * 3 + 4] {
let proj=camera.proj();
let proj_inv = proj.inverse();
let view=camera.view(pos);
let view_inv = view.inverse();
let mut raw = [0f32; 16 * 3 + 4];
raw[..16].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj)[..]);
raw[16..32].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj_inv)[..]);
raw[32..48].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&view_inv)[..]);
raw[48..52].copy_from_slice(AsRef::<[f32; 4]>::as_ref(&view.col(3)));
raw
} }
impl strafe_client::framework::Example for GraphicsData { impl strafe_client::framework::Example for GraphicsData {
@ -233,38 +202,95 @@ impl strafe_client::framework::Example for GraphicsData {
device: &wgpu::Device, device: &wgpu::Device,
queue: &wgpu::Queue, queue: &wgpu::Queue,
) -> Self { ) -> Self {
let mut modeldatas = Vec::<ModelData>::new(); let unit_cube=obj::ObjData{
let ground=obj::ObjData{ position: vec![
position: vec![[-1.0,0.0,-1.0],[1.0,0.0,-1.0],[1.0,0.0,1.0],[-1.0,0.0,1.0]], [-1.,-1., 1.],//left bottom back
texture: vec![[-10.0,-10.0],[10.0,-10.0],[10.0,10.0],[-10.0,10.0]], [ 1.,-1., 1.],//right bottom back
normal: vec![[0.0,1.0,0.0]], [ 1., 1., 1.],//right top back
[-1., 1., 1.],//left top back
[-1., 1.,-1.],//left top front
[ 1., 1.,-1.],//right top front
[ 1.,-1.,-1.],//right bottom front
[-1.,-1.,-1.],//left bottom front
],
texture: vec![[0.0,0.0],[1.0,0.0],[1.0,1.0],[0.0,1.0]],
normal: vec![
[1.,0.,0.],//AabbFace::Right
[0.,1.,0.],//AabbFace::Top
[0.,0.,1.],//AabbFace::Back
[-1.,0.,0.],//AabbFace::Left
[0.,-1.,0.],//AabbFace::Bottom
[0.,0.,-1.],//AabbFace::Front
],
objects: vec![obj::Object{ objects: vec![obj::Object{
name: "Ground Object".to_owned(), name: "Unit Cube".to_owned(),
groups: vec![obj::Group{ groups: vec![obj::Group{
name: "Ground Group".to_owned(), name: "Cube Vertices".to_owned(),
index: 0, index: 0,
material: None, material: None,
polys: vec![obj::SimplePolygon(vec![ polys: vec![
obj::IndexTuple(0,Some(0),Some(0)), // back (0, 0, 1)
obj::IndexTuple(1,Some(1),Some(0)), obj::SimplePolygon(vec![
obj::IndexTuple(2,Some(2),Some(0)), obj::IndexTuple(0,Some(0),Some(2)),
obj::IndexTuple(3,Some(3),Some(0)), obj::IndexTuple(1,Some(1),Some(2)),
])] obj::IndexTuple(2,Some(2),Some(2)),
obj::IndexTuple(3,Some(3),Some(2)),
]),
// front (0, 0,-1)
obj::SimplePolygon(vec![
obj::IndexTuple(4,Some(0),Some(5)),
obj::IndexTuple(5,Some(1),Some(5)),
obj::IndexTuple(6,Some(2),Some(5)),
obj::IndexTuple(7,Some(3),Some(5)),
]),
// right (1, 0, 0)
obj::SimplePolygon(vec![
obj::IndexTuple(6,Some(0),Some(0)),
obj::IndexTuple(5,Some(1),Some(0)),
obj::IndexTuple(2,Some(2),Some(0)),
obj::IndexTuple(1,Some(3),Some(0)),
]),
// left (-1, 0, 0)
obj::SimplePolygon(vec![
obj::IndexTuple(0,Some(0),Some(3)),
obj::IndexTuple(3,Some(1),Some(3)),
obj::IndexTuple(4,Some(2),Some(3)),
obj::IndexTuple(7,Some(3),Some(3)),
]),
// top (0, 1, 0)
obj::SimplePolygon(vec![
obj::IndexTuple(5,Some(1),Some(1)),
obj::IndexTuple(4,Some(0),Some(1)),
obj::IndexTuple(3,Some(3),Some(1)),
obj::IndexTuple(2,Some(2),Some(1)),
]),
// bottom (0,-1, 0)
obj::SimplePolygon(vec![
obj::IndexTuple(1,Some(1),Some(4)),
obj::IndexTuple(0,Some(0),Some(4)),
obj::IndexTuple(7,Some(3),Some(4)),
obj::IndexTuple(6,Some(2),Some(4)),
]),
],
}] }]
}], }],
material_libs: Vec::new(), material_libs: Vec::new(),
}; };
add_obj(device,& mut modeldatas,obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap()); let mut modeldatas = Vec::<ModelData>::new();
add_obj(device,& mut modeldatas,obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap()); modeldatas.append(generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap()));
add_obj(device,& mut modeldatas,obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap()); modeldatas.append(generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap()));
add_obj(device,& mut modeldatas,ground); modeldatas.append(generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap()));
modeldatas.append(generate_modeldatas(unit_cube.clone()));
println!("models.len = {:?}", modeldatas.len()); println!("models.len = {:?}", modeldatas.len());
modeldatas[0].transforms[0]=glam::Mat4::from_translation(glam::vec3(10.,0.,-10.)); modeldatas[0].transforms[0]=glam::Mat4::from_translation(glam::vec3(10.,0.,-10.));
//quad monkeys
modeldatas[1].transforms[0]=glam::Mat4::from_translation(glam::vec3(10.,5.,10.)); modeldatas[1].transforms[0]=glam::Mat4::from_translation(glam::vec3(10.,5.,10.));
modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(20.,5.,10.))); modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(20.,5.,10.)));
modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(10.,5.,20.))); modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(10.,5.,20.)));
modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(20.,5.,20.))); modeldatas[1].transforms.push(glam::Mat4::from_translation(glam::vec3(20.,5.,20.)));
//teapot
modeldatas[2].transforms[0]=glam::Mat4::from_translation(glam::vec3(-10.,5.,10.)); modeldatas[2].transforms[0]=glam::Mat4::from_translation(glam::vec3(-10.,5.,10.));
//ground
modeldatas[3].transforms[0]=glam::Mat4::from_translation(glam::vec3(0.,0.,0.))*glam::Mat4::from_scale(glam::vec3(160.0, 1.0, 160.0)); modeldatas[3].transforms[0]=glam::Mat4::from_translation(glam::vec3(0.,0.,0.))*glam::Mat4::from_scale(glam::vec3(160.0, 1.0, 160.0));
let camera_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { let camera_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
@ -362,14 +388,6 @@ impl strafe_client::framework::Example for GraphicsData {
source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))), source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
}); });
let camera = Camera {
screen_size: (config.width, config.height),
offset: glam::Vec3::new(0.0,4.5-2.5,0.0),
fov: 1.0, //fov_slope = tan(fov_y/2)
pitch: 0.0,
yaw: 0.0,
controls:0,
};
let physics = strafe_client::body::PhysicsState { let physics = strafe_client::body::PhysicsState {
body: strafe_client::body::Body::with_pva(glam::vec3(0.0,50.0,0.0),glam::vec3(0.0,0.0,0.0),glam::vec3(0.0,-100.0,0.0)), body: strafe_client::body::Body::with_pva(glam::vec3(0.0,50.0,0.0),glam::vec3(0.0,0.0,0.0),glam::vec3(0.0,-100.0,0.0)),
time: 0, time: 0,
@ -381,13 +399,14 @@ impl strafe_client::framework::Example for GraphicsData {
walk_accel: 90.0, walk_accel: 90.0,
mv: 2.7, mv: 2.7,
grounded: false, grounded: false,
jump_trying: false,
temp_control_dir: glam::Vec3::ZERO,
walkspeed: 18.0, walkspeed: 18.0,
contacts: std::collections::HashSet::new(), contacts: std::collections::HashSet::new(),
models_cringe_clone: modeldatas.iter().map(|m|m.transforms.iter().map(|t|strafe_client::body::Model::new(*t))).flatten().collect(), models_cringe_clone: modeldatas.iter().map(|m|m.transforms.iter().map(|t|strafe_client::body::Model::new(*t))).flatten().collect(),
walk: strafe_client::body::WalkState::new(), walk: strafe_client::body::WalkState::new(),
hitbox_halfsize: glam::vec3(1.0,2.5,1.0), hitbox_halfsize: glam::vec3(1.0,2.5,1.0),
camera: strafe_client::body::Camera::from_offset(glam::vec3(0.0,4.5-2.5,0.0),(config.width as f32)/(config.height as f32)),
mouse_interpolation: strafe_client::body::MouseInterpolationState::new(),
controls: 0,
}; };
//load textures //load textures
@ -533,11 +552,26 @@ impl strafe_client::framework::Example for GraphicsData {
], ],
label: Some(format!("ModelGraphics{}",i).as_str()), label: Some(format!("ModelGraphics{}",i).as_str()),
}); });
let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Vertex"),
contents: bytemuck::cast_slice(&modeldata.vertices),
usage: wgpu::BufferUsages::VERTEX,
});
//all of these are being moved here //all of these are being moved here
models.push(ModelGraphics{ models.push(ModelGraphics{
transforms: modeldata.transforms, transforms:modeldata.transforms,
vertex_buf:modeldata.vertex_buf, vertex_buf,
entities: modeldata.entities, entities: modeldata.entities.iter().map(|indices|{
let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Index"),
contents: bytemuck::cast_slice(&indices),
usage: wgpu::BufferUsages::INDEX,
});
Entity {
index_buf,
index_count: indices.len() as u32,
}
}).collect(),
bind_group: model_bind_group, bind_group: model_bind_group,
model_buf, model_buf,
}) })
@ -613,7 +647,7 @@ impl strafe_client::framework::Example for GraphicsData {
multiview: None, multiview: None,
}); });
let camera_uniforms = camera.to_uniform_data(physics.body.extrapolated_position(0)); let camera_uniforms = to_uniform_data(&physics.camera,physics.body.extrapolated_position(0));
let camera_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor { let camera_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Camera"), label: Some("Camera"),
contents: bytemuck::cast_slice(&camera_uniforms), contents: bytemuck::cast_slice(&camera_uniforms),
@ -647,8 +681,9 @@ impl strafe_client::framework::Example for GraphicsData {
let depth_view = Self::create_depth_texture(config, device); let depth_view = Self::create_depth_texture(config, device);
GraphicsData { GraphicsData {
handy_unit_cube:unit_cube,
start_time: Instant::now(), start_time: Instant::now(),
camera, screen_size: (config.width,config.height),
physics, physics,
pipelines:GraphicsPipelines{ pipelines:GraphicsPipelines{
skybox:sky_pipeline, skybox:sky_pipeline,
@ -667,59 +702,78 @@ impl strafe_client::framework::Example for GraphicsData {
#[allow(clippy::single_match)] #[allow(clippy::single_match)]
fn update(&mut self, event: winit::event::WindowEvent) { fn update(&mut self, event: winit::event::WindowEvent) {
//nothing atm
match event { match event {
winit::event::WindowEvent::KeyboardInput { winit::event::WindowEvent::DroppedFile(path) => {
input: //oh boy! let's load the map!
winit::event::KeyboardInput { let file=std::fs::File::open(path);
state, let input = std::io::BufReader::new(file);
virtual_keycode: Some(keycode), let modeldatas=self.generate_modeldatas_roblox(input);
.. self.generate_model_graphics(modeldatas);
}, //also physics
.. },
} => { _=>(),
match (state,keycode) {
(k,winit::event::VirtualKeyCode::W) => match k {
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVEFORWARD,
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVEFORWARD,
}
(k,winit::event::VirtualKeyCode::A) => match k {
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVELEFT,
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVELEFT,
}
(k,winit::event::VirtualKeyCode::S) => match k {
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVEBACK,
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVEBACK,
}
(k,winit::event::VirtualKeyCode::D) => match k {
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVERIGHT,
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVERIGHT,
}
(k,winit::event::VirtualKeyCode::E) => match k {
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVEUP,
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVEUP,
}
(k,winit::event::VirtualKeyCode::Q) => match k {
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVEDOWN,
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVEDOWN,
}
(k,winit::event::VirtualKeyCode::Space) => match k {
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_JUMP,
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_JUMP,
}
(k,winit::event::VirtualKeyCode::Z) => match k {
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_ZOOM,
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_ZOOM,
}
_ => (),
}
}
_ => {}
} }
} }
fn move_mouse(&mut self, delta: (f64,f64)) { fn device_event(&mut self, event: winit::event::DeviceEvent) {
self.camera.pitch=(self.camera.pitch as f64+delta.1/-2048.) as f32; //there's no way this is the best way get a timestamp.
self.camera.yaw=(self.camera.yaw as f64+delta.0/-2048.) as f32; let time=self.start_time.elapsed().as_nanos() as i64;
match event {
winit::event::DeviceEvent::Key(winit::event::KeyboardInput {
state,
scancode: keycode,
..
}) => {
let s=match state {
winit::event::ElementState::Pressed => true,
winit::event::ElementState::Released => false,
};
if let Some(input_instruction)=match keycode {
17 => Some(InputInstruction::MoveForward(s)),//W
30 => Some(InputInstruction::MoveLeft(s)),//A
31 => Some(InputInstruction::MoveBack(s)),//S
32 => Some(InputInstruction::MoveRight(s)),//D
18 => Some(InputInstruction::MoveUp(s)),//E
16 => Some(InputInstruction::MoveDown(s)),//Q
57 => Some(InputInstruction::Jump(s)),//Space
44 => Some(InputInstruction::Zoom(s)),//Z
19 => if s{Some(InputInstruction::Reset)}else{None},//R
_ => None,
}
{
self.physics.run(time);
self.physics.process_instruction(TimedInstruction{
time,
instruction:PhysicsInstruction::Input(input_instruction),
})
}
},
winit::event::DeviceEvent::MouseMotion {
delta,//these (f64,f64) are integers on my machine
} => {
//do not step the physics because the mouse polling rate is higher than the physics can run.
//essentially the previous input will be overwritten until a true step runs
//which is fine because they run all the time.
self.physics.process_instruction(TimedInstruction{
time,
instruction:PhysicsInstruction::Input(InputInstruction::MoveMouse(glam::ivec2(delta.0 as i32,delta.1 as i32))),
})
},
winit::event::DeviceEvent::MouseWheel {
delta,
} => {
println!("mousewheel{:?}",delta);
if true{//self.physics.use_scroll
self.physics.run(time);
self.physics.process_instruction(TimedInstruction{
time,
instruction:PhysicsInstruction::Input(InputInstruction::Jump(true)),//activates the immediate jump path, but the style modifier prevents controls&CONTROL_JUMP bit from being set to auto jump
})
}
}
_=>(),
}
} }
fn resize( fn resize(
@ -729,7 +783,8 @@ impl strafe_client::framework::Example for GraphicsData {
_queue: &wgpu::Queue, _queue: &wgpu::Queue,
) { ) {
self.depth_view = Self::create_depth_texture(config, device); self.depth_view = Self::create_depth_texture(config, device);
self.camera.screen_size = (config.width, config.height); self.screen_size = (config.width, config.height);
self.physics.camera.set_fov_aspect(1.0,(config.width as f32)/(config.height as f32));
} }
fn render( fn render(
@ -739,45 +794,15 @@ impl strafe_client::framework::Example for GraphicsData {
queue: &wgpu::Queue, queue: &wgpu::Queue,
_spawner: &strafe_client::framework::Spawner, _spawner: &strafe_client::framework::Spawner,
) { ) {
let camera_mat=glam::Mat3::from_rotation_y(self.camera.yaw);
let control_dir=camera_mat*get_control_dir(self.camera.controls&(CONTROL_MOVELEFT|CONTROL_MOVERIGHT|CONTROL_MOVEFORWARD|CONTROL_MOVEBACK)).normalize_or_zero();
let time=self.start_time.elapsed().as_nanos() as i64; let time=self.start_time.elapsed().as_nanos() as i64;
self.physics.run(time); self.physics.run(time);
//ALL OF THIS IS TOTALLY WRONG!!!
let walk_target_velocity=self.physics.walkspeed*control_dir;
//autohop (already pressing spacebar; the signal to begin trying to jump is different)
if self.physics.grounded&&walk_target_velocity!=self.physics.walk.target_velocity {
strafe_client::instruction::InstructionConsumer::process_instruction(&mut self.physics, strafe_client::instruction::TimedInstruction{
time,
instruction:strafe_client::body::PhysicsInstruction::SetWalkTargetVelocity(walk_target_velocity)
});
}
if control_dir!=self.physics.temp_control_dir {
strafe_client::instruction::InstructionConsumer::process_instruction(&mut self.physics, strafe_client::instruction::TimedInstruction{
time,
instruction:strafe_client::body::PhysicsInstruction::SetControlDir(control_dir)
});
}
self.physics.jump_trying=self.camera.controls&CONTROL_JUMP!=0;
//autohop (already pressing spacebar; the signal to begin trying to jump is different)
if self.physics.grounded&&self.physics.jump_trying {
//scroll will be implemented with InputInstruction::Jump(true) but it blocks setting self.jump_trying=true
strafe_client::instruction::InstructionConsumer::process_instruction(&mut self.physics, strafe_client::instruction::TimedInstruction{
time,
instruction:strafe_client::body::PhysicsInstruction::Jump
});
}
let mut encoder = let mut encoder =
device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None }); device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
// update rotation // update rotation
let camera_uniforms = self.camera.to_uniform_data(self.physics.body.extrapolated_position(time)); let camera_uniforms = to_uniform_data(&self.physics.camera,self.physics.body.extrapolated_position(time));
self.staging_belt self.staging_belt
.write_buffer( .write_buffer(
&mut encoder, &mut encoder,