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Author | SHA1 | Date | |
---|---|---|---|
e8343bd865 | |||
f4c6c6ee58 | |||
aefaa8454c | |||
83e108c8e1 | |||
fde62febcf | |||
c5ecf6b34a | |||
2d2f0099ab | |||
edd15d0a09 | |||
526666651a | |||
9005de6e8e | |||
6114835471 | |||
cea51457a6 |
@ -404,11 +404,12 @@ impl TryFrom<[f32;3]> for Unit32Vec3{
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*/
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///[-1.0,1.0] = [-2^32,2^32]
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#[derive(Clone,Copy,Hash,Eq,Ord,PartialEq,PartialOrd)]
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#[derive(Clone,Copy,Debug,Hash,Eq,Ord,PartialEq,PartialOrd)]
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pub struct Planar64(i64);
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impl Planar64{
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pub const ZERO:Self=Self(0);
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pub const ONE:Self=Self(1<<32);
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pub const FRAC_1_SQRT2:Self=Self(3_037_000_500);
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#[inline]
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pub const fn int(num:i32)->Self{
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Self(Self::ONE.0*num as i64)
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@ -531,7 +532,14 @@ impl std::ops::Mul<Planar64> for Planar64{
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type Output=Planar64;
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#[inline]
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fn mul(self, rhs: Self) -> Self::Output {
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Planar64((((self.0 as i128)*(rhs.0 as i128))>>32) as i64)
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Planar64(((self.0 as i128*rhs.0 as i128)>>32) as i64)
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}
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}
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impl std::ops::Mul<Time> for Planar64{
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type Output=Planar64;
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#[inline]
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fn mul(self,rhs:Time)->Self::Output{
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Planar64(((self.0 as i128*rhs.0 as i128)/1_000_000_000) as i64)
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}
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}
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impl std::ops::Div<i64> for Planar64{
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@ -556,7 +564,7 @@ impl std::ops::Div<Planar64> for Planar64{
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///[-1.0,1.0] = [-2^32,2^32]
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#[derive(Clone,Copy,Default,Hash,Eq,PartialEq)]
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#[derive(Clone,Copy,Debug,Default,Hash,Eq,PartialEq)]
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pub struct Planar64Vec3(glam::I64Vec3);
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impl Planar64Vec3{
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pub const ZERO:Self=Planar64Vec3(glam::I64Vec3::ZERO);
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@ -574,6 +582,10 @@ impl Planar64Vec3{
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Self(glam::i64vec3((x as i64)<<32,(y as i64)<<32,(z as i64)<<32))
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}
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#[inline]
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pub const fn raw(x:i64,y:i64,z:i64)->Self{
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Self(glam::i64vec3(x,y,z))
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}
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#[inline]
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pub fn x(&self)->Planar64{
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Planar64(self.0.x)
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}
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@ -618,6 +630,14 @@ impl Planar64Vec3{
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)>>32) as i64)
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}
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#[inline]
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/* pub fn cross(&self,rhs:Self)->Planar64Vec3{
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Planar64Vec3(((
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(self.0.x as i128)*(rhs.0.x as i128)+
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(self.0.y as i128)*(rhs.0.y as i128)+
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(self.0.z as i128)*(rhs.0.z as i128)
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)>>32) as i64)
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}*/
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#[inline]
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pub fn length(&self)->Planar64{
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let radicand=(self.0.x as i128)*(self.0.x as i128)+(self.0.y as i128)*(self.0.y as i128)+(self.0.z as i128)*(self.0.z as i128);
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Planar64(unsafe{(radicand as f64).sqrt().to_int_unchecked()})
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@ -808,6 +828,23 @@ impl Planar64Mat3{
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}
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}
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#[inline]
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pub fn from_rotation_yx(yaw:Angle32,pitch:Angle32)->Self{
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let xtheta=yaw.0 as f64*ANGLE32_TO_FLOAT64_RADIANS;
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let (xs,xc)=xtheta.sin_cos();
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let (xc,xs)=(xc*PLANAR64_ONE_FLOAT64,xs*PLANAR64_ONE_FLOAT64);
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let ytheta=pitch.0 as f64*ANGLE32_TO_FLOAT64_RADIANS;
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let (ys,yc)=ytheta.sin_cos();
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let (yc,ys)=(yc*PLANAR64_ONE_FLOAT64,ys*PLANAR64_ONE_FLOAT64);
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//TODO: fix this rounding towards 0
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let (xc,xs):(i64,i64)=(unsafe{xc.to_int_unchecked()},unsafe{xs.to_int_unchecked()});
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let (yc,ys):(i64,i64)=(unsafe{yc.to_int_unchecked()},unsafe{ys.to_int_unchecked()});
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Self::from_cols(
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Planar64Vec3(glam::i64vec3(xc,0,-xs)),
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Planar64Vec3(glam::i64vec3(((xs as i128*ys as i128)>>32) as i64,yc,((xc as i128*ys as i128)>>32) as i64)),
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Planar64Vec3(glam::i64vec3(((xs as i128*yc as i128)>>32) as i64,-ys,((xc as i128*yc as i128)>>32) as i64)),
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)
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}
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#[inline]
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pub fn from_rotation_y(angle:Angle32)->Self{
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let theta=angle.0 as f64*ANGLE32_TO_FLOAT64_RADIANS;
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let (s,c)=theta.sin_cos();
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@ -49,9 +49,19 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
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let mut intersecting=crate::model::IntersectingAttributes::default();
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let mut contacting=crate::model::ContactingAttributes::default();
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let mut force_can_collide=can_collide;
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const GRAVITY:Planar64Vec3=Planar64Vec3::int(0,-100,0);
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match name{
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"Water"=>intersecting.water=Some(crate::model::IntersectingWater{density:Planar64::ONE,viscosity:Planar64::ONE/10,current:velocity}),
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"Accelerator"=>{force_can_collide=false;intersecting.accelerator=Some(crate::model::IntersectingAccelerator{acceleration:velocity})},
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"Water"=>{
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force_can_collide=false;
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//TODO: read stupid CustomPhysicalProperties
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intersecting.water=Some(crate::model::IntersectingWater{density:Planar64::ONE,viscosity:Planar64::ONE/10,current:velocity});
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},
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"Accelerator"=>{
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//although the new game supports collidable accelerators, this is a roblox compatability map loader
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force_can_collide=false;
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general.accelerator=Some(crate::model::GameMechanicAccelerator{acceleration:velocity});
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},
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"SetVelocity"=>general.trajectory=Some(crate::model::GameMechanicSetTrajectory::Velocity(velocity)),
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"MapFinish"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Finish})},
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"MapAnticheat"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Anitcheat})},
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"Platform"=>general.teleport_behaviour=Some(crate::model::TeleportBehaviour::StageElement(crate::model::GameMechanicStageElement{
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@ -72,12 +82,28 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
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},
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behaviour:match &captures[2]{
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"Spawn"|"SpawnAt"=>crate::model::StageElementBehaviour::SpawnAt,
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//cancollide false so you don't hit the side
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//NOT a decoration
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"Trigger"=>{force_can_collide=false;crate::model::StageElementBehaviour::Trigger},
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"Teleport"=>{force_can_collide=false;crate::model::StageElementBehaviour::Teleport},
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"Platform"=>crate::model::StageElementBehaviour::Platform,
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_=>panic!("regex1[2] messed up bad"),
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}
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}));
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}else if let Some(captures)=lazy_regex::regex!(r"^(Force)?(Jump)(\d+)$")
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.captures(other){
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general.teleport_behaviour=Some(crate::model::TeleportBehaviour::StageElement(crate::model::GameMechanicStageElement{
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mode_id:0,
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stage_id:0,
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force:match captures.get(1){
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Some(m)=>m.as_str()=="Force",
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None=>false,
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},
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behaviour:match &captures[2]{
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"Jump"=>crate::model::StageElementBehaviour::JumpLimit(captures[3].parse::<u32>().unwrap()),
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_=>panic!("regex4[1] messed up bad"),
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}
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}));
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}else if let Some(captures)=lazy_regex::regex!(r"^Bonus(Finish|Anticheat)(\d+)$")
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.captures(other){
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force_can_collide=false;
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@ -86,39 +112,46 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
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"Anticheat"=>general.zone=Some(crate::model::GameMechanicZone{mode_id:captures[2].parse::<u32>().unwrap(),behaviour:crate::model::ZoneBehaviour::Anitcheat}),
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_=>panic!("regex2[1] messed up bad"),
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}
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}
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}
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}
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//need some way to skip this
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if velocity!=Planar64Vec3::ZERO{
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general.booster=Some(crate::model::GameMechanicBooster{velocity});
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}
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match force_can_collide{
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true=>{
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match name{
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"Bounce"=>contacting.elasticity=Some(u32::MAX),
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"Surf"=>contacting.surf=Some(crate::model::ContactingSurf{}),
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"Ladder"=>contacting.ladder=Some(crate::model::ContactingLadder{sticky:true}),
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other=>{
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if let Some(captures)=lazy_regex::regex!(r"^(Jump|WormholeIn)(\d+)$")
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}else if let Some(captures)=lazy_regex::regex!(r"^(WormholeIn)(\d+)$")
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.captures(other){
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force_can_collide=false;
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match &captures[1]{
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"Jump"=>general.jump_limit=Some(crate::model::GameMechanicJumpLimit{count:captures[2].parse::<u32>().unwrap()}),
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"WormholeIn"=>general.teleport_behaviour=Some(crate::model::TeleportBehaviour::Wormhole(crate::model::GameMechanicWormhole{destination_model_id:captures[2].parse::<u32>().unwrap()})),
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_=>panic!("regex3[1] messed up bad"),
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}
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}
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}
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}
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//need some way to skip this
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if velocity!=Planar64Vec3::ZERO{
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//assume all vertical boosters are targetting a height
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let vg=velocity.dot(GRAVITY);
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if Planar64::ZERO<=vg{
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//weird down booster
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general.booster=Some(crate::model::GameMechanicBooster::Velocity(velocity));
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}else{
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println!("set attr");
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let gg=GRAVITY.dot(GRAVITY);
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let height=-vg*gg.sqrt().sqrt()*Planar64::FRAC_1_SQRT2/gg;//vi/sqrt(-2*a)=d
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let v=velocity-GRAVITY*(vg/gg);
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//if we are adding zero SO BE IT, the check to see if the vectors are parallel is too sensitive
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general.booster=Some(crate::model::GameMechanicBooster::Velocity(v));
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general.trajectory=Some(crate::model::GameMechanicSetTrajectory::Height(height));
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}
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}
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match force_can_collide{
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true=>{
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match name{
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"Bounce"=>contacting.contact_behaviour=Some(crate::model::ContactingBehaviour::Elastic(u32::MAX)),
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"Surf"=>contacting.contact_behaviour=Some(crate::model::ContactingBehaviour::Surf),
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"Ladder"=>contacting.contact_behaviour=Some(crate::model::ContactingBehaviour::Ladder(crate::model::ContactingLadder{sticky:true})),
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_=>(),
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}
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crate::model::CollisionAttributes::Contact{contacting,general}
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},
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false=>if force_intersecting
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||general.jump_limit.is_some()
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||general.booster.is_some()
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||general.zone.is_some()
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||general.teleport_behaviour.is_some()
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||intersecting.water.is_some()
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||intersecting.accelerator.is_some()
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||general.any()
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||intersecting.any()
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{
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crate::model::CollisionAttributes::Intersect{intersecting,general}
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}else{
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@ -931,7 +931,7 @@ impl framework::Example for GlobalState {
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let screen_size=glam::uvec2(config.width,config.height);
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let camera=GraphicsCamera::new(screen_size,user_settings.calculate_fov(1.0,&screen_size).as_vec2());
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let camera_uniforms = camera.to_uniform_data(physics.output().adjust_mouse(&physics.next_mouse));
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let camera_uniforms = camera.to_uniform_data(physics.output().adjust_mouse(&physics::MouseState::default()));
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let camera_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Camera"),
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contents: bytemuck::cast_slice(&camera_uniforms),
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@ -1063,6 +1063,7 @@ impl framework::Example for GlobalState {
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self.graphics.clear();
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let mut physics=physics::PhysicsState::default();
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//physics.spawn()
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physics.game.stage_id=0;
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physics.spawn_point=spawn_point;
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physics.process_instruction(instruction::TimedInstruction{
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84
src/model.rs
84
src/model.rs
@ -1,4 +1,4 @@
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use crate::integer::{Planar64,Planar64Vec3,Planar64Affine3};
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use crate::integer::{Time,Planar64,Planar64Vec3,Planar64Affine3};
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pub type TextureCoordinate=glam::Vec2;
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pub type Color4=glam::Vec4;
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#[derive(Clone,Hash,PartialEq,Eq)]
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@ -92,11 +92,15 @@ pub enum TempIndexedAttributes{
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//you have this effect while in contact
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#[derive(Clone)]
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pub struct ContactingSurf{}
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#[derive(Clone)]
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pub struct ContactingLadder{
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pub sticky:bool
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}
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#[derive(Clone)]
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pub enum ContactingBehaviour{
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Surf,
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Ladder(ContactingLadder),
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Elastic(u32),//[1/2^32,1] 0=None (elasticity+1)/2^32
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}
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//you have this effect while intersecting
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#[derive(Clone)]
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pub struct IntersectingWater{
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@ -104,18 +108,37 @@ pub struct IntersectingWater{
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pub density:Planar64,
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pub current:Planar64Vec3,
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}
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#[derive(Clone)]
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pub struct IntersectingAccelerator{
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pub acceleration:Planar64Vec3
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}
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//All models can be given these attributes
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#[derive(Clone)]
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pub struct GameMechanicJumpLimit{
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pub count:u32,
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pub struct GameMechanicAccelerator{
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pub acceleration:Planar64Vec3
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}
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#[derive(Clone)]
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pub struct GameMechanicBooster{
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pub velocity:Planar64Vec3,
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pub enum GameMechanicBooster{
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Affine(Planar64Affine3),//capable of SetVelocity,DotVelocity,normal booster,bouncy part,redirect velocity, and much more
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Velocity(Planar64Vec3),//straight up boost velocity adds to your current velocity
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Energy{direction:Planar64Vec3,energy:Planar64},//increase energy in direction
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}
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#[derive(Clone,Debug)]
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pub enum TrajectoryChoice{
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HighArcLongDuration,//underhand lob at target: less horizontal speed and more air time
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LowArcShortDuration,//overhand throw at target: more horizontal speed and less air time
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}
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#[derive(Clone,Debug)]
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pub enum GameMechanicSetTrajectory{
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AirTime(Time),//air time (relative to gravity direction) is invariant across mass and gravity changes
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Height(Planar64),//boost height (relative to gravity direction) is invariant across mass and gravity changes
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TargetPointTime{//launch on a trajectory that will land at a target point in a set amount of time
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target_point:Planar64Vec3,
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time:Time,//short time = fast and direct, long time = launch high in the air, negative time = wrong way
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},
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TrajectoryTargetPoint{//launch at a fixed speed and land at a target point
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target_point:Planar64Vec3,
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speed:Planar64,//if speed is too low this will fail to reach the target. The closest-passing trajectory will be chosen instead
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trajectory_choice:TrajectoryChoice,
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},
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Velocity(Planar64Vec3),//SetVelocity
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DotVelocity{direction:Planar64Vec3,dot:Planar64},//set your velocity in a specific direction without touching other directions
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}
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#[derive(Clone)]
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pub enum ZoneBehaviour{
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@ -130,10 +153,10 @@ pub struct GameMechanicZone{
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pub behaviour:ZoneBehaviour,
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}
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// enum TrapCondition{
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// FasterThan(i64),
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// SlowerThan(i64),
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// InRange(i64,i64),
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// OutsideRange(i64,i64),
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// FasterThan(Planar64),
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// SlowerThan(Planar64),
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// InRange(Planar64,Planar64),
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// OutsideRange(Planar64,Planar64),
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// }
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#[derive(Clone)]
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pub enum StageElementBehaviour{
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@ -142,6 +165,7 @@ pub enum StageElementBehaviour{
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Trigger,
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Teleport,
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Platform,
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JumpLimit(u32),
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//Speedtrap(TrapCondition),//Acts as a trigger with a speed condition
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}
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#[derive(Clone)]
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@ -164,24 +188,42 @@ pub enum TeleportBehaviour{
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StageElement(GameMechanicStageElement),
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Wormhole(GameMechanicWormhole),
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}
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//attributes listed in order of handling
|
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#[derive(Default,Clone)]
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pub struct GameMechanicAttributes{
|
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pub jump_limit:Option<GameMechanicJumpLimit>,
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pub booster:Option<GameMechanicBooster>,
|
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pub zone:Option<GameMechanicZone>,
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pub booster:Option<GameMechanicBooster>,
|
||||
pub trajectory:Option<GameMechanicSetTrajectory>,
|
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pub teleport_behaviour:Option<TeleportBehaviour>,
|
||||
pub accelerator:Option<GameMechanicAccelerator>,
|
||||
}
|
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impl GameMechanicAttributes{
|
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pub fn any(&self)->bool{
|
||||
self.booster.is_some()
|
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||self.trajectory.is_some()
|
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||self.zone.is_some()
|
||||
||self.teleport_behaviour.is_some()
|
||||
||self.accelerator.is_some()
|
||||
}
|
||||
}
|
||||
#[derive(Default,Clone)]
|
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pub struct ContactingAttributes{
|
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pub elasticity:Option<u32>,//[1/2^32,1] 0=None (elasticity+1)/2^32
|
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//friction?
|
||||
pub surf:Option<ContactingSurf>,
|
||||
pub ladder:Option<ContactingLadder>,
|
||||
pub contact_behaviour:Option<ContactingBehaviour>,
|
||||
}
|
||||
impl ContactingAttributes{
|
||||
pub fn any(&self)->bool{
|
||||
self.contact_behaviour.is_some()
|
||||
}
|
||||
}
|
||||
#[derive(Default,Clone)]
|
||||
pub struct IntersectingAttributes{
|
||||
pub water:Option<IntersectingWater>,
|
||||
pub accelerator:Option<IntersectingAccelerator>,
|
||||
}
|
||||
impl IntersectingAttributes{
|
||||
pub fn any(&self)->bool{
|
||||
self.water.is_some()
|
||||
}
|
||||
}
|
||||
//Spawn(u32) NO! spawns are indexed in the map header instead of marked with attibutes
|
||||
pub enum CollisionAttributes{
|
||||
|
601
src/physics.rs
601
src/physics.rs
@ -115,22 +115,60 @@ impl MouseState {
|
||||
}
|
||||
}
|
||||
|
||||
pub enum WalkEnum{
|
||||
enum WalkEnum{
|
||||
Reached,
|
||||
Transient,
|
||||
Transient(WalkTarget),
|
||||
}
|
||||
struct WalkTarget{
|
||||
velocity:Planar64Vec3,
|
||||
time:Time,
|
||||
}
|
||||
struct WalkState{
|
||||
normal:Planar64Vec3,
|
||||
state:WalkEnum,
|
||||
}
|
||||
impl WalkEnum{
|
||||
//args going crazy
|
||||
//(walk_enum,body.acceleration)=with_target_velocity();
|
||||
fn with_target_velocity(touching:&TouchingState,body:&Body,style:&StyleModifiers,models:&Vec<ModelPhysics>,mut velocity:Planar64Vec3,normal:&Planar64Vec3)->(WalkEnum,Planar64Vec3){
|
||||
touching.constrain_velocity(models,&mut velocity);
|
||||
let mut target_diff=velocity-body.velocity;
|
||||
//remove normal component
|
||||
target_diff-=normal.clone()*(normal.dot(target_diff)/normal.dot(normal.clone()));
|
||||
if target_diff==Planar64Vec3::ZERO{
|
||||
let mut a=Planar64Vec3::ZERO;
|
||||
touching.constrain_acceleration(models,&mut a);
|
||||
(WalkEnum::Reached,a)
|
||||
}else{
|
||||
//normal friction acceleration is clippedAcceleration.dot(normal)*friction
|
||||
let diff_len=target_diff.length();
|
||||
let friction=if diff_len<style.walk_speed{
|
||||
style.static_friction
|
||||
}else{
|
||||
style.kinetic_friction
|
||||
};
|
||||
let accel=style.walk_accel.min(style.gravity.dot(Planar64Vec3::NEG_Y)*friction);
|
||||
let time_delta=diff_len/accel;
|
||||
let mut a=target_diff.with_length(accel);
|
||||
touching.constrain_acceleration(models,&mut a);
|
||||
(WalkEnum::Transient(WalkTarget{velocity,time:body.time+Time::from(time_delta)}),a)
|
||||
}
|
||||
}
|
||||
pub struct WalkState {
|
||||
pub target_velocity: Planar64Vec3,
|
||||
pub target_time: Time,
|
||||
pub state: WalkEnum,
|
||||
}
|
||||
impl WalkState{
|
||||
pub fn new() -> Self {
|
||||
Self{
|
||||
target_velocity:Planar64Vec3::ZERO,
|
||||
target_time:Time::ZERO,
|
||||
state:WalkEnum::Reached,
|
||||
fn ground(touching:&TouchingState,body:&Body,style:&StyleModifiers,models:&Vec<ModelPhysics>,mut velocity:Planar64Vec3)->(Self,Planar64Vec3){
|
||||
let (walk_enum,a)=WalkEnum::with_target_velocity(touching,body,style,models,velocity,&Planar64Vec3::Y);
|
||||
(Self{
|
||||
state:walk_enum,
|
||||
normal:Planar64Vec3::Y,
|
||||
},a)
|
||||
}
|
||||
fn ladder(touching:&TouchingState,body:&Body,style:&StyleModifiers,models:&Vec<ModelPhysics>,mut velocity:Planar64Vec3,normal:&Planar64Vec3)->(Self,Planar64Vec3){
|
||||
let (walk_enum,a)=WalkEnum::with_target_velocity(touching,body,style,models,velocity,normal);
|
||||
(Self{
|
||||
state:walk_enum,
|
||||
normal:normal.clone(),
|
||||
},a)
|
||||
}
|
||||
}
|
||||
|
||||
@ -182,6 +220,14 @@ impl PhysicsCamera {
|
||||
.clamp(self.angle_pitch_lower_limit,self.angle_pitch_upper_limit);
|
||||
return glam::vec2(ax.into(),ay.into());
|
||||
}
|
||||
fn simulate_move_rotation(&self,mouse_pos:glam::IVec2)->Planar64Mat3{
|
||||
let a=-self.sensitivity.mul_int((mouse_pos-self.mouse.pos+self.clamped_mouse_pos).as_i64vec2());
|
||||
let ax=Angle32::wrap_from_i64(a.x);
|
||||
let ay=Angle32::clamp_from_i64(a.y)
|
||||
//clamp to actual vertical cam limit
|
||||
.clamp(self.angle_pitch_lower_limit,self.angle_pitch_upper_limit);
|
||||
Planar64Mat3::from_rotation_yx(ax,ay)
|
||||
}
|
||||
fn simulate_move_rotation_y(&self,mouse_pos_x:i32)->Planar64Mat3{
|
||||
let ax=-self.sensitivity.x.mul_int((mouse_pos_x-self.mouse.pos.x+self.clamped_mouse_pos.x) as i64);
|
||||
Planar64Mat3::from_rotation_y(Angle32::wrap_from_i64(ax))
|
||||
@ -200,34 +246,48 @@ impl std::default::Default for GameMechanicsState{
|
||||
}
|
||||
}
|
||||
|
||||
pub struct WorldState{}
|
||||
struct WorldState{}
|
||||
|
||||
pub struct StyleModifiers{
|
||||
pub controls_mask:u32,//controls which are unable to be activated
|
||||
pub controls_held:u32,//controls which must be active to be able to strafe
|
||||
pub strafe_tick_rate:Ratio64,
|
||||
pub jump_time:Time,
|
||||
pub mv:Planar64,
|
||||
pub walkspeed:Planar64,
|
||||
pub friction:Planar64,
|
||||
pub walk_accel:Planar64,
|
||||
pub gravity:Planar64Vec3,
|
||||
pub hitbox_halfsize:Planar64Vec3,
|
||||
enum JumpCalculation{
|
||||
Capped,//roblox
|
||||
Energy,//new
|
||||
Linear,//source
|
||||
}
|
||||
|
||||
enum JumpImpulse{
|
||||
FromTime(Time),//jump time is invariant across mass and gravity changes
|
||||
FromHeight(Planar64),//jump height is invariant across mass and gravity changes
|
||||
FromDeltaV(Planar64),//jump velocity is invariant across mass and gravity changes
|
||||
FromEnergy(Planar64),// :)
|
||||
}
|
||||
//Jumping acts on dot(walks_state.normal,body.velocity)
|
||||
//Capped means it increases the dot to the cap
|
||||
//Energy means it adds energy
|
||||
//Linear means it linearly adds on
|
||||
|
||||
struct StyleModifiers{
|
||||
controls_mask:u32,//controls which are unable to be activated
|
||||
controls_held:u32,//controls which must be active to be able to strafe
|
||||
strafe_tick_rate:Ratio64,
|
||||
jump_impulse:JumpImpulse,
|
||||
jump_calculation:JumpCalculation,
|
||||
static_friction:Planar64,
|
||||
kinetic_friction:Planar64,
|
||||
walk_speed:Planar64,
|
||||
walk_accel:Planar64,
|
||||
ladder_speed:Planar64,
|
||||
ladder_accel:Planar64,
|
||||
ladder_dot:Planar64,
|
||||
swim_speed:Planar64,
|
||||
mass:Planar64,
|
||||
mv:Planar64,
|
||||
air_accel_limit:Option<Planar64>,
|
||||
gravity:Planar64Vec3,
|
||||
hitbox_halfsize:Planar64Vec3,
|
||||
}
|
||||
impl std::default::Default for StyleModifiers{
|
||||
fn default() -> Self {
|
||||
Self{
|
||||
controls_mask: !0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
|
||||
controls_held: 0,
|
||||
strafe_tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||
jump_time: Time::from_nanos(715_588_000/2*100),//0.715588/2.0*100.0
|
||||
gravity: Planar64Vec3::int(0,-100,0),
|
||||
friction: Planar64::int(12)/10,
|
||||
walk_accel: Planar64::int(90),
|
||||
mv: Planar64::int(27)/10,
|
||||
walkspeed: Planar64::int(18),
|
||||
hitbox_halfsize: Planar64Vec3::int(2,5,2)/2,
|
||||
}
|
||||
Self::roblox_bhop()
|
||||
}
|
||||
}
|
||||
impl StyleModifiers{
|
||||
@ -244,6 +304,121 @@ impl StyleModifiers{
|
||||
const UP_DIR:Planar64Vec3=Planar64Vec3::Y;
|
||||
const FORWARD_DIR:Planar64Vec3=Planar64Vec3::NEG_Z;
|
||||
|
||||
fn new()->Self{
|
||||
Self{
|
||||
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
|
||||
controls_held:0,
|
||||
strafe_tick_rate:Ratio64::new(128,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||
jump_impulse:JumpImpulse::FromEnergy(Planar64::int(512)),
|
||||
jump_calculation:JumpCalculation::Energy,
|
||||
gravity:Planar64Vec3::int(0,-80,0),
|
||||
static_friction:Planar64::int(2),
|
||||
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
|
||||
mass:Planar64::int(1),
|
||||
mv:Planar64::int(2),
|
||||
air_accel_limit:None,
|
||||
walk_speed:Planar64::int(16),
|
||||
walk_accel:Planar64::int(80),
|
||||
ladder_speed:Planar64::int(16),
|
||||
ladder_accel:Planar64::int(160),
|
||||
ladder_dot:(Planar64::int(1)/2).sqrt(),
|
||||
swim_speed:Planar64::int(12),
|
||||
hitbox_halfsize:Planar64Vec3::int(2,5,2)/2,
|
||||
}
|
||||
}
|
||||
|
||||
fn roblox_bhop()->Self{
|
||||
Self{
|
||||
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
|
||||
controls_held:0,
|
||||
strafe_tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||
jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
|
||||
jump_calculation:JumpCalculation::Capped,
|
||||
gravity:Planar64Vec3::int(0,-100,0),
|
||||
static_friction:Planar64::int(2),
|
||||
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
|
||||
mass:Planar64::int(1),
|
||||
mv:Planar64::int(27)/10,
|
||||
air_accel_limit:None,
|
||||
walk_speed:Planar64::int(18),
|
||||
walk_accel:Planar64::int(90),
|
||||
ladder_speed:Planar64::int(18),
|
||||
ladder_accel:Planar64::int(180),
|
||||
ladder_dot:(Planar64::int(1)/2).sqrt(),
|
||||
swim_speed:Planar64::int(12),
|
||||
hitbox_halfsize:Planar64Vec3::int(2,5,2)/2,
|
||||
}
|
||||
}
|
||||
fn roblox_surf()->Self{
|
||||
Self{
|
||||
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
|
||||
controls_held:0,
|
||||
strafe_tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||
jump_impulse:JumpImpulse::FromTime(Time::from_micros(715_588)),
|
||||
jump_calculation:JumpCalculation::Capped,
|
||||
gravity:Planar64Vec3::int(0,-50,0),
|
||||
static_friction:Planar64::int(2),
|
||||
kinetic_friction:Planar64::int(3),//unrealistic: kinetic friction is typically lower than static
|
||||
mass:Planar64::int(1),
|
||||
mv:Planar64::int(27)/10,
|
||||
air_accel_limit:None,
|
||||
walk_speed:Planar64::int(18),
|
||||
walk_accel:Planar64::int(90),
|
||||
ladder_speed:Planar64::int(18),
|
||||
ladder_accel:Planar64::int(180),
|
||||
ladder_dot:(Planar64::int(1)/2).sqrt(),
|
||||
swim_speed:Planar64::int(12),
|
||||
hitbox_halfsize:Planar64Vec3::int(2,5,2)/2,
|
||||
}
|
||||
}
|
||||
|
||||
fn source_bhop()->Self{
|
||||
//camera_offset=vec3(0,64/16-73/16/2,0),
|
||||
Self{
|
||||
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
|
||||
controls_held:0,
|
||||
strafe_tick_rate:Ratio64::new(100,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||
jump_impulse:JumpImpulse::FromHeight(Planar64::raw(52<<28)),
|
||||
jump_calculation:JumpCalculation::Linear,
|
||||
gravity:Planar64Vec3::raw(0,-800<<28,0),
|
||||
static_friction:Planar64::int(2),//?
|
||||
kinetic_friction:Planar64::int(3),//?
|
||||
mass:Planar64::int(1),
|
||||
mv:Planar64::raw(30<<28),
|
||||
air_accel_limit:Some(Planar64::raw(150<<28)*66),
|
||||
walk_speed:Planar64::int(18),//?
|
||||
walk_accel:Planar64::int(90),//?
|
||||
ladder_speed:Planar64::int(18),//?
|
||||
ladder_accel:Planar64::int(180),//?
|
||||
ladder_dot:(Planar64::int(1)/2).sqrt(),//?
|
||||
swim_speed:Planar64::int(12),//?
|
||||
hitbox_halfsize:Planar64Vec3::raw(33<<28,73<<28,33<<28)/2,
|
||||
}
|
||||
}
|
||||
fn source_surf()->Self{
|
||||
//camera_offset=vec3(0,64/16-73/16/2,0),
|
||||
Self{
|
||||
controls_mask:!0,//&!(Self::CONTROL_MOVEUP|Self::CONTROL_MOVEDOWN),
|
||||
controls_held:0,
|
||||
strafe_tick_rate:Ratio64::new(66,Time::ONE_SECOND.nanos() as u64).unwrap(),
|
||||
jump_impulse:JumpImpulse::FromHeight(Planar64::raw(52<<28)),
|
||||
jump_calculation:JumpCalculation::Linear,
|
||||
gravity:Planar64Vec3::raw(0,-800<<28,0),
|
||||
static_friction:Planar64::int(2),//?
|
||||
kinetic_friction:Planar64::int(3),//?
|
||||
mass:Planar64::int(1),
|
||||
mv:Planar64::raw(30<<28),
|
||||
air_accel_limit:Some(Planar64::raw(150<<28)*66),
|
||||
walk_speed:Planar64::int(18),//?
|
||||
walk_accel:Planar64::int(90),//?
|
||||
ladder_speed:Planar64::int(18),//?
|
||||
ladder_accel:Planar64::int(180),//?
|
||||
ladder_dot:(Planar64::int(1)/2).sqrt(),//?
|
||||
swim_speed:Planar64::int(12),//?
|
||||
hitbox_halfsize:Planar64Vec3::raw(33<<28,73<<28,33<<28)/2,
|
||||
}
|
||||
}
|
||||
|
||||
fn get_control(&self,control:u32,controls:u32)->bool{
|
||||
controls&self.controls_mask&control==control
|
||||
}
|
||||
@ -278,32 +453,70 @@ impl StyleModifiers{
|
||||
return control_dir
|
||||
}
|
||||
|
||||
fn get_jump_power(&self)->Planar64Vec3{
|
||||
Planar64Vec3::int(0,715588,0)/(2*1000000/100)
|
||||
//fn get_jump_time(&self)->Planar64
|
||||
//fn get_jump_height(&self)->Planar64
|
||||
//fn get_jump_energy(&self)->Planar64
|
||||
fn get_jump_deltav(&self)->Planar64{
|
||||
match &self.jump_impulse{
|
||||
&JumpImpulse::FromTime(time)=>self.gravity.length()*(time/2),
|
||||
&JumpImpulse::FromHeight(height)=>(self.gravity.length()*height*2).sqrt(),
|
||||
&JumpImpulse::FromDeltaV(deltav)=>deltav,
|
||||
&JumpImpulse::FromEnergy(energy)=>(energy*2/self.mass).sqrt(),
|
||||
}
|
||||
}
|
||||
|
||||
fn get_walk_target_velocity(&self,camera:&PhysicsCamera,controls:u32,next_mouse:&MouseState,time:Time)->Planar64Vec3{
|
||||
let camera_mat=camera.simulate_move_rotation_y(camera.mouse.lerp(&next_mouse,time).x);
|
||||
let control_dir=camera_mat*self.get_control_dir(controls);
|
||||
control_dir*self.walk_speed
|
||||
}
|
||||
fn get_ladder_target_velocity(&self,camera:&PhysicsCamera,controls:u32,next_mouse:&MouseState,time:Time)->Planar64Vec3{
|
||||
let camera_mat=camera.simulate_move_rotation(camera.mouse.lerp(&next_mouse,time));
|
||||
let control_dir=camera_mat*self.get_control_dir(controls);
|
||||
// local m=sqrt(ControlDir.length_squared())
|
||||
// local d=dot(Normal,ControlDir)/m
|
||||
// if d<-LadderDot then
|
||||
// ControlDir=Up*m
|
||||
// d=dot(Normal,Up)
|
||||
// elseif LadderDot<d then
|
||||
// ControlDir=Up*-m
|
||||
// d=-dot(Normal,Up)
|
||||
// end
|
||||
// return cross(cross(Normal,ControlDir),Normal)/sqrt(1-d*d)
|
||||
control_dir*self.walk_speed
|
||||
}
|
||||
fn get_propulsion_target_velocity(&self,camera:&PhysicsCamera,controls:u32,next_mouse:&MouseState,time:Time)->Planar64Vec3{
|
||||
let camera_mat=camera.simulate_move_rotation(camera.mouse.lerp(&next_mouse,time));
|
||||
let control_dir=camera_mat*self.get_control_dir(controls);
|
||||
control_dir*self.walk_speed
|
||||
}
|
||||
}
|
||||
|
||||
enum MoveState{
|
||||
Air,
|
||||
Walk(WalkState),
|
||||
Water,
|
||||
Ladder(WalkState),
|
||||
}
|
||||
|
||||
pub struct PhysicsState{
|
||||
pub time:Time,
|
||||
pub body:Body,
|
||||
pub world:WorldState,//currently there is only one state the world can be in
|
||||
body:Body,
|
||||
world:WorldState,//currently there is only one state the world can be in
|
||||
pub game:GameMechanicsState,
|
||||
pub style:StyleModifiers,
|
||||
pub contacts:std::collections::HashMap::<u32,RelativeCollision>,
|
||||
pub intersects:std::collections::HashMap::<u32,RelativeCollision>,
|
||||
//pub intersections: Vec<ModelId>,
|
||||
style:StyleModifiers,
|
||||
touching:TouchingState,
|
||||
//camera must exist in state because wormholes modify the camera, also camera punch
|
||||
pub camera:PhysicsCamera,
|
||||
pub next_mouse:MouseState,//Where is the mouse headed next
|
||||
pub controls:u32,
|
||||
pub walk:WalkState,
|
||||
pub grounded:bool,
|
||||
camera:PhysicsCamera,
|
||||
next_mouse:MouseState,//Where is the mouse headed next
|
||||
controls:u32,
|
||||
move_state:MoveState,
|
||||
//all models
|
||||
pub models:Vec<ModelPhysics>,
|
||||
pub bvh:crate::bvh::BvhNode,
|
||||
models:Vec<ModelPhysics>,
|
||||
bvh:crate::bvh::BvhNode,
|
||||
|
||||
pub modes:Vec<crate::model::ModeDescription>,
|
||||
pub mode_from_mode_id:std::collections::HashMap::<u32,usize>,
|
||||
modes:Vec<crate::model::ModeDescription>,
|
||||
mode_from_mode_id:std::collections::HashMap::<u32,usize>,
|
||||
//the spawn point is where you spawn when you load into the map.
|
||||
//This is not the same as Reset which teleports you to Spawn0
|
||||
pub spawn_point:Planar64Vec3,
|
||||
@ -395,6 +608,55 @@ impl RelativeCollision {
|
||||
}
|
||||
}
|
||||
|
||||
struct TouchingState{
|
||||
contacts:std::collections::HashMap::<u32,RelativeCollision>,
|
||||
intersects:std::collections::HashMap::<u32,RelativeCollision>,
|
||||
}
|
||||
impl TouchingState{
|
||||
fn clear(&mut self){
|
||||
self.contacts.clear();
|
||||
self.intersects.clear();
|
||||
}
|
||||
fn insert_contact(&mut self,model_id:u32,collision:RelativeCollision)->Option<RelativeCollision>{
|
||||
self.contacts.insert(model_id,collision)
|
||||
}
|
||||
fn remove_contact(&mut self,model_id:u32)->Option<RelativeCollision>{
|
||||
self.contacts.remove(&model_id)
|
||||
}
|
||||
fn insert_intersect(&mut self,model_id:u32,collision:RelativeCollision)->Option<RelativeCollision>{
|
||||
self.intersects.insert(model_id,collision)
|
||||
}
|
||||
fn remove_intersect(&mut self,model_id:u32)->Option<RelativeCollision>{
|
||||
self.intersects.remove(&model_id)
|
||||
}
|
||||
fn constrain_velocity(&self,models:&Vec<ModelPhysics>,velocity:&mut Planar64Vec3){
|
||||
for (_,contact) in &self.contacts {
|
||||
let n=contact.normal(models);
|
||||
let d=velocity.dot(n);
|
||||
if d<Planar64::ZERO{
|
||||
(*velocity)-=n*(d/n.dot(n));
|
||||
}
|
||||
}
|
||||
}
|
||||
fn constrain_acceleration(&self,models:&Vec<ModelPhysics>,acceleration:&mut Planar64Vec3){
|
||||
for (_,contact) in &self.contacts {
|
||||
let n=contact.normal(models);
|
||||
let d=acceleration.dot(n);
|
||||
if d<Planar64::ZERO{
|
||||
(*acceleration)-=n*(d/n.dot(n));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
impl Default for TouchingState{
|
||||
fn default() -> Self {
|
||||
Self{
|
||||
contacts: std::collections::HashMap::new(),
|
||||
intersects: std::collections::HashMap::new(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Body {
|
||||
pub fn with_pva(position:Planar64Vec3,velocity:Planar64Vec3,acceleration:Planar64Vec3) -> Self {
|
||||
Self{
|
||||
@ -431,12 +693,10 @@ impl Default for PhysicsState{
|
||||
body: Body::with_pva(Planar64Vec3::int(0,50,0),Planar64Vec3::int(0,0,0),Planar64Vec3::int(0,-100,0)),
|
||||
time: Time::ZERO,
|
||||
style:StyleModifiers::default(),
|
||||
grounded: false,
|
||||
contacts: std::collections::HashMap::new(),
|
||||
intersects: std::collections::HashMap::new(),
|
||||
touching:TouchingState::default(),
|
||||
models: Vec::new(),
|
||||
bvh:crate::bvh::BvhNode::default(),
|
||||
walk: WalkState::new(),
|
||||
move_state: MoveState::Air,
|
||||
camera: PhysicsCamera::from_offset(Planar64Vec3::int(0,2,0)),//4.5-2.5=2
|
||||
next_mouse: MouseState::default(),
|
||||
controls: 0,
|
||||
@ -452,8 +712,7 @@ impl PhysicsState {
|
||||
pub fn clear(&mut self){
|
||||
self.models.clear();
|
||||
self.modes.clear();
|
||||
self.contacts.clear();
|
||||
self.intersects.clear();
|
||||
self.touching.clear();
|
||||
}
|
||||
|
||||
pub fn into_worker(mut self)->crate::worker::CompatWorker<TimedInstruction<InputInstruction>,PhysicsOutputState,Box<dyn FnMut(TimedInstruction<InputInstruction>)->PhysicsOutputState>>{
|
||||
@ -653,33 +912,19 @@ impl PhysicsState {
|
||||
self.controls=if state{self.controls|control}else{self.controls&!control};
|
||||
}
|
||||
fn jump(&mut self){
|
||||
self.grounded=false;//do I need this?
|
||||
let mut v=self.body.velocity+self.style.get_jump_power();
|
||||
self.contact_constrain_velocity(&mut v);
|
||||
match &self.move_state{
|
||||
MoveState::Walk(walk_state)|MoveState::Ladder(walk_state)=>{
|
||||
let mut v=self.body.velocity+walk_state.normal*self.style.get_jump_deltav();
|
||||
self.touching.constrain_velocity(&self.models,&mut v);
|
||||
self.body.velocity=v;
|
||||
},
|
||||
MoveState::Air|MoveState::Water=>(),
|
||||
}
|
||||
}
|
||||
|
||||
fn contact_constrain_velocity(&self,velocity:&mut Planar64Vec3){
|
||||
for (_,contact) in &self.contacts {
|
||||
let n=contact.normal(&self.models);
|
||||
let d=velocity.dot(n);
|
||||
if d<Planar64::ZERO{
|
||||
(*velocity)-=n*(d/n.dot(n));
|
||||
}
|
||||
}
|
||||
}
|
||||
fn contact_constrain_acceleration(&self,acceleration:&mut Planar64Vec3){
|
||||
for (_,contact) in &self.contacts {
|
||||
let n=contact.normal(&self.models);
|
||||
let d=acceleration.dot(n);
|
||||
if d<Planar64::ZERO{
|
||||
(*acceleration)-=n*(d/n.dot(n));
|
||||
}
|
||||
}
|
||||
}
|
||||
fn next_strafe_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
|
||||
return Some(TimedInstruction{
|
||||
time:Time::from_nanos(self.style.strafe_tick_rate.rhs_div_int(self.style.strafe_tick_rate.mul_int(self.time.nanos())+1)),
|
||||
time:Time::from_nanos(self.style.strafe_tick_rate.rhs_div_int(self.style.strafe_tick_rate.mul_int(self.time.nanos()+1)+1)),
|
||||
//only poll the physics if there is a before and after mouse event
|
||||
instruction:PhysicsInstruction::StrafeTick
|
||||
});
|
||||
@ -717,44 +962,30 @@ impl PhysicsState {
|
||||
// }
|
||||
|
||||
fn refresh_walk_target(&mut self){
|
||||
//calculate acceleration yada yada
|
||||
if self.grounded{
|
||||
let mut v=self.walk.target_velocity;
|
||||
self.contact_constrain_velocity(&mut v);
|
||||
let mut target_diff=v-self.body.velocity;
|
||||
//remove normal component
|
||||
target_diff-=Planar64Vec3::Y*target_diff.y();
|
||||
if target_diff==Planar64Vec3::ZERO{
|
||||
let mut a=Planar64Vec3::ZERO;
|
||||
self.contact_constrain_acceleration(&mut a);
|
||||
self.body.acceleration=a;
|
||||
self.walk.state=WalkEnum::Reached;
|
||||
}else{
|
||||
//normal friction acceleration is clippedAcceleration.dot(normal)*friction
|
||||
let accel=self.style.walk_accel.min(self.style.gravity.dot(Planar64Vec3::NEG_Y)*self.style.friction);
|
||||
let time_delta=target_diff.length()/accel;
|
||||
let mut a=target_diff.with_length(accel);
|
||||
self.contact_constrain_acceleration(&mut a);
|
||||
self.body.acceleration=a;
|
||||
self.walk.target_time=self.body.time+Time::from(time_delta);
|
||||
self.walk.state=WalkEnum::Transient;
|
||||
}
|
||||
}else{
|
||||
self.walk.state=WalkEnum::Reached;//there is no walk target while not grounded
|
||||
match &mut self.move_state{
|
||||
MoveState::Air|MoveState::Water=>(),
|
||||
MoveState::Walk(WalkState{normal,state})=>{
|
||||
let n=normal;
|
||||
(*state,self.body.acceleration)=WalkEnum::with_target_velocity(&self.touching,&self.body,&self.style,&self.models,self.style.get_walk_target_velocity(&self.camera,self.controls,&self.next_mouse,self.time),&n);
|
||||
},
|
||||
MoveState::Ladder(WalkState{normal,state})=>{
|
||||
let n=normal;
|
||||
(*state,self.body.acceleration)=WalkEnum::with_target_velocity(&self.touching,&self.body,&self.style,&self.models,self.style.get_ladder_target_velocity(&self.camera,self.controls,&self.next_mouse,self.time),&n);
|
||||
},
|
||||
}
|
||||
}
|
||||
fn next_walk_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
|
||||
fn next_move_instruction(&self)->Option<TimedInstruction<PhysicsInstruction>>{
|
||||
//check if you have a valid walk state and create an instruction
|
||||
if self.grounded{
|
||||
match self.walk.state{
|
||||
WalkEnum::Transient=>Some(TimedInstruction{
|
||||
time:self.walk.target_time,
|
||||
match &self.move_state{
|
||||
MoveState::Walk(walk_state)|MoveState::Ladder(walk_state)=>match &walk_state.state{
|
||||
WalkEnum::Transient(walk_target)=>Some(TimedInstruction{
|
||||
time:walk_target.time,
|
||||
instruction:PhysicsInstruction::ReachWalkTargetVelocity
|
||||
}),
|
||||
WalkEnum::Reached=>None,
|
||||
}
|
||||
}else{
|
||||
return None;
|
||||
MoveState::Air=>self.next_strafe_instruction(),
|
||||
MoveState::Water=>None,//TODO
|
||||
}
|
||||
}
|
||||
fn mesh(&self) -> TreyMesh {
|
||||
@ -1044,7 +1275,7 @@ impl crate::instruction::InstructionEmitter<PhysicsInstruction> for PhysicsState
|
||||
//JUST POLLING!!! NO MUTATION
|
||||
let mut collector = crate::instruction::InstructionCollector::new(time_limit);
|
||||
//check for collision stop instructions with curent contacts
|
||||
for (_,collision_data) in &self.contacts {
|
||||
for (_,collision_data) in &self.touching.contacts {
|
||||
collector.collect(self.predict_collision_end(self.time,time_limit,collision_data));
|
||||
}
|
||||
// for collision_data in &self.intersects{
|
||||
@ -1056,17 +1287,11 @@ impl crate::instruction::InstructionEmitter<PhysicsInstruction> for PhysicsState
|
||||
aabb.grow(self.body.extrapolated_position(time_limit));
|
||||
aabb.inflate(self.style.hitbox_halfsize);
|
||||
self.bvh.the_tester(&aabb,&mut |id|{
|
||||
if !(self.contacts.contains_key(&id)||self.intersects.contains_key(&id)){
|
||||
if !(self.touching.contacts.contains_key(&id)||self.touching.intersects.contains_key(&id)){
|
||||
collector.collect(self.predict_collision_start(self.time,time_limit,id));
|
||||
}
|
||||
});
|
||||
if self.grounded {
|
||||
//walk maintenance
|
||||
collector.collect(self.next_walk_instruction());
|
||||
}else{
|
||||
//check to see when the next strafe tick is
|
||||
collector.collect(self.next_strafe_instruction());
|
||||
}
|
||||
collector.collect(self.next_move_instruction());
|
||||
collector.instruction()
|
||||
}
|
||||
}
|
||||
@ -1094,24 +1319,42 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
let model=c.model(&self.models).unwrap();
|
||||
match &model.attributes{
|
||||
PhysicsCollisionAttributes::Contact{contacting,general}=>{
|
||||
match &contacting.surf{
|
||||
Some(surf)=>println!("I'm surfing!"),
|
||||
let mut v=self.body.velocity;
|
||||
match &contacting.contact_behaviour{
|
||||
Some(crate::model::ContactingBehaviour::Surf)=>println!("I'm surfing!"),
|
||||
&Some(crate::model::ContactingBehaviour::Elastic(elasticity))=>{
|
||||
let n=c.normal(&self.models);
|
||||
let d=n.dot(v)*Planar64::raw(-1-elasticity as i64);
|
||||
v-=n*(d/n.dot(n));
|
||||
},
|
||||
Some(crate::model::ContactingBehaviour::Ladder(contacting_ladder))=>{
|
||||
if contacting_ladder.sticky{
|
||||
//kill v
|
||||
v=Planar64Vec3::ZERO;//model.velocity
|
||||
}
|
||||
//ladder walkstate
|
||||
let (walk_state,a)=WalkState::ladder(&self.touching,&self.body,&self.style,&self.models,self.style.get_ladder_target_velocity(&self.camera,self.controls,&self.next_mouse,self.time),&c.normal(&self.models));
|
||||
self.move_state=MoveState::Ladder(walk_state);
|
||||
self.body.acceleration=a;
|
||||
}
|
||||
None=>match &c.face {
|
||||
TreyMeshFace::Top => {
|
||||
//ground
|
||||
self.grounded=true;
|
||||
let (walk_state,a)=WalkState::ground(&self.touching,&self.body,&self.style,&self.models,self.style.get_walk_target_velocity(&self.camera,self.controls,&self.next_mouse,self.time));
|
||||
self.move_state=MoveState::Walk(walk_state);
|
||||
self.body.acceleration=a;
|
||||
},
|
||||
_ => (),
|
||||
},
|
||||
}
|
||||
//check ground
|
||||
self.contacts.insert(c.model,c);
|
||||
self.touching.insert_contact(c.model,c);
|
||||
match &general.teleport_behaviour{
|
||||
Some(crate::model::TeleportBehaviour::StageElement(stage_element))=>{
|
||||
if stage_element.force||self.game.stage_id<stage_element.stage_id{
|
||||
self.game.stage_id=stage_element.stage_id;
|
||||
}
|
||||
match stage_element.behaviour{
|
||||
match &stage_element.behaviour{
|
||||
crate::model::StageElementBehaviour::SpawnAt=>(),
|
||||
crate::model::StageElementBehaviour::Trigger
|
||||
|crate::model::StageElementBehaviour::Teleport=>{
|
||||
@ -1121,16 +1364,15 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
if let Some(model)=self.models.get(spawn as usize){
|
||||
self.body.position=model.transform.transform_point3(Planar64Vec3::Y)+Planar64Vec3::Y*(self.style.hitbox_halfsize.y()+Planar64::ONE/16);
|
||||
//manual clear //for c in self.contacts{process_instruction(CollisionEnd(c))}
|
||||
self.contacts.clear();
|
||||
self.intersects.clear();
|
||||
self.touching.clear();
|
||||
self.body.acceleration=self.style.gravity;
|
||||
self.walk.state=WalkEnum::Reached;
|
||||
self.grounded=false;
|
||||
self.move_state=MoveState::Air;//TODO: calculate contacts and determine the actual state
|
||||
}else{println!("bad1");}
|
||||
}else{println!("bad2");}
|
||||
}else{println!("bad3");}
|
||||
},
|
||||
crate::model::StageElementBehaviour::Platform=>(),
|
||||
crate::model::StageElementBehaviour::JumpLimit(_)=>(),//TODO
|
||||
}
|
||||
},
|
||||
Some(crate::model::TeleportBehaviour::Wormhole(wormhole))=>{
|
||||
@ -1139,30 +1381,59 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
None=>(),
|
||||
}
|
||||
//flatten v
|
||||
let mut v=self.body.velocity;
|
||||
self.contact_constrain_velocity(&mut v);
|
||||
self.touching.constrain_velocity(&self.models,&mut v);
|
||||
match &general.booster{
|
||||
Some(booster)=>{
|
||||
v+=booster.velocity;
|
||||
self.contact_constrain_velocity(&mut v);
|
||||
match booster{
|
||||
&crate::model::GameMechanicBooster::Affine(transform)=>v=transform.transform_point3(v),
|
||||
&crate::model::GameMechanicBooster::Velocity(velocity)=>v+=velocity,
|
||||
&crate::model::GameMechanicBooster::Energy{direction,energy}=>todo!(),
|
||||
}
|
||||
self.touching.constrain_velocity(&self.models,&mut v);
|
||||
},
|
||||
None=>(),
|
||||
}
|
||||
match &general.trajectory{
|
||||
Some(trajectory)=>{
|
||||
println!("??? {:?}",trajectory);
|
||||
match trajectory{
|
||||
&crate::model::GameMechanicSetTrajectory::Height(height)=>{
|
||||
//vg=sqrt(-2*gg*height)
|
||||
println!("height booster h={}",height);
|
||||
let vg=v.dot(self.style.gravity);
|
||||
let gg=self.style.gravity.dot(self.style.gravity);
|
||||
let hb=(gg.sqrt()*height*2).sqrt()*gg.sqrt();
|
||||
println!("hb={} vg={}",hb,vg);
|
||||
let b=self.style.gravity*((-hb-vg)/gg);
|
||||
println!("bopo {}",b);
|
||||
v+=b;
|
||||
},
|
||||
&crate::model::GameMechanicSetTrajectory::Velocity(velocity)=>v=velocity,
|
||||
crate::model::GameMechanicSetTrajectory::AirTime(_)
|
||||
|crate::model::GameMechanicSetTrajectory::TargetPointTime{target_point:_,time:_}
|
||||
|crate::model::GameMechanicSetTrajectory::TrajectoryTargetPoint{target_point:_,speed:_,trajectory_choice:_}
|
||||
|crate::model::GameMechanicSetTrajectory::DotVelocity{direction:_,dot:_}
|
||||
=>(),
|
||||
}
|
||||
self.touching.constrain_velocity(&self.models,&mut v);
|
||||
},
|
||||
None=>(),
|
||||
}
|
||||
self.body.velocity=v;
|
||||
if self.grounded&&self.style.get_control(StyleModifiers::CONTROL_JUMP,self.controls){
|
||||
if self.style.get_control(StyleModifiers::CONTROL_JUMP,self.controls){
|
||||
self.jump();
|
||||
}
|
||||
self.refresh_walk_target();
|
||||
},
|
||||
PhysicsCollisionAttributes::Intersect{intersecting,general}=>{
|
||||
//I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop
|
||||
self.intersects.insert(c.model,c);
|
||||
self.touching.insert_intersect(c.model,c);
|
||||
match &general.teleport_behaviour{
|
||||
Some(crate::model::TeleportBehaviour::StageElement(stage_element))=>{
|
||||
if stage_element.force||self.game.stage_id<stage_element.stage_id{
|
||||
self.game.stage_id=stage_element.stage_id;
|
||||
}
|
||||
match stage_element.behaviour{
|
||||
match &stage_element.behaviour{
|
||||
crate::model::StageElementBehaviour::SpawnAt=>(),
|
||||
crate::model::StageElementBehaviour::Trigger
|
||||
|crate::model::StageElementBehaviour::Teleport=>{
|
||||
@ -1172,16 +1443,15 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
if let Some(model)=self.models.get(spawn as usize){
|
||||
self.body.position=model.transform.transform_point3(Planar64Vec3::Y)+Planar64Vec3::Y*(self.style.hitbox_halfsize.y()+Planar64::ONE/16);
|
||||
//manual clear //for c in self.contacts{process_instruction(CollisionEnd(c))}
|
||||
self.contacts.clear();
|
||||
self.intersects.clear();
|
||||
self.touching.clear();
|
||||
self.body.acceleration=self.style.gravity;
|
||||
self.walk.state=WalkEnum::Reached;
|
||||
self.grounded=false;
|
||||
self.move_state=MoveState::Air;//TODO: calculate contacts and determine the actual state
|
||||
}else{println!("bad1");}
|
||||
}else{println!("bad2");}
|
||||
}else{println!("bad3");}
|
||||
},
|
||||
crate::model::StageElementBehaviour::Platform=>(),
|
||||
crate::model::StageElementBehaviour::JumpLimit(_)=>(),//TODO
|
||||
}
|
||||
},
|
||||
Some(crate::model::TeleportBehaviour::Wormhole(wormhole))=>{
|
||||
@ -1196,21 +1466,22 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
let model=c.model(&self.models).unwrap();
|
||||
match &model.attributes{
|
||||
PhysicsCollisionAttributes::Contact{contacting,general}=>{
|
||||
self.contacts.remove(&c.model);//remove contact before calling contact_constrain_acceleration
|
||||
self.touching.remove_contact(c.model);//remove contact before calling contact_constrain_acceleration
|
||||
let mut a=self.style.gravity;
|
||||
self.contact_constrain_acceleration(&mut a);
|
||||
self.touching.constrain_acceleration(&self.models,&mut a);
|
||||
self.body.acceleration=a;
|
||||
//check ground
|
||||
//self.touching.get_move_state();
|
||||
match &c.face {
|
||||
TreyMeshFace::Top => {
|
||||
self.grounded=false;
|
||||
//TODO: make this more advanced checking contacts
|
||||
self.move_state=MoveState::Air;
|
||||
},
|
||||
_ => (),
|
||||
_=>self.refresh_walk_target(),
|
||||
}
|
||||
self.refresh_walk_target();
|
||||
},
|
||||
PhysicsCollisionAttributes::Intersect{intersecting,general}=>{
|
||||
self.intersects.remove(&c.model);
|
||||
self.touching.remove_intersect(c.model);
|
||||
},
|
||||
}
|
||||
},
|
||||
@ -1220,23 +1491,32 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
let d=self.body.velocity.dot(control_dir);
|
||||
if d<self.style.mv {
|
||||
let mut v=self.body.velocity+control_dir*(self.style.mv-d);
|
||||
self.contact_constrain_velocity(&mut v);
|
||||
self.touching.constrain_velocity(&self.models,&mut v);
|
||||
self.body.velocity=v;
|
||||
}
|
||||
}
|
||||
PhysicsInstruction::ReachWalkTargetVelocity => {
|
||||
match &mut self.move_state{
|
||||
MoveState::Air|MoveState::Water=>(),
|
||||
MoveState::Walk(walk_state)|MoveState::Ladder(walk_state)=>{
|
||||
match &mut walk_state.state{
|
||||
WalkEnum::Reached=>(),
|
||||
WalkEnum::Transient(walk_target)=>{
|
||||
//precisely set velocity
|
||||
let mut a=Planar64Vec3::ZERO;
|
||||
self.contact_constrain_acceleration(&mut a);
|
||||
let mut a=self.style.gravity;
|
||||
self.touching.constrain_acceleration(&self.models,&mut a);
|
||||
self.body.acceleration=a;
|
||||
let mut v=self.walk.target_velocity;
|
||||
self.contact_constrain_velocity(&mut v);
|
||||
let mut v=walk_target.velocity;
|
||||
self.touching.constrain_velocity(&self.models,&mut v);
|
||||
self.body.velocity=v;
|
||||
self.walk.state=WalkEnum::Reached;
|
||||
walk_state.state=WalkEnum::Reached;
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
PhysicsInstruction::Input(input_instruction) => {
|
||||
let mut refresh_walk_target=true;
|
||||
let mut refresh_walk_target_velocity=true;
|
||||
match input_instruction{
|
||||
PhysicsInputInstruction::SetNextMouse(m) => {
|
||||
self.camera.move_mouse(self.next_mouse.pos);
|
||||
@ -1254,10 +1534,8 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
PhysicsInputInstruction::SetMoveDown(s) => self.set_control(StyleModifiers::CONTROL_MOVEDOWN,s),
|
||||
PhysicsInputInstruction::SetJump(s) => {
|
||||
self.set_control(StyleModifiers::CONTROL_JUMP,s);
|
||||
if self.grounded{
|
||||
self.jump();
|
||||
}
|
||||
refresh_walk_target_velocity=false;
|
||||
refresh_walk_target=false;
|
||||
},
|
||||
PhysicsInputInstruction::SetZoom(s) => {
|
||||
self.set_control(StyleModifiers::CONTROL_ZOOM,s);
|
||||
@ -1268,21 +1546,14 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
||||
self.body.position=self.spawn_point;
|
||||
self.body.velocity=Planar64Vec3::ZERO;
|
||||
//manual clear //for c in self.contacts{process_instruction(CollisionEnd(c))}
|
||||
self.contacts.clear();
|
||||
self.touching.clear();
|
||||
self.body.acceleration=self.style.gravity;
|
||||
self.walk.state=WalkEnum::Reached;
|
||||
self.grounded=false;
|
||||
self.move_state=MoveState::Air;
|
||||
refresh_walk_target=false;
|
||||
},
|
||||
PhysicsInputInstruction::Idle => {refresh_walk_target=false;},//literally idle!
|
||||
}
|
||||
if refresh_walk_target{
|
||||
//calculate walk target velocity
|
||||
if refresh_walk_target_velocity{
|
||||
let camera_mat=self.camera.simulate_move_rotation_y(self.camera.mouse.lerp(&self.next_mouse,self.time).x);
|
||||
let control_dir=camera_mat*self.style.get_control_dir(self.controls);
|
||||
self.walk.target_velocity=control_dir*self.style.walkspeed;
|
||||
}
|
||||
self.refresh_walk_target();
|
||||
}
|
||||
},
|
||||
|
Loading…
Reference in New Issue
Block a user