what the fuck did I make
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@ -1,59 +1,65 @@
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use std::thread;
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use std::sync::{mpsc,Arc};
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use parking_lot::{Mutex,Condvar};
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use std::sync::atomic::{AtomicBool, Ordering};
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struct Worker {
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id: usize,
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struct Worker<Task:Send> {
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sender: mpsc::Sender<Task>,
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receiver: Arc<(Mutex<mpsc::Receiver<Task>>,Condvar)>,
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is_active: Arc<AtomicBool>,
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}
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impl Worker {
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fn new(id: usize, receiver: Arc<(Mutex<mpsc::Receiver<Task>>, Condvar)>, is_active: Arc<AtomicBool>) -> Worker {
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Worker { id, receiver, is_active }
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impl<Task:Send+'static> Worker<Task> {
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fn new() -> Self {
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let (sender, receiver) = mpsc::channel::<Task>();
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Self {
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sender,
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receiver:Arc::new((Mutex::new(receiver),Condvar::new())),
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}
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}
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fn start(self) {
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fn send(&self,task:Task)->Result<(), mpsc::SendError<Task>>{
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let ret=self.sender.send(task);
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self.receiver.1.notify_one();
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ret
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}
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fn start(&self) {
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let receiver=self.receiver.clone();
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thread::spawn(move || {
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loop{
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match self.receiver.0.lock().recv() {
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Ok(task) => {
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println!("Worker {} got a task: {}", self.id, task);
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loop {
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match receiver.0.lock().recv() {
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Ok(_task) => {
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println!("Worker got a task");
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// Process the task
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}
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Err(_) => {
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println!("Worker {} stopping.", self.id);
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println!("Worker stopping.",);
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break;
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}
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}
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}
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// Set is_active to false when the worker is done
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self.is_active.store(false, Ordering::SeqCst);
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self.receiver.1.notify_one();
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receiver.1.wait(&mut receiver.0.lock());
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}
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});
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}
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}
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type Task = String;
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#[test]
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fn test_worker() {
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let (sender, receiver) = mpsc::channel::<Task>();
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let receiver = Arc::new((Mutex::new(receiver), Condvar::new()));
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let is_active = Arc::new(AtomicBool::new(true));
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// Create the worker thread
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let worker = Worker::new(1, Arc::clone(&receiver), Arc::clone(&is_active));
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let worker = Worker::new();
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// Start the worker thread
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worker.start();
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// Send tasks to the worker
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for i in 0..5 {
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let task = format!("Task {}", i);
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sender.send(task).unwrap();
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let task = crate::instruction::TimedInstruction{
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time:0,
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instruction:crate::body::PhysicsInstruction::StrafeTick,
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};
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worker.send(task).unwrap();
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}
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// Optional: Signal the worker to stop (in a real-world scenario)
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@ -62,17 +68,10 @@ fn test_worker() {
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// Sleep to allow the worker thread to finish processing
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thread::sleep(std::time::Duration::from_secs(2));
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// Check if the worker is still active
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let is_worker_active = is_active.load(Ordering::SeqCst);
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if !is_worker_active {
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// If the worker is done, signal it to process a new task
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is_active.store(true, Ordering::SeqCst);
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thread::sleep(std::time::Duration::from_secs(2));
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// Send a new task
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sender.send("New Task".to_string()).unwrap();
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} else {
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println!("Worker is still active. Skipping new task.");
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}
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let task = crate::instruction::TimedInstruction{
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time:0,
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instruction:crate::body::PhysicsInstruction::StrafeTick,
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};
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worker.send(task).unwrap();
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}
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