RenderType + ShaderResource
This commit is contained in:
parent
c86824bdc1
commit
f1ac04a7db
27
src/model.rs
27
src/model.rs
@ -11,8 +11,33 @@ pub struct IndexedVertex{
|
|||||||
pub struct IndexedPolygon{
|
pub struct IndexedPolygon{
|
||||||
pub vertices:Vec<u32>,
|
pub vertices:Vec<u32>,
|
||||||
}
|
}
|
||||||
|
pub type TextureId=u32;
|
||||||
|
pub type ShaderId=u32;
|
||||||
|
pub enum ShaderResource{
|
||||||
|
Model,//pass in model attributes
|
||||||
|
Texture(TextureId),
|
||||||
|
Depth,//current draw depth
|
||||||
|
Normal,
|
||||||
|
BehindTexture,//what is drawn behind this pixel
|
||||||
|
}
|
||||||
|
pub enum RenderType{
|
||||||
|
NoTexture,//simply draw the vertex color or model color or something
|
||||||
|
Texture(TextureId),
|
||||||
|
Material{
|
||||||
|
texture:TextureId,
|
||||||
|
normal:TextureId,
|
||||||
|
},
|
||||||
|
//GUI,
|
||||||
|
Portal{
|
||||||
|
transform:glam::Mat4,
|
||||||
|
},
|
||||||
|
Shader{
|
||||||
|
id:ShaderId,
|
||||||
|
resources:Vec<ShaderResource>,
|
||||||
|
},
|
||||||
|
}
|
||||||
pub struct IndexedGroup{
|
pub struct IndexedGroup{
|
||||||
pub texture:Option<u32>,//RenderPattern? material/texture/shader/flat color
|
pub texture:Option<u32>,//TODO: RenderType
|
||||||
pub polys:Vec<IndexedPolygon>,
|
pub polys:Vec<IndexedPolygon>,
|
||||||
}
|
}
|
||||||
pub struct IndexedModel{
|
pub struct IndexedModel{
|
||||||
|
Loading…
Reference in New Issue
Block a user