rename body to physics
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@ -1,11 +1,11 @@
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#[derive(Debug)]
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pub struct TimedInstruction<I> {
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pub time: crate::body::TIME,
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pub time: crate::physics::TIME,
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pub instruction: I,
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}
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pub trait InstructionEmitter<I> {
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fn next_instruction(&self, time_limit:crate::body::TIME) -> Option<TimedInstruction<I>>;
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fn next_instruction(&self, time_limit:crate::physics::TIME) -> Option<TimedInstruction<I>>;
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}
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pub trait InstructionConsumer<I> {
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fn process_instruction(&mut self, instruction:TimedInstruction<I>);
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@ -13,11 +13,11 @@ pub trait InstructionConsumer<I> {
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//PROPER PRIVATE FIELDS!!!
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pub struct InstructionCollector<I> {
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time: crate::body::TIME,
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time: crate::physics::TIME,
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instruction: Option<I>,
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}
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impl<I> InstructionCollector<I> {
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pub fn new(time:crate::body::TIME) -> Self {
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pub fn new(time:crate::physics::TIME) -> Self {
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Self{
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time,
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instruction:None
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32
src/main.rs
32
src/main.rs
@ -1,17 +1,17 @@
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use std::{borrow::Cow, time::Instant};
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use wgpu::{util::DeviceExt, AstcBlock, AstcChannel};
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use model::{Vertex,ModelInstance,ModelGraphicsInstance};
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use body::{InputInstruction, PhysicsInstruction};
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use instruction::{TimedInstruction, InstructionConsumer};
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use physics::{InputInstruction, PhysicsInstruction};
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use instruction::TimedInstruction;
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mod body;
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mod model;
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mod zeroes;
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mod worker;
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mod physics;
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mod framework;
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mod primitives;
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mod instruction;
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mod load_roblox;
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mod worker;
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struct Entity {
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index_count: u32,
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@ -67,7 +67,7 @@ pub struct GlobalState{
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start_time: std::time::Instant,
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manual_mouse_lock:bool,
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graphics:GraphicsState,
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physics:body::PhysicsState,
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physics:physics::PhysicsState,
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}
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impl GlobalState{
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@ -103,7 +103,7 @@ impl GlobalState{
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for model in &indexed_models.models{
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//make aabb and run vertices to get realistic bounds
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for model_instance in &model.instances{
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if let Some(model_physics)=body::ModelPhysics::from_model(model,model_instance){
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if let Some(model_physics)=physics::ModelPhysics::from_model(model,model_instance){
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let model_id=self.physics.models.len() as u32;
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self.physics.models.push(model_physics);
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for attr in &model_instance.temp_indexing{
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@ -408,7 +408,7 @@ fn get_instances_buffer_data(instances:&[ModelGraphicsInstance]) -> Vec<f32> {
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raw
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}
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fn to_uniform_data(camera: &body::Camera, pos: glam::Vec3) -> [f32; 16 * 3 + 4] {
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fn to_uniform_data(camera: &physics::Camera, pos: glam::Vec3) -> [f32; 16 * 3 + 4] {
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let proj=camera.proj();
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let proj_inv = proj.inverse();
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let view=camera.view(pos);
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@ -582,21 +582,21 @@ impl framework::Example for GlobalState {
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source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
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});
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let physics = body::PhysicsState {
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let physics = physics::PhysicsState {
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spawn_point:glam::vec3(0.0,50.0,0.0),
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body: body::Body::with_pva(glam::vec3(0.0,50.0,0.0),glam::vec3(0.0,0.0,0.0),glam::vec3(0.0,-100.0,0.0)),
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body: physics::Body::with_pva(glam::vec3(0.0,50.0,0.0),glam::vec3(0.0,0.0,0.0),glam::vec3(0.0,-100.0,0.0)),
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time: 0,
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style:body::StyleModifiers::default(),
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style:physics::StyleModifiers::default(),
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grounded: false,
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contacts: std::collections::HashMap::new(),
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intersects: std::collections::HashMap::new(),
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models: Vec::new(),
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walk: body::WalkState::new(),
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camera: body::Camera::from_offset(glam::vec3(0.0,4.5-2.5,0.0),(config.width as f32)/(config.height as f32)),
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mouse_interpolation: body::MouseInterpolationState::new(),
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walk: physics::WalkState::new(),
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camera: physics::Camera::from_offset(glam::vec3(0.0,4.5-2.5,0.0),(config.width as f32)/(config.height as f32)),
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mouse_interpolation: physics::MouseInterpolationState::new(),
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controls: 0,
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world:body::WorldState{},
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game:body::GameMechanicsState::default(),
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world:physics::WorldState{},
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game:physics::GameMechanicsState::default(),
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modes:Vec::new(),
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mode_from_mode_id:std::collections::HashMap::new(),
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};
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@ -921,7 +921,7 @@ impl framework::Example for GlobalState {
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let time=self.physics.time;
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instruction::InstructionConsumer::process_instruction(&mut self.physics, instruction::TimedInstruction{
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time,
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instruction: body::PhysicsInstruction::Input(body::InputInstruction::Reset),
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instruction: PhysicsInstruction::Input(InputInstruction::Reset),
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});
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}else{
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println!("No modeldatas were generated");
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@ -51,15 +51,15 @@ impl<Task:Send+'static,Value:Clone+Send+'static> Worker<Task,Value> {
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fn test_worker() {
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println!("hiiiii");
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// Create the worker thread
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let worker = Worker::new(crate::body::Body::with_pva(glam::Vec3::ZERO,glam::Vec3::ZERO,glam::Vec3::ZERO),
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|_|crate::body::Body::with_pva(glam::Vec3::ONE,glam::Vec3::ONE,glam::Vec3::ONE)
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let worker = Worker::new(crate::physics::Body::with_pva(glam::Vec3::ZERO,glam::Vec3::ZERO,glam::Vec3::ZERO),
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|_|crate::physics::Body::with_pva(glam::Vec3::ONE,glam::Vec3::ONE,glam::Vec3::ONE)
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);
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// Send tasks to the worker
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for i in 0..5 {
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let task = crate::instruction::TimedInstruction{
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time:0,
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instruction:crate::body::PhysicsInstruction::StrafeTick,
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instruction:crate::physics::PhysicsInstruction::StrafeTick,
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};
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worker.send(task).unwrap();
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}
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@ -73,7 +73,7 @@ fn test_worker() {
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// Send a new task
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let task = crate::instruction::TimedInstruction{
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time:0,
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instruction:crate::body::PhysicsInstruction::StrafeTick,
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instruction:crate::physics::PhysicsInstruction::StrafeTick,
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};
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worker.send(task).unwrap();
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