make a bit better
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bf1d7cb20f
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@ -1,4 +1,4 @@
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const VALVE_SCALE:f32=1.0/16.0;
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pub fn generate_indexed_models<R:std::io::Read+std::io::Seek>(input:&mut R)->Result<crate::model::IndexedModelInstances,vbsp::BspError>{
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let mut s=Vec::new();
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@ -16,13 +16,10 @@ pub fn generate_indexed_models<R:std::io::Read+std::io::Seek>(input:&mut R)->Res
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let vertices: Vec<_> = bsp
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.vertices
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.iter()
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.map(|vertex| <[f32; 3]>::from(vertex.position*0.01))
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.map(|vertex|[vertex.position.x*VALVE_SCALE,vertex.position.z*VALVE_SCALE,vertex.position.y*VALVE_SCALE])
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.collect();
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println!("num vertices={}",vertices.len());
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for world_model in bsp.models(){
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let world_objects=bsp.models().map(|world_model|{
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let world_polygons:Vec<obj::SimplePolygon> = world_model
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.faces()
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.filter(|face| face.is_visible())
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@ -34,9 +31,7 @@ pub fn generate_indexed_models<R:std::io::Read+std::io::Seek>(input:&mut R)->Res
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.map(obj::SimplePolygon)
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.collect();
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println!("num world_polygons={}",world_polygons.len());
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let world_object = obj::Object {
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obj::Object {
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name: "".to_string(),
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groups: vec![obj::Group {
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name: "".to_string(),
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@ -44,25 +39,25 @@ pub fn generate_indexed_models<R:std::io::Read+std::io::Seek>(input:&mut R)->Res
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material: None,
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polys: world_polygons,
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}],
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};
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let obj_data = obj::ObjData {
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position: vertices.clone(),//TODO: don't clone all vertices lmao
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texture: vec![[0.0,0.0]],
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normal: vec![[1.0,0.0,0.0]],
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objects: vec![world_object],
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material_libs: Vec::new(),
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};
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let mut new_indexed_models=crate::model::generate_indexed_model_list_from_obj(obj_data,glam::Vec4::ONE);
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for indexed_model in &mut new_indexed_models{
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indexed_model.instances.push(crate::model::ModelInstance{attributes:crate::model::CollisionAttributes::Decoration,..Default::default()});
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}
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}).collect();
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indexed_models.append(&mut new_indexed_models);
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let obj_data = obj::ObjData {
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position: vertices,
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texture: vec![[0.0,0.0]],
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normal: vec![[1.0,0.0,0.0]],
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objects: world_objects,
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material_libs: Vec::new(),
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};
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let mut new_indexed_models=crate::model::generate_indexed_model_list_from_obj(obj_data,glam::Vec4::ONE);
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for indexed_model in &mut new_indexed_models{
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indexed_model.instances.push(crate::model::ModelInstance{attributes:crate::model::CollisionAttributes::Decoration,..Default::default()});
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}
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indexed_models.append(&mut new_indexed_models);
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Ok(crate::model::IndexedModelInstances{
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textures:Vec::new(),
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models:indexed_models,
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