rename Model to ModelGRaphics + move model graphics gen code
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e18e8a9a7d
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62
src/main.rs
62
src/main.rs
@ -24,7 +24,7 @@ struct ModelData {
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entities: Vec<Entity>,
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}
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struct Model {
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struct ModelGraphics {
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transform: glam::Mat4,
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vertex_buf: wgpu::Buffer,
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entities: Vec<Entity>,
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@ -122,7 +122,7 @@ pub struct Skybox {
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ground_pipeline: wgpu::RenderPipeline,
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main_bind_group: wgpu::BindGroup,
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camera_buf: wgpu::Buffer,
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models: Vec<Model>,
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models: Vec<ModelGraphics>,
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depth_view: wgpu::TextureView,
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staging_belt: wgpu::util::StagingBelt,
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}
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@ -316,6 +316,35 @@ impl strafe_client::framework::Example for Skybox {
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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});
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//drain the modeldata vec so entities can be /moved/ to models.entities
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let mut models = Vec::<ModelGraphics>::with_capacity(modeldatas.len());
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for (i,modeldata) in modeldatas.drain(..).enumerate() {
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let model_uniforms = get_transform_uniform_data(&modeldata.transform);
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let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some(format!("ModelGraphics{}",i).as_str()),
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contents: bytemuck::cast_slice(&model_uniforms),
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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});
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let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &model_bind_group_layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: model_buf.as_entire_binding(),
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},
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],
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label: Some(format!("ModelGraphics{}",i).as_str()),
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});
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//all of these are being moved here
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models.push(ModelGraphics{
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transform: modeldata.transform,
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vertex_buf:modeldata.vertex_buf,
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entities: modeldata.entities,
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bind_group: model_bind_group,
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model_buf,
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})
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}
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let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: None,
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bind_group_layouts: &[&main_bind_group_layout, &model_bind_group_layout],
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@ -511,35 +540,6 @@ impl strafe_client::framework::Example for Skybox {
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label: Some("Camera"),
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});
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//drain the modeldata vec so entities can be /moved/ to models.entities
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let mut models = Vec::<Model>::with_capacity(modeldatas.len());
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for (i,modeldata) in modeldatas.drain(..).enumerate() {
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let model_uniforms = get_transform_uniform_data(&modeldata.transform);
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let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some(format!("Model{}",i).as_str()),
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contents: bytemuck::cast_slice(&model_uniforms),
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usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
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});
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let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &model_bind_group_layout,
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entries: &[
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wgpu::BindGroupEntry {
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binding: 0,
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resource: model_buf.as_entire_binding(),
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},
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],
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label: Some(format!("Model{}",i).as_str()),
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});
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//all of these are being moved here
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models.push(Model{
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transform: modeldata.transform,
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vertex_buf:modeldata.vertex_buf,
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entities: modeldata.entities,
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bind_group: model_bind_group,
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model_buf,
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})
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}
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let depth_view = Self::create_depth_texture(config, device);
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Skybox {
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