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51aac7b214
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code mess (SPLIT INTO MULTIPLE COMMITS)
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2023-10-04 01:25:03 -07:00 |
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f2c71caae3
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TEMP(for a long time): implement indexing attributes
this is not very make invalid states unrepresentable of you
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2023-10-03 19:47:06 -07:00 |
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b102319b33
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implement Default for CollisionAttributes
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2023-10-03 19:47:06 -07:00 |
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7a8de938af
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rename stages to modes
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2023-10-03 19:47:03 -07:00 |
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f72acaf2d4
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implement attributes + stages
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2023-10-03 16:53:00 -07:00 |
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734ce661f2
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game mechanics enums
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2023-10-03 16:53:00 -07:00 |
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d16404167b
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tweak map loading
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2023-10-02 15:27:41 -07:00 |
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5cd40afa56
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create ModelGraphicsInstance and include inverse transpose matrix for normals
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2023-09-30 13:00:01 -07:00 |
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ed712933e5
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split models into unique texture groups and deindex
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2023-09-28 19:21:01 -07:00 |
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665a83d174
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primitives generates IndexedModel
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2023-09-28 19:21:01 -07:00 |
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5b770fc8a9
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refactor model gen
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2023-09-28 19:20:08 -07:00 |
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f0d9c219b6
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remove texture transform lol
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2023-09-26 22:39:41 -07:00 |
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836749df47
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add texture_transform, switch model_transform to Affine3A
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2023-09-26 20:26:08 -07:00 |
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31156aadfb
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load textures + spawn point
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2023-09-26 20:26:08 -07:00 |
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eafcbae677
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add model.rs
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2023-09-22 19:42:15 -07:00 |
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