move physics into its own module
This commit is contained in:
parent
05156d1741
commit
ea3134de51
65
src/body.rs
Normal file
65
src/body.rs
Normal file
@ -0,0 +1,65 @@
|
||||
pub struct Body {
|
||||
pub position: glam::Vec3,//I64 where 2^32 = 1 u
|
||||
pub velocity: glam::Vec3,//I64 where 2^32 = 1 u/s
|
||||
pub time: TIME,//nanoseconds x xxxxD!
|
||||
}
|
||||
|
||||
pub struct PhysicsState {
|
||||
pub body: Body,
|
||||
pub time: TIME,
|
||||
pub strafe_tick_period: TIME,
|
||||
pub tick: u32,
|
||||
pub gravity: glam::Vec3,
|
||||
pub friction: f32,
|
||||
pub mv: f32,
|
||||
pub grounded: bool,
|
||||
pub walkspeed: f32,
|
||||
}
|
||||
|
||||
pub type TIME = i64;
|
||||
|
||||
const CONTROL_JUMP:u32 = 0b01000000;//temp
|
||||
impl PhysicsState {
|
||||
//delete this, we are tickless gamers
|
||||
pub fn run(&mut self, time: TIME, control_dir: glam::Vec3, controls: u32){
|
||||
let target_tick = (time/self.strafe_tick_period) as u32;//100t
|
||||
//the game code can run for 1 month before running out of ticks
|
||||
while self.tick<target_tick {
|
||||
self.tick += 1;
|
||||
let dt=0.01;
|
||||
let d=self.body.velocity.dot(control_dir);
|
||||
if d<self.mv {
|
||||
self.body.velocity+=(self.mv-d)*control_dir;
|
||||
}
|
||||
self.body.velocity+=self.gravity*dt;
|
||||
self.body.position+=self.body.velocity*dt;
|
||||
if self.body.position.y<0.0{
|
||||
self.body.position.y=0.0;
|
||||
self.body.velocity.y=0.0;
|
||||
self.grounded=true;
|
||||
}
|
||||
if self.grounded&&(controls&CONTROL_JUMP)!=0 {
|
||||
self.grounded=false;
|
||||
self.body.velocity+=glam::Vec3::new(0.0,0.715588/2.0*100.0,0.0);
|
||||
}
|
||||
if self.grounded {
|
||||
let applied_friction=self.friction*dt;
|
||||
let targetv=control_dir*self.walkspeed;
|
||||
let diffv=targetv-self.body.velocity;
|
||||
if applied_friction*applied_friction<diffv.length_squared() {
|
||||
self.body.velocity+=applied_friction*diffv.normalize();
|
||||
} else {
|
||||
self.body.velocity=targetv;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
self.body.time=target_tick as TIME*self.strafe_tick_period;
|
||||
}
|
||||
|
||||
//delete this
|
||||
pub fn extrapolate_position(&self, time: TIME) -> glam::Vec3 {
|
||||
let dt=(time-self.body.time) as f64/1_000_000_000f64;
|
||||
self.body.position+self.body.velocity*(dt as f32)+self.gravity*((0.5*dt*dt) as f32)
|
||||
}
|
||||
}
|
@ -1 +1,2 @@
|
||||
pub mod framework;
|
||||
pub mod body;
|
||||
|
74
src/main.rs
74
src/main.rs
@ -34,20 +34,12 @@ struct Model {
|
||||
|
||||
// Note: we use the Y=up coordinate space in this example.
|
||||
struct Camera {
|
||||
time: Instant,
|
||||
pos: glam::Vec3,
|
||||
vel: glam::Vec3,
|
||||
gravity: glam::Vec3,
|
||||
friction: f32,
|
||||
screen_size: (u32, u32),
|
||||
offset: glam::Vec3,
|
||||
fov: f32,
|
||||
yaw: f32,
|
||||
pitch: f32,
|
||||
controls: u32,
|
||||
mv: f32,
|
||||
grounded: bool,
|
||||
walkspeed: f32,
|
||||
}
|
||||
|
||||
const CONTROL_MOVEFORWARD:u32 = 0b00000001;
|
||||
@ -100,7 +92,7 @@ fn get_control_dir(controls: u32) -> glam::Vec3{
|
||||
}
|
||||
|
||||
impl Camera {
|
||||
fn to_uniform_data(&self) -> [f32; 16 * 3 + 4] {
|
||||
fn to_uniform_data(&self, pos: glam::Vec3) -> [f32; 16 * 3 + 4] {
|
||||
let aspect = self.screen_size.0 as f32 / self.screen_size.1 as f32;
|
||||
let fov = if self.controls&CONTROL_ZOOM==0 {
|
||||
self.fov
|
||||
@ -109,7 +101,7 @@ impl Camera {
|
||||
};
|
||||
let proj = perspective_rh(fov, aspect, 0.5, 1000.0);
|
||||
let proj_inv = proj.inverse();
|
||||
let view = glam::Mat4::from_translation(self.pos+self.offset) * glam::Mat4::from_euler(glam::EulerRot::YXZ, self.yaw, self.pitch, 0f32);
|
||||
let view = glam::Mat4::from_translation(pos+self.offset) * glam::Mat4::from_euler(glam::EulerRot::YXZ, self.yaw, self.pitch, 0f32);
|
||||
let view_inv = view.inverse();
|
||||
|
||||
let mut raw = [0f32; 16 * 3 + 4];
|
||||
@ -122,7 +114,9 @@ impl Camera {
|
||||
}
|
||||
|
||||
pub struct Skybox {
|
||||
start_time: std::time::Instant,
|
||||
camera: Camera,
|
||||
physics: strafe_client::body::PhysicsState,
|
||||
sky_pipeline: wgpu::RenderPipeline,
|
||||
entity_pipeline: wgpu::RenderPipeline,
|
||||
ground_pipeline: wgpu::RenderPipeline,
|
||||
@ -290,22 +284,30 @@ impl strafe_client::framework::Example for Skybox {
|
||||
});
|
||||
|
||||
let camera = Camera {
|
||||
time: Instant::now(),
|
||||
pos: glam::Vec3::new(5.0,0.0,5.0),
|
||||
vel: glam::Vec3::new(0.0,0.0,0.0),
|
||||
gravity: glam::Vec3::new(0.0,-100.0,0.0),
|
||||
friction: 90.0,
|
||||
screen_size: (config.width, config.height),
|
||||
offset: glam::Vec3::new(0.0,4.5,0.0),
|
||||
fov: 1.0, //fov_slope = tan(fov_y/2)
|
||||
pitch: 0.0,
|
||||
yaw: 0.0,
|
||||
mv: 2.7,
|
||||
controls:0,
|
||||
};
|
||||
let physics = strafe_client::body::PhysicsState {
|
||||
body: strafe_client::body::Body {
|
||||
position: glam::Vec3::new(5.0,0.0,5.0),
|
||||
velocity: glam::Vec3::new(0.0,0.0,0.0),
|
||||
time: 0,
|
||||
},
|
||||
time: 0,
|
||||
tick: 0,
|
||||
strafe_tick_period: 1_000_000_000/100,//100t
|
||||
gravity: glam::Vec3::new(0.0,-100.0,0.0),
|
||||
friction: 90.0,
|
||||
mv: 2.7,
|
||||
grounded: true,
|
||||
walkspeed: 18.0,
|
||||
};
|
||||
let camera_uniforms = camera.to_uniform_data();
|
||||
|
||||
let camera_uniforms = camera.to_uniform_data(physics.extrapolate_position(0));
|
||||
let camera_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Camera"),
|
||||
contents: bytemuck::cast_slice(&camera_uniforms),
|
||||
@ -539,7 +541,9 @@ impl strafe_client::framework::Example for Skybox {
|
||||
let depth_view = Self::create_depth_texture(config, device);
|
||||
|
||||
Skybox {
|
||||
start_time: Instant::now(),
|
||||
camera,
|
||||
physics,
|
||||
sky_pipeline,
|
||||
entity_pipeline,
|
||||
ground_pipeline,
|
||||
@ -625,44 +629,18 @@ impl strafe_client::framework::Example for Skybox {
|
||||
queue: &wgpu::Queue,
|
||||
_spawner: &strafe_client::framework::Spawner,
|
||||
) {
|
||||
let time = Instant::now();
|
||||
|
||||
//physique
|
||||
let dt=(time-self.camera.time).as_secs_f32();
|
||||
self.camera.time=time;
|
||||
let camera_mat=glam::Mat3::from_euler(glam::EulerRot::YXZ,self.camera.yaw,0f32,0f32);
|
||||
let control_dir=camera_mat*get_control_dir(self.camera.controls&(CONTROL_MOVELEFT|CONTROL_MOVERIGHT|CONTROL_MOVEFORWARD|CONTROL_MOVEBACK)).normalize_or_zero();
|
||||
let d=self.camera.vel.dot(control_dir);
|
||||
if d<self.camera.mv {
|
||||
self.camera.vel+=(self.camera.mv-d)*control_dir;
|
||||
}
|
||||
self.camera.vel+=self.camera.gravity*dt;
|
||||
self.camera.pos+=self.camera.vel*dt;
|
||||
if self.camera.pos.y<0.0{
|
||||
self.camera.pos.y=0.0;
|
||||
self.camera.vel.y=0.0;
|
||||
self.camera.grounded=true;
|
||||
}
|
||||
if self.camera.grounded&&(self.camera.controls&CONTROL_JUMP)!=0 {
|
||||
self.camera.grounded=false;
|
||||
self.camera.vel+=glam::Vec3::new(0.0,0.715588/2.0*100.0,0.0);
|
||||
}
|
||||
if self.camera.grounded {
|
||||
let applied_friction=self.camera.friction*dt;
|
||||
let targetv=control_dir*self.camera.walkspeed;
|
||||
let diffv=targetv-self.camera.vel;
|
||||
if applied_friction*applied_friction<diffv.length_squared() {
|
||||
self.camera.vel+=applied_friction*diffv.normalize();
|
||||
} else {
|
||||
self.camera.vel=targetv;
|
||||
}
|
||||
}
|
||||
|
||||
let time=self.start_time.elapsed().as_nanos() as i64;
|
||||
|
||||
self.physics.run(time,control_dir,self.camera.controls);
|
||||
|
||||
let mut encoder =
|
||||
device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
|
||||
|
||||
// update rotation
|
||||
let camera_uniforms = self.camera.to_uniform_data();
|
||||
let camera_uniforms = self.camera.to_uniform_data(self.physics.extrapolate_position(time));
|
||||
self.staging_belt
|
||||
.write_buffer(
|
||||
&mut encoder,
|
||||
|
Loading…
Reference in New Issue
Block a user