TEMP: disallow 0 time collisions
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@ -22,7 +22,7 @@ enum Transition<F,E:DirectedEdge,V>{
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let (n,d)=mesh.face_nd(face_id);
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let (n,d)=mesh.face_nd(face_id);
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for t in zeroes2((n.dot(body.position)-d)*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
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for t in zeroes2((n.dot(body.position)-d)*2,n.dot(body.velocity)*2,n.dot(body.acceleration)){
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let t=body.time+Time::from(t);
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let t=body.time+Time::from(t);
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if time<=t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{
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if time<t&&t<best_time&&n.dot(body.extrapolated_velocity(t))<Planar64::ZERO{
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best_time=t;
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best_time=t;
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best_transtition=Transition::Hit(face_id,t);
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best_transtition=Transition::Hit(face_id,t);
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break;
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break;
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