make load_file function
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514c45fc21
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bf4560193d
@ -53,6 +53,7 @@ pub trait Example: 'static + Sized {
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);
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);
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fn update(&mut self, window: &winit::window::Window, device: &wgpu::Device, queue: &wgpu::Queue, event: WindowEvent);
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fn update(&mut self, window: &winit::window::Window, device: &wgpu::Device, queue: &wgpu::Queue, event: WindowEvent);
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fn device_event(&mut self, event: DeviceEvent);
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fn device_event(&mut self, event: DeviceEvent);
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fn load_file(&mut self, path:std::path::PathBuf, device: &wgpu::Device, queue: &wgpu::Queue);
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fn render(
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fn render(
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&mut self,
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&mut self,
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view: &wgpu::TextureView,
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view: &wgpu::TextureView,
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122
src/main.rs
122
src/main.rs
@ -774,69 +774,71 @@ impl framework::Example for GraphicsData {
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return graphics;
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return graphics;
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}
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}
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fn load_file(&mut self,path: std::path::PathBuf, device: &wgpu::Device, queue: &wgpu::Queue){
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println!("Loading file: {:?}", &path);
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//oh boy! let's load the map!
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if let Ok(file)=std::fs::File::open(path){
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let mut input = std::io::BufReader::new(file);
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let mut first_8=[0u8;8];
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//.rbxm roblox binary = "<roblox!"
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//.rbxmx roblox xml = "<roblox "
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//.bsp = "VBSP"
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//.vmf =
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//.snf = "SNMF"
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//.snf = "SNBF"
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if let (Ok(()),Ok(()))=(std::io::Read::read_exact(&mut input, &mut first_8),std::io::Seek::rewind(&mut input)){
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//
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if let Some(Ok((indexed_model_instances,spawn_point)))={
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match &first_8[0..4]{
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b"<rob"=>{
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match match &first_8[4..8]{
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b"lox!"=>rbx_binary::from_reader(input).map_err(|e|format!("{:?}",e)),
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b"lox "=>rbx_xml::from_reader(input,rbx_xml::DecodeOptions::default()).map_err(|e|format!("{:?}",e)),
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other=>Err(format!("Unknown Roblox file type {:?}",other)),
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}{
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Ok(dom)=>Some(load_roblox::generate_indexed_models_roblox(dom)),
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Err(e)=>{
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println!("Error loading roblox file:{:?}",e);
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None
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},
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}
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},
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//b"VBSP"=>load_valve::generate_indexed_models_valve(input),
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//b"SNFM"=>sniffer::generate_indexed_models(input),
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//b"SNFB"=>sniffer::load_bot(input),
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_=>None,
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}
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}{
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//if generate_indexed_models succeeds, clear the previous ones
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self.models.clear();
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self.physics.models.clear();
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self.generate_model_physics(&indexed_model_instances);
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self.generate_model_graphics(device,queue,indexed_model_instances);
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//manual reset
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let time=self.physics.time;
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instruction::InstructionConsumer::process_instruction(&mut self.physics, instruction::TimedInstruction{
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time,
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instruction: body::PhysicsInstruction::SetSpawnPosition(spawn_point),
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});
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instruction::InstructionConsumer::process_instruction(&mut self.physics, instruction::TimedInstruction{
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time,
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instruction: body::PhysicsInstruction::Input(body::InputInstruction::Reset),
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});
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}else{
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println!("No modeldatas were generated");
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}
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}else{
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println!("Failed to read first 8 bytes and seek back to beginning of file.");
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}
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}else{
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println!("Could not open file");
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}
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}
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#[allow(clippy::single_match)]
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#[allow(clippy::single_match)]
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fn update(&mut self, window: &winit::window::Window, device: &wgpu::Device, queue: &wgpu::Queue, event: winit::event::WindowEvent) {
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fn update(&mut self, window: &winit::window::Window, device: &wgpu::Device, queue: &wgpu::Queue, event: winit::event::WindowEvent) {
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match event {
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match event {
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winit::event::WindowEvent::DroppedFile(path) => {
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winit::event::WindowEvent::DroppedFile(path) => self.load_file(path,device,queue),
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println!("opening file: {:?}", &path);
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//oh boy! let's load the map!
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if let Ok(file)=std::fs::File::open(path){
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let mut input = std::io::BufReader::new(file);
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let mut first_8=[0u8;8];
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//.rbxm roblox binary = "<roblox!"
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//.rbxmx roblox xml = "<roblox "
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//.bsp = "VBSP"
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//.vmf =
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//.snf = "SNMF"
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//.snf = "SNBF"
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if let (Ok(()),Ok(()))=(std::io::Read::read_exact(&mut input, &mut first_8),std::io::Seek::rewind(&mut input)){
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//
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if let Some(Ok((indexed_model_instances,spawn_point)))={
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match &first_8[0..4]{
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b"<rob"=>{
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match match &first_8[4..8]{
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b"lox!"=>rbx_binary::from_reader(input).map_err(|e|format!("{:?}",e)),
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b"lox "=>rbx_xml::from_reader(input,rbx_xml::DecodeOptions::default()).map_err(|e|format!("{:?}",e)),
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other=>Err(format!("Unknown Roblox file type {:?}",other)),
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}{
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Ok(dom)=>Some(load_roblox::generate_indexed_models_roblox(dom)),
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Err(e)=>{
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println!("Error loading roblox file:{:?}",e);
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None
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},
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}
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},
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//b"VBSP"=>load_valve::generate_indexed_models_valve(input),
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//b"SNFM"=>sniffer::generate_indexed_models(input),
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//b"SNFB"=>sniffer::load_bot(input),
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_=>None,
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}
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}{
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//if generate_indexed_models succeeds, clear the previous ones
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self.models.clear();
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self.physics.models.clear();
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self.generate_model_physics(&indexed_model_instances);
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self.generate_model_graphics(device,queue,indexed_model_instances);
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//manual reset
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let time=self.physics.time;
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instruction::InstructionConsumer::process_instruction(&mut self.physics, instruction::TimedInstruction{
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time,
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instruction: body::PhysicsInstruction::SetSpawnPosition(spawn_point),
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});
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instruction::InstructionConsumer::process_instruction(&mut self.physics, instruction::TimedInstruction{
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time,
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instruction: body::PhysicsInstruction::Input(body::InputInstruction::Reset),
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});
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}else{
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println!("No modeldatas were generated");
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}
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}else{
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println!("Failed to read first 8 bytes and seek back to beginning of file.");
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}
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}else{
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println!("Could not open file");
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}
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},
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winit::event::WindowEvent::KeyboardInput {
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winit::event::WindowEvent::KeyboardInput {
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input:winit::event::KeyboardInput{state, virtual_keycode,..},
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input:winit::event::KeyboardInput{state, virtual_keycode,..},
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..
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..
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