ignore external props for now
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@ -180,22 +180,24 @@ pub fn generate_indexed_models<R:std::io::Read+std::io::Seek>(input:&mut R)->Res
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//generate model instances
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//generate model instances
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for prop in bsp.static_props(){
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for prop in bsp.static_props(){
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let placement=prop.as_prop_placement();
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let placement=prop.as_prop_placement();
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let model=prop_models.get_mut(model_map[placement.model]).unwrap();
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if let Some(&model_index)=model_map.get(placement.model){
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model.instances.push(crate::model::ModelInstance{
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prop_models[model_index].instances.push(crate::model::ModelInstance{
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transform:crate::integer::Planar64Affine3::new(
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transform:crate::integer::Planar64Affine3::new(
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crate::integer::Planar64Mat3::try_from(
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crate::integer::Planar64Mat3::try_from(
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glam::Mat3A::from_diagonal(glam::Vec3::splat(placement.scale))
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glam::Mat3A::from_diagonal(glam::Vec3::splat(placement.scale))
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*glam::Mat3A::from_quat(
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*glam::Mat3A::from_quat(
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//TODO: does rotation need valve transform?
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//TODO: does rotation need valve transform?
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glam::Quat::from_xyzw(placement.rotation.v.x,placement.rotation.v.y,placement.rotation.v.z,placement.rotation.s),
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glam::Quat::from_xyzw(placement.rotation.v.x,placement.rotation.v.y,placement.rotation.v.z,placement.rotation.s),
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)
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)
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).unwrap(),
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).unwrap(),
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valve_transform(<[f32;3]>::from(placement.origin)),
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valve_transform(<[f32;3]>::from(placement.origin)),
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),
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),
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attributes:crate::model::CollisionAttributes::Decoration,
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attributes:crate::model::CollisionAttributes::Decoration,
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..Default::default()
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..Default::default()
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});
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});
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}else{
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println!("model not found {}",placement.model);
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}
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}
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}
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//actually add the prop models
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//actually add the prop models
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