fix pre-pause time leak
This commit is contained in:
parent
500db0a5b9
commit
cc6450975c
@ -29,7 +29,7 @@ pub enum Instruction{
|
||||
}
|
||||
pub struct MouseInterpolator{
|
||||
timeline:std::collections::VecDeque<TimedInstruction<PhysicsInputInstruction>>,
|
||||
last_mouse_time:Time,
|
||||
last_mouse_time:Time,//this value is pre-transformed to simulation time
|
||||
mouse_blocking:bool,
|
||||
timer:Timer<Scaled>,
|
||||
}
|
||||
@ -38,23 +38,23 @@ impl MouseInterpolator{
|
||||
if self.mouse_blocking{
|
||||
//tell the game state which is living in the past about its future
|
||||
self.timeline.push_front(TimedInstruction{
|
||||
time:self.timer.time(self.last_mouse_time),
|
||||
time:self.last_mouse_time,
|
||||
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:self.timer.time(ins.time),pos:m}),
|
||||
});
|
||||
}else{
|
||||
//mouse has just started moving again after being still for longer than 10ms.
|
||||
//replace the entire mouse interpolation state to avoid an intermediate state with identical m0.t m1.t timestamps which will divide by zero
|
||||
self.timeline.push_front(TimedInstruction{
|
||||
time:self.timer.time(self.last_mouse_time),
|
||||
time:self.last_mouse_time,
|
||||
instruction:PhysicsInputInstruction::ReplaceMouse(
|
||||
MouseState{time:self.timer.time(self.last_mouse_time),pos:physics.get_next_mouse().pos},
|
||||
MouseState{time:self.last_mouse_time,pos:physics.get_next_mouse().pos},
|
||||
MouseState{time:self.timer.time(ins.time),pos:m}
|
||||
),
|
||||
});
|
||||
//delay physics execution until we have an interpolation target
|
||||
self.mouse_blocking=true;
|
||||
}
|
||||
self.last_mouse_time=ins.time;
|
||||
self.last_mouse_time=self.timer.time(ins.time);
|
||||
}
|
||||
/// returns the mapped physics input instruction
|
||||
/// may or may not mutate internal state XD!
|
||||
@ -102,10 +102,10 @@ impl MouseInterpolator{
|
||||
if Time::from_millis(10)<self.timer.time(ins.time)-physics.get_next_mouse().time{
|
||||
//push an event to extrapolate no movement from
|
||||
self.timeline.push_front(TimedInstruction{
|
||||
time:self.timer.time(self.last_mouse_time),
|
||||
time:self.last_mouse_time,
|
||||
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:self.timer.time(ins.time),pos:physics.get_next_mouse().pos}),
|
||||
});
|
||||
self.last_mouse_time=ins.time;
|
||||
self.last_mouse_time=self.timer.time(ins.time);
|
||||
//stop blocking. the mouse is not moving so the physics does not need to live in the past and wait for interpolation targets.
|
||||
self.mouse_blocking=false;
|
||||
true
|
||||
@ -115,7 +115,7 @@ impl MouseInterpolator{
|
||||
}else{
|
||||
//keep this up to date so that it can be used as a known-timestamp
|
||||
//that the mouse was Timer<Scaled>not moving when the mouse starts moving again
|
||||
self.last_mouse_time=ins.time;
|
||||
self.last_mouse_time=self.timer.time(ins.time);
|
||||
true
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user