wip: implement MoveState
This commit is contained in:
parent
87f781a656
commit
cea51457a6
@ -283,6 +283,13 @@ impl StyleModifiers{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
enum MoveState{
|
||||||
|
Air,
|
||||||
|
Walk(WalkState),
|
||||||
|
Water,
|
||||||
|
Ladder(WalkState),
|
||||||
|
}
|
||||||
|
|
||||||
pub struct PhysicsState{
|
pub struct PhysicsState{
|
||||||
pub time:Time,
|
pub time:Time,
|
||||||
pub body:Body,
|
pub body:Body,
|
||||||
@ -296,8 +303,7 @@ pub struct PhysicsState{
|
|||||||
pub camera:PhysicsCamera,
|
pub camera:PhysicsCamera,
|
||||||
pub next_mouse:MouseState,//Where is the mouse headed next
|
pub next_mouse:MouseState,//Where is the mouse headed next
|
||||||
pub controls:u32,
|
pub controls:u32,
|
||||||
pub walk:WalkState,
|
pub move_state:MoveState,
|
||||||
pub grounded:bool,
|
|
||||||
//all models
|
//all models
|
||||||
pub models:Vec<ModelPhysics>,
|
pub models:Vec<ModelPhysics>,
|
||||||
pub bvh:crate::bvh::BvhNode,
|
pub bvh:crate::bvh::BvhNode,
|
||||||
@ -431,12 +437,11 @@ impl Default for PhysicsState{
|
|||||||
body: Body::with_pva(Planar64Vec3::int(0,50,0),Planar64Vec3::int(0,0,0),Planar64Vec3::int(0,-100,0)),
|
body: Body::with_pva(Planar64Vec3::int(0,50,0),Planar64Vec3::int(0,0,0),Planar64Vec3::int(0,-100,0)),
|
||||||
time: Time::ZERO,
|
time: Time::ZERO,
|
||||||
style:StyleModifiers::default(),
|
style:StyleModifiers::default(),
|
||||||
grounded: false,
|
|
||||||
contacts: std::collections::HashMap::new(),
|
contacts: std::collections::HashMap::new(),
|
||||||
intersects: std::collections::HashMap::new(),
|
intersects: std::collections::HashMap::new(),
|
||||||
models: Vec::new(),
|
models: Vec::new(),
|
||||||
bvh:crate::bvh::BvhNode::default(),
|
bvh:crate::bvh::BvhNode::default(),
|
||||||
walk: WalkState::new(),
|
move_state: MoveState::Air,
|
||||||
camera: PhysicsCamera::from_offset(Planar64Vec3::int(0,2,0)),//4.5-2.5=2
|
camera: PhysicsCamera::from_offset(Planar64Vec3::int(0,2,0)),//4.5-2.5=2
|
||||||
next_mouse: MouseState::default(),
|
next_mouse: MouseState::default(),
|
||||||
controls: 0,
|
controls: 0,
|
||||||
@ -653,10 +658,20 @@ impl PhysicsState {
|
|||||||
self.controls=if state{self.controls|control}else{self.controls&!control};
|
self.controls=if state{self.controls|control}else{self.controls&!control};
|
||||||
}
|
}
|
||||||
fn jump(&mut self){
|
fn jump(&mut self){
|
||||||
self.grounded=false;//do I need this?
|
match self.move_state{
|
||||||
|
MoveState::Air=>(),
|
||||||
|
MoveState::Walk(walk_state)=>{
|
||||||
let mut v=self.body.velocity+self.style.get_jump_power();
|
let mut v=self.body.velocity+self.style.get_jump_power();
|
||||||
self.contact_constrain_velocity(&mut v);
|
self.contact_constrain_velocity(&mut v);
|
||||||
self.body.velocity=v;
|
self.body.velocity=v;
|
||||||
|
},
|
||||||
|
MoveState::Water=>(),
|
||||||
|
MoveState::Ladder(walk_state)=>{
|
||||||
|
let mut v=self.body.velocity+self.style.get_jump_power();
|
||||||
|
self.contact_constrain_velocity(&mut v);
|
||||||
|
self.body.velocity=v;
|
||||||
|
},
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn contact_constrain_velocity(&self,velocity:&mut Planar64Vec3){
|
fn contact_constrain_velocity(&self,velocity:&mut Planar64Vec3){
|
||||||
@ -718,8 +733,10 @@ impl PhysicsState {
|
|||||||
|
|
||||||
fn refresh_walk_target(&mut self){
|
fn refresh_walk_target(&mut self){
|
||||||
//calculate acceleration yada yada
|
//calculate acceleration yada yada
|
||||||
if self.grounded{
|
match self.move_state{
|
||||||
let mut v=self.walk.target_velocity;
|
MoveState::Air=>(),
|
||||||
|
MoveState::Walk(walk_state)=>{
|
||||||
|
let mut v=walk_state.target_velocity;
|
||||||
self.contact_constrain_velocity(&mut v);
|
self.contact_constrain_velocity(&mut v);
|
||||||
let mut target_diff=v-self.body.velocity;
|
let mut target_diff=v-self.body.velocity;
|
||||||
//remove normal component
|
//remove normal component
|
||||||
@ -728,7 +745,7 @@ impl PhysicsState {
|
|||||||
let mut a=Planar64Vec3::ZERO;
|
let mut a=Planar64Vec3::ZERO;
|
||||||
self.contact_constrain_acceleration(&mut a);
|
self.contact_constrain_acceleration(&mut a);
|
||||||
self.body.acceleration=a;
|
self.body.acceleration=a;
|
||||||
self.walk.state=WalkEnum::Reached;
|
walk_state.state=WalkEnum::Reached;
|
||||||
}else{
|
}else{
|
||||||
//normal friction acceleration is clippedAcceleration.dot(normal)*friction
|
//normal friction acceleration is clippedAcceleration.dot(normal)*friction
|
||||||
let accel=self.style.walk_accel.min(self.style.gravity.dot(Planar64Vec3::NEG_Y)*self.style.friction);
|
let accel=self.style.walk_accel.min(self.style.gravity.dot(Planar64Vec3::NEG_Y)*self.style.friction);
|
||||||
@ -736,25 +753,28 @@ impl PhysicsState {
|
|||||||
let mut a=target_diff.with_length(accel);
|
let mut a=target_diff.with_length(accel);
|
||||||
self.contact_constrain_acceleration(&mut a);
|
self.contact_constrain_acceleration(&mut a);
|
||||||
self.body.acceleration=a;
|
self.body.acceleration=a;
|
||||||
self.walk.target_time=self.body.time+Time::from(time_delta);
|
walk_state.target_time=self.body.time+Time::from(time_delta);
|
||||||
self.walk.state=WalkEnum::Transient;
|
walk_state.state=WalkEnum::Transient;
|
||||||
}
|
}
|
||||||
}else{
|
},
|
||||||
self.walk.state=WalkEnum::Reached;//there is no walk target while not grounded
|
MoveState::Water=>(),
|
||||||
|
MoveState::Ladder(walk_state)=>{
|
||||||
|
//
|
||||||
|
},
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
fn next_walk_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
|
fn next_move_instruction(&self)->Option<TimedInstruction<PhysicsInstruction>>{
|
||||||
//check if you have a valid walk state and create an instruction
|
//check if you have a valid walk state and create an instruction
|
||||||
if self.grounded{
|
match &self.move_state{
|
||||||
match self.walk.state{
|
MoveState::Walk(walk_state)|MoveState::Ladder(walk_state)=>match &walk_state.state{
|
||||||
WalkEnum::Transient=>Some(TimedInstruction{
|
WalkEnum::Transient=>Some(TimedInstruction{
|
||||||
time:self.walk.target_time,
|
time:walk_state.target_time,
|
||||||
instruction:PhysicsInstruction::ReachWalkTargetVelocity
|
instruction:PhysicsInstruction::ReachWalkTargetVelocity
|
||||||
}),
|
}),
|
||||||
WalkEnum::Reached=>None,
|
WalkEnum::Reached=>None,
|
||||||
}
|
}
|
||||||
}else{
|
MoveState::Air=>self.next_strafe_instruction(),
|
||||||
return None;
|
MoveState::Water=>None,//TODO
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
fn mesh(&self) -> TreyMesh {
|
fn mesh(&self) -> TreyMesh {
|
||||||
@ -1060,13 +1080,7 @@ impl crate::instruction::InstructionEmitter<PhysicsInstruction> for PhysicsState
|
|||||||
collector.collect(self.predict_collision_start(self.time,time_limit,id));
|
collector.collect(self.predict_collision_start(self.time,time_limit,id));
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
if self.grounded {
|
collector.collect(self.next_move_instruction());
|
||||||
//walk maintenance
|
|
||||||
collector.collect(self.next_walk_instruction());
|
|
||||||
}else{
|
|
||||||
//check to see when the next strafe tick is
|
|
||||||
collector.collect(self.next_strafe_instruction());
|
|
||||||
}
|
|
||||||
collector.instruction()
|
collector.instruction()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1099,7 +1113,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
None=>match &c.face {
|
None=>match &c.face {
|
||||||
TreyMeshFace::Top => {
|
TreyMeshFace::Top => {
|
||||||
//ground
|
//ground
|
||||||
self.grounded=true;
|
self.move_state=MoveState::Walk(WalkState::new())
|
||||||
},
|
},
|
||||||
_ => (),
|
_ => (),
|
||||||
},
|
},
|
||||||
@ -1124,8 +1138,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
self.contacts.clear();
|
self.contacts.clear();
|
||||||
self.intersects.clear();
|
self.intersects.clear();
|
||||||
self.body.acceleration=self.style.gravity;
|
self.body.acceleration=self.style.gravity;
|
||||||
self.walk.state=WalkEnum::Reached;
|
self.move_state=MoveState::Air;//TODO: calculate contacts and determine the actual state
|
||||||
self.grounded=false;
|
|
||||||
}else{println!("bad1");}
|
}else{println!("bad1");}
|
||||||
}else{println!("bad2");}
|
}else{println!("bad2");}
|
||||||
}else{println!("bad3");}
|
}else{println!("bad3");}
|
||||||
@ -1149,7 +1162,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
None=>(),
|
None=>(),
|
||||||
}
|
}
|
||||||
self.body.velocity=v;
|
self.body.velocity=v;
|
||||||
if self.grounded&&self.style.get_control(StyleModifiers::CONTROL_JUMP,self.controls){
|
if self.style.get_control(StyleModifiers::CONTROL_JUMP,self.controls){
|
||||||
self.jump();
|
self.jump();
|
||||||
}
|
}
|
||||||
self.refresh_walk_target();
|
self.refresh_walk_target();
|
||||||
@ -1254,9 +1267,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
PhysicsInputInstruction::SetMoveDown(s) => self.set_control(StyleModifiers::CONTROL_MOVEDOWN,s),
|
PhysicsInputInstruction::SetMoveDown(s) => self.set_control(StyleModifiers::CONTROL_MOVEDOWN,s),
|
||||||
PhysicsInputInstruction::SetJump(s) => {
|
PhysicsInputInstruction::SetJump(s) => {
|
||||||
self.set_control(StyleModifiers::CONTROL_JUMP,s);
|
self.set_control(StyleModifiers::CONTROL_JUMP,s);
|
||||||
if self.grounded{
|
|
||||||
self.jump();
|
self.jump();
|
||||||
}
|
|
||||||
refresh_walk_target_velocity=false;
|
refresh_walk_target_velocity=false;
|
||||||
},
|
},
|
||||||
PhysicsInputInstruction::SetZoom(s) => {
|
PhysicsInputInstruction::SetZoom(s) => {
|
||||||
@ -1270,8 +1281,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
//manual clear //for c in self.contacts{process_instruction(CollisionEnd(c))}
|
//manual clear //for c in self.contacts{process_instruction(CollisionEnd(c))}
|
||||||
self.contacts.clear();
|
self.contacts.clear();
|
||||||
self.body.acceleration=self.style.gravity;
|
self.body.acceleration=self.style.gravity;
|
||||||
self.walk.state=WalkEnum::Reached;
|
self.move_state=MoveState::Air;
|
||||||
self.grounded=false;
|
|
||||||
refresh_walk_target=false;
|
refresh_walk_target=false;
|
||||||
},
|
},
|
||||||
PhysicsInputInstruction::Idle => {refresh_walk_target=false;},//literally idle!
|
PhysicsInputInstruction::Idle => {refresh_walk_target=false;},//literally idle!
|
||||||
@ -1279,9 +1289,20 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
if refresh_walk_target{
|
if refresh_walk_target{
|
||||||
//calculate walk target velocity
|
//calculate walk target velocity
|
||||||
if refresh_walk_target_velocity{
|
if refresh_walk_target_velocity{
|
||||||
|
match self.move_state{
|
||||||
|
MoveState::Walk(walk_state)=>{
|
||||||
let camera_mat=self.camera.simulate_move_rotation_y(self.camera.mouse.lerp(&self.next_mouse,self.time).x);
|
let camera_mat=self.camera.simulate_move_rotation_y(self.camera.mouse.lerp(&self.next_mouse,self.time).x);
|
||||||
let control_dir=camera_mat*self.style.get_control_dir(self.controls);
|
let control_dir=camera_mat*self.style.get_control_dir(self.controls);
|
||||||
self.walk.target_velocity=control_dir*self.style.walkspeed;
|
walk_state.target_velocity=control_dir*self.style.walkspeed;
|
||||||
|
},
|
||||||
|
MoveState::Ladder(walk_state)=>{
|
||||||
|
let camera_mat=self.camera.simulate_move_rotation_y(self.camera.mouse.lerp(&self.next_mouse,self.time).x);
|
||||||
|
let control_dir=camera_mat*self.style.get_control_dir(self.controls);
|
||||||
|
walk_state.target_velocity=control_dir*self.style.walkspeed;
|
||||||
|
},
|
||||||
|
MoveState::Water=>(),
|
||||||
|
MoveState::Air=>(),
|
||||||
|
}
|
||||||
}
|
}
|
||||||
self.refresh_walk_target();
|
self.refresh_walk_target();
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user