From c8dbfc726898b043d6a026d6668038cc65dfeb9e Mon Sep 17 00:00:00 2001 From: Quaternions Date: Fri, 21 Jul 2023 00:53:28 -0700 Subject: [PATCH] mouse control --- src/main.rs | 21 ++++++++++++++++----- 1 file changed, 16 insertions(+), 5 deletions(-) diff --git a/src/main.rs b/src/main.rs index a7b18cf..450e5ca 100644 --- a/src/main.rs +++ b/src/main.rs @@ -7,7 +7,7 @@ // notice may not be copied, modified, or distributed except // according to those terms. -use cgmath::{Matrix3, Matrix4, Point3, Rad, Vector3, Transform,Rotation, Quaternion}; +use cgmath::{Matrix3, Matrix4, Rad, Vector2, Vector3, Rotation, Quaternion, Euler}; use strafe_client::{Normal, Position, INDICES, NORMALS, POSITIONS}; use std::{sync::Arc, time::Instant}; use vulkano::{ @@ -50,7 +50,7 @@ use vulkano::{ }; use vulkano_win::VkSurfaceBuild; use winit::{ - event::{ElementState,KeyboardInput,VirtualKeyCode,Event, WindowEvent}, + event::{ElementState,KeyboardInput,VirtualKeyCode,Event, WindowEvent, DeviceEvent}, event_loop::{ControlFlow, EventLoop}, window::{Window, WindowBuilder}, }; @@ -285,8 +285,8 @@ fn main() { let mut time = Instant::now(); //polution + let mut mouse = Vector2::new(0.0,0.0); let mut pos = Vector3::new(0.0,0.0,0.0); - let mut orientation = Quaternion::new(1.0,0.0,0.0,0.0); let mut controls:u32 = 0; let fly_speed = 0.05; event_loop.run(move |event, _, control_flow| { @@ -303,6 +303,15 @@ fn main() { } => { recreate_swapchain = true; } + Event::DeviceEvent { + event: + DeviceEvent::MouseMotion { + delta, + }, + .. + } => { + mouse+=Vector2::from(delta); + } Event::WindowEvent { event: WindowEvent::KeyboardInput { @@ -348,8 +357,10 @@ fn main() { } let time_now = Instant::now(); let dt = (time_now-time).as_secs_f64(); - if dt > 1.0 / 60.0 { + if dt > 1.0 / 120.0 { time = time_now; + let angles = Euler{x:Rad(mouse.y/128.),y:Rad(mouse.x/128.),z:Rad(0.0)}; + let orientation=Quaternion::from(angles); pos += orientation.rotate_vector(get_control_dir(controls))*fly_speed; let window = surface.object().unwrap().downcast_ref::().unwrap(); @@ -400,7 +411,7 @@ fn main() { 0.01, 100.0, ); - let view = Matrix4::from_translation(pos)+Matrix4::from(orientation); + let view = Matrix4::from_translation(pos)*Matrix4::from(angles); let scale = Matrix4::from_scale(-0.01); let uniform_data = vs::Data {