defer resize to next frame render

This commit is contained in:
Quaternions 2023-11-08 18:20:19 -08:00
parent 008c66e052
commit de7b7ba7be

View File

@ -22,6 +22,7 @@ pub fn new<'a>(
device:wgpu::Device,
queue:wgpu::Queue,
)->crate::compat_worker::INWorker<'a,Instruction>{
let mut resize=None;
crate::compat_worker::INWorker::new(move |ins:Instruction|{
match ins{
Instruction::GenerateModels(indexed_model_instances)=>{
@ -31,13 +32,20 @@ pub fn new<'a>(
graphics.clear();
},
Instruction::Resize(size,user_settings)=>{
resize=Some((size,user_settings));
}
Instruction::Render(physics_output,predicted_time,mouse_pos)=>{
if let Some((size,user_settings))=&resize{
println!("Resizing to {:?}",size);
let t0=std::time::Instant::now();
config.width=size.width.max(1);
config.height=size.height.max(1);
surface.configure(&device,&config);
graphics.resize(&device,&config,&user_settings);
graphics.resize(&device,&config,user_settings);
println!("Resize took {:?}",t0.elapsed());
}
Instruction::Render(physics_output,predicted_time,mouse_pos)=>{
//clear every time w/e
resize=None;
//this has to go deeper somehow
let frame=match surface.get_current_texture(){
Ok(frame)=>frame,