attributes: checkpoints, jump count
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883be0bc01
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@ -52,6 +52,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
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force_can_collide=false;
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general.accelerator=Some(crate::model::GameMechanicAccelerator{acceleration:velocity});
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},
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"UnorderedCheckpoint"=>general.checkpoint=Some(crate::model::GameMechanicCheckpoint::Unordered{mode_id:0}),
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"SetVelocity"=>general.trajectory=Some(crate::model::GameMechanicSetTrajectory::Velocity(velocity)),
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"MapFinish"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Finish})},
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"MapAnticheat"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Anitcheat})},
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@ -110,6 +111,12 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
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"WormholeIn"=>general.teleport_behaviour=Some(crate::model::TeleportBehaviour::Wormhole(crate::model::GameMechanicWormhole{destination_model_id:captures[2].parse::<u32>().unwrap()})),
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_=>panic!("regex3[1] messed up bad"),
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}
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}else if let Some(captures)=lazy_regex::regex!(r"^(OrderedCheckpoint)(\d+)$")
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.captures(other){
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match &captures[1]{
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"OrderedCheckpoint"=>general.checkpoint=Some(crate::model::GameMechanicCheckpoint::Ordered{mode_id:0,checkpoint_id:captures[2].parse::<u32>().unwrap()}),
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_=>panic!("regex3[1] messed up bad"),
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}
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}
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}
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}
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@ -257,14 +264,12 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
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spawn_point=model_transform.transform_point3(Planar64Vec3::ZERO)+Planar64Vec3::Y*5/2;
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Some(crate::model::TempIndexedAttributes::Start(crate::model::TempAttrStart{mode_id:0}))
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},
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"UnorderedCheckpoint"=>Some(crate::model::TempIndexedAttributes::UnorderedCheckpoint(crate::model::TempAttrUnorderedCheckpoint{mode_id:0})),
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other=>{
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let regman=lazy_regex::regex!(r"^(BonusStart|Spawn|ForceSpawn|OrderedCheckpoint|WormholeOut)(\d+)$");
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let regman=lazy_regex::regex!(r"^(BonusStart|Spawn|ForceSpawn|WormholeOut)(\d+)$");
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if let Some(captures) = regman.captures(other) {
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match &captures[1]{
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"BonusStart"=>Some(crate::model::TempIndexedAttributes::Start(crate::model::TempAttrStart{mode_id:captures[2].parse::<u32>().unwrap()})),
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"Spawn"|"ForceSpawn"=>Some(crate::model::TempIndexedAttributes::Spawn(crate::model::TempAttrSpawn{mode_id:0,stage_id:captures[2].parse::<u32>().unwrap()})),
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"OrderedCheckpoint"=>Some(crate::model::TempIndexedAttributes::OrderedCheckpoint(crate::model::TempAttrOrderedCheckpoint{mode_id:0,checkpoint_id:captures[2].parse::<u32>().unwrap()})),
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"WormholeOut"=>Some(crate::model::TempIndexedAttributes::Wormhole(crate::model::TempAttrWormhole{wormhole_id:captures[2].parse::<u32>().unwrap()})),
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_=>None,
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}
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39
src/model.rs
39
src/model.rs
@ -52,8 +52,6 @@ pub struct IndexedModelInstances{
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pub struct ModeDescription{
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pub start:usize,//start=model_id
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pub spawns:Vec<usize>,//spawns[spawn_id]=model_id
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pub ordered_checkpoints:Vec<usize>,//ordered_checkpoints[checkpoint_id]=model_id
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pub unordered_checkpoints:Vec<usize>,//unordered_checkpoints[checkpoint_id]=model_id
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pub spawn_from_stage_id:std::collections::HashMap::<u32,usize>,
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pub ordered_checkpoint_from_checkpoint_id:std::collections::HashMap::<u32,usize>,
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}
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@ -61,9 +59,6 @@ impl ModeDescription{
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pub fn get_spawn_model_id(&self,stage_id:u32)->Option<&usize>{
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self.spawns.get(*self.spawn_from_stage_id.get(&stage_id)?)
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}
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pub fn get_ordered_checkpoint_model_id(&self,checkpoint_id:u32)->Option<&usize>{
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self.ordered_checkpoints.get(*self.ordered_checkpoint_from_checkpoint_id.get(&checkpoint_id)?)
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}
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}
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//I don't want this code to exist!
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#[derive(Clone)]
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@ -76,23 +71,12 @@ pub struct TempAttrSpawn{
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pub stage_id:u32,
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}
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#[derive(Clone)]
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pub struct TempAttrOrderedCheckpoint{
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pub mode_id:u32,
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pub checkpoint_id:u32,
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}
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#[derive(Clone)]
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pub struct TempAttrUnorderedCheckpoint{
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pub mode_id:u32,
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}
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#[derive(Clone)]
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pub struct TempAttrWormhole{
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pub wormhole_id:u32,
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}
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pub enum TempIndexedAttributes{
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Start(TempAttrStart),
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Spawn(TempAttrSpawn),
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OrderedCheckpoint(TempAttrOrderedCheckpoint),
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UnorderedCheckpoint(TempAttrUnorderedCheckpoint),
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Wormhole(TempAttrWormhole),
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}
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@ -126,6 +110,16 @@ pub enum GameMechanicBooster{
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Energy{direction:Planar64Vec3,energy:Planar64},//increase energy in direction
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}
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#[derive(Clone)]
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pub enum GameMechanicCheckpoint{
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Ordered{
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mode_id:u32,
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checkpoint_id:u32,
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},
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Unordered{
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mode_id:u32,
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},
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}
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#[derive(Clone)]
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pub enum TrajectoryChoice{
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HighArcLongDuration,//underhand lob at target: less horizontal speed and more air time
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LowArcShortDuration,//overhand throw at target: more horizontal speed and less air time
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@ -171,6 +165,13 @@ pub enum StageElementBehaviour{
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Trigger,
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Teleport,
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Platform,
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//Acts like a trigger if you haven't hit all the checkpoints.
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Checkpoint{
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//if this is 2 you must have hit OrderedCheckpoint(0) OrderedCheckpoint(1) OrderedCheckpoint(2) to pass
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ordered_checkpoint_id:Option<u32>,
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//if this is 2 you must have hit at least 2 UnorderedCheckpoints to pass
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unordered_checkpoint_count:u32,
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},
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JumpLimit(u32),
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//Speedtrap(TrapCondition),//Acts as a trigger with a speed condition
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}
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@ -199,15 +200,17 @@ pub enum TeleportBehaviour{
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pub struct GameMechanicAttributes{
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pub zone:Option<GameMechanicZone>,
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pub booster:Option<GameMechanicBooster>,
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pub checkpoint:Option<GameMechanicCheckpoint>,
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pub trajectory:Option<GameMechanicSetTrajectory>,
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pub teleport_behaviour:Option<TeleportBehaviour>,
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pub accelerator:Option<GameMechanicAccelerator>,
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}
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impl GameMechanicAttributes{
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pub fn any(&self)->bool{
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self.booster.is_some()
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self.zone.is_some()
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||self.booster.is_some()
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||self.checkpoint.is_some()
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||self.trajectory.is_some()
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||self.zone.is_some()
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||self.teleport_behaviour.is_some()
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||self.accelerator.is_some()
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}
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@ -258,13 +258,18 @@ impl std::default::Default for PhysicsCamera{
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}
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pub struct GameMechanicsState{
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pub stage_id:u32,
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//jump_counts:HashMap<u32,u32>,
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stage_id:u32,
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jump_counts:std::collections::HashMap<usize,u32>,//model_id -> jump count
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next_ordered_checkpoint_id:u32,//which OrderedCheckpoint model_id you must pass next (if 0 you haven't passed OrderedCheckpoint0)
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unordered_checkpoints:std::collections::HashSet<usize>,//hashset of UnorderedCheckpoint model ids
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}
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impl std::default::Default for GameMechanicsState{
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fn default() -> Self {
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fn default()->Self{
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Self{
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stage_id:0,
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next_ordered_checkpoint_id:0,
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unordered_checkpoints:std::collections::HashSet::new(),
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jump_counts:std::collections::HashMap::new(),
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}
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}
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}
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@ -784,8 +789,6 @@ impl PhysicsState {
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pub fn generate_models(&mut self,indexed_models:&crate::model::IndexedModelInstances){
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let mut starts=Vec::new();
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let mut spawns=Vec::new();
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let mut ordered_checkpoints=Vec::new();
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let mut unordered_checkpoints=Vec::new();
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for model in &indexed_models.models{
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//make aabb and run vertices to get realistic bounds
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for model_instance in &model.instances{
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@ -795,8 +798,6 @@ impl PhysicsState {
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match attr{
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crate::model::TempIndexedAttributes::Start(s)=>starts.push((model_id,s.clone())),
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crate::model::TempIndexedAttributes::Spawn(s)=>spawns.push((model_id,s.clone())),
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crate::model::TempIndexedAttributes::OrderedCheckpoint(s)=>ordered_checkpoints.push((model_id,s.clone())),
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crate::model::TempIndexedAttributes::UnorderedCheckpoint(s)=>unordered_checkpoints.push((model_id,s.clone())),
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crate::model::TempIndexedAttributes::Wormhole(s)=>{self.models.model_id_from_wormhole_id.insert(s.wormhole_id,model_id);},
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}
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}
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@ -808,9 +809,9 @@ impl PhysicsState {
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//this code builds ModeDescriptions from the unsorted lists at the top of the function
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starts.sort_by_key(|tup|tup.1.mode_id);
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let mut mode_id_from_map_mode_id=std::collections::HashMap::new();
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let mut modedatas:Vec<(usize,Vec<(u32,usize)>,Vec<(u32,usize)>,Vec<usize>,u32)>=starts.into_iter().enumerate().map(|(i,(model_id,s))|{
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let mut modedatas:Vec<(usize,Vec<(u32,usize)>,u32)>=starts.into_iter().enumerate().map(|(i,(model_id,s))|{
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mode_id_from_map_mode_id.insert(s.mode_id,i);
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(model_id,Vec::new(),Vec::new(),Vec::new(),s.mode_id)
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(model_id,Vec::new(),s.mode_id)
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}).collect();
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for (model_id,s) in spawns{
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if let Some(mode_id)=mode_id_from_map_mode_id.get(&s.mode_id){
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@ -819,30 +820,13 @@ impl PhysicsState {
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}
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}
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}
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for (model_id,s) in ordered_checkpoints{
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if let Some(mode_id)=mode_id_from_map_mode_id.get(&s.mode_id){
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if let Some(modedata)=modedatas.get_mut(*mode_id){
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modedata.2.push((s.checkpoint_id,model_id));
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}
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}
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}
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for (model_id,s) in unordered_checkpoints{
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if let Some(mode_id)=mode_id_from_map_mode_id.get(&s.mode_id){
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if let Some(modedata)=modedatas.get_mut(*mode_id){
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modedata.3.push(model_id);
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}
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}
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}
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for mut tup in modedatas.into_iter(){
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tup.1.sort_by_key(|tup|tup.0);
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tup.2.sort_by_key(|tup|tup.0);
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let mut eshmep1=std::collections::HashMap::new();
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let mut eshmep2=std::collections::HashMap::new();
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self.modes.insert(tup.4,crate::model::ModeDescription{
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self.modes.insert(tup.2,crate::model::ModeDescription{
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start:tup.0,
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spawns:tup.1.into_iter().enumerate().map(|(i,tup)|{eshmep1.insert(tup.0,i);tup.1}).collect(),
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ordered_checkpoints:tup.2.into_iter().enumerate().map(|(i,tup)|{eshmep2.insert(tup.0,i);tup.1}).collect(),
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unordered_checkpoints:tup.3,
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spawn_from_stage_id:eshmep1,
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ordered_checkpoint_from_checkpoint_id:eshmep2,
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});
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@ -1273,6 +1257,11 @@ fn teleport(body:&mut Body,touching:&mut TouchingState,style:&StyleModifiers,poi
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//TODO: calculate contacts and determine the actual state
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//touching.recalculate(body);
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}
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fn teleport_to_spawn(body:&mut Body,touching:&mut TouchingState,style:&StyleModifiers,mode:&crate::model::ModeDescription,models:&PhysicsModels,stage_id:u32)->Option<MoveState>{
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let model=models.get(*mode.get_spawn_model_id(stage_id)? as usize)?;
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let point=model.transform.transform_point3(Planar64Vec3::Y)+Planar64Vec3::Y*(style.hitbox_halfsize.y()+Planar64::ONE/16);
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Some(teleport(body,touching,style,point))
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}
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fn run_teleport_behaviour(teleport_behaviour:&Option<crate::model::TeleportBehaviour>,game:&mut GameMechanicsState,models:&PhysicsModels,modes:&Modes,style:&StyleModifiers,touching:&mut TouchingState,body:&mut Body,model:&ModelPhysics)->Option<MoveState>{
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match teleport_behaviour{
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@ -1285,12 +1274,24 @@ fn run_teleport_behaviour(teleport_behaviour:&Option<crate::model::TeleportBehav
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crate::model::StageElementBehaviour::Trigger
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|crate::model::StageElementBehaviour::Teleport=>{
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//I guess this is correct behaviour when trying to teleport to a non-existent spawn but it's still weird
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let model=models.get(*modes.get_mode(stage_element.mode_id)?.get_spawn_model_id(game.stage_id)? as usize)?;
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let point=model.transform.transform_point3(Planar64Vec3::Y)+Planar64Vec3::Y*(style.hitbox_halfsize.y()+Planar64::ONE/16);
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Some(teleport(body,touching,style,point))
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teleport_to_spawn(body,touching,style,modes.get_mode(stage_element.mode_id)?,models,game.stage_id)
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},
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crate::model::StageElementBehaviour::Platform=>None,
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crate::model::StageElementBehaviour::JumpLimit(_)=>None,//TODO
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&crate::model::StageElementBehaviour::JumpLimit(jump_limit)=>{
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//let count=game.jump_counts.get(&model.id);
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//TODO
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None
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},
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&crate::model::StageElementBehaviour::Checkpoint{ordered_checkpoint_id,unordered_checkpoint_count}=>{
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if (ordered_checkpoint_id.is_none()||ordered_checkpoint_id.is_some_and(|id|id<game.next_ordered_checkpoint_id))
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&&unordered_checkpoint_count<=game.unordered_checkpoints.len() as u32{
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//pass
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None
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}else{
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//fail
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teleport_to_spawn(body,touching,style,modes.get_mode(stage_element.mode_id)?,models,game.stage_id)
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}
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},
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}
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},
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Some(crate::model::TeleportBehaviour::Wormhole(wormhole))=>{
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