print instead of panic
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f58a17adba
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@ -162,7 +162,10 @@ impl GraphicsState{
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height=height/4*4;
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wgpu::TextureFormat::Bc7RgbaUnormSrgb
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},
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other=>panic!("unsupported format{:?}",other),
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other=>{
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println!("unsupported texture format{:?}",other);
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return None;
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},
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};
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let size=wgpu::Extent3d{
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