graphics: bundle FrameState into struct
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50726199b9
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fd5a813357
@ -98,6 +98,12 @@ impl std::default::Default for GraphicsCamera{
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}
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}
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pub struct FrameState{
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pub physics_output:crate::physics::PhysicsOutputState,
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pub predicted_time:integer::Time,
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pub mouse_pos:glam::IVec2,
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}
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pub struct GraphicsState{
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pipelines:GraphicsPipelines,
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bind_groups:GraphicsBindGroups,
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@ -876,16 +882,14 @@ impl GraphicsState{
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view:&wgpu::TextureView,
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device:&wgpu::Device,
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queue:&wgpu::Queue,
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physics_output:crate::physics::PhysicsOutputState,
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predicted_time:integer::Time,
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mouse_pos:glam::IVec2,
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frame_state:FrameState,
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){
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//TODO:use scheduled frame times to create beautiful smoothing simulation physics extrapolation assuming no input
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let mut encoder=device.create_command_encoder(&wgpu::CommandEncoderDescriptor{label:None});
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// update rotation
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let camera_uniforms=self.camera.to_uniform_data(physics_output.extrapolate(strafesnet_common::mouse::MouseState{pos:mouse_pos,time:predicted_time}));
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let camera_uniforms=self.camera.to_uniform_data(frame_state.physics_output.extrapolate(strafesnet_common::mouse::MouseState{pos:frame_state.mouse_pos,time:frame_state.predicted_time}));
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self.staging_belt
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.write_buffer(
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&mut encoder,
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@ -1,7 +1,5 @@
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use strafesnet_common::integer;
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pub enum Instruction{
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Render(crate::physics::PhysicsOutputState,integer::Time,glam::IVec2),
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Render(crate::graphics::FrameState),
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//UpdateModel(crate::graphics::GraphicsModelUpdate),
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Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
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ChangeMap(strafesnet_common::map::CompleteMap),
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@ -33,7 +31,7 @@ pub fn new<'a>(
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Instruction::Resize(size,user_settings)=>{
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resize=Some((size,user_settings));
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}
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Instruction::Render(physics_output,predicted_time,mouse_pos)=>{
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Instruction::Render(frame_state)=>{
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if let Some((size,user_settings))=resize.take(){
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println!("Resizing to {:?}",size);
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let t0=std::time::Instant::now();
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@ -58,7 +56,7 @@ pub fn new<'a>(
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..wgpu::TextureViewDescriptor::default()
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});
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graphics.render(&view,&device,&queue,physics_output,predicted_time,mouse_pos);
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graphics.render(&view,&device,&queue,frame_state);
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frame.present();
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}
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@ -180,8 +180,12 @@ impl MouseInterpolator{
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self.empty_queue();
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}
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}
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pub fn get_render_stuff(&self,time:Time)->(crate::physics::PhysicsOutputState,Time,glam::IVec2){
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(self.physics.output(),self.timer.time(time),self.physics.get_next_mouse().pos)
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pub fn get_frame_state(&self,time:Time)->crate::graphics::FrameState{
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crate::graphics::FrameState{
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physics_output:self.physics.output(),
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mouse_pos:self.physics.get_next_mouse().pos,
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predicted_time:self.timer.time(time),
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}
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}
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pub fn change_map(&mut self,time:Time,map:&strafesnet_common::map::CompleteMap){
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//dump any pending interpolation state
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@ -221,8 +225,8 @@ pub fn new<'a>(
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interpolator.handle_instruction(&ins);
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match ins.instruction{
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Instruction::Render=>{
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let (physics_output,time,mouse_pos)=interpolator.get_render_stuff(ins.time);
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graphics_worker.send(crate::graphics_worker::Instruction::Render(physics_output,time,mouse_pos)).unwrap();
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let frame_state=interpolator.get_frame_state(ins.time);
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graphics_worker.send(crate::graphics_worker::Instruction::Render(frame_state)).unwrap();
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},
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Instruction::Resize(size)=>{
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graphics_worker.send(crate::graphics_worker::Instruction::Resize(size,interpolator.user_settings().clone())).unwrap();
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