rename enum
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@ -135,7 +135,7 @@ pub enum GameMechanicSetTrajectory{
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target_point:Planar64Vec3,
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target_point:Planar64Vec3,
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time:Time,//short time = fast and direct, long time = launch high in the air, negative time = wrong way
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time:Time,//short time = fast and direct, long time = launch high in the air, negative time = wrong way
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},
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},
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TrajectoryTargetPoint{//launch at a fixed speed and land at a target point
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TargetPointSpeed{//launch at a fixed speed and land at a target point
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target_point:Planar64Vec3,
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target_point:Planar64Vec3,
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speed:Planar64,//if speed is too low this will fail to reach the target. The closest-passing trajectory will be chosen instead
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speed:Planar64,//if speed is too low this will fail to reach the target. The closest-passing trajectory will be chosen instead
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trajectory_choice:TrajectoryChoice,
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trajectory_choice:TrajectoryChoice,
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@ -1157,7 +1157,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
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crate::model::GameMechanicSetTrajectory::AirTime(_) => todo!(),
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crate::model::GameMechanicSetTrajectory::AirTime(_) => todo!(),
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crate::model::GameMechanicSetTrajectory::Height(_) => todo!(),
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crate::model::GameMechanicSetTrajectory::Height(_) => todo!(),
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crate::model::GameMechanicSetTrajectory::TargetPointTime { target_point: _, time: _ } => todo!(),
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crate::model::GameMechanicSetTrajectory::TargetPointTime { target_point: _, time: _ } => todo!(),
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crate::model::GameMechanicSetTrajectory::TrajectoryTargetPoint { target_point: _, speed: _, trajectory_choice: _ } => todo!(),
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crate::model::GameMechanicSetTrajectory::TargetPointSpeed { target_point: _, speed: _, trajectory_choice: _ } => todo!(),
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&crate::model::GameMechanicSetTrajectory::Velocity(velocity)=>v=velocity,
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&crate::model::GameMechanicSetTrajectory::Velocity(velocity)=>v=velocity,
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crate::model::GameMechanicSetTrajectory::DotVelocity { direction: _, dot: _ } => todo!(),
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crate::model::GameMechanicSetTrajectory::DotVelocity { direction: _, dot: _ } => todo!(),
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}
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}
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