Planar64Vec3::{inverse,transpose,determinant}
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@ -872,6 +872,41 @@ impl Planar64Mat3{
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Planar64Vec3(glam::i64vec3(s,0,c)),
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Planar64Vec3(glam::i64vec3(s,0,c)),
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)
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)
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}
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}
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#[inline]
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pub const fn inverse(&self)->Self{
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let det=
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-self.x_axis.0.z as i128*self.y_axis.0.y as i128*self.z_axis.0.x as i128
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+self.x_axis.0.y as i128*self.y_axis.0.z as i128*self.z_axis.0.x as i128
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+self.x_axis.0.z as i128*self.y_axis.0.x as i128*self.z_axis.0.y as i128
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-self.x_axis.0.x as i128*self.y_axis.0.z as i128*self.z_axis.0.y as i128
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-self.x_axis.0.y as i128*self.y_axis.0.x as i128*self.z_axis.0.z as i128
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+self.x_axis.0.x as i128*self.y_axis.0.y as i128*self.z_axis.0.z as i128
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;
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Self{
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x_axis:Planar64Vec3::raw((((-(self.y_axis.0.z as i128*self.z_axis.0.y as i128)+self.y_axis.0.y as i128*self.z_axis.0.z as i128)<<32)/det) as i64,(((self.x_axis.0.z as i128*self.z_axis.0.y as i128-self.x_axis.0.y as i128*self.z_axis.0.z as i128)<<32)/det) as i64,(((-(self.x_axis.0.z as i128*self.y_axis.0.y as i128)+self.x_axis.0.y as i128*self.y_axis.0.z as i128)<<32)/det) as i64),
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y_axis:Planar64Vec3::raw((((self.y_axis.0.z as i128*self.z_axis.0.x as i128-self.y_axis.0.x as i128*self.z_axis.0.z as i128)<<32)/det) as i64,(((-(self.x_axis.0.z as i128*self.z_axis.0.x as i128)+self.x_axis.0.x as i128*self.z_axis.0.z as i128)<<32)/det) as i64,(((self.x_axis.0.z as i128*self.y_axis.0.x as i128-self.x_axis.0.x as i128*self.y_axis.0.z as i128)<<32)/det) as i64),
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z_axis:Planar64Vec3::raw((((-(self.y_axis.0.y as i128*self.z_axis.0.x as i128)+self.y_axis.0.x as i128*self.z_axis.0.y as i128)<<32)/det) as i64,(((self.x_axis.0.y as i128*self.z_axis.0.x as i128-self.x_axis.0.x as i128*self.z_axis.0.y as i128)<<32)/det) as i64,(((-(self.x_axis.0.y as i128*self.y_axis.0.x as i128)+self.x_axis.0.x as i128*self.y_axis.0.y as i128)<<32)/det) as i64),
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}
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}
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#[inline]
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pub const fn transpose(&self)->Self{
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Self{
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x_axis:Planar64Vec3::raw(self.x_axis.0.x,self.y_axis.0.x,self.z_axis.0.x),
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y_axis:Planar64Vec3::raw(self.x_axis.0.y,self.y_axis.0.y,self.z_axis.0.y),
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z_axis:Planar64Vec3::raw(self.x_axis.0.z,self.y_axis.0.z,self.z_axis.0.z),
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}
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}
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#[inline]
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pub const fn determinant(&self)->Planar64{
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Planar64(((
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-self.x_axis.0.z as i128*self.y_axis.0.y as i128*self.z_axis.0.x as i128
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+self.x_axis.0.y as i128*self.y_axis.0.z as i128*self.z_axis.0.x as i128
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+self.x_axis.0.z as i128*self.y_axis.0.x as i128*self.z_axis.0.y as i128
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-self.x_axis.0.x as i128*self.y_axis.0.z as i128*self.z_axis.0.y as i128
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-self.x_axis.0.y as i128*self.y_axis.0.x as i128*self.z_axis.0.z as i128
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+self.x_axis.0.x as i128*self.y_axis.0.y as i128*self.z_axis.0.z as i128
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)>>64) as i64)
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}
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}
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}
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impl Into<glam::Mat3> for Planar64Mat3{
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impl Into<glam::Mat3> for Planar64Mat3{
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#[inline]
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#[inline]
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