redo data structures
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@ -16,7 +16,10 @@ pub enum InputInstruction{
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PracticeFly,
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}
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pub enum Instruction{
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Input(InputInstruction),
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Passthrough(PassthroughInstruction),
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Interpolate(InputInstruction),
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}
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pub enum PassthroughInstruction{
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Render,
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Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
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GenerateModels(strafesnet_common::map::CompleteMap),
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@ -27,7 +30,7 @@ pub struct MouseInterpolator{
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queue:std::collections::VecDeque<TimedInstruction<Instruction>>,
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}
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impl MouseInterpolator{
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fn handle_instruction(&mut self,physics:&mut crate::physics::PhysicsContext,ins:TimedInstruction<Instruction>){
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fn handle_instruction(&mut self,physics:&mut crate::physics::PhysicsContext,ins:InputInstruction,time:Time){
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//design is completely inverted
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//immediately add the instruction to the queue
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//if there are two mouse instructions or more than 10ms between the first and last
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@ -40,20 +43,26 @@ pub fn new(mut physics:crate::physics::PhysicsContext,mut graphics_worker:crate:
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queue:std::collections::VecDeque::new(),
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};
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crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction>|{
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let instruction=interpolator.handle_instruction(&mut physics,ins);
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match instruction{
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Instruction::Render=>{
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let passthrough_instruction=match ins.instruction{
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Instruction::Passthrough(passthrough_instruction)=>passthrough_instruction,
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Instruction::Interpolate(input_instruction)=>{
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interpolator.handle_instruction(&mut physics,input_instruction,ins.time);
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return;
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},
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};
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match passthrough_instruction{
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PassthroughInstruction::Render=>{
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graphics_worker.send(crate::graphics_worker::Instruction::Render(physics.output(),ins.time,physics.get_next_mouse().pos)).unwrap();
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},
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Instruction::Resize(size,user_settings)=>{
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PassthroughInstruction::Resize(size,user_settings)=>{
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graphics_worker.send(crate::graphics_worker::Instruction::Resize(size,user_settings)).unwrap();
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},
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Instruction::GenerateModels(map)=>{
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PassthroughInstruction::GenerateModels(map)=>{
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physics.generate_models(&map);
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physics.spawn();
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graphics_worker.send(crate::graphics_worker::Instruction::GenerateModels(map)).unwrap();
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},
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Instruction::ClearModels=>{
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PassthroughInstruction::ClearModels=>{
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physics.clear();
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graphics_worker.send(crate::graphics_worker::Instruction::ClearModels).unwrap();
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},
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@ -115,7 +115,7 @@ impl WindowContext<'_>{
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}{
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self.physics_thread.send(TimedInstruction{
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time,
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instruction:crate::physics_worker::Instruction::Input(input_instruction),
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instruction:crate::physics_worker::Instruction::Interpolate(input_instruction),
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}).unwrap();
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}
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},
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@ -143,7 +143,7 @@ impl WindowContext<'_>{
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self.mouse.pos+=delta;
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self.physics_thread.send(TimedInstruction{
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time,
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instruction:crate::physics_worker::Instruction::Input(InputInstruction::MoveMouse(self.mouse.pos)),
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instruction:crate::physics_worker::Instruction::Interpolate(InputInstruction::MoveMouse(self.mouse.pos)),
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}).unwrap();
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},
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winit::event::DeviceEvent::MouseWheel {
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@ -153,7 +153,7 @@ impl WindowContext<'_>{
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if false{//self.physics.style.use_scroll{
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self.physics_thread.send(TimedInstruction{
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time,
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instruction:crate::physics_worker::Instruction::Input(InputInstruction::Jump(true)),//activates the immediate jump path, but the style modifier prevents controls&CONTROL_JUMP bit from being set to auto jump
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instruction:crate::physics_worker::Instruction::Interpolate(InputInstruction::Jump(true)),//activates the immediate jump path, but the style modifier prevents controls&CONTROL_JUMP bit from being set to auto jump
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}).unwrap();
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}
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}
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@ -218,7 +218,9 @@ impl<'a> WindowContextSetup<'a>{
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window_context.physics_thread.send(
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TimedInstruction{
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time:ins.time,
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instruction:crate::physics_worker::Instruction::Resize(size,window_context.user_settings.clone())
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instruction:crate::physics_worker::Instruction::Passthrough(
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crate::physics_worker::PassthroughInstruction::Resize(size,window_context.user_settings.clone())
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)
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}
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).unwrap();
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}
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@ -226,7 +228,9 @@ impl<'a> WindowContextSetup<'a>{
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window_context.physics_thread.send(
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TimedInstruction{
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time:ins.time,
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instruction:crate::physics_worker::Instruction::Render
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instruction:crate::physics_worker::Instruction::Passthrough(
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crate::physics_worker::PassthroughInstruction::Render
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)
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}
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).unwrap();
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}
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