Fix movement inputs when holding shift
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@ -100,19 +100,19 @@ impl WindowContext<'_>{
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if let Some(input_instruction)=match keycode{
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winit::keyboard::Key::Named(winit::keyboard::NamedKey::Space)=>Some(InputInstruction::Jump(s)),
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winit::keyboard::Key::Character(key)=>match key.as_str(){
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"w"=>Some(InputInstruction::MoveForward(s)),
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"a"=>Some(InputInstruction::MoveLeft(s)),
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"s"=>Some(InputInstruction::MoveBack(s)),
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"d"=>Some(InputInstruction::MoveRight(s)),
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"e"=>Some(InputInstruction::MoveUp(s)),
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"q"=>Some(InputInstruction::MoveDown(s)),
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"z"=>Some(InputInstruction::Zoom(s)),
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"r"=>if s{
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"w"|"W"=>Some(InputInstruction::MoveForward(s)),
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"a"|"A"=>Some(InputInstruction::MoveLeft(s)),
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"s"|"S"=>Some(InputInstruction::MoveBack(s)),
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"d"|"D"=>Some(InputInstruction::MoveRight(s)),
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"e"|"E"=>Some(InputInstruction::MoveUp(s)),
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"q"|"Q"=>Some(InputInstruction::MoveDown(s)),
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"z"|"Z"=>Some(InputInstruction::Zoom(s)),
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"r"|"R"=>if s{
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//mouse needs to be reset since the position is absolute
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self.mouse=strafesnet_common::mouse::MouseState::default();
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Some(InputInstruction::ResetAndRestart)
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}else{None},
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"f"=>if s{Some(InputInstruction::PracticeFly)}else{None},
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"f"|"F"=>if s{Some(InputInstruction::PracticeFly)}else{None},
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_=>None,
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},
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_=>None,
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