load models
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af99de9a20
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@ -23,7 +23,7 @@ pub fn generate_indexed_models<R:std::io::Read+std::io::Seek>(input:&mut R)->Res
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let mut name_from_texture_id=Vec::new();
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let mut texture_id_from_name=std::collections::HashMap::new();
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let models=bsp.models().map(|world_model|{
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let mut models=bsp.models().map(|world_model|{
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//non-deduplicated
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let mut spam_pos=Vec::new();
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let mut spam_tex=Vec::new();
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@ -94,9 +94,103 @@ pub fn generate_indexed_models<R:std::io::Read+std::io::Seek>(input:&mut R)->Res
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}
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}).collect();
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//dedupe prop models
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let mut model_dedupe=std::collections::HashSet::new();
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for prop in bsp.static_props(){
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model_dedupe.insert(prop.model());
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}
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//generate unique meshes
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let mut model_map=std::collections::HashMap::with_capacity(model_dedupe.len());
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let mut prop_models=Vec::new();
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for model_name in model_dedupe{
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//.mdl, .vvd, .dx90.vtx
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let mut path=std::path::PathBuf::from(model_name);
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let file_name=std::path::PathBuf::from(path.file_stem().unwrap());
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path.pop();
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path.push(file_name);
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let mut vvd_path=path.clone();
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let mut vtx_path=path.clone();
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vvd_path.set_extension("vvd");
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vtx_path.set_extension("dx90.vtx");
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match (bsp.pack.get(model_name),bsp.pack.get(vvd_path.as_os_str().to_str().unwrap()),bsp.pack.get(vtx_path.as_os_str().to_str().unwrap())){
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(Ok(Some(mdl_file)),Ok(Some(vvd_file)),Ok(Some(vtx_file)))=>{
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match (vmdl::mdl::Mdl::read(mdl_file.as_ref()),vmdl::vvd::Vvd::read(vvd_file.as_ref()),vmdl::vtx::Vtx::read(vtx_file.as_ref())){
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(Ok(mdl),Ok(vvd),Ok(vtx))=>{
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let model=vmdl::Model::from_parts(mdl,vtx,vvd);
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let mut spam_pos=Vec::with_capacity(model.vertices().len());
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let mut spam_normal=Vec::with_capacity(model.vertices().len());
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let mut spam_tex=Vec::with_capacity(model.vertices().len());
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let mut spam_vertices=Vec::with_capacity(model.vertices().len());
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for (i,vertex) in model.vertices().iter().enumerate(){
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spam_pos.push(valve_transform(<[f32;3]>::from(vertex.position)));
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spam_normal.push(valve_transform(<[f32;3]>::from(vertex.normal)));
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spam_tex.push(glam::Vec2::from_array(vertex.texture_coordinates));
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spam_vertices.push(crate::model::IndexedVertex{
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pos:i as u32,
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tex:i as u32,
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normal:i as u32,
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color:0,
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});
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}
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let model_id=prop_models.len();
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model_map.insert(model_name,model_id);
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prop_models.push(crate::model::IndexedModel{
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unique_pos:spam_pos,
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unique_normal:spam_normal,
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unique_tex:spam_tex,
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unique_color:vec![glam::Vec4::ONE],
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unique_vertices:spam_vertices,
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groups:model.meshes().map(|mesh|{
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crate::model::IndexedGroup{
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texture:None,//mesh.material_index(),
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polys:mesh.vertex_strip_indices().map(|poly|{
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crate::model::IndexedPolygon{
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vertices:poly.map(|i|i as u32).collect()
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}
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}).collect(),
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}
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}).collect(),
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instances:Vec::new(),
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});
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},
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_=>print!("model_name={} error",model_name),
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}
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},
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_=>print!("no model name={}",model_name),
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}
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}
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//generate model instances
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for prop in bsp.static_props(){
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let placement=prop.as_prop_placement();
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println!("prop={}",placement.model);
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let model=prop_models.get_mut(model_map[placement.model]).unwrap();
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model.instances.push(crate::model::ModelInstance{
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transform:crate::integer::Planar64Affine3::new(
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crate::integer::Planar64Mat3::try_from(
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glam::Mat3A::from_diagonal(glam::Vec3::splat(placement.scale))
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*glam::Mat3A::from_quat(
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//TODO: does rotation need valve transform?
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glam::Quat::from_xyzw(placement.rotation.v.x,placement.rotation.v.y,placement.rotation.v.z,placement.rotation.s),
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)
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).unwrap(),
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valve_transform(<[f32;3]>::from(placement.origin)),
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),
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attributes:crate::model::CollisionAttributes::Decoration,
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..Default::default()
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});
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}
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//actually add the prop models
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prop_models.append(&mut models);
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Ok(crate::model::IndexedModelInstances{
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textures:name_from_texture_id,
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models,
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models:prop_models,
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spawn_point,
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modes:Vec::new(),
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})
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