push solve!

This commit is contained in:
Quaternions 2024-08-21 15:17:36 -07:00
parent 4cd0114567
commit cbb46aa528
5 changed files with 360 additions and 10 deletions

1
Cargo.lock generated
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@ -2107,6 +2107,7 @@ checksum = "a2eb9349b6444b326872e140eb1cf5e7c522154d69e7a0ffb0fb81c06b37543f"
name = "strafe-client" name = "strafe-client"
version = "0.10.5" version = "0.10.5"
dependencies = [ dependencies = [
"arrayvec",
"bytemuck", "bytemuck",
"configparser", "configparser",
"ddsfile", "ddsfile",

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@ -15,6 +15,7 @@ source = ["dep:strafesnet_deferred_loader", "dep:strafesnet_bsp_loader"]
roblox = ["dep:strafesnet_deferred_loader", "dep:strafesnet_rbx_loader"] roblox = ["dep:strafesnet_deferred_loader", "dep:strafesnet_rbx_loader"]
[dependencies] [dependencies]
arrayvec = "0.7.6"
bytemuck = { version = "1.13.1", features = ["derive"] } bytemuck = { version = "1.13.1", features = ["derive"] }
configparser = "3.0.2" configparser = "3.0.2"
ddsfile = "0.5.1" ddsfile = "0.5.1"

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@ -5,6 +5,7 @@ mod worker;
mod physics; mod physics;
mod graphics; mod graphics;
mod settings; mod settings;
mod push_solve;
mod face_crawler; mod face_crawler;
mod compat_worker; mod compat_worker;
mod model_physics; mod model_physics;

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@ -766,23 +766,31 @@ impl TouchingState{
a a
} }
fn constrain_velocity(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,velocity:&mut Planar64Vec3){ fn constrain_velocity(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,velocity:&mut Planar64Vec3){
//TODO: trey push solve let contacts=self.contacts.iter().map(|contact|{
for contact in &self.contacts{
let n=contact_normal(models,hitbox_mesh,contact); let n=contact_normal(models,hitbox_mesh,contact);
let d=n.dot(*velocity); crate::push_solve::Contact{
if d.is_negative(){ position:Planar64Vec3::ZERO,
*velocity-=(n*d/n.length_squared()).divide().fix_1(); velocity:n,
normal:n,
} }
}).collect();
match crate::push_solve::push_solve(&contacts,*velocity){
Some(new_velocity)=>*velocity=new_velocity,
None=>println!("Algorithm silently failing :)"),
} }
} }
fn constrain_acceleration(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,acceleration:&mut Planar64Vec3){ fn constrain_acceleration(&self,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,acceleration:&mut Planar64Vec3){
//TODO: trey push solve let contacts=self.contacts.iter().map(|contact|{
for contact in &self.contacts{
let n=contact_normal(models,hitbox_mesh,contact); let n=contact_normal(models,hitbox_mesh,contact);
let d=n.dot(*acceleration); crate::push_solve::Contact{
if d.is_negative(){ position:Planar64Vec3::ZERO,
*acceleration-=(n*d/n.length_squared()).divide().fix_1(); velocity:n,
normal:n,
} }
}).collect();
match crate::push_solve::push_solve(&contacts,*acceleration){
Some(new_acceleration)=>*acceleration=new_acceleration,
None=>println!("Algorithm silently failing :)"),
} }
} }
fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<PhysicsInternalInstruction>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,body:&Body,time:Time){ fn predict_collision_end(&self,collector:&mut instruction::InstructionCollector<PhysicsInternalInstruction>,models:&PhysicsModels,hitbox_mesh:&HitboxMesh,body:&Body,time:Time){

339
src/push_solve.rs Normal file
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@ -0,0 +1,339 @@
use strafesnet_common::integer::{Planar64,Planar64Vec3};
// This algorithm is based on Lua code
// written by Trey Reynolds in 2021
// 1/2^10
const EPSILON:Planar64=Planar64::raw(1<<(32-10));
// A stack-allocated variable-size list that holds up to 4 elements
// Direct references are used instead of indices i0, i1, i2, i3
type Conts<'a>=arrayvec::ArrayVec<&'a Contact,4>;
struct Ray{
origin:Planar64Vec3,
direction:Planar64Vec3,
}
impl Ray{
fn extrapolate(&self,t:Planar64)->Planar64Vec3{
self.origin+self.direction*t
}
}
/// Information about a contact restriction
pub struct Contact{
pub position:Planar64Vec3,
pub velocity:Planar64Vec3,
pub normal:Planar64Vec3,
}
impl Contact{
fn relative_to(&self,point:Planar64Vec3)->Self{
Self{
position:self.position-point,
velocity:self.velocity,
normal:self.normal,
}
}
fn relative_dot(&self,direction:Planar64Vec3)->Planar64{
(direction-self.velocity).dot(self.normal)
}
/// Calculate the time of intersection. (previously get_touch_time)
fn solve(&self,ray:&Ray)->Planar64{
(self.position-ray.origin).dot(self.normal)/(ray.direction-self.velocity).dot(self.normal)
}
}
//note that this is horrible with fixed point arithmetic
fn solve1(c0:&Contact)->Option<Planar64Vec3>{
let det=c0.normal.dot(c0.velocity);
if det.get().abs()<EPSILON.get(){
return None;
}
let d0=c0.normal.dot(c0.position);
Some(c0.normal*d0/det)
}
fn solve2(c0:&Contact,c1:&Contact)->Option<Planar64Vec3>{
let u0_u1=c0.velocity.cross(c1.velocity);
let n0_n1=c0.normal.cross(c1.normal);
let det=u0_u1.dot(n0_n1);
if det.get().abs()<EPSILON.get(){
return None;
}
let d0=c0.normal.dot(c0.position);
let d1=c1.normal.dot(c1.position);
Some((c1.normal.cross(u0_u1)*d0+u0_u1.cross(c0.normal)*d1)/det)
}
fn solve3(c0:&Contact,c1:&Contact,c2:&Contact)->Option<Planar64Vec3>{
let n0_n1=c0.normal.cross(c1.normal);
let det=c2.normal.dot(n0_n1);
if det.get().abs()<EPSILON.get(){
return None;
}
let d0=c0.normal.dot(c0.position);
let d1=c1.normal.dot(c1.position);
let d2=c2.normal.dot(c2.position);
Some((c1.normal.cross(c2.normal)*d0+c2.normal.cross(c0.normal)*d1+c0.normal.cross(c1.normal)*d2)/det)
}
fn decompose1(point:Planar64Vec3,u0:Planar64Vec3)->Option<Planar64>{
let det=u0.dot(u0);
if det==Planar64::ZERO{
return None;
}
let s0=u0.dot(point)/det;
Some(s0)
}
fn decompose2(point:Planar64Vec3,u0:Planar64Vec3,u1:Planar64Vec3)->Option<(Planar64,Planar64)>{
let u0_u1=u0.cross(u1);
let det=u0_u1.dot(u0_u1);
if det==Planar64::ZERO{
return None;
}
let s0=u0_u1.dot(point.cross(u1))/det;
let s1=u0_u1.dot(u0.cross(point))/det;
Some((s0,s1))
}
fn decompose3(point:Planar64Vec3,u0:Planar64Vec3,u1:Planar64Vec3,u2:Planar64Vec3)->Option<(Planar64,Planar64,Planar64)>{
let det=u0.cross(u1).dot(u2);
if det==Planar64::ZERO{
return None;
}
let s0=point.cross(u1).dot(u2)/det;
let s1=u0.cross(point).dot(u2)/det;
let s2=u0.cross(u1).dot(point)/det;
Some((s0,s1,s2))
}
fn is_space_enclosed_2(
a:Planar64Vec3,
b:Planar64Vec3,
)->bool{
a.cross(b)==Planar64Vec3::ZERO
&&a.dot(b)<Planar64::ZERO
}
fn is_space_enclosed_3(
a:Planar64Vec3,
b:Planar64Vec3,
c:Planar64Vec3
)->bool{
a.cross(b).dot(c)==Planar64::ZERO
&&{
let det_abac=a.cross(b).dot(a.cross(c));
let det_abbc=a.cross(b).dot(b.cross(c));
let det_acbc=a.cross(c).dot(b.cross(c));
return det_abac*det_abbc<=Planar64::ZERO
&& det_abbc*det_acbc<=Planar64::ZERO
&&-det_acbc*det_abac<=Planar64::ZERO
||is_space_enclosed_2(a,b)
||is_space_enclosed_2(a,c)
||is_space_enclosed_2(b,c)
}
}
fn is_space_enclosed_4(
a:Planar64Vec3,
b:Planar64Vec3,
c:Planar64Vec3,
d:Planar64Vec3,
)->bool{
let det_abc=a.cross(b).dot(c);
let det_abd=a.cross(b).dot(d);
let det_acd=a.cross(c).dot(d);
let det_bcd=b.cross(c).dot(d);
return det_abc*det_abd<Planar64::ZERO
&&-det_abc*det_acd<Planar64::ZERO
&& det_abd*det_acd<Planar64::ZERO
&& det_abc*det_bcd<Planar64::ZERO
&&-det_abd*det_bcd<Planar64::ZERO
&& det_acd*det_bcd<Planar64::ZERO
||is_space_enclosed_3(a,b,c)
||is_space_enclosed_3(a,b,d)
||is_space_enclosed_3(a,c,d)
||is_space_enclosed_3(b,c,d)
}
const fn get_push_ray_0(point:Planar64Vec3)->Option<Ray>{
Some(Ray{origin:point,direction:Planar64Vec3::ZERO})
}
fn get_push_ray_1(point:Planar64Vec3,c0:&Contact)->Option<Ray>{
let direction=solve1(c0)?;
let s0=decompose1(direction,c0.velocity)?;
if s0<Planar64::ZERO{
return None;
}
let origin=point+solve1(
&c0.relative_to(point),
)?;
Some(Ray{origin,direction})
}
fn get_push_ray_2(point:Planar64Vec3,c0:&Contact,c1:&Contact)->Option<Ray>{
let direction=solve2(c0,c1)?;
let (s0,s1)=decompose2(direction,c0.velocity,c1.velocity)?;
if s0<Planar64::ZERO||s1<Planar64::ZERO{
return None;
}
let origin=point+solve2(
&c0.relative_to(point),
&c1.relative_to(point),
)?;
Some(Ray{origin,direction})
}
fn get_push_ray_3(point:Planar64Vec3,c0:&Contact,c1:&Contact,c2:&Contact)->Option<Ray>{
let direction=solve3(c0,c1,c2)?;
let (s0,s1,s2)=decompose3(direction,c0.velocity,c1.velocity,c2.velocity)?;
if s0<Planar64::ZERO||s1<Planar64::ZERO||s2<Planar64::ZERO{
return None;
}
let origin=point+solve3(
&c0.relative_to(point),
&c1.relative_to(point),
&c2.relative_to(point),
)?;
Some(Ray{origin,direction})
}
const fn get_best_push_ray_and_conts_0<'a>(point:Planar64Vec3)->Option<(Ray,Conts<'a>)>{
match get_push_ray_0(point){
Some(ray)=>Some((ray,Conts::new_const())),
None=>None,
}
}
fn get_best_push_ray_and_conts_1(point:Planar64Vec3,c0:&Contact)->Option<(Ray,Conts)>{
get_push_ray_1(point,c0)
.map(|ray|(ray,Conts::from_iter([c0])))
}
fn get_best_push_ray_and_conts_2<'a>(point:Planar64Vec3,c0:&'a Contact,c1:&'a Contact)->Option<(Ray,Conts<'a>)>{
if is_space_enclosed_2(c0.normal,c1.normal){
return None;
}
if let Some(ray)=get_push_ray_2(point,c0,c1){
return Some((ray,Conts::from_iter([c0,c1])));
}
if let Some(ray)=get_push_ray_1(point,c0){
if Planar64::ZERO<=c1.relative_dot(ray.direction){
return Some((ray,Conts::from_iter([c0])));
}
}
return None;
}
fn get_best_push_ray_and_conts_3<'a>(point:Planar64Vec3,c0:&'a Contact,c1:&'a Contact,c2:&'a Contact)->Option<(Ray,Conts<'a>)>{
if is_space_enclosed_3(c0.normal,c1.normal,c2.normal){
return None;
}
if let Some(ray)=get_push_ray_3(point,c0,c1,c2){
return Some((ray,Conts::from_iter([c0,c1,c2])));
}
if let Some(ray)=get_push_ray_2(point,c0,c1){
if Planar64::ZERO<=c2.relative_dot(ray.direction){
return Some((ray,Conts::from_iter([c0,c1])));
}
}
if let Some(ray)=get_push_ray_2(point,c0,c2){
if Planar64::ZERO<=c1.relative_dot(ray.direction){
return Some((ray,Conts::from_iter([c0,c2])));
}
}
if let Some(ray)=get_push_ray_1(point,c0){
if Planar64::ZERO<=c1.relative_dot(ray.direction)
&&Planar64::ZERO<=c2.relative_dot(ray.direction){
return Some((ray,Conts::from_iter([c0])));
}
}
return None;
}
fn get_best_push_ray_and_conts_4<'a>(point:Planar64Vec3,c0:&'a Contact,c1:&'a Contact,c2:&'a Contact,c3:&'a Contact)->Option<(Ray,Conts<'a>)>{
if is_space_enclosed_4(c0.normal,c1.normal,c2.normal,c3.normal){
return None;
}
let (ray012,conts012)=get_best_push_ray_and_conts_3(point,c0,c1,c2)?;
let (ray013,conts013)=get_best_push_ray_and_conts_3(point,c0,c1,c3)?;
let (ray023,conts023)=get_best_push_ray_and_conts_3(point,c0,c2,c3)?;
let err012=c3.relative_dot(ray012.direction);
let err013=c2.relative_dot(ray013.direction);
let err023=c1.relative_dot(ray023.direction);
let best_err=err012.max(err013).max(err023);
if best_err==err012{
return Some((ray012,conts012))
}else if best_err==err013{
return Some((ray013,conts013))
}else if best_err==err023{
return Some((ray023,conts023))
}
unreachable!()
}
fn get_best_push_ray_and_conts<'a>(
point:Planar64Vec3,
conts:Conts<'a>,
)->Option<(Ray,Conts<'a>)>{
match conts.as_slice(){
&[c0,c1,c2,c3]=>get_best_push_ray_and_conts_4(point,c0,c1,c2,c3),
&[c0,c1,c2]=>get_best_push_ray_and_conts_3(point,c0,c1,c2),
&[c0,c1]=>get_best_push_ray_and_conts_2(point,c0,c1),
&[c0]=>get_best_push_ray_and_conts_1(point,c0),
&[]=>get_best_push_ray_and_conts_0(point),
_=>unreachable!(),
}
}
fn get_first_touch<'a>(contacts:&'a Vec<Contact>,ray:&Ray,conts:&Conts)->Option<(Planar64,&'a Contact)>{
contacts.iter()
.filter(|&contact|
!conts.iter().any(|&c|std::ptr::eq(c,contact))
&&contact.relative_dot(ray.direction)< -EPSILON
)
.map(|contact|(contact.solve(ray),contact))
.min_by_key(|&(t,_)|t)
}
pub fn push_solve(contacts:&Vec<Contact>,point:Planar64Vec3)->Option<Planar64Vec3>{
let (mut ray,mut conts)=get_best_push_ray_and_conts_0(point)?;
loop{
let (next_t,next_cont)=match get_first_touch(contacts,&ray,&conts){
Some((t,conts))=>(t,conts),
None=>return Some(ray.origin),
};
if Planar64::ZERO<=next_t{
return Some(ray.origin);
}
//push_front
if conts.len()==conts.capacity(){
//this is a dead case, new_conts never has more than 3 elements
conts.rotate_right(1);
conts[0]=next_cont;
}else{
conts.push(next_cont);
conts.rotate_right(1);
}
let meet_point=ray.extrapolate(next_t);
match get_best_push_ray_and_conts(meet_point,conts){
Some((new_ray,new_conts))=>(ray,conts)=(new_ray,new_conts),
None=>return Some(meet_point),
}
}
}
#[cfg(test)]
mod tests{
use super::*;
#[test]
fn test_push_solve(){
let contacts=vec![
Contact{
position:Planar64Vec3::ZERO,
velocity:Planar64Vec3::Y,
normal:Planar64Vec3::Y,
}
];
assert_eq!(
Some(Planar64Vec3::ZERO),
push_solve(&contacts,Planar64Vec3::NEG_Y)
);
}
}