fix many red underline
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2e13d9b74e
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d27187aa53
@ -200,34 +200,38 @@ pub fn setup(title:&str)->GraphicsContextSetup{
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struct GraphicsContextSetup{
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window:winit::window::Window,
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event_loop:winit::event_loop::EventLoop<()>,
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partial_graphics_context:crate::graphics_context::GraphicsContextPartial4,
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partial_graphics_context:GraphicsContextPartial4,
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}
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impl GraphicsContextSetup{
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pub fn start(self){
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fn into_split(self)->(winit::window::Window,winit::event_loop::EventLoop<()>,GraphicsContext){
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let size=self.window.inner_size();
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let graphics_context=self.partial_graphics_context.configure_surface(&size);
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println!("Initializing global state...");
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let mut example=GlobalState::init();
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//Steal values and drop self
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(
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self.window,
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self.event_loop,
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self.partial_graphics_context.configure_surface(&size),
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)
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}
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pub fn start(self,mut global_state:crate::GlobalState){
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let (window,event_loop,graphics_context)=self.into_split();
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println!("Entering render loop...");
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event_loop.run(move |event,_,control_flow|{
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let _ = (&instance, &adapter); // force ownership by the closure
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//let _=(&instance, &adapter); // force ownership by the closure
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*control_flow=if cfg!(feature="metal-auto-capture"){
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ControlFlow::Exit
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winit::event_loop::ControlFlow::Exit
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}else{
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ControlFlow::Poll
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winit::event_loop::ControlFlow::Poll
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};
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match event{
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event::Event::RedrawEventsCleared => {
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winit::event::Event::RedrawEventsCleared=>{
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window.request_redraw();
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}
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event::Event::WindowEvent {
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winit::event::Event::WindowEvent {
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event:
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WindowEvent::Resized(size)
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| WindowEvent::ScaleFactorChanged {
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winit::event::WindowEvent::Resized(size)
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| winit::event::WindowEvent::ScaleFactorChanged {
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new_inner_size:&mut size,
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..
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},
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@ -236,8 +240,8 @@ impl GraphicsContextSetup{
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// Once winit is fixed, the detection conditions here can be removed.
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// https://github.com/rust-windowing/winit/issues/2876
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// this has been fixed if I update winit (remove the if statement and only use the else case)
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let max_dimension = adapter.limits().max_texture_dimension_2d;
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if size.width > max_dimension || size.height > max_dimension {
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let max_dimension=graphics_context.adapter.limits().max_texture_dimension_2d;
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if max_dimension<size.width||max_dimension<size.height{
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println!(
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"The resizing size {:?} exceeds the limit of {}.",
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size,
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@ -245,63 +249,62 @@ impl GraphicsContextSetup{
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);
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}else{
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println!("Resizing to {:?}",size);
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config.width = size.width.max(1);
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config.height = size.height.max(1);
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example.resize(&config, &device, &queue);
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surface.configure(&device, &config);
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graphics_context.config.width=size.width.max(1);
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graphics_context.config.height=size.height.max(1);
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example.resize(&graphics_context.config, &graphics_context.device,&graphics_context.queue);
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graphics_context.surface.configure(&graphics_context.device,&graphics_context.config);
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}
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}
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event::Event::WindowEvent { event, .. } => match event {
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WindowEvent::KeyboardInput {
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winit::event::Event::WindowEvent{event,..}=>match event{
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winit::event::WindowEvent::KeyboardInput{
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input:
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event::KeyboardInput {
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virtual_keycode: Some(event::VirtualKeyCode::Escape),
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state: event::ElementState::Pressed,
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winit::event::KeyboardInput{
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virtual_keycode:Some(winit::event::VirtualKeyCode::Escape),
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state: winit::event::ElementState::Pressed,
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..
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},
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..
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}
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| WindowEvent::CloseRequested => {
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*control_flow = ControlFlow::Exit;
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|winit::event::WindowEvent::CloseRequested=>{
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*control_flow=winit::event_loop::ControlFlow::Exit;
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}
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WindowEvent::KeyboardInput {
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winit::event::WindowEvent::KeyboardInput{
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input:
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event::KeyboardInput {
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virtual_keycode: Some(event::VirtualKeyCode::Scroll),
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state: event::ElementState::Pressed,
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winit::event::KeyboardInput{
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virtual_keycode:Some(winit::event::VirtualKeyCode::Scroll),
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state: winit::event::ElementState::Pressed,
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..
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},
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..
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}=>{
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println!("{:#?}", instance.generate_report());
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println!("{:#?}",graphics_context.instance.generate_report());
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}
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_=>{
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example.update(&window,&device,&queue,event);
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example.update(&window,&graphics_context.device,&graphics_context.queue,event);
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}
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},
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event::Event::DeviceEvent {
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winit::event::Event::DeviceEvent{
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event,
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..
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} => {
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example.device_event(&window,event);
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},
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event::Event::RedrawRequested(_) => {
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let frame = match surface.get_current_texture() {
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winit::event::Event::RedrawRequested(_)=>{
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let frame=match graphics_context.surface.get_current_texture(){
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Ok(frame)=>frame,
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Err(_)=>{
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surface.configure(&device, &config);
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surface
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graphics_context.surface.configure(&graphics_context.device,&graphics_context.config);
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graphics_context.surface
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.get_current_texture()
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.expect("Failed to acquire next surface texture!")
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}
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};
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let view=frame.texture.create_view(&wgpu::TextureViewDescriptor{
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format: Some(surface_view_format),
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format:Some(graphics_context.config.view_formats[0]),
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..wgpu::TextureViewDescriptor::default()
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});
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example.render(&view, &device, &queue);
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example.render(&view,&graphics_context.device,&graphics_context.queue);
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frame.present();
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}
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