fix physics
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46965441b0
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d19f5cb3ef
@ -110,7 +110,7 @@ pub struct PhysicsMeshTopology{
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edge_topology:Vec<EdgeRefs>,
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vert_topology:Vec<VertRefs>,
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}
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#[derive(Hash,id::Id,Eq,PartialEq)]
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#[derive(Clone,Copy,Hash,id::Id,Eq,PartialEq)]
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pub struct PhysicsMeshId(u32);
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impl Into<MeshId> for PhysicsMeshId{
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fn into(self)->MeshId{
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@ -395,11 +395,6 @@ pub struct PhysicsMeshView<'a>{
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data:&'a PhysicsMeshData,
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topology:&'a PhysicsMeshTopology,
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}
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impl PhysicsMeshView<'_>{
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pub fn verts<'a>(&'a self)->impl Iterator<Item=Planar64Vec3>+'a{
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self.data.verts.iter().map(|&Vert(pos)|pos)
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}
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}
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impl MeshQuery<SubmeshFaceId,SubmeshDirectedEdgeId,SubmeshVertId> for PhysicsMeshView<'_>{
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fn face_nd(&self,face_id:SubmeshFaceId)->(Planar64Vec3,Planar64){
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let face_idx=self.topology.faces[face_id.get() as usize].get() as usize;
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@ -456,6 +451,9 @@ impl TransformedMesh<'_>{
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transform,
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}
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}
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pub fn verts<'a>(&'a self)->impl Iterator<Item=Planar64Vec3>+'a{
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self.view.data.verts.iter().map(|&Vert(pos)|self.transform.vertex.transform_point3(pos))
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}
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fn farthest_vert(&self,dir:Planar64Vec3)->SubmeshVertId{
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let mut best_dot=Planar64::MIN;
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let mut best_vert=SubmeshVertId(0);
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@ -6,7 +6,7 @@ use strafesnet_common::map;
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use strafesnet_common::aabb;
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use strafesnet_common::gameplay_modes::{self,StageId};
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use strafesnet_common::gameplay_attributes::{self,CollisionAttributesId};
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use strafesnet_common::model::ModelId;
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use strafesnet_common::model::{MeshId,ModelId};
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use strafesnet_common::gameplay_style::{self,StyleModifiers};
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use strafesnet_common::instruction::{self,InstructionEmitter,InstructionConsumer,TimedInstruction};
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use strafesnet_common::integer::{self,Time,Planar64,Planar64Vec3,Planar64Mat3,Angle32,Ratio64Vec2};
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@ -324,13 +324,15 @@ impl HitboxMesh{
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fn new(mesh:PhysicsMesh,transform:integer::Planar64Affine3)->Self{
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//calculate extents
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let mut aabb=aabb::Aabb::default();
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for vert in mesh.complete_mesh_view().verts(){
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aabb.grow(transform.transform_point3(vert));
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let transform=PhysicsMeshTransform::new(transform);
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let transformed_mesh=TransformedMesh::new(mesh.complete_mesh_view(),&transform);
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for vert in transformed_mesh.verts(){
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aabb.grow(vert);
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}
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Self{
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halfsize:aabb.size()/2,
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mesh,
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transform:PhysicsMeshTransform::new(transform)
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transform,
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}
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}
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#[inline]
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@ -508,7 +510,7 @@ impl TryFrom<&gameplay_attributes::CollisionAttributes> for PhysicsCollisionAttr
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}
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}
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}
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#[derive(Hash,id::Id,Eq,PartialEq)]
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#[derive(Clone,Copy,Hash,id::Id,Eq,PartialEq)]
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struct PhysicsAttributesId(u32);
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impl Into<CollisionAttributesId> for PhysicsAttributesId{
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fn into(self)->CollisionAttributesId{
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@ -988,25 +990,53 @@ impl PhysicsContext{
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pub fn generate_models(&mut self,map:&map::CompleteMap){
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self.data.modes=map.modes.clone();
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self.data.models.attributes=map.attributes
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.iter().enumerate().filter_map(|(attr_id,m_attr)|
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PhysicsCollisionAttributes::try_from(m_attr).ok().map(|p_attr|
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(PhysicsAttributesId::new(attr_id as u32),p_attr)
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)
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).collect();
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self.data.models.meshes=map.meshes.iter().enumerate().map(|(mesh_id,mesh)|
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(PhysicsMeshId::new(mesh_id as u32),PhysicsMesh::from(mesh))
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).collect();
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self.data.models.models=map.models.iter().enumerate().map(|(model_id,model)|
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(PhysicsModelId::new(model_id as u32),PhysicsModel::new(model.mesh.into(),model.attributes.into(),PhysicsMeshTransform::new(model.transform)))
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).collect();
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//TODO redo this with models first and only add used atributes and meshes
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let mut used_attributes=Vec::new();
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let mut physics_attr_id_from_model_attr_id=HashMap::<CollisionAttributesId,PhysicsAttributesId>::new();
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let mut used_meshes=Vec::new();
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let mut physics_mesh_id_from_model_mesh_id=HashMap::<MeshId,PhysicsMeshId>::new();
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self.data.models.models=map.models.iter().enumerate().filter_map(|(model_id,model)|{
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let attr_id=if let Some(&attr_id)=physics_attr_id_from_model_attr_id.get(&model.attributes){
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attr_id
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}else{
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//check if it's real
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match map.attributes.get(model.attributes.get() as usize).and_then(|m_attr|{
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PhysicsCollisionAttributes::try_from(m_attr).map_or(None,|p_attr|{
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let attr_id=PhysicsAttributesId::new(used_attributes.len() as u32);
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used_attributes.push(p_attr);
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physics_attr_id_from_model_attr_id.insert(model.attributes,attr_id);
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Some(attr_id)
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})
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}){
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Some(attr_id)=>attr_id,
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None=>return None,
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}
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};
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let mesh_id=if let Some(&mesh_id)=physics_mesh_id_from_model_mesh_id.get(&model.mesh){
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mesh_id
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}else{
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match map.meshes.get(model.mesh.get() as usize).and_then(|mesh|{
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let mesh_id=PhysicsMeshId::new(used_meshes.len() as u32);
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used_meshes.push(PhysicsMesh::from(mesh));
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physics_mesh_id_from_model_mesh_id.insert(model.mesh,mesh_id);
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Some(mesh_id)
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}){
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Some(mesh_id)=>mesh_id,
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None=>return None,
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}
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};
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Some((PhysicsModelId::new(model_id as u32),PhysicsModel::new(mesh_id,attr_id,PhysicsMeshTransform::new(model.transform))))
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}).collect();
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self.data.models.attributes=used_attributes.into_iter().enumerate().map(|(attr_id,attr)|(PhysicsAttributesId::new(attr_id as u32),attr)).collect();
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self.data.models.meshes=used_meshes.into_iter().enumerate().map(|(mesh_id,mesh)|(PhysicsMeshId::new(mesh_id as u32),mesh)).collect();
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let convex_mesh_aabb_list=self.data.models.models.iter()
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.flat_map(|(&model_id,model)|{
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self.data.models.meshes[&model.mesh_id].submesh_views()
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.enumerate().map(move|(submesh_id,view)|{
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let mut aabb=aabb::Aabb::default();
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for v in view.verts(){
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aabb.grow(v)
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let transformed_mesh=TransformedMesh::new(view,&model.transform);
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for v in transformed_mesh.verts(){
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aabb.grow(v);
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}
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(ConvexMeshId{
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model_id,
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