rename MoveState::changed to apply_enum
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f027594ab4
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d2a864e2c1
@ -489,7 +489,7 @@ enum MoveState{
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}
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}
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impl MoveState{
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impl MoveState{
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//call this after state.move_state is changed
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//call this after state.move_state is changed
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fn changed(&self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
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fn apply_enum(&self,body:&mut Body,touching:&TouchingState,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,style:&StyleModifiers,camera:&PhysicsCamera,input_state:&InputState){
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match self{
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match self{
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MoveState::Fly=>body.acceleration=Planar64Vec3::ZERO,
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MoveState::Fly=>body.acceleration=Planar64Vec3::ZERO,
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MoveState::Air=>{
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MoveState::Air=>{
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@ -956,7 +956,7 @@ impl PhysicsState {
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self.move_state.next_move_instruction(&self.style.strafe,self.time)
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self.move_state.next_move_instruction(&self.style.strafe,self.time)
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}
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}
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fn set_move_state(&mut self,data:&PhysicsData,move_state:MoveState){
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fn set_move_state(&mut self,data:&PhysicsData,move_state:MoveState){
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move_state.changed(&mut self.body,&self.touching,&data.models,&data.hitbox_mesh,&self.style,&self.camera,&self.input_state);
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move_state.apply_enum(&mut self.body,&self.touching,&data.models,&data.hitbox_mesh,&self.style,&self.camera,&self.input_state);
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self.move_state=move_state;
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self.move_state=move_state;
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}
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}
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