write mesh closest_fev
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@ -169,12 +169,13 @@ pub trait MeshQuery<FACE:Clone,EDGE:Clone,VERT:Clone>{
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}
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}
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impl MeshQuery<FaceId,EdgeId,VertId> for PhysicsMesh{
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impl MeshQuery<FaceId,EdgeId,VertId> for PhysicsMesh{
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fn closest_fev(&self,point:Planar64Vec3)->FEV<FaceId,EdgeId,VertId>{
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fn closest_fev(&self,point:Planar64Vec3)->FEV<FaceId,EdgeId,VertId>{
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//put some genius code right here
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//TODO: put some genius code right here
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//TODO write genius code
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//brute force for now
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//brute force
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let mut best_distance_squared=Planar64::MAX;
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let mut best_distance_squared=Planar64::MAX;
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let mut best_fev:FEV<FaceId,EdgeId,VertId>;
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//make something up as default ret
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//hopefully empty meshes don't make their way through here
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let mut best_fev=FEV::<FaceId,EdgeId,VertId>::Vert(VertId(0));
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//check each vert
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//check each vert
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for (i,v) in self.verts.iter().enumerate(){
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for (i,v) in self.verts.iter().enumerate(){
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let d=(v.0-point).dot(v.0-point);
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let d=(v.0-point).dot(v.0-point);
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@ -183,34 +184,31 @@ impl MeshQuery<FaceId,EdgeId,VertId> for PhysicsMesh{
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best_fev=FEV::<FaceId,EdgeId,VertId>::Vert(VertId(i));
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best_fev=FEV::<FaceId,EdgeId,VertId>::Vert(VertId(i));
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}
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}
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}
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}
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let face_dots=self.faces.iter().map(|f|f.normal.dot(point));
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//check each edge
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//check each edge
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for (i,v) in self.edge_topology.iter().enumerate(){
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for (i,e) in self.edge_topology.iter().enumerate(){
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let verts=self.edge_verts(EdgeId(i));
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let v0=self.vert(e.verts[0]);
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if verts.iter().all(|&(vert_id,face_id)|{
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let v1=self.vert(e.verts[1]);
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let (n,d)=self.face_nd(face_id);
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let n=v1-v0;
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n.dot(point)<d
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//n.cross(point-v0)=sin(t)*n*dis
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}){
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let d=n.dot(point-v0);
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//this is also wrong
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if d<n.dot(v1)&&n.dot(v0)<d{
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}
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let c=n.cross(point-v0);
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let faces=self.edge_faces(EdgeId(i));
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let edge_distance_squared=c.dot(c)/n.dot(n);
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//try not to do this
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if edge_distance_squared<best_distance_squared{
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//let edge_dir=self.faces[faces[0].0].normal.cross(self.faces[faces[1].0].normal);
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best_distance_squared=edge_distance_squared;
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let face_dot=self.faces[faces[0].0].normal.dot(self.faces[faces[1].0].normal);
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best_fev=FEV::<FaceId,EdgeId,VertId>::Edge(EdgeId(i));
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let edge_face_dots=faces.map(|face_id|{
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}
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let (n,d)=self.face_nd(face_id);
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n.dot(point)-d
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});
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//wrong! face normals are not normalized! 1+d will not work!
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let edge_distance=(edge_face_dots[0]+edge_face_dots[1])/(Planar64::ONE+face_dot);
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//use the face d values and 1+d
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if edge_distance*edge_distance<best_distance_squared{
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best_distance_squared=edge_distance*edge_distance;
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best_fev=FEV::<FaceId,EdgeId,VertId>::Edge(EdgeId(i));
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}
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}
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}
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}
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let face_dots:Vec<Planar64>=self.faces.iter().map(|f|f.normal.dot(point)).collect();
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//check each face
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//check each face
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todo!()
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for (i,f) in self.face_topology.iter().enumerate(){
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if face_dots[i]<best_distance_squared&&f.edges.iter().all(|&(_,face_id)|face_dots[face_id.0]<=Planar64::ZERO){
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best_distance_squared=face_dots[i];
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best_fev=FEV::<FaceId,EdgeId,VertId>::Face(FaceId(i));
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}
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}
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best_fev
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}
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}
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fn face_nd(&self,face_id:FaceId)->(Planar64Vec3,Planar64){
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fn face_nd(&self,face_id:FaceId)->(Planar64Vec3,Planar64){
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(self.faces[face_id.0].normal,self.faces[face_id.0].dot)
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(self.faces[face_id.0].normal,self.faces[face_id.0].dot)
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