SpawnAt comment
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@ -168,7 +168,7 @@ pub struct GameMechanicZone{
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#[derive(Clone,Hash,Eq,PartialEq)]
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pub enum StageElementBehaviour{
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//Spawn,//The behaviour of stepping on a spawn setting the spawnid
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SpawnAt,
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SpawnAt,//must be standing on top to get effect. except cancollide false
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Trigger,
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Teleport,
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Platform,
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