implement mouse lock with tab and manual mouse lock fallback
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5854171619
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c47020c149
@ -52,7 +52,7 @@ pub trait Example: 'static + Sized {
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queue: &wgpu::Queue,
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);
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fn update(&mut self, window: &winit::window::Window, device: &wgpu::Device, queue: &wgpu::Queue, event: WindowEvent);
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fn device_event(&mut self, event: DeviceEvent);
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fn device_event(&mut self, window: &winit::window::Window, event: DeviceEvent);
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fn load_file(&mut self, path:std::path::PathBuf, device: &wgpu::Device, queue: &wgpu::Queue);
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fn render(
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&mut self,
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@ -375,7 +375,7 @@ fn start<E: Example>(
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event,
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..
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} => {
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example.device_event(event);
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example.device_event(&window,event);
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},
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event::Event::RedrawRequested(_) => {
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70
src/main.rs
70
src/main.rs
@ -46,6 +46,7 @@ pub struct GraphicsPipelines {
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pub struct GraphicsData {
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start_time: std::time::Instant,
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screen_size: (u32, u32),
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manual_mouse_lock:bool,
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physics: body::PhysicsState,
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pipelines: GraphicsPipelines,
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bind_groups: GraphicsBindGroups,
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@ -744,6 +745,7 @@ impl framework::Example for GraphicsData {
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let depth_view = Self::create_depth_texture(config, device);
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let mut graphics=GraphicsData {
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manual_mouse_lock:false,
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start_time: Instant::now(),
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screen_size: (config.width,config.height),
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physics,
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@ -844,23 +846,6 @@ impl framework::Example for GraphicsData {
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fn update(&mut self, window: &winit::window::Window, device: &wgpu::Device, queue: &wgpu::Queue, event: winit::event::WindowEvent) {
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match event {
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winit::event::WindowEvent::DroppedFile(path) => self.load_file(path,device,queue),
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winit::event::WindowEvent::KeyboardInput {
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input:winit::event::KeyboardInput{state, virtual_keycode,..},
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..
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}=>{
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let s=match state {
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winit::event::ElementState::Pressed => true,
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winit::event::ElementState::Released => false,
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};
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match virtual_keycode{
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Some(winit::event::VirtualKeyCode::Tab)=>{
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if let Ok(())=window.set_cursor_grab(if s{winit::window::CursorGrabMode::None}else{winit::window::CursorGrabMode::Locked}){
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window.set_cursor_visible(s);
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}
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},
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_=>(),
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}
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},
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winit::event::WindowEvent::Focused(state)=>{
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//pause unpause
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//recalculate pressed keys on focus
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@ -869,7 +854,7 @@ impl framework::Example for GraphicsData {
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}
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}
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fn device_event(&mut self, event: winit::event::DeviceEvent) {
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fn device_event(&mut self, window: &winit::window::Window, event: winit::event::DeviceEvent) {
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//there's no way this is the best way get a timestamp.
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let time=self.start_time.elapsed().as_nanos() as i64;
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match event {
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@ -892,7 +877,48 @@ impl framework::Example for GraphicsData {
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57 => Some(InputInstruction::Jump(s)),//Space
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44 => Some(InputInstruction::Zoom(s)),//Z
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19 => if s{Some(InputInstruction::Reset)}else{None},//R
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_ => None,
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1 => {
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if s{
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self.manual_mouse_lock=false;
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match window.set_cursor_grab(winit::window::CursorGrabMode::None){
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Ok(())=>(),
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Err(e)=>println!("Could not release cursor: {:?}",e),
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}
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window.set_cursor_visible(true);
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}
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None
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},
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15=>{//Tab
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if s{
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self.manual_mouse_lock=false;
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match window.set_cursor_position(winit::dpi::PhysicalPosition::new(self.screen_size.0 as f32/2.0, self.screen_size.1 as f32/2.0)){
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Ok(())=>(),
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Err(e)=>println!("Could not set cursor position: {:?}",e),
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}
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match window.set_cursor_grab(winit::window::CursorGrabMode::None){
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Ok(())=>(),
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Err(e)=>println!("Could not release cursor: {:?}",e),
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}
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}else{
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//if cursor is outside window don't lock but apparently there's no get pos function
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//let pos=window.get_cursor_pos();
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match window.set_cursor_grab(winit::window::CursorGrabMode::Locked){
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Ok(())=>(),
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Err(_)=>{
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match window.set_cursor_grab(winit::window::CursorGrabMode::Confined){
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Ok(())=>(),
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Err(e)=>{
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self.manual_mouse_lock=true;
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println!("Could not confine cursor: {:?}",e)
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},
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}
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}
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}
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}
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window.set_cursor_visible(s);
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None
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},
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_ => {println!("scancode {}",keycode);None},
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}
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{
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self.physics.run(time);
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@ -905,6 +931,12 @@ impl framework::Example for GraphicsData {
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winit::event::DeviceEvent::MouseMotion {
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delta,//these (f64,f64) are integers on my machine
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} => {
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if self.manual_mouse_lock{
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match window.set_cursor_position(winit::dpi::PhysicalPosition::new(self.screen_size.0 as f32/2.0, self.screen_size.1 as f32/2.0)){
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Ok(())=>(),
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Err(e)=>println!("Could not set cursor position: {:?}",e),
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}
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}
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//do not step the physics because the mouse polling rate is higher than the physics can run.
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//essentially the previous input will be overwritten until a true step runs
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//which is fine because they run all the time.
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