implicitly apply_to_body in apply_enum
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@ -500,6 +500,7 @@ impl MoveState{
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},
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_=>(),
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}
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self.apply_to_body(body,touching,models,hitbox_mesh,style,camera,input_state);
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}
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//function to coerce &mut self into &self
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fn apply_to_body(&self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
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