edit jumped_velocity garbage
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9396623f0c
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@ -1196,11 +1196,6 @@ fn get_walk_state(move_state:&MoveState)->Option<&WalkState>{
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}
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}
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fn jumped_velocity(models:&PhysicsModels,style:&StyleModifiers,hitbox_mesh:&HitboxMesh,jump_dir:Planar64Vec3,v:&mut Planar64Vec3){
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//bro what even is this function
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*v=*v+jump_dir*(style.jump.get_jump_deltav()/jump_dir.length());
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}
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fn contact_normal(models:&PhysicsModels,hitbox_mesh:&HitboxMesh,contact:&ContactCollision)->Planar64Vec3{
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let model_mesh=models.mesh(contact.convex_mesh_id);
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let minkowski=model_physics::MinkowskiMesh::minkowski_sum(model_mesh,hitbox_mesh.transformed_mesh());
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@ -1406,10 +1401,13 @@ fn run_teleport_behaviour(wormhole:&Option<gameplay_attributes::Wormhole>,models
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None=>(),
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}
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let calc_move=if state.style.get_control(Controls::Jump,state.input_state.controls){
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if let Some(walk_state)=get_walk_state(&state.move_state){
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jumped_velocity(&data.models,&state.style,&data.hitbox_mesh,walk_state.jump_direction.direction(&data.models,&data.hitbox_mesh,&walk_state.contact),&mut v);
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state.style.jump.is_some_and(|jump_settings|{
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get_walk_state(&state.move_state).is_some_and(|walk_state|{
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let jump_dir=walk_state.jump_direction.direction(&data.models,&data.hitbox_mesh,&walk_state.contact);
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v=jump_settings.jumped_velocity(&state.style,jump_dir,v);
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set_velocity_cull(&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,v)
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}else{false}
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})
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})
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}else{false};
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match &general.trajectory{
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Some(trajectory)=>{
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@ -1512,12 +1510,14 @@ fn run_teleport_behaviour(wormhole:&Option<gameplay_attributes::Wormhole>,models
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PhysicsInputInstruction::SetJump(s)=>{
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state.input_state.set_control(Controls::Jump,s);
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if let Some(walk_state)=get_walk_state(&state.move_state){
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let mut v=state.body.velocity;
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jumped_velocity(&data.models,&state.style,&data.hitbox_mesh,walk_state.jump_direction.direction(&data.models,&data.hitbox_mesh,&walk_state.contact),&mut v);
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if set_velocity_cull(&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,v){
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if let Some(jump_settings)=&state.style.jump{
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let jump_dir=walk_state.jump_direction.direction(&data.models,&data.hitbox_mesh,&walk_state.contact);
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let jumped_velocity=jump_settings.jumped_velocity(&state.style,jump_dir,state.body.velocity);
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if set_velocity_cull(&mut state.body,&mut state.touching,&data.models,&data.hitbox_mesh,jumped_velocity){
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(state.move_state,state.body.acceleration)=state.touching.get_move_state(&state.body,&data.models,&state.style,&data.hitbox_mesh,&state.camera,&state.input_state,state.time);
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}
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}
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}
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b_refresh_walk_target=false;
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},
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PhysicsInputInstruction::SetZoom(s)=>{
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