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@ -1375,6 +1375,7 @@ fn run_teleport_behaviour(wormhole:&Option<gameplay_attributes::Wormhole>,models
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//&gameplay_attributes::Booster::Affine(transform)=>v=transform.transform_point3(v),
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//&gameplay_attributes::Booster::Affine(transform)=>v=transform.transform_point3(v),
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&gameplay_attributes::Booster::Velocity(velocity)=>{
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&gameplay_attributes::Booster::Velocity(velocity)=>{
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let boosted_velocity=state.body.velocity+velocity;
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let boosted_velocity=state.body.velocity+velocity;
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//fall through boosters
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state.cull_velocity(data,boosted_velocity);
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state.cull_velocity(data,boosted_velocity);
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},
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},
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&gameplay_attributes::Booster::Energy{direction: _,energy: _}=>todo!(),
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&gameplay_attributes::Booster::Energy{direction: _,energy: _}=>todo!(),
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