pretty polygon fanning from vbsp code
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5c107c1e5f
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@ -419,22 +419,26 @@ impl GraphicsState{
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//this mut be combined in a more complex way if the models use different render patterns per group
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let mut indices=Vec::new();
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for poly in model.polys.polys(){
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for end_index in 2..poly.len(){
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for index in [0,end_index-1,end_index]{
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let vertex_index=poly[index];
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indices.push(*index_from_vertex.entry(vertex_index).or_insert_with(||{
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let i=vertices.len();
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let vertex=&model.unique_vertices[vertex_index.get() as usize];
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vertices.push(GraphicsVertex{
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pos:model.unique_pos[vertex.pos.get() as usize],
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tex:model.unique_tex[vertex.tex.get() as usize],
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normal:model.unique_normal[vertex.normal.get() as usize],
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color:model.unique_color[vertex.color.get() as usize],
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});
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i
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}));
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}
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}
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let mut poly_vertices=poly.iter()
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.map(|&vertex_index|*index_from_vertex.entry(vertex_index).or_insert_with(||{
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let i=vertices.len();
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let vertex=&model.unique_vertices[vertex_index.get() as usize];
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vertices.push(GraphicsVertex{
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pos:model.unique_pos[vertex.pos.get() as usize],
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tex:model.unique_tex[vertex.tex.get() as usize],
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normal:model.unique_normal[vertex.normal.get() as usize],
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color:model.unique_color[vertex.color.get() as usize],
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});
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i
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}));
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let a=poly_vertices.next().unwrap();
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let mut b=poly_vertices.next().unwrap();
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poly_vertices.for_each(|c|{
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indices.extend([a,b,c]);
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b=c;
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});
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}
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GraphicsMeshOwnedRenderConfig{
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instances:model.instances,
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