use inverse_times_det
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@ -347,7 +347,7 @@ struct Hitbox{
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impl Hitbox{
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impl Hitbox{
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fn new(mesh:PhysicsMesh,transform:crate::integer::Planar64Affine3)->Self{
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fn new(mesh:PhysicsMesh,transform:crate::integer::Planar64Affine3)->Self{
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//calculate extents
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//calculate extents
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let normal_transform=transform.matrix3.inverse().transpose();
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let normal_transform=transform.matrix3.inverse_times_det().transpose();
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let mut aabb=crate::aabb::Aabb::default();
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let mut aabb=crate::aabb::Aabb::default();
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for vert in mesh.verts(){
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for vert in mesh.verts(){
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aabb.grow(transform.transform_point3(vert));
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aabb.grow(transform.transform_point3(vert));
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@ -364,7 +364,7 @@ impl Hitbox{
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halfsize:scale,
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halfsize:scale,
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mesh,
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mesh,
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transform:crate::integer::Planar64Affine3::new(Planar64Mat3::from_diagonal(scale),Planar64Vec3::ZERO),
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transform:crate::integer::Planar64Affine3::new(Planar64Mat3::from_diagonal(scale),Planar64Vec3::ZERO),
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normal_transform:Planar64Mat3::from_diagonal(scale).inverse().transpose(),
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normal_transform:Planar64Mat3::from_diagonal(scale).inverse_times_det().transpose(),
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}
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}
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}
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}
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fn from_mesh_scale_offset(mesh:PhysicsMesh,scale:Planar64Vec3,offset:Planar64Vec3)->Self{
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fn from_mesh_scale_offset(mesh:PhysicsMesh,scale:Planar64Vec3,offset:Planar64Vec3)->Self{
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@ -372,7 +372,7 @@ impl Hitbox{
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halfsize:scale,
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halfsize:scale,
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mesh,
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mesh,
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transform:crate::integer::Planar64Affine3::new(Planar64Mat3::from_diagonal(scale),offset),
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transform:crate::integer::Planar64Affine3::new(Planar64Mat3::from_diagonal(scale),offset),
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normal_transform:Planar64Mat3::from_diagonal(scale).inverse().transpose(),
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normal_transform:Planar64Mat3::from_diagonal(scale).inverse_times_det().transpose(),
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}
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}
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}
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}
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fn roblox()->Self{
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fn roblox()->Self{
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@ -783,7 +783,7 @@ pub struct PhysicsModel{
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impl PhysicsModel{
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impl PhysicsModel{
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pub fn new(mesh_id:usize,attr_id:usize,transform:crate::integer::Planar64Affine3)->Self{
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pub fn new(mesh_id:usize,attr_id:usize,transform:crate::integer::Planar64Affine3)->Self{
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let normal_transform=transform.matrix3.inverse().transpose();
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let normal_transform=transform.matrix3.inverse_times_det().transpose();
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Self{
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Self{
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mesh_id,
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mesh_id,
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attr_id,
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attr_id,
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