Compare commits

...

18 Commits

6 changed files with 466 additions and 298 deletions

View File

@ -284,7 +284,7 @@ pub enum AabbFace{
Bottom, Bottom,
Front, Front,
} }
#[derive(Clone)]
pub struct Aabb { pub struct Aabb {
min: glam::Vec3, min: glam::Vec3,
max: glam::Vec3, max: glam::Vec3,
@ -387,28 +387,30 @@ type TreyMesh = Aabb;
pub struct ModelPhysics { pub struct ModelPhysics {
//A model is a thing that has a hitbox. can be represented by a list of TreyMesh-es //A model is a thing that has a hitbox. can be represented by a list of TreyMesh-es
//in this iteration, all it needs is extents. //in this iteration, all it needs is extents.
model_transform: glam::Affine3A, mesh: TreyMesh,
} }
impl ModelPhysics { impl ModelPhysics {
pub fn new(model_transform:glam::Affine3A) -> Self { pub fn from_model(model:&crate::model::IndexedModel,model_transform:glam::Affine3A) -> Self {
Self{model_transform} let mut aabb=Aabb::new();
for indexed_vertex in &model.unique_vertices {
aabb.grow(model_transform.transform_point3(glam::Vec3::from_array(model.unique_pos[indexed_vertex.pos as usize])));
}
Self{
mesh:aabb,
}
} }
pub fn unit_vertices(&self) -> [glam::Vec3;8] { pub fn unit_vertices(&self) -> [glam::Vec3;8] {
Aabb::unit_vertices() Aabb::unit_vertices()
} }
pub fn mesh(&self) -> TreyMesh { pub fn mesh(&self) -> &TreyMesh {
let mut aabb=Aabb::new(); return &self.mesh;
for &vertex in self.unit_vertices().iter() {
aabb.grow(self.model_transform.transform_point3(vertex));
}
return aabb;
} }
pub fn unit_face_vertices(&self,face:TreyMeshFace) -> [glam::Vec3;4] { pub fn unit_face_vertices(&self,face:TreyMeshFace) -> [glam::Vec3;4] {
Aabb::unit_face_vertices(face) Aabb::unit_face_vertices(face)
} }
pub fn face_mesh(&self,face:TreyMeshFace) -> TreyMesh { pub fn face_mesh(&self,face:TreyMeshFace) -> TreyMesh {
let mut aabb=self.mesh(); let mut aabb=self.mesh.clone();
//in this implementation face = worldspace aabb face //in this implementation face = worldspace aabb face
match face { match face {
AabbFace::Right => aabb.min.x=aabb.max.x, AabbFace::Right => aabb.min.x=aabb.max.x,
@ -435,7 +437,7 @@ pub struct RelativeCollision {
impl RelativeCollision { impl RelativeCollision {
pub fn mesh(&self,models:&Vec<ModelPhysics>) -> TreyMesh { pub fn mesh(&self,models:&Vec<ModelPhysics>) -> TreyMesh {
return models.get(self.model as usize).unwrap().face_mesh(self.face) return models.get(self.model as usize).unwrap().face_mesh(self.face).clone()
} }
pub fn normal(&self,models:&Vec<ModelPhysics>) -> glam::Vec3 { pub fn normal(&self,models:&Vec<ModelPhysics>) -> glam::Vec3 {
return models.get(self.model as usize).unwrap().face_normal(self.face) return models.get(self.model as usize).unwrap().face_normal(self.face)

View File

@ -1,4 +1,4 @@
use crate::model::{ModelData,ModelInstance}; use crate::model::{IndexedModelInstances,ModelInstance};
use crate::primitives; use crate::primitives;
@ -70,46 +70,41 @@ impl std::hash::Hash for RobloxTextureTransform {
self.scale_v.to_ne_bytes().hash(state); self.scale_v.to_ne_bytes().hash(state);
} }
} }
#[derive(Hash)] #[derive(Clone,PartialEq)]
struct PartFaceTextureDescription{ struct RobloxFaceTextureDescription{
texture:u32, texture:u32,
color:glam::Vec4,
transform:RobloxTextureTransform, transform:RobloxTextureTransform,
} }
type PartTextureDescription=[Option<PartFaceTextureDescription>;6]; impl std::cmp::Eq for RobloxFaceTextureDescription{}//????
#[derive(Hash,Eq,PartialEq)] impl std::hash::Hash for RobloxFaceTextureDescription {
struct RobloxUnitCubeGenerationData{ fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
texture:Option<u32>, self.texture.hash(state);
faces:[Option<RobloxTextureTransform>;6], self.transform.hash(state);
} for &el in self.color.as_ref().iter() {
impl std::default::Default for RobloxUnitCubeGenerationData{ el.to_ne_bytes().hash(state);
fn default() -> Self {
Self{
texture:None,
faces:[Some(RobloxTextureTransform::default());6],
} }
} }
} }
impl RobloxUnitCubeGenerationData{ type RobloxPartDescription=[Option<RobloxFaceTextureDescription>;6];
fn empty() -> Self { //type RobloxWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
Self{ #[derive(Clone,Eq,Hash,PartialEq)]
texture:None, enum RobloxBasePartDescription{
faces:[None,None,None,None,None,None], Part(RobloxPartDescription),
} //Wedge(RobloxWedgeDescription),
}
} }
pub fn generate_modeldatas_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Vec<ModelData>,Vec<String>,glam::Vec3), Box<dyn std::error::Error>>{ pub fn generate_indexed_models_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(IndexedModelInstances,glam::Vec3), Box<dyn std::error::Error>>{
//ModelData includes texture dds //IndexedModelInstances includes textures
let mut spawn_point=glam::Vec3::ZERO; let mut spawn_point=glam::Vec3::ZERO;
//TODO: generate unit Block, Wedge, etc. after based on part shape lists let mut indexed_models=Vec::new();
let mut modeldatas=Vec::new(); let mut model_id_from_description=std::collections::HashMap::<RobloxBasePartDescription,usize>::new();
let mut texture_id_from_asset_id=std::collections::HashMap::<u64,u32>::new(); let mut texture_id_from_asset_id=std::collections::HashMap::<u64,u32>::new();
let mut asset_id_from_texture_id=Vec::new(); let mut asset_id_from_texture_id=Vec::new();
let mut object_refs=Vec::new(); let mut object_refs=Vec::new();
let mut temp_objects=Vec::new(); let mut temp_objects=Vec::new();
let mut model_id_from_ucgd=std::collections::HashMap::<RobloxUnitCubeGenerationData,usize>::new();
recursive_collect_superclass(&mut object_refs, &dom, dom.root(),"BasePart"); recursive_collect_superclass(&mut object_refs, &dom, dom.root(),"BasePart");
for object_ref in object_refs { for object_ref in object_refs {
if let Some(object)=dom.get_by_ref(object_ref){ if let Some(object)=dom.get_by_ref(object_ref){
@ -150,15 +145,19 @@ pub fn generate_modeldatas_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Vec<Mode
temp_objects.clear(); temp_objects.clear();
recursive_collect_superclass(&mut temp_objects, &dom, object,"Decal"); recursive_collect_superclass(&mut temp_objects, &dom, object,"Decal");
let mut part_texture_description:PartTextureDescription=[None,None,None,None,None,None]; let mut part_texture_description:RobloxPartDescription=[None,None,None,None,None,None];
for &decal_ref in &temp_objects{ for &decal_ref in &temp_objects{
if let Some(decal)=dom.get_by_ref(decal_ref){ if let Some(decal)=dom.get_by_ref(decal_ref){
if let ( if let (
Some(rbx_dom_weak::types::Variant::Content(content)), Some(rbx_dom_weak::types::Variant::Content(content)),
Some(rbx_dom_weak::types::Variant::Enum(normalid)), Some(rbx_dom_weak::types::Variant::Enum(normalid)),
Some(rbx_dom_weak::types::Variant::Color3(decal_color3)),
Some(rbx_dom_weak::types::Variant::Float32(decal_transparency)),
) = ( ) = (
decal.properties.get("Texture"), decal.properties.get("Texture"),
decal.properties.get("Face"), decal.properties.get("Face"),
decal.properties.get("Color3"),
decal.properties.get("Transparency"),
) { ) {
if let Ok(asset_id)=content.clone().into_string().parse::<RobloxAssetId>(){ if let Ok(asset_id)=content.clone().into_string().parse::<RobloxAssetId>(){
let texture_id=if let Some(&texture_id)=texture_id_from_asset_id.get(&asset_id.0){ let texture_id=if let Some(&texture_id)=texture_id_from_asset_id.get(&asset_id.0){
@ -172,6 +171,7 @@ pub fn generate_modeldatas_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Vec<Mode
let face=normalid.to_u32(); let face=normalid.to_u32();
if face<6{ if face<6{
let mut roblox_texture_transform=RobloxTextureTransform::default(); let mut roblox_texture_transform=RobloxTextureTransform::default();
let mut roblox_texture_color=glam::Vec4::ONE;
if decal.class=="Texture"{ if decal.class=="Texture"{
//generate tranform //generate tranform
if let ( if let (
@ -199,11 +199,12 @@ pub fn generate_modeldatas_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Vec<Mode
offset_u:*ox/(*sx),offset_v:*oy/(*sy), offset_u:*ox/(*sx),offset_v:*oy/(*sy),
scale_u:size_u/(*sx),scale_v:size_v/(*sy), scale_u:size_u/(*sx),scale_v:size_v/(*sy),
}; };
roblox_texture_color=glam::vec4(decal_color3.r,decal_color3.g,decal_color3.b,1.0-*decal_transparency);
} }
} }
//I can alos put the color into here and generate the vertices with the color part_texture_description[face as usize]=Some(RobloxFaceTextureDescription{
part_texture_description[face as usize]=Some(PartFaceTextureDescription{
texture:texture_id, texture:texture_id,
color:roblox_texture_color,
transform:roblox_texture_transform, transform:roblox_texture_transform,
}); });
}else{ }else{
@ -213,65 +214,49 @@ pub fn generate_modeldatas_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Vec<Mode
} }
} }
} }
let mut unit_cube_generation_data_list=Vec::new(); //TODO: generate unit Block, Wedge, etc. based on part shape lists
let mut unit_cube_from_texture_id=std::collections::HashMap::<u32,usize>::new(); let basepart_texture_description=RobloxBasePartDescription::Part(part_texture_description);
//use part_texture_description to extract unique texture faces
let mut add_negative_cube=false;
let mut negative_cube=RobloxUnitCubeGenerationData::empty();
for (i,maybe_part_face) in part_texture_description.iter().enumerate(){
if let Some(part_face)=maybe_part_face{
let unit_cube_id=if let Some(&unit_cube_id)=unit_cube_from_texture_id.get(&part_face.texture){
unit_cube_id
}else{
let unit_cube_id=unit_cube_generation_data_list.len();
unit_cube_generation_data_list.push(RobloxUnitCubeGenerationData::empty());
unit_cube_from_texture_id.insert(part_face.texture,unit_cube_id);
unit_cube_generation_data_list[unit_cube_id].texture=Some(part_face.texture);
unit_cube_id
};
unit_cube_generation_data_list[unit_cube_id].faces[i]=Some(part_face.transform);
}else{
add_negative_cube=true;
negative_cube.faces[i]=Some(RobloxTextureTransform::default());
}
}
//must add the rest of the cube to complete the faces!
if add_negative_cube{
unit_cube_generation_data_list.push(negative_cube);
}
for roblox_unit_cube_generation_data in unit_cube_generation_data_list.drain(..){
//make new model if unit cube has not been crated before //make new model if unit cube has not been crated before
let model_id=if let Some(&model_id)=model_id_from_ucgd.get(&roblox_unit_cube_generation_data){ let model_id=if let Some(&model_id)=model_id_from_description.get(&basepart_texture_description){
//push to existing texture model //push to existing texture model
model_id model_id
}else{ }else{
let unit_cube_generation_data=roblox_unit_cube_generation_data.faces.map(|face|{ let model_id=indexed_models.len();
model_id_from_description.insert(basepart_texture_description.clone(),model_id);//borrow checker going crazy
match basepart_texture_description{
RobloxBasePartDescription::Part(part_texture_description)=>{
let unit_cube_faces=part_texture_description.map(|face|{
match face{ match face{
Some(roblox_texture_transform)=>Some( Some(roblox_texture_transform)=>Some(
glam::Affine2::from_translation( primitives::FaceDescription{
glam::vec2(roblox_texture_transform.offset_u,roblox_texture_transform.offset_v) texture:Some(roblox_texture_transform.texture),
transform:glam::Affine2::from_translation(
glam::vec2(roblox_texture_transform.transform.offset_u,roblox_texture_transform.transform.offset_v)
) )
*glam::Affine2::from_scale( *glam::Affine2::from_scale(
glam::vec2(roblox_texture_transform.scale_u,roblox_texture_transform.scale_v) glam::vec2(roblox_texture_transform.transform.scale_u,roblox_texture_transform.transform.scale_v)
)
), ),
None=>None, color:roblox_texture_transform.color,
}
),
None=>Some(primitives::FaceDescription::default()),
} }
}); });
let mut new_modeldatas=crate::model::generate_modeldatas(primitives::generate_partial_unit_cube(unit_cube_generation_data),ModelData::COLOR_FLOATS_WHITE); let indexed_model=primitives::generate_partial_unit_cube(unit_cube_faces);
new_modeldatas[0].texture=roblox_unit_cube_generation_data.texture; indexed_models.push(indexed_model);
let model_id=modeldatas.len();
modeldatas.append(&mut new_modeldatas);
model_id_from_ucgd.insert(roblox_unit_cube_generation_data,model_id);
model_id model_id
},
}
}; };
modeldatas[model_id].instances.push(ModelInstance { indexed_models[model_id].instances.push(ModelInstance {
model_transform, model_transform,
color: glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency), color: glam::Vec4::ONE,//glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
}); });
} }
} }
} }
} Ok((IndexedModelInstances{
Ok((modeldatas,asset_id_from_texture_id.iter().map(|t|t.to_string()).collect(),spawn_point)) textures:asset_id_from_texture_id.iter().map(|t|t.to_string()).collect(),
models:indexed_models,
},spawn_point))
} }

View File

@ -1,6 +1,6 @@
use std::{borrow::Cow, time::Instant}; use std::{borrow::Cow, time::Instant};
use wgpu::{util::DeviceExt, AstcBlock, AstcChannel}; use wgpu::{util::DeviceExt, AstcBlock, AstcChannel};
use model::{Vertex,ModelData,ModelInstance}; use model::{Vertex,ModelInstance};
use body::{InputInstruction, PhysicsInstruction}; use body::{InputInstruction, PhysicsInstruction};
use instruction::{TimedInstruction, InstructionConsumer}; use instruction::{TimedInstruction, InstructionConsumer};
@ -83,20 +83,22 @@ impl GraphicsData {
depth_texture.create_view(&wgpu::TextureViewDescriptor::default()) depth_texture.create_view(&wgpu::TextureViewDescriptor::default())
} }
fn generate_model_physics(&mut self,modeldatas:&Vec<ModelData>){ fn generate_model_physics(&mut self,indexed_models:&model::IndexedModelInstances){
self.physics.models.append(&mut modeldatas.iter().map(|m| for model in &indexed_models.models{
//make aabb and run vertices to get realistic bounds //make aabb and run vertices to get realistic bounds
m.instances.iter().map(|t|body::ModelPhysics::new(t.model_transform)) for model_instance in &model.instances{
).flatten().collect()); self.physics.models.push(body::ModelPhysics::from_model(&model,model_instance.model_transform));
}
}
println!("Physics Objects: {}",self.physics.models.len()); println!("Physics Objects: {}",self.physics.models.len());
} }
fn generate_model_graphics(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,mut modeldatas:Vec<ModelData>,textures:Vec<String>){ fn generate_model_graphics(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,mut indexed_models:model::IndexedModelInstances){
//generate texture view per texture //generate texture view per texture
//idk how to do this gooder lol //idk how to do this gooder lol
let mut double_map=std::collections::HashMap::<u32,u32>::new(); let mut double_map=std::collections::HashMap::<u32,u32>::new();
let mut texture_views:Vec<wgpu::TextureView>=Vec::with_capacity(textures.len()); let mut texture_views:Vec<wgpu::TextureView>=Vec::with_capacity(indexed_models.textures.len());
for (i,t) in textures.iter().enumerate(){ for (i,t) in indexed_models.textures.iter().enumerate(){
if let Ok(mut file) = std::fs::File::open(std::path::Path::new(&format!("textures/{}.dds",t))){ if let Ok(mut file) = std::fs::File::open(std::path::Path::new(&format!("textures/{}.dds",t))){
let image = ddsfile::Dds::read(&mut file).unwrap(); let image = ddsfile::Dds::read(&mut file).unwrap();
@ -135,22 +137,92 @@ impl GraphicsData {
})); }));
} }
} }
//de-index models and split groups with different textures into separate models
//the models received here are supposed to be tightly packed, i.e. no code needs to check if two models are using the same groups.
let mut unique_texture_models=Vec::with_capacity(indexed_models.models.len());
for mut model in indexed_models.models.drain(..){
//check each group, if it's using a new texture then make a new clone of the model
let id=unique_texture_models.len();
let mut unique_textures=Vec::new();
for group in model.groups.drain(..){
//ignore zero coppy optimization for now
let texture_index=if let Some(texture_index)=unique_textures.iter().position(|&texture|texture==group.texture){
texture_index
}else{
//create new texture_index
let texture_index=unique_textures.len();
unique_textures.push(group.texture);
unique_texture_models.push(model::IndexedModelSingleTexture{
unique_pos:model.unique_pos.clone(),
unique_tex:model.unique_tex.clone(),
unique_normal:model.unique_normal.clone(),
unique_color:model.unique_color.clone(),
unique_vertices:model.unique_vertices.clone(),
texture:group.texture,
groups:Vec::new(),
instances:model.instances.clone(),
});
texture_index
};
unique_texture_models[id+texture_index].groups.push(model::IndexedGroupFixedTexture{
polys:group.polys,
});
}
}
let mut models=Vec::with_capacity(unique_texture_models.len());
for model in unique_texture_models.drain(..){
let mut vertices = Vec::new();
let mut index_from_vertex = std::collections::HashMap::new();//::<IndexedVertex,usize>
let mut entities = Vec::new();
for group in model.groups {
let mut indices = Vec::new();
for poly in group.polys {
for end_index in 2..poly.vertices.len() {
for &index in &[0, end_index - 1, end_index] {
let vertex_index = poly.vertices[index];
if let Some(&i)=index_from_vertex.get(&vertex_index){
indices.push(i);
}else{
let i=vertices.len() as u16;
let vertex=&model.unique_vertices[vertex_index as usize];
vertices.push(Vertex {
pos: model.unique_pos[vertex.pos as usize],
tex: model.unique_tex[vertex.tex as usize],
normal: model.unique_normal[vertex.normal as usize],
color:model.unique_color[vertex.color as usize],
});
index_from_vertex.insert(vertex_index,i);
indices.push(i);
}
}
}
}
entities.push(indices);
}
models.push(model::ModelSingleTexture{
instances:model.instances,
vertices,
entities,
texture:model.texture,
});
}
//drain the modeldata vec so entities can be /moved/ to models.entities //drain the modeldata vec so entities can be /moved/ to models.entities
let mut model_count=0;
let mut instance_count=0; let mut instance_count=0;
let uniform_buffer_binding_size=<GraphicsData as framework::Example>::required_limits().max_uniform_buffer_binding_size as usize; let uniform_buffer_binding_size=<GraphicsData as framework::Example>::required_limits().max_uniform_buffer_binding_size as usize;
let chunk_size=uniform_buffer_binding_size/MODEL_BUFFER_SIZE_BYTES; let chunk_size=uniform_buffer_binding_size/MODEL_BUFFER_SIZE_BYTES;
self.models.reserve(modeldatas.len()); self.models.reserve(models.len());
for modeldata in modeldatas.drain(..) { for model in models.drain(..) {
let n_instances=modeldata.instances.len(); instance_count+=model.instances.len();
for instances_chunk in modeldata.instances.rchunks(chunk_size){ for instances_chunk in model.instances.rchunks(chunk_size){
instance_count+=1; model_count+=1;
let model_uniforms = get_instances_buffer_data(instances_chunk); let model_uniforms = get_instances_buffer_data(instances_chunk);
let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor { let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some(format!("Model{} Buf",instance_count).as_str()), label: Some(format!("Model{} Buf",model_count).as_str()),
contents: bytemuck::cast_slice(&model_uniforms), contents: bytemuck::cast_slice(&model_uniforms),
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST, usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
}); });
let texture_view=match modeldata.texture{ let texture_view=match model.texture{
Some(texture_id)=>{ Some(texture_id)=>{
match double_map.get(&texture_id){ match double_map.get(&texture_id){
Some(&mapped_texture_id)=>&texture_views[mapped_texture_id as usize], Some(&mapped_texture_id)=>&texture_views[mapped_texture_id as usize],
@ -175,18 +247,18 @@ impl GraphicsData {
resource: wgpu::BindingResource::Sampler(&self.samplers.repeat), resource: wgpu::BindingResource::Sampler(&self.samplers.repeat),
}, },
], ],
label: Some(format!("Model{} Bind Group",instance_count).as_str()), label: Some(format!("Model{} Bind Group",model_count).as_str()),
}); });
let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor { let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Vertex"), label: Some("Vertex"),
contents: bytemuck::cast_slice(&modeldata.vertices), contents: bytemuck::cast_slice(&model.vertices),
usage: wgpu::BufferUsages::VERTEX, usage: wgpu::BufferUsages::VERTEX,
}); });
//all of these are being moved here //all of these are being moved here
self.models.push(ModelGraphics{ self.models.push(ModelGraphics{
instances:instances_chunk.to_vec(), instances:instances_chunk.to_vec(),
vertex_buf, vertex_buf,
entities: modeldata.entities.iter().map(|indices|{ entities: model.entities.iter().map(|indices|{
let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor { let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Index"), label: Some("Index"),
contents: bytemuck::cast_slice(&indices), contents: bytemuck::cast_slice(&indices),
@ -253,43 +325,42 @@ impl framework::Example for GraphicsData {
device: &wgpu::Device, device: &wgpu::Device,
queue: &wgpu::Queue, queue: &wgpu::Queue,
) -> Self { ) -> Self {
let unit_cube=primitives::the_unit_cube_lol(); let mut indexed_models = Vec::new();
let mut modeldatas = Vec::<ModelData>::new(); indexed_models.append(&mut model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap(),*glam::Vec4::ONE.as_ref()));
modeldatas.append(&mut model::generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap(),ModelData::COLOR_FLOATS_WHITE)); indexed_models.append(&mut model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap(),*glam::Vec4::ONE.as_ref()));
modeldatas.append(&mut model::generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap(),ModelData::COLOR_FLOATS_WHITE)); indexed_models.append(&mut model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap(),*glam::Vec4::ONE.as_ref()));
modeldatas.append(&mut model::generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap(),ModelData::COLOR_FLOATS_WHITE)); indexed_models.push(primitives::the_unit_cube_lol());
modeldatas.append(&mut model::generate_modeldatas(unit_cube.clone(),ModelData::COLOR_FLOATS_WHITE)); println!("models.len = {:?}", indexed_models.len());
println!("models.len = {:?}", modeldatas.len()); indexed_models[0].instances.push(ModelInstance{
modeldatas[0].instances.push(ModelInstance{
model_transform:glam::Affine3A::from_translation(glam::vec3(10.,0.,-10.)), model_transform:glam::Affine3A::from_translation(glam::vec3(10.,0.,-10.)),
color:ModelData::COLOR_VEC4_WHITE, color:glam::Vec4::ONE,
}); });
//quad monkeys //quad monkeys
modeldatas[1].instances.push(ModelInstance{ indexed_models[1].instances.push(ModelInstance{
model_transform:glam::Affine3A::from_translation(glam::vec3(10.,5.,10.)), model_transform:glam::Affine3A::from_translation(glam::vec3(10.,5.,10.)),
color:ModelData::COLOR_VEC4_WHITE, color:glam::Vec4::ONE,
}); });
modeldatas[1].instances.push(ModelInstance{ indexed_models[1].instances.push(ModelInstance{
model_transform:glam::Affine3A::from_translation(glam::vec3(20.,5.,10.)), model_transform:glam::Affine3A::from_translation(glam::vec3(20.,5.,10.)),
color:glam::vec4(1.0,0.0,0.0,1.0), color:glam::vec4(1.0,0.0,0.0,1.0),
}); });
modeldatas[1].instances.push(ModelInstance{ indexed_models[1].instances.push(ModelInstance{
model_transform:glam::Affine3A::from_translation(glam::vec3(10.,5.,20.)), model_transform:glam::Affine3A::from_translation(glam::vec3(10.,5.,20.)),
color:glam::vec4(0.0,1.0,0.0,1.0), color:glam::vec4(0.0,1.0,0.0,1.0),
}); });
modeldatas[1].instances.push(ModelInstance{ indexed_models[1].instances.push(ModelInstance{
model_transform:glam::Affine3A::from_translation(glam::vec3(20.,5.,20.)), model_transform:glam::Affine3A::from_translation(glam::vec3(20.,5.,20.)),
color:glam::vec4(0.0,0.0,1.0,1.0), color:glam::vec4(0.0,0.0,1.0,1.0),
}); });
//teapot //teapot
modeldatas[2].instances.push(ModelInstance{ indexed_models[2].instances.push(ModelInstance{
model_transform:glam::Affine3A::from_translation(glam::vec3(-10.,5.,10.)), model_transform:glam::Affine3A::from_translation(glam::vec3(-10.,5.,10.)),
color:ModelData::COLOR_VEC4_WHITE, color:glam::Vec4::ONE,
}); });
//ground //ground
modeldatas[3].instances.push(ModelInstance{ indexed_models[3].instances.push(ModelInstance{
model_transform:glam::Affine3A::from_translation(glam::vec3(0.,0.,0.))*glam::Affine3A::from_scale(glam::vec3(160.0, 1.0, 160.0)), model_transform:glam::Affine3A::from_translation(glam::vec3(0.,0.,0.))*glam::Affine3A::from_scale(glam::vec3(160.0, 1.0, 160.0)),
color:ModelData::COLOR_VEC4_WHITE, color:glam::Vec4::ONE,
}); });
let camera_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { let camera_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
@ -525,11 +596,19 @@ impl framework::Example for GraphicsData {
}) })
}; };
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { let model_pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None, label: None,
bind_group_layouts: &[ bind_group_layouts: &[
&camera_bind_group_layout, &camera_bind_group_layout,
&skybox_texture_bind_group_layout,
&model_bind_group_layout, &model_bind_group_layout,
],
push_constant_ranges: &[],
});
let sky_pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[
&camera_bind_group_layout,
&skybox_texture_bind_group_layout, &skybox_texture_bind_group_layout,
], ],
push_constant_ranges: &[], push_constant_ranges: &[],
@ -538,7 +617,7 @@ impl framework::Example for GraphicsData {
// Create the render pipelines // Create the render pipelines
let sky_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { let sky_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("Sky Pipeline"), label: Some("Sky Pipeline"),
layout: Some(&pipeline_layout), layout: Some(&sky_pipeline_layout),
vertex: wgpu::VertexState { vertex: wgpu::VertexState {
module: &shader, module: &shader,
entry_point: "vs_sky", entry_point: "vs_sky",
@ -565,7 +644,7 @@ impl framework::Example for GraphicsData {
}); });
let model_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { let model_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("Model Pipeline"), label: Some("Model Pipeline"),
layout: Some(&pipeline_layout), layout: Some(&model_pipeline_layout),
vertex: wgpu::VertexState { vertex: wgpu::VertexState {
module: &shader, module: &shader,
entry_point: "vs_entity_texture", entry_point: "vs_entity_texture",
@ -649,8 +728,12 @@ impl framework::Example for GraphicsData {
temp_squid_texture_view: squid_texture_view, temp_squid_texture_view: squid_texture_view,
}; };
graphics.generate_model_physics(&modeldatas); let indexed_model_instances=model::IndexedModelInstances{
graphics.generate_model_graphics(&device,&queue,modeldatas,Vec::new()); textures:Vec::new(),
models:indexed_models,
};
graphics.generate_model_physics(&indexed_model_instances);
graphics.generate_model_graphics(&device,&queue,indexed_model_instances);
return graphics; return graphics;
} }
@ -673,30 +756,30 @@ impl framework::Example for GraphicsData {
//.snf = "SNBF" //.snf = "SNBF"
if let (Ok(()),Ok(()))=(std::io::Read::read_exact(&mut input, &mut first_8),std::io::Seek::rewind(&mut input)){ if let (Ok(()),Ok(()))=(std::io::Read::read_exact(&mut input, &mut first_8),std::io::Seek::rewind(&mut input)){
// //
if let Some(Ok((modeldatas,textures,spawn_point)))={ if let Some(Ok((indexed_model_instances,spawn_point)))={
if &first_8==b"<roblox!"{ if &first_8==b"<roblox!"{
if let Ok(dom) = rbx_binary::from_reader(input){ if let Ok(dom) = rbx_binary::from_reader(input){
Some(load_roblox::generate_modeldatas_roblox(dom)) Some(load_roblox::generate_indexed_models_roblox(dom))
}else{ }else{
None None
} }
}else if &first_8==b"<roblox "{ }else if &first_8==b"<roblox "{
if let Ok(dom) = rbx_xml::from_reader(input,rbx_xml::DecodeOptions::default()){ if let Ok(dom) = rbx_xml::from_reader(input,rbx_xml::DecodeOptions::default()){
Some(load_roblox::generate_modeldatas_roblox(dom)) Some(load_roblox::generate_indexed_models_roblox(dom))
}else{ }else{
None None
} }
//}else if &first_8[0..4]==b"VBSP"{ //}else if &first_8[0..4]==b"VBSP"{
// self.generate_modeldatas_valve(input) // self.generate_indexed_models_valve(input)
}else{ }else{
None None
} }
}{ }{
//if generate_modeldatas succeeds, clear the previous ones //if generate_indexed_models succeeds, clear the previous ones
self.models.clear(); self.models.clear();
self.physics.models.clear(); self.physics.models.clear();
self.generate_model_physics(&modeldatas); self.generate_model_physics(&indexed_model_instances);
self.generate_model_graphics(device,queue,modeldatas,textures); self.generate_model_graphics(device,queue,indexed_model_instances);
//manual reset //manual reset
let time=self.physics.time; let time=self.physics.time;
instruction::InstructionConsumer::process_instruction(&mut self.physics, instruction::TimedInstruction{ instruction::InstructionConsumer::process_instruction(&mut self.physics, instruction::TimedInstruction{
@ -859,11 +942,11 @@ impl framework::Example for GraphicsData {
}); });
rpass.set_bind_group(0, &self.bind_groups.camera, &[]); rpass.set_bind_group(0, &self.bind_groups.camera, &[]);
rpass.set_bind_group(2, &self.bind_groups.skybox_texture, &[]); rpass.set_bind_group(1, &self.bind_groups.skybox_texture, &[]);
rpass.set_pipeline(&self.pipelines.model); rpass.set_pipeline(&self.pipelines.model);
for model in self.models.iter() { for model in self.models.iter() {
rpass.set_bind_group(1, &model.bind_group, &[]); rpass.set_bind_group(2, &model.bind_group, &[]);
rpass.set_vertex_buffer(0, model.vertex_buf.slice(..)); rpass.set_vertex_buffer(0, model.vertex_buf.slice(..));
for entity in model.entities.iter() { for entity in model.entities.iter() {

View File

@ -3,67 +3,100 @@ use bytemuck::{Pod, Zeroable};
#[repr(C)] #[repr(C)]
pub struct Vertex { pub struct Vertex {
pub pos: [f32; 3], pub pos: [f32; 3],
pub texture: [f32; 2], pub tex: [f32; 2],
pub normal: [f32; 3], pub normal: [f32; 3],
pub color: [f32; 4], pub color: [f32; 4],
} }
#[derive(Clone)] #[derive(Clone,Hash,PartialEq,Eq)]
pub struct ModelInstance { pub struct IndexedVertex{
pub model_transform: glam::Affine3A, pub pos:u32,
pub color: glam::Vec4, pub tex:u32,
pub normal:u32,
pub color:u32,
} }
pub struct IndexedPolygon{
#[derive(Clone)] pub vertices:Vec<u32>,
pub struct ModelData { }
pub struct IndexedGroup{
pub texture:Option<u32>,//RenderPattern? material/texture/shader/flat color
pub polys:Vec<IndexedPolygon>,
}
pub struct IndexedModel{
pub unique_pos:Vec<[f32; 3]>,
pub unique_tex:Vec<[f32; 2]>,
pub unique_normal:Vec<[f32; 3]>,
pub unique_color:Vec<[f32; 4]>,
pub unique_vertices:Vec<IndexedVertex>,
pub groups: Vec<IndexedGroup>,
pub instances:Vec<ModelInstance>,
}
pub struct IndexedGroupFixedTexture{
pub polys:Vec<IndexedPolygon>,
}
pub struct IndexedModelSingleTexture{
pub unique_pos:Vec<[f32; 3]>,
pub unique_tex:Vec<[f32; 2]>,
pub unique_normal:Vec<[f32; 3]>,
pub unique_color:Vec<[f32; 4]>,
pub unique_vertices:Vec<IndexedVertex>,
pub texture:Option<u32>,//RenderPattern? material/texture/shader/flat color
pub groups: Vec<IndexedGroupFixedTexture>,
pub instances:Vec<ModelInstance>,
}
pub struct ModelSingleTexture{
pub instances: Vec<ModelInstance>, pub instances: Vec<ModelInstance>,
pub vertices: Vec<Vertex>, pub vertices: Vec<Vertex>,
pub entities: Vec<Vec<u16>>, pub entities: Vec<Vec<u16>>,
pub texture: Option<u32>, pub texture: Option<u32>,
} }
#[derive(Clone)]
impl ModelData { pub struct ModelInstance{
pub const COLOR_FLOATS_WHITE: [f32;4] = [1.0,1.0,1.0,1.0]; pub model_transform:glam::Affine3A,
pub const COLOR_VEC4_WHITE: glam::Vec4 = glam::vec4(1.0,1.0,1.0,1.0); pub color:glam::Vec4,
}
pub struct IndexedModelInstances{
pub textures:Vec<String>,//RenderPattern
pub models:Vec<IndexedModel>,
//object_index for spawns, triggers etc?
} }
pub fn generate_modeldatas(data:obj::ObjData,color:[f32;4]) -> Vec<ModelData>{ pub fn generate_indexed_model_list_from_obj(data:obj::ObjData,color:[f32;4]) -> Vec<IndexedModel>{
let mut modeldatas=Vec::new(); let mut unique_vertex_index = std::collections::HashMap::<obj::IndexTuple,u32>::new();
let mut vertices = Vec::new(); return data.objects.iter().map(|object|{
let mut vertex_index = std::collections::HashMap::<obj::IndexTuple,u16>::new(); unique_vertex_index.clear();
for object in data.objects { let mut unique_vertices = Vec::new();
vertices.clear(); let groups = object.groups.iter().map(|group|{
vertex_index.clear(); IndexedGroup{
let mut entities = Vec::new(); texture:None,
for group in object.groups { polys:group.polys.iter().map(|poly|{
let mut indices = Vec::new(); IndexedPolygon{
for poly in group.polys { vertices:poly.0.iter().map(|&tup|{
for end_index in 2..poly.0.len() { if let Some(&i)=unique_vertex_index.get(&tup){
for &index in &[0, end_index - 1, end_index] { i
let vert = poly.0[index];
if let Some(&i)=vertex_index.get(&vert){
indices.push(i);
}else{ }else{
let i=vertices.len() as u16; let i=unique_vertices.len() as u32;
vertices.push(Vertex { unique_vertices.push(IndexedVertex{
pos: data.position[vert.0], pos: tup.0 as u32,
texture: data.texture[vert.1.unwrap()], tex: tup.1.unwrap() as u32,
normal: data.normal[vert.2.unwrap()], normal: tup.2.unwrap() as u32,
color, color: 0,
}); });
vertex_index.insert(vert,i); unique_vertex_index.insert(tup,i);
indices.push(i); i
} }
}).collect()
} }
}).collect()
} }
}).collect();
IndexedModel{
unique_pos: data.position.clone(),
unique_tex: data.texture.clone(),
unique_normal: data.normal.clone(),
unique_color: vec![color],
unique_vertices,
groups,
instances:Vec::new(),
} }
entities.push(indices); }).collect()
}
modeldatas.push(ModelData {
instances: Vec::new(),
vertices:vertices.clone(),
entities,
texture: None,
});
}
modeldatas
} }

View File

@ -1,78 +1,7 @@
pub fn the_unit_cube_lol() -> obj::ObjData{ use crate::model::{IndexedModel, IndexedPolygon, IndexedGroup, IndexedVertex};
generate_partial_unit_cube([Some(glam::Affine2::IDENTITY);6])
} const CUBE_DEFAULT_TEXTURE_COORDS:[[f32;2];4]=[[0.0,0.0],[1.0,0.0],[1.0,1.0],[0.0,1.0]];
pub fn generate_partial_unit_cube(face_transforms:[Option<glam::Affine2>;6])->obj::ObjData{ const CUBE_DEFAULT_VERTICES:[[f32;3];8]=[
let default_polys=[
// right (1, 0, 0)
obj::SimplePolygon(vec![
obj::IndexTuple(6,Some(2),Some(0)),
obj::IndexTuple(5,Some(1),Some(0)),
obj::IndexTuple(2,Some(0),Some(0)),
obj::IndexTuple(1,Some(3),Some(0)),
]),
// top (0, 1, 0)
obj::SimplePolygon(vec![
obj::IndexTuple(5,Some(3),Some(1)),
obj::IndexTuple(4,Some(2),Some(1)),
obj::IndexTuple(3,Some(1),Some(1)),
obj::IndexTuple(2,Some(0),Some(1)),
]),
// back (0, 0, 1)
obj::SimplePolygon(vec![
obj::IndexTuple(0,Some(3),Some(2)),
obj::IndexTuple(1,Some(2),Some(2)),
obj::IndexTuple(2,Some(1),Some(2)),
obj::IndexTuple(3,Some(0),Some(2)),
]),
// left (-1, 0, 0)
obj::SimplePolygon(vec![
obj::IndexTuple(0,Some(2),Some(3)),
obj::IndexTuple(3,Some(1),Some(3)),
obj::IndexTuple(4,Some(0),Some(3)),
obj::IndexTuple(7,Some(3),Some(3)),
]),
// bottom (0,-1, 0)
obj::SimplePolygon(vec![
obj::IndexTuple(1,Some(1),Some(4)),
obj::IndexTuple(0,Some(0),Some(4)),
obj::IndexTuple(7,Some(3),Some(4)),
obj::IndexTuple(6,Some(2),Some(4)),
]),
// front (0, 0,-1)
obj::SimplePolygon(vec![
obj::IndexTuple(4,Some(1),Some(5)),
obj::IndexTuple(5,Some(0),Some(5)),
obj::IndexTuple(6,Some(3),Some(5)),
obj::IndexTuple(7,Some(2),Some(5)),
]),
];
let default_verts=[[0.0,0.0],[1.0,0.0],[1.0,1.0],[0.0,1.0]];
//generate transformed vertices
let mut generated_verts=Vec::new();
let mut transforms=Vec::new();
let mut generated_polys=Vec::new();
for (i,maybe_transform) in face_transforms.iter().enumerate(){
if let Some(transform)=maybe_transform{
let transform_index=if let Some(transform_index)=transforms.iter().position(|&t|t==transform){
transform_index
}else{
//create new transform_index
let transform_index=transforms.len();
transforms.push(transform);
for vert in default_verts{
generated_verts.push(*transform.transform_point2(glam::vec2(vert[0],vert[1])).as_ref());
}
transform_index
};
generated_polys.push(obj::SimplePolygon(
default_polys[i].0.iter().map(
|&v|obj::IndexTuple(v.0,Some(v.1.unwrap()+4*transform_index),v.2)
).collect()
));
}
}
obj::ObjData{
position: vec![
[-1.,-1., 1.],//0 left bottom back [-1.,-1., 1.],//0 left bottom back
[ 1.,-1., 1.],//1 right bottom back [ 1.,-1., 1.],//1 right bottom back
[ 1., 1., 1.],//2 right top back [ 1., 1., 1.],//2 right top back
@ -81,25 +10,161 @@ pub fn generate_partial_unit_cube(face_transforms:[Option<glam::Affine2>;6])->ob
[ 1., 1.,-1.],//5 right top front [ 1., 1.,-1.],//5 right top front
[ 1.,-1.,-1.],//6 right bottom front [ 1.,-1.,-1.],//6 right bottom front
[-1.,-1.,-1.],//7 left bottom front [-1.,-1.,-1.],//7 left bottom front
], ];
texture: generated_verts, const CUBE_DEFAULT_NORMALS:[[f32;3];6]=[
normal: vec![
[ 1., 0., 0.],//AabbFace::Right [ 1., 0., 0.],//AabbFace::Right
[ 0., 1., 0.],//AabbFace::Top [ 0., 1., 0.],//AabbFace::Top
[ 0., 0., 1.],//AabbFace::Back [ 0., 0., 1.],//AabbFace::Back
[-1., 0., 0.],//AabbFace::Left [-1., 0., 0.],//AabbFace::Left
[ 0.,-1., 0.],//AabbFace::Bottom [ 0.,-1., 0.],//AabbFace::Bottom
[ 0., 0.,-1.],//AabbFace::Front [ 0., 0.,-1.],//AabbFace::Front
];
const CUBE_DEFAULT_POLYS:[[[u32;3];4];6]=[
// right (1, 0, 0)
[
[6,2,0],//[vertex,tex,norm]
[5,1,0],
[2,0,0],
[1,3,0],
], ],
objects: vec![obj::Object{ // top (0, 1, 0)
name: "Unit Cube".to_owned(), [
groups: vec![obj::Group{ [5,3,1],
name: "Cube Vertices".to_owned(), [4,2,1],
index: 0, [3,1,1],
material: None, [2,0,1],
polys: generated_polys, ],
}] // back (0, 0, 1)
}], [
material_libs: Vec::new(), [0,3,2],
[1,2,2],
[2,1,2],
[3,0,2],
],
// left (-1, 0, 0)
[
[0,2,3],
[3,1,3],
[4,0,3],
[7,3,3],
],
// bottom (0,-1, 0)
[
[1,1,4],
[0,0,4],
[7,3,4],
[6,2,4],
],
// front (0, 0,-1)
[
[4,1,5],
[5,0,5],
[6,3,5],
[7,2,5],
],
];
pub fn the_unit_cube_lol() -> crate::model::IndexedModel{
generate_partial_unit_cube([Some(FaceDescription::default());6])
}
#[derive(Copy,Clone)]
pub struct FaceDescription{
pub texture:Option<u32>,
pub transform:glam::Affine2,
pub color:glam::Vec4,
}
impl std::default::Default for FaceDescription{
fn default() -> Self {
Self{
texture:None,
transform:glam::Affine2::IDENTITY,
color:glam::Vec4::ONE,
}
}
}
impl FaceDescription{
pub fn new(texture:u32,transform:glam::Affine2,color:glam::Vec4)->Self{
Self{texture:Some(texture),transform,color}
}
pub fn from_texture(texture:u32)->Self{
Self{
texture:Some(texture),
transform:glam::Affine2::IDENTITY,
color:glam::Vec4::ONE,
}
}
}
//TODO: it's probably better to use a shared vertex buffer between all primitives and use indexed rendering instead of generating a unique vertex buffer for each primitive.
pub fn generate_partial_unit_cube(face_descriptions:[Option<FaceDescription>;6]) -> crate::model::IndexedModel{
let mut generated_pos=Vec::<[f32;3]>::new();
let mut generated_tex=Vec::new();
let mut generated_normal=Vec::new();
let mut generated_color=Vec::new();
let mut generated_vertices=Vec::new();
let mut groups=Vec::new();
let mut transforms=Vec::new();
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
for (i,maybe_face_description) in face_descriptions.iter().enumerate(){
if let Some(face_description)=maybe_face_description{
//assume that scanning short lists is faster than hashing.
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
transform_index
}else{
//create new transform_index
let transform_index=transforms.len();
transforms.push(face_description.transform);
for tex in CUBE_DEFAULT_TEXTURE_COORDS{
generated_tex.push(*face_description.transform.transform_point2(glam::Vec2::from_array(tex)).as_ref());
}
transform_index
} as u32;
let color_index=if let Some(color_index)=generated_color.iter().position(|color|color==face_description.color.as_ref()){
color_index
}else{
//create new color_index
let color_index=generated_color.len();
generated_color.push(*face_description.color.as_ref());
color_index
} as u32;
//always push normal
let normal_index=generated_normal.len() as u32;
generated_normal.push(CUBE_DEFAULT_NORMALS[i]);
//push vertices as they are needed
groups.push(IndexedGroup{
texture:face_description.texture,
polys:vec![IndexedPolygon{
vertices:CUBE_DEFAULT_POLYS[i].map(|tup|{
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
pos_index
}else{
//create new pos_index
let pos_index=generated_pos.len();
generated_pos.push(pos);
pos_index
} as u32;
//always push vertex
let vertex=IndexedVertex{
pos:pos_index,
tex:tup[1]+4*transform_index,
normal:normal_index,
color:color_index,
};
let vert_index=generated_vertices.len();
generated_vertices.push(vertex);
vert_index as u32
}).to_vec(),
}],
});
}
}
IndexedModel{
unique_pos:generated_pos,
unique_tex:generated_tex,
unique_normal:generated_normal,
unique_color:generated_color,
unique_vertices:generated_vertices,
groups,
instances:Vec::new(),
} }
} }

View File

@ -49,13 +49,13 @@ struct ModelInstance{
//the texture transform then maps the texture coordinates to the location of the specific texture //the texture transform then maps the texture coordinates to the location of the specific texture
//group 1 is the model //group 1 is the model
const MAX_MODEL_INSTANCES=4096; const MAX_MODEL_INSTANCES=4096;
@group(1) @group(2)
@binding(0) @binding(0)
var<uniform> model_instances: array<ModelInstance, MAX_MODEL_INSTANCES>; var<uniform> model_instances: array<ModelInstance, MAX_MODEL_INSTANCES>;
@group(1) @group(2)
@binding(1) @binding(1)
var model_texture: texture_2d<f32>; var model_texture: texture_2d<f32>;
@group(1) @group(2)
@binding(2) @binding(2)
var model_sampler: sampler; var model_sampler: sampler;
@ -85,16 +85,16 @@ fn vs_entity_texture(
} }
//group 2 is the skybox texture //group 2 is the skybox texture
@group(2) @group(1)
@binding(0) @binding(0)
var cube_texture: texture_cube<f32>; var cube_texture: texture_cube<f32>;
@group(2) @group(1)
@binding(1) @binding(1)
var cube_sampler: sampler; var cube_sampler: sampler;
@fragment @fragment
fn fs_sky(vertex: SkyOutput) -> @location(0) vec4<f32> { fn fs_sky(vertex: SkyOutput) -> @location(0) vec4<f32> {
return textureSample(cube_texture, model_sampler, vertex.sampledir); return textureSample(cube_texture, cube_sampler, vertex.sampledir);
} }
@fragment @fragment