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da3d0ca254
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redo input
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2023-09-27 16:23:28 -07:00 |
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e685ef7388
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implement roblox Texture class texture coordinate transformation
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2023-09-27 15:01:18 -07:00 |
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b5c689f8ff
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implement roblox cube texture coordinates
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2023-09-27 15:00:53 -07:00 |
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0913063a00
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transform those bad boys
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2023-09-27 14:10:45 -07:00 |
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f492a09377
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unique model per face texture algorithm
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2023-09-26 22:39:41 -07:00 |
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b404908a55
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Tabs
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2023-09-26 22:39:41 -07:00 |
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f0d9c219b6
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remove texture transform lol
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2023-09-26 22:39:41 -07:00 |
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8fc87a59ce
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chunk instances according to limits
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2023-09-26 22:39:41 -07:00 |
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f0b3e87abb
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test teapot
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2023-09-26 20:26:08 -07:00 |
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836749df47
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add texture_transform, switch model_transform to Affine3A
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2023-09-26 20:26:08 -07:00 |
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31156aadfb
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load textures + spawn point
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2023-09-26 20:26:08 -07:00 |
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c5deef8753
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support rbxmx
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2023-09-26 14:27:00 -07:00 |
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7c2666fdf5
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file loader multiplexer, pass dom to load_roblox
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2023-09-26 14:26:53 -07:00 |
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6da4c81826
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rank device types and ignore user preference
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2023-09-25 20:27:14 -07:00 |
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c868a91a06
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revert storage buffers: no igpus support
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2023-09-25 20:27:14 -07:00 |
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b513e4037d
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pick adapter better lole
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2023-09-25 12:38:53 -07:00 |
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a803ada0e4
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zeroes2 inline maybe
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2023-09-22 19:42:15 -07:00 |
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eafcbae677
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add model.rs
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2023-09-22 19:42:15 -07:00 |
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2e786b090f
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no need for hardcoded image size
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2023-09-22 15:20:41 -07:00 |
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70e8f7a0ad
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delete stupid lib file
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2023-09-22 15:19:44 -07:00 |
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48091fc15d
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print loaded object count for physics and graphics
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2023-09-22 02:24:31 -07:00 |
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23857d38d9
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no reason to double reference
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2023-09-21 20:56:24 -07:00 |
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1c9bc347f6
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clear prev map
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2023-09-21 16:01:02 -07:00 |
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c9afa2d059
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only load Block shaped parts
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2023-09-21 15:45:02 -07:00 |
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847209aac4
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runtime load physics
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2023-09-21 15:45:02 -07:00 |
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42ba757ec0
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plumb color everywhere
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2023-09-21 13:08:13 -07:00 |
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1cee3b52ac
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switch entity_transforms to storage buffers to remove hardcoded part cap
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2023-09-21 11:57:17 -07:00 |
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e27ce3b507
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dynamic image size
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2023-09-21 11:56:03 -07:00 |
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bc8f2bd566
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finalize physics models
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2023-09-21 00:03:14 -07:00 |
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eed932212d
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comment code that will be deleted soon and cause merge conflicts for no reason
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2023-09-20 23:45:55 -07:00 |
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73edb9ff95
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drag & drop to load roblox map
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2023-09-20 23:45:55 -07:00 |
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ae0c9e73ee
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make handy unit cube
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2023-09-20 23:44:12 -07:00 |
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953d424a57
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load_roblox module
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2023-09-20 23:44:12 -07:00 |
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1de3501e89
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no default transform
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2023-09-20 22:29:46 -07:00 |
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0135b17917
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make proper model data and stop passing device into add_obj
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2023-09-20 22:29:33 -07:00 |
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25e80a7c17
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scope skybox
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2023-09-20 17:13:08 -07:00 |
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21835d13f6
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load squid texture
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2023-09-20 17:13:08 -07:00 |
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91f6a5261f
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move camera_uniforms and skybox_texture
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2023-09-20 17:13:08 -07:00 |
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fb4a5efa14
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split main bind group, rename everything, organize GraphicsData
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2023-09-20 17:13:08 -07:00 |
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acb658f3e9
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goal: repeating ground texture
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2023-09-20 14:07:11 -07:00 |
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7e427b3879
|
instanced rendering
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2023-09-20 13:48:07 -07:00 |
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d16485ae6d
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replace visual ground with custom ground model!
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2023-09-20 13:37:46 -07:00 |
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cdf695ee6e
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label bind group
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2023-09-20 13:02:47 -07:00 |
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5fc4044284
|
small physics opti
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2023-09-19 18:14:24 -07:00 |
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6f4fda8cc0
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clip walk target velocity in RefreshWalkTarget
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2023-09-19 17:54:43 -07:00 |
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8e95fe484a
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unnecessary cast
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2023-09-19 00:58:35 -07:00 |
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5854128164
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edit comments
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2023-09-19 00:00:14 -07:00 |
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db5b3328bd
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update time for extern instructions
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2023-09-19 00:00:06 -07:00 |
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4951d1513d
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stop skipping over time
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2023-09-18 23:57:42 -07:00 |
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17e71d884f
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SetControlDir + contact constrain + walk.state enum instead of hash
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2023-09-18 23:36:14 -07:00 |
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1dc98d9c2d
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stupid mistake
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2023-09-18 23:33:52 -07:00 |
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fd38502e07
|
only walk if grounded
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2023-09-18 21:28:09 -07:00 |
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0632e322cf
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implement walk with hashing lole!!
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2023-09-18 21:10:07 -07:00 |
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7544c6e6ef
|
fix roblox camera offset
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2023-09-18 19:47:15 -07:00 |
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2f0a073fd5
|
fix aabb normals + face_mesh
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2023-09-18 19:04:32 -07:00 |
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21dc425fc2
|
edit comments
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2023-09-18 19:04:32 -07:00 |
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ca141c800c
|
debug print instructions
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2023-09-18 19:04:32 -07:00 |
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63ce06f069
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syntactic sugar
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2023-09-18 18:31:15 -07:00 |
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fe14d5e0fa
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worthless opti
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2023-09-18 18:31:04 -07:00 |
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bffc254a0d
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put -t back
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2023-09-18 18:27:02 -07:00 |
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a5f203484b
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comment on CollisionEnd handling
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2023-09-18 18:08:03 -07:00 |
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e67479a9bd
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TEMP: move jump out
|
2023-09-18 18:08:03 -07:00 |
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ad7abbdf1c
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rework predict_collision_end
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2023-09-18 18:08:03 -07:00 |
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3a0b3900ec
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fix falling
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2023-09-18 16:04:55 -07:00 |
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765ed42b9d
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start in air
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2023-09-18 16:04:55 -07:00 |
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8137a26f81
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standardize vec init
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2023-09-18 16:04:55 -07:00 |
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21ae7a0e4f
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use pva for init
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2023-09-18 16:04:55 -07:00 |
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5a886b76d1
|
comment about processed_time
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2023-09-18 16:04:55 -07:00 |
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f1e26cb07a
|
don't print frame delta
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2023-09-18 16:04:55 -07:00 |
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14a74c6e1e
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consume vec
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2023-09-18 16:04:55 -07:00 |
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5b55873bd5
|
halfsize
|
2023-09-18 16:04:55 -07:00 |
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|
fd5d71e1af
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use hashset for contacts
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2023-09-18 16:04:55 -07:00 |
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28c3f21736
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implement aabb collision
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2023-09-18 16:04:55 -07:00 |
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a58464efb0
|
how will I do this
|
2023-09-18 15:49:09 -07:00 |
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b070b9706f
|
InputState
|
2023-09-18 15:49:09 -07:00 |
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dcfbee8de1
|
MouseInterpolationState
|
2023-09-18 15:49:09 -07:00 |
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c5636f7fcd
|
delete unused
|
2023-09-18 15:26:21 -07:00 |
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|
a5aa89064b
|
next_instruction non-optional time_limit
|
2023-09-18 15:26:21 -07:00 |
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0fe14749d3
|
wip: tickless physics
|
2023-09-18 15:26:21 -07:00 |
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|
8daf432991
|
zeroes
|
2023-09-18 15:26:21 -07:00 |
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4f5c9afed3
|
comments on implementing game mechanics
|
2023-09-08 20:18:31 -07:00 |
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53605746d4
|
rename best to collector
|
2023-09-08 20:18:31 -07:00 |
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cead05b08b
|
rename event.rs to instruction.rs
|
2023-09-08 20:18:31 -07:00 |
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949897a558
|
rename EventStruct to TimedInstruction
|
2023-09-08 20:18:31 -07:00 |
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a4ed50fc38
|
EventConsumer
|
2023-09-08 20:15:36 -07:00 |
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846f681648
|
generic events
|
2023-09-08 20:15:36 -07:00 |
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ff54a03487
|
happy compiler happy programmer
|
2023-09-08 20:15:36 -07:00 |
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8c2dda5205
|
bad data normalization
|
2023-09-08 16:06:17 -07:00 |
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addde65caa
|
fix up next_event lsp errors
|
2023-09-08 16:06:17 -07:00 |
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2c4e6f642b
|
boilerplate
|
2023-09-08 16:06:17 -07:00 |
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|
f11742ef3b
|
RelativeCollision concept
|
2023-09-08 16:06:17 -07:00 |
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e6862b5bad
|
rename Model to ModelGRaphics + move model graphics gen code
|
2023-09-08 16:06:17 -07:00 |
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e18e8a9a7d
|
walk event
|
2023-09-08 16:06:17 -07:00 |
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f600092f13
|
LETS GET RUSTY
|
2023-09-08 16:06:17 -07:00 |
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1f1ef5d3ad
|
there is no model
|
2023-09-08 12:28:16 -07:00 |
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54bf0358d6
|
can't stand the idea of 10 nanoseconds less than 66 ticks per second
|
2023-09-08 12:27:45 -07:00 |
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|
6caa273623
|
jump implementation details
|
2023-09-08 12:04:30 -07:00 |
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|
101f0f8d12
|
localize EventStruct
|
2023-09-08 12:03:32 -07:00 |
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|
fc751a9fe8
|
stage sweep
|
2023-09-08 11:38:47 -07:00 |
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5391b635fb
|
reorder elements
|
2023-09-08 11:38:47 -07:00 |
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