translation is not needed
This commit is contained in:
parent
799c4a9224
commit
cbe9c4a212
@ -413,9 +413,9 @@ fn main() {
|
||||
);
|
||||
let view = Matrix4::from_translation(pos)*Matrix4::from(angles);
|
||||
let scale = Matrix4::from_scale(-0.01);
|
||||
|
||||
// Matrix4::from_translation(Vector3 { x: 0.0, y: 0.0, z: 0.0 }) *
|
||||
let uniform_data = vs::Data {
|
||||
world: (Matrix4::from_translation(Vector3 { x: 0.0, y: 0.0, z: 0.0 }) * Matrix4::from(rotation) * scale).into(),
|
||||
world: (Matrix4::from(rotation) * scale).into(),
|
||||
view: view.invert().unwrap().cast::<f32>().unwrap().into(),
|
||||
proj: proj.into(),
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user