how could I forger shaders
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@ -48,6 +48,7 @@ for block_id in 1..num_spacial_blocks{
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BLOCK_MAP_RESOURCE:
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BLOCK_MAP_RESOURCE:
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//an individual one of the following:
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//an individual one of the following:
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- model (IndexedModel)
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- model (IndexedModel)
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- shader (compiled SPIR-V)
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- image (JpegXL)
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- image (JpegXL)
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- sound (Opus)
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- sound (Opus)
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- video (AV1)
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- video (AV1)
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