RelativeCollision concept
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16
src/body.rs
16
src/body.rs
@ -8,7 +8,7 @@ pub struct Body {
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pub struct PhysicsState {
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pub body: Body,
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//pub contacts: Vec<RelativeCollision>,
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pub contacts: Vec<RelativeCollision>,
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pub time: TIME,
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pub strafe_tick_num: TIME,
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pub strafe_tick_den: TIME,
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@ -21,6 +21,20 @@ pub struct PhysicsState {
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pub jump_trying: bool,
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}
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pub struct RelativeCollision {
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face: Face,//just an id
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model: u32,//using id to avoid lifetimes
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}
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impl RelativeCollision {
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pub fn mesh(&self,models:&Vec<Model>) -> TreyMesh {
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return models.get(self.model as usize).unwrap().face_mesh(self.face)
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}
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pub fn normal(&self,models:&Vec<Model>) -> glam::Vec3 {
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return models.get(self.model as usize).unwrap().face_normal(self.face)
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}
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}
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pub type TIME = i64;
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const CONTROL_JUMP:u32 = 0b01000000;//temp
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@ -4,8 +4,8 @@ pub struct EventStruct {
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}
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pub enum EventEnum {
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CollisionStart,//(Collideable),//Body::CollisionStart
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CollisionEnd,//(Collideable),//Body::CollisionEnd
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CollisionStart(crate::body::RelativeCollision),//Body::CollisionStart
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CollisionEnd(crate::body::RelativeCollision),//Body::CollisionEnd
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StrafeTick,
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Jump,
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}
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@ -307,6 +307,7 @@ impl strafe_client::framework::Example for Skybox {
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grounded: true,
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jump_trying: false,
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walkspeed: 18.0,
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contacts: Vec::<crate::body::RelativeCollision>::new(),
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};
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let camera_uniforms = camera.to_uniform_data(physics.extrapolate_position(0));
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