why did they do it like that
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eb376c1e68
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@ -138,13 +138,13 @@ async fn setup<E: Example>(title: &str) -> Setup {
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backends,
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backends,
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dx12_shader_compiler,
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dx12_shader_compiler,
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});
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});
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let (size, surface) = unsafe {
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let size = window.inner_size();
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let size = window.inner_size();
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#[cfg(any(not(target_arch = "wasm32"), target_os = "emscripten"))]
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#[cfg(any(not(target_arch = "wasm32"), target_os = "emscripten"))]
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let surface = instance.create_surface(&window).unwrap();
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let surface=unsafe{instance.create_surface(&window)}.unwrap();
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#[cfg(all(target_arch = "wasm32", not(target_os = "emscripten")))]
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#[cfg(all(target_arch = "wasm32", not(target_os = "emscripten")))]
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let surface = {
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let surface={
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if let Some(offscreen_canvas_setup) = &offscreen_canvas_setup {
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if let Some(offscreen_canvas_setup) = &offscreen_canvas_setup {
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log::info!("Creating surface from OffscreenCanvas");
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log::info!("Creating surface from OffscreenCanvas");
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instance.create_surface_from_offscreen_canvas(
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instance.create_surface_from_offscreen_canvas(
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@ -156,9 +156,6 @@ async fn setup<E: Example>(title: &str) -> Setup {
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}
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}
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.unwrap();
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.unwrap();
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(size, surface)
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};
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let adapter;
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let adapter;
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let optional_features = E::optional_features();
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let optional_features = E::optional_features();
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