translation is not needed
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799c4a9224
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cbe9c4a212
@ -413,9 +413,9 @@ fn main() {
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);
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);
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let view = Matrix4::from_translation(pos)*Matrix4::from(angles);
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let view = Matrix4::from_translation(pos)*Matrix4::from(angles);
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let scale = Matrix4::from_scale(-0.01);
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let scale = Matrix4::from_scale(-0.01);
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// Matrix4::from_translation(Vector3 { x: 0.0, y: 0.0, z: 0.0 }) *
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let uniform_data = vs::Data {
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let uniform_data = vs::Data {
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world: (Matrix4::from_translation(Vector3 { x: 0.0, y: 0.0, z: 0.0 }) * Matrix4::from(rotation) * scale).into(),
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world: (Matrix4::from(rotation) * scale).into(),
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view: view.invert().unwrap().cast::<f32>().unwrap().into(),
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view: view.invert().unwrap().cast::<f32>().unwrap().into(),
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proj: proj.into(),
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proj: proj.into(),
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};
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};
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