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5 Commits

Author SHA1 Message Date
Royiex
5994b05e1f Only Vel 2024-02-13 16:55:27 +01:00
Royiex
5e6ebdf125 Fixes 2024-02-12 19:14:15 +01:00
Royiex
cda4d82236 Better Print 2024-02-12 19:13:43 +01:00
f07d9f968e Print Only Horizontal Velocity
The Speed function is unnecessary I forgot to remove it
2024-02-11 22:26:34 +00:00
2cef79da1d Something idk 2024-02-11 22:24:40 +00:00
2 changed files with 2067 additions and 2023 deletions

View File

@ -45,6 +45,7 @@ pub struct Body{
pub acceleration:Planar64Vec3,//I64 where 2^32 = 1 u/s/s
pub time:Time,//nanoseconds x xxxxD!
}
impl std::ops::Neg for Body{
type Output=Self;
fn neg(self)->Self::Output{
@ -727,7 +728,7 @@ enum MoveState{
pub struct PhysicsState{
time:Time,
body:Body,
pub body:Body,
world:WorldState,//currently there is only one state the world can be in
game:GameMechanicsState,
style:StyleModifiers,
@ -744,6 +745,8 @@ pub struct PhysicsState{
//the spawn point is where you spawn when you load into the map.
//This is not the same as Reset which teleports you to Spawn0
spawn_point:Planar64Vec3,
//lmao lets go
start_time:Option<Time>,
}
#[derive(Clone,Default)]
pub struct PhysicsOutputState{
@ -1086,6 +1089,7 @@ impl Default for PhysicsState{
world:WorldState{},
game:GameMechanicsState::default(),
modes:Modes::default(),
start_time:None,
}
}
}
@ -1174,7 +1178,7 @@ impl PhysicsState {
ordered_checkpoint_from_checkpoint_id:eshmep2,
});
}
println!("Physics Objects: {}",self.models.models.len());
// println!("Physics Objects: {}",self.models.models.len());
}
pub fn load_user_settings(&mut self,user_settings:&crate::settings::UserSettings){
@ -1357,7 +1361,7 @@ fn set_velocity_cull(body:&mut Body,touching:&mut TouchingState,models:&PhysicsM
let r=n.dot(v)<=Planar64::ZERO;
if !r{
culled=true;
println!("set_velocity_cull contact={:?}",contact);
// println!("set_velocity_cull contact={:?}",contact);
}
r
});
@ -1377,7 +1381,7 @@ fn set_acceleration_cull(body:&mut Body,touching:&mut TouchingState,models:&Phys
let r=n.dot(a)<=Planar64::ZERO;
if !r{
culled=true;
println!("set_acceleration_cull contact={:?}",contact);
// println!("set_acceleration_cull contact={:?}",contact);
}
r
});
@ -1473,7 +1477,7 @@ impl instruction::InstructionConsumer<PhysicsInstruction> for PhysicsState {
|PhysicsInstruction::Input(PhysicsInputInstruction::SetNextMouse(_))
|PhysicsInstruction::Input(PhysicsInputInstruction::ReplaceMouse(_,_))
|PhysicsInstruction::StrafeTick=>(),
_=>println!("{}|{:?}",ins.time,ins.instruction),
_=> print!(""), //println!("{}|{:?}",ins.time,ins.instruction),
}
//selectively update body
match &ins.instruction{
@ -1569,6 +1573,21 @@ impl instruction::InstructionConsumer<PhysicsInstruction> for PhysicsState {
set_acceleration(&mut self.body,&self.touching,&self.models,&self.style.mesh(),a);
},
(PhysicsCollisionAttributes::Intersect{intersecting: _,general},Collision::Intersect(intersect))=>{
//check for mapstart and set start time
let model_id=c.model_id();
let start_model_id=self.modes.get_mode(0).unwrap().start;
if model_id==start_model_id{
//object touched is a mapstart
println!("Start!");
self.start_time=Some(self.time);
}
//check for map finish and print end time
if general.zone.as_ref().is_some_and(|zone|zone.behaviour==crate::model::ZoneBehaviour::Finish){
if let Some(start_time)=self.start_time.take(){
println!("Finish! Time={}",self.time-start_time);
}
}
//I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop
self.touching.insert(c);
run_teleport_behaviour(&general.teleport_behaviour,&mut self.game,&self.models,&self.modes,&self.style,&mut self.touching,&mut self.body,model_id);

View File

@ -1,6 +1,8 @@
use crate::physics::{MouseState,PhysicsInputInstruction};
use crate::physics::{MouseState,PhysicsInputInstruction, PhysicsState};
use strafesnet_common::integer::Time;
use strafesnet_common::instruction::{TimedInstruction,InstructionConsumer};
use strafesnet_common::integer::{self,Planar64,Planar64Vec3,Planar64Mat3,Angle32,Ratio64,Ratio64Vec2};
#[derive(Debug)]
pub enum InputInstruction {
MoveMouse(glam::IVec2),
@ -22,11 +24,28 @@ pub enum Instruction{
ClearModels,
//Graphics(crate::graphics_worker::Instruction),
}
pub struct Speed{
pub player_vel:Planar64Vec3,
pub time:Time,
pub start_time:Option<Time>,
}
impl Speed{
pub fn new(self,player_vel:Planar64Vec3,time:Time)->Self{
Self{
player_vel,
time,
start_time:None,
}
}
}
pub fn new(mut physics:crate::physics::PhysicsState,mut graphics_worker:crate::compat_worker::INWorker<crate::graphics_worker::Instruction>)->crate::compat_worker::QNWorker<TimedInstruction<Instruction>>{
let mut mouse_blocking=true;
let mut last_mouse_time=physics.next_mouse.time;
let mut timeline=std::collections::VecDeque::new();
let mut next_velocity_print=std::time::Instant::now();
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction>|{
if if let Some(phys_input)=match &ins.instruction{
Instruction::Input(input_instruction)=>match input_instruction{
@ -110,6 +129,12 @@ pub enum Instruction{
instruction:crate::physics::PhysicsInstruction::Input(instruction.instruction),
});
}
//some random print stuff
if 3.0/5.0<next_velocity_print.elapsed().as_secs_f64(){
next_velocity_print=next_velocity_print+std::time::Duration::from_secs_f64(1.0/10.0);
println!("xz Velocity: {} u/s", (Planar64Vec3::new(physics.body.velocity.x(), Planar64::int(0), physics.body.velocity.z())).length());
}
}
match ins.instruction{
Instruction::Render=>{