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517c4914ac
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load_bsp module
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2024-01-18 13:05:26 -08:00 |
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c86824bdc1
|
skip objects with zero determinant
|
2023-12-30 10:36:03 -08:00 |
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5b8e5c8899
|
we're not using floats anymore
|
2023-12-12 15:47:31 -08:00 |
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14000c016e
|
multiply and check instead of doing bithacks
|
2023-12-12 15:30:09 -08:00 |
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1c4191cfc9
|
convert recursion to stack
|
2023-12-12 14:47:20 -08:00 |
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b2f067e0b4
|
stop erroring on subnormals, it's not really an issue
|
2023-12-04 08:55:21 -08:00 |
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aec82358ee
|
comment about conceptual failure case
|
2023-12-02 03:06:13 -08:00 |
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5da5006027
|
attempt to fix the bug
|
2023-12-02 03:06:13 -08:00 |
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97a1b57b65
|
TODO: relative d value
|
2023-12-02 02:02:51 -08:00 |
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a359650ff8
|
use relative position to avoid overflow
|
2023-12-02 01:58:18 -08:00 |
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1790390055
|
don't mess with casts, wtf
|
2023-12-02 01:31:47 -08:00 |
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49e077996d
|
overflow detect
|
2023-12-02 01:31:47 -08:00 |
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|
9bfcf0b083
|
use det to make numbers smaller
|
2023-12-01 20:59:04 -08:00 |
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82b3201b0a
|
optimize face_nd: precalculate det
|
2023-12-01 20:50:38 -08:00 |
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513414d4bd
|
fix a near overflow bug
|
2023-12-01 18:28:05 -08:00 |
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5c4bd4c3c7
|
wrong air accel limit
|
2023-12-01 05:01:13 -08:00 |
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5cedf91709
|
Face Crawler™
|
2023-12-01 04:41:28 -08:00 |
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c201a1a626
|
improve zeroes precision
|
2023-12-01 04:41:11 -08:00 |
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fbae4d9f80
|
delete sweep
|
2023-12-01 04:41:11 -08:00 |
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|
9374e93801
|
face crawler prerequisites
|
2023-12-01 04:41:11 -08:00 |
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0585cfe6f1
|
fix test
|
2023-11-30 01:45:55 -08:00 |
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|
19e602544a
|
anisotropic filtering
|
2023-11-10 19:08:33 -08:00 |
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|
444c3cbad9
|
remove cybertruck model from default map
|
2023-11-09 19:21:04 -08:00 |
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|
de7b7ba7be
|
defer resize to next frame render
|
2023-11-08 18:20:19 -08:00 |
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|
008c66e052
|
TrussPart
|
2023-11-07 20:54:49 -08:00 |
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|
ba250277bd
|
textures for spheres and cylinders
|
2023-11-07 20:45:05 -08:00 |
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|
085d4e7912
|
use cubes instead of teapots and monkeys
|
2023-11-07 16:54:44 -08:00 |
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dd6b5bed24
|
implement primitive FaceDescriptions with fixed size arrays instead of hashmaps
|
2023-11-07 13:26:24 -08:00 |
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242b4ab470
|
style modifiers in mode
|
2023-11-01 16:06:48 -07:00 |
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9d726c5419
|
StrafeSettings
|
2023-10-31 14:32:54 -07:00 |
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9592f82c4e
|
move camera_offset to StyleModifiers & PhysicsOutputState
|
2023-10-30 22:29:01 -07:00 |
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|
873c6ab935
|
panic when u32::MAX verts
|
2023-10-30 22:12:17 -07:00 |
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|
7ba94c1b30
|
enable compat_worker interop with real workers
|
2023-10-30 19:42:02 -07:00 |
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|
8fc6a7fb8f
|
comment on intersection test location
|
2023-10-30 19:16:48 -07:00 |
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|
a3340143db
|
use enum for bvh node content + wrap every model in aabb
|
2023-10-30 18:59:51 -07:00 |
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9fc7884270
|
rename Model{Graphics|Physics} for consistency
|
2023-10-30 18:27:52 -07:00 |
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|
953b17bc69
|
change model index_format based on number of vertices
|
2023-10-30 17:58:21 -07:00 |
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|
8fcb4e5c6c
|
as works here
|
2023-10-30 16:40:56 -07:00 |
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073a076fe8
|
already u32
|
2023-10-30 16:23:58 -07:00 |
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|
9848d66001
|
tabs
|
2023-10-30 16:13:57 -07:00 |
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|
bbb1857377
|
attributes: checkpoints, jump count
|
2023-10-28 17:04:30 -07:00 |
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|
883be0bc01
|
disable vsync for funsies
|
2023-10-28 17:04:30 -07:00 |
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|
076dab23cf
|
delete some dead code
|
2023-10-27 00:24:11 -07:00 |
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|
c1001d6f37
|
update wgpu to 0.18.0
|
2023-10-26 23:58:27 -07:00 |
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|
08d4e7d997
|
back face culling
|
2023-10-26 19:07:44 -07:00 |
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|
3a4c4ef9fe
|
silence many compiler warnings
|
2023-10-25 16:07:12 -07:00 |
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|
41dd155c50
|
styling
|
2023-10-25 15:58:10 -07:00 |
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|
5fd6ca219b
|
roblox_rocket style
|
2023-10-25 15:45:25 -07:00 |
|
|
1c22f4a3c3
|
implement rocket_force
|
2023-10-25 15:45:25 -07:00 |
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|
1e6c489750
|
optional strafing + optional rocket force
|
2023-10-25 15:45:25 -07:00 |
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|
9f62f5f2fd
|
graphics thread + refactor everything + drop deps + update winit
|
2023-10-25 15:41:35 -07:00 |
|
|
7be7d2c0df
|
literally into_worker
|
2023-10-18 18:21:11 -07:00 |
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|
cb6b0acd44
|
TODO: need real functions
|
2023-10-18 18:21:11 -07:00 |
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|
cbcf047c3f
|
basic wormholes (no velocity or camera transformation)
|
2023-10-18 18:21:11 -07:00 |
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|
6e5de4aa46
|
overhaul TempIndexedAttributes + add Wormhole indexing
|
2023-10-18 18:21:11 -07:00 |
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|
cc776e7cb4
|
model_id is usize + PhysicsModels struct
|
2023-10-18 18:21:11 -07:00 |
|
|
5a66ac46b9
|
functionate that damn code block
|
2023-10-18 18:21:11 -07:00 |
|
|
38f6e1df3f
|
overhaul attributes
|
2023-10-18 18:21:11 -07:00 |
|
|
849dcf98f7
|
overhaul StyleModifiers
|
2023-10-18 18:21:11 -07:00 |
|
|
d04d1be27e
|
overhaul WalkState + implement ladders
|
2023-10-18 18:21:11 -07:00 |
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|
35bfd1d366
|
implement simulate_move_rotation
|
2023-10-18 18:21:11 -07:00 |
|
|
586bf8ce89
|
unpub a bunch of physics stuff
|
2023-10-18 18:21:11 -07:00 |
|
|
127b205401
|
implement MoveState + TouchingState
|
2023-10-18 18:21:11 -07:00 |
|
|
4f596ca5d7
|
unneeded mut
|
2023-10-18 16:30:02 -07:00 |
|
|
87f781a656
|
drop models with 0 visible instances
|
2023-10-16 19:38:24 -07:00 |
|
|
cd9cf164e9
|
into_iter collect deindex models
|
2023-10-16 19:38:24 -07:00 |
|
|
497ca93071
|
unneeded copy
|
2023-10-16 19:38:24 -07:00 |
|
|
747f628f04
|
deduplicate models
|
2023-10-16 19:38:24 -07:00 |
|
|
7e1cf7041a
|
GameMechanics: make invalid states unrepresentable
|
2023-10-14 18:14:27 -07:00 |
|
|
50543ffcea
|
implement additional attribute populating
|
2023-10-14 18:14:27 -07:00 |
|
|
54498f20f9
|
improve constant names
|
2023-10-14 16:20:57 -07:00 |
|
|
2240b80656
|
sqrt + test
|
2023-10-14 16:20:57 -07:00 |
|
|
d18f2168e4
|
fix tests
|
2023-10-14 16:20:57 -07:00 |
|
|
381b7b3c2f
|
put jump in style
|
2023-10-14 14:51:13 -07:00 |
|
|
0d6741a81c
|
integer physics
|
2023-10-14 12:34:20 -07:00 |
|
|
2e8cdf968c
|
silence lint
|
2023-10-10 16:30:00 -07:00 |
|
|
dd0ac7cc7e
|
overshadowed value by mistake
|
2023-10-10 16:05:47 -07:00 |
|
|
e2af6fc4ed
|
sort enums like normalid
|
2023-10-10 15:33:32 -07:00 |
|
|
bdc0dd1b3b
|
move keyboard input to WindowEvent to fix Wayland
|
2023-10-10 02:45:19 -07:00 |
|
|
95fb316a23
|
add fullscreen hotkey
|
2023-10-09 20:39:15 -07:00 |
|
|
9dec53d764
|
implement config
|
2023-10-09 19:48:15 -07:00 |
|
|
3552491a9a
|
calculators
|
2023-10-09 19:48:15 -07:00 |
|
|
dd13a066d0
|
settings module
|
2023-10-09 19:47:38 -07:00 |
|
|
82d71df94e
|
texture fallbacks for corner wedge
|
2023-10-08 13:32:50 -07:00 |
|
|
684dbda73a
|
use rust
|
2023-10-07 14:12:39 -07:00 |
|
|
e398da3aa6
|
there was never a normal vector problem
|
2023-10-07 01:54:52 -07:00 |
|
|
944393dabe
|
free performance
|
2023-10-06 16:00:46 -07:00 |
|
|
4adce7acd3
|
fix cancollide false triggers + losing speed from hitting teleports
why can't I make this into a function
|
2023-10-06 16:00:46 -07:00 |
|
|
5b935c32fe
|
p
|
2023-10-06 14:28:29 -07:00 |
|
|
436706bc4d
|
save 4 bytes per model + include camera matrix
|
2023-10-06 13:58:22 -07:00 |
|
|
fc91d644e6
|
use bvh
|
2023-10-05 23:53:03 -07:00 |
|
|
2b47827383
|
the tools to get the job done
|
2023-10-05 23:53:03 -07:00 |
|
|
a942e10554
|
bvh
|
2023-10-05 23:53:00 -07:00 |
|
|
5d1e38c36c
|
wip: move collision code somewhere
|
2023-10-05 22:33:08 -07:00 |
|
|
e78cabf0f5
|
move aabb into its own module
|
2023-10-05 22:33:08 -07:00 |
|
|
4e90da2228
|
weird empty comment
|
2023-10-05 19:48:20 -07:00 |
|
|
9fa4ea6716
|
create CompatWorker and move physics back into main thread so it feels good to play
eventually I will work on thread stuff again and make threads for everything and workarounds to latency issues
|
2023-10-05 19:48:20 -07:00 |
|
|
aedef03e7c
|
this adds lag and is unnecessary
|
2023-10-05 19:48:20 -07:00 |
|
|
6a9af0441f
|
move physics to its own thread
|
2023-10-05 19:48:20 -07:00 |
|
|
8cf66f3446
|
print less
|
2023-10-04 23:51:39 -07:00 |
|